bleakplease change your name
some guy asked me today if i was bleakx
he said bleakx has downs
pls
Some guy said the same about u
[quote=bleak]please change your name
some guy asked me today if i was bleakx
he said bleakx has downs
pls[/quote]
Some guy said the same about u
bleakplease change your name
some guy asked me today if i was bleakx
he said bleakx has downs
pls
bleak i actually feel bad for you, hang in there buddy.
[quote=bleak]please change your name
some guy asked me today if i was bleakx
he said bleakx has downs
pls[/quote]
bleak i actually feel bad for you, hang in there buddy.
After playing with him on the same team for quite some time, I can vouch for his competence at 6v6 and sportsmanship.
Just my 0.2c
After playing with him on the same team for quite some time, I can vouch for his competence at 6v6 and sportsmanship.
Just my 0.2c
sentry destruction and perimeter control
sentry destruction and perimeter control
give me some of ur buds pls
give me some of ur buds pls
BleakyX,
After playing several games with you I can say confidently that you're a talented demo and a powerful player in any game.
But you definitely have some attitude problems to work out.
And when you're joining a team new to league play, attitude is more important than DM. The team needs to learn and grow together, and a negative attitude can be poisonous to that end.
Some things to think about:
-Keep it positive. This is as simple as rephrasing what you're saying. Instead of 'why didn't you kill him," or "how did he get behind us," make them into general suggestions. Say "I need someone to follow up on my damage," or "our flank isn't being watched close enough." Saying it the first way doesn't do anything but insinuate that someone must be responsible for it. Saying it the second identifies the problem and provides a solution at the same time, while keeping it neutral.
-Not everything is someone's fault. Blame doesn't always have to be distributed for each bad turn your team takes. Remember that the other team has 6 players trying to do exactly to you what you are to them. You won't win every bit, and a success on the other team's part doesn't necessarily denote a failure on your own.
-In the same vein, if something happens once it doesn't mean it's going to happen constantly. Something slipping through your flank is bad, certainly, but it doesn't always point to some fundamental flaw of your flank players. Mistakes are made, and chances are the person already knows it's his or her fault. There isn't a need to point it out every time it happens. In the instance that there is a fundamental flaw, address it with the knowledge that degrading the player will only make things worse. You don't need to sugarcoat it, but keep it as free from accusation as possible. Also, realize that the player may not be able to solve it on his own. Ask your roamer to spend more time on the flank, or stick closer to your combo if your pocket has weak ubers. Those types of flaws are things that can be fixed after the game, so don't spend the match itself criticizing them for it.
All that being said you can't work on the above without the chance to. So if your team needs a demo, give him a shot.
Good luck finding a team.
BleakyX,
After playing several games with you I can say confidently that you're a talented demo and a powerful player in any game.
But you definitely have some attitude problems to work out.
And when you're joining a team new to league play, attitude is more important than DM. The team needs to learn and grow together, and a negative attitude can be poisonous to that end.
Some things to think about:
-Keep it positive. This is as simple as rephrasing what you're saying. Instead of 'why didn't you kill him," or "how did he get behind us," make them into general suggestions. Say "I need someone to follow up on my damage," or "our flank isn't being watched close enough." Saying it the first way doesn't do anything but insinuate that someone must be responsible for it. Saying it the second identifies the problem and provides a solution at the same time, while keeping it neutral.
-Not everything is someone's fault. Blame doesn't always have to be distributed for each bad turn your team takes. Remember that the other team has 6 players trying to do exactly to you what you are to them. You won't win every bit, and a success on the other team's part doesn't necessarily denote a failure on your own.
-In the same vein, if something happens once it doesn't mean it's going to happen constantly. Something slipping through your flank is bad, certainly, but it doesn't always point to some fundamental flaw of your flank players. Mistakes are made, and chances are the person already knows it's his or her fault. There isn't a need to point it out every time it happens. In the instance that there [i]is[/i] a fundamental flaw, address it with the knowledge that degrading the player will only make things worse. You don't need to sugarcoat it, but keep it as free from accusation as possible. Also, realize that the player may not be able to solve it on his own. Ask your roamer to spend more time on the flank, or stick closer to your combo if your pocket has weak ubers. Those types of flaws are things that can be fixed after the game, so don't spend the match itself criticizing them for it.
All that being said you can't work on the above without the chance to. So if your team needs a demo, give him a shot.
Good luck finding a team.
From previously having him on a team, and having to cut him due to problems being caused within the team I can say this :
Bleak is a really good player, solid DM and game-sense.
His attitude needs a drastic change.
He may have a high and mighty attitude at all times, but somewhere in there is a decent person. Something about playing competitive Counter Strike might have an effect in the way he may act. He has competitive experience in other games, and in TF2 I'm pretty sure he found a team after we let him go. He's a nice guy and playing other games with him is fun, I remember we had really good times on Minecraft and such.
From one of the members on our old team, he said Bleak got mad in a match because of his team yell at him and left mid game. That's what he said, and I don't doubt it.
If you can put up with him keep him, his DM and game sense might make up for his attitude.
From previously having him on a team, and having to cut him due to problems being caused within the team I can say this :
Bleak is a really good player, solid DM and game-sense.
His attitude needs a drastic change.
He may have a high and mighty attitude at all times, but somewhere in there is a decent person. Something about playing competitive Counter Strike might have an effect in the way he may act. He has competitive experience in other games, and in TF2 I'm pretty sure he found a team after we let him go. He's a nice guy and playing other games with him is fun, I remember we had really good times on Minecraft and such.
From one of the members on our old team, he said Bleak got mad in a match because of his team yell at him and left mid game. That's what he said, and I don't doubt it.
If you can put up with him keep him, his DM and game sense might make up for his attitude.
Been on the same team for 3 weeks then got kicked, been in our mumble and couldn't spend 5 minutes without telling me to shut up, tried to shark our TC, and complained that he didn't have RCON and admin accesses in mumble.
The only thing good about him is his dm.
-rep
Been on the same team for 3 weeks then got kicked, been in our mumble and couldn't spend 5 minutes without telling me to shut up, tried to shark our TC, and complained that he didn't have RCON and admin accesses in mumble.
The only thing good about him is his dm.
-rep
Allealstuff
I know you had good motivations for making this post, and the general premise is true, but I disagree with a lot of your specific points tbh:
Alleal-Keep it positive. This is as simple as rephrasing what you're saying. Instead of 'why didn't you kill him," or "how did he get behind us," make them into general suggestions. Say "I need someone to follow up on my damage," or "our flank isn't being watched close enough." Saying it the first way doesn't do anything but insinuate that someone must be responsible for it. Saying it the second identifies the problem and provides a solution at the same time, while keeping it neutral.
While I agree with being solution-oriented in your commentary, I don't think it helps to make things general and remove the individual aspect of it. If one of the scouts on my team is overextending and I call "guys, don't overextend", it gives less weight to the suggestion for the scout actually doing it and might also cause a player not doing it to misinterpret the call as being about him and stop playing right. I can understand people who think all criticism should wait until after the game, but if you're gonna work it in you shouldn't be so general that the criticism is no longer useful.
Alleal-Not everything is someone's fault. Blame doesn't always have to be distributed for each bad turn your team takes. Remember that the other team has 6 players trying to do exactly to you what you are to them. You won't win every bit, and a success on the other team's part doesn't necessarily denote a failure on your own.
Yes and no. While sometimes the blame game is pointless/it's impossible to figure out whose fault something is, you shouldn't settle for "well, the other team just did well". Unless one dude gets like a triple airshot, always hold your team to a high enough standard and don't say stuff like "well, we just got out-DM'd, so whatever"
Alleal-In the same vein, if something happens once it doesn't mean it's going to happen constantly. Something slipping through your flank is bad, certainly, but it doesn't always point to some fundamental flaw of your flank players. Mistakes are made, and chances are the person already knows it's his or her fault. There isn't a need to point it out every time it happens. In the instance that there is a fundamental flaw, address it with the knowledge that degrading the player will only make things worse. You don't need to sugarcoat it, but keep it as free from accusation as possible.
This is 90% true, but if there's a need to bring it up at all it's probably because there IS a fundamental flaw and not just a one-time thing. If you're the dude calling and you instantly start yelling at your team for a mistake they made once, that's bad. But if there's a series of mistakes over multiple games and the players making them aren't working on it, that's different.
AllealAlso, realize that the player may not be able to solve it on his own. Ask your roamer to spend more time on the flank, or stick closer to your combo if your pocket has weak ubers.
Never stick closer to the combo as a roamer lol
idk why I went so ham on this post considering its point (bleakx should work on his attitude in-game) still stands, just throwin my 2c in
[quote=Alleal]
stuff[/quote]
I know you had good motivations for making this post, and the general premise is true, but I disagree with a lot of your specific points tbh:
[quote=Alleal]
-Keep it positive. This is as simple as rephrasing what you're saying. Instead of 'why didn't you kill him," or "how did he get behind us," make them into general suggestions. Say "I need someone to follow up on my damage," or "our flank isn't being watched close enough." Saying it the first way doesn't do anything but insinuate that someone must be responsible for it. Saying it the second identifies the problem and provides a solution at the same time, while keeping it neutral.
[/quote]
While I agree with being solution-oriented in your commentary, I don't think it helps to make things general and remove the individual aspect of it. If one of the scouts on my team is overextending and I call "guys, don't overextend", it gives less weight to the suggestion for the scout actually doing it and might also cause a player not doing it to misinterpret the call as being about him and stop playing right. I can understand people who think all criticism should wait until after the game, but if you're gonna work it in you shouldn't be so general that the criticism is no longer useful.
[quote=Alleal]
-Not everything is someone's fault. Blame doesn't always have to be distributed for each bad turn your team takes. Remember that the other team has 6 players trying to do exactly to you what you are to them. You won't win every bit, and a success on the other team's part doesn't necessarily denote a failure on your own.
[/quote]
Yes and no. While sometimes the blame game is pointless/it's impossible to figure out whose fault something is, you shouldn't settle for "well, the other team just did well". Unless one dude gets like a triple airshot, always hold your team to a high enough standard and don't say stuff like "well, we just got out-DM'd, so whatever"
[quote=Alleal]
-In the same vein, if something happens once it doesn't mean it's going to happen constantly. Something slipping through your flank is bad, certainly, but it doesn't always point to some fundamental flaw of your flank players. Mistakes are made, and chances are the person already knows it's his or her fault. There isn't a need to point it out every time it happens. In the instance that there [i]is[/i] a fundamental flaw, address it with the knowledge that degrading the player will only make things worse. You don't need to sugarcoat it, but keep it as free from accusation as possible.
[/quote]
This is 90% true, but if there's a need to bring it up at all it's probably because there IS a fundamental flaw and not just a one-time thing. If you're the dude calling and you instantly start yelling at your team for a mistake they made once, that's bad. But if there's a series of mistakes over multiple games and the players making them aren't working on it, that's different.
[quote=Alleal]
Also, realize that the player may not be able to solve it on his own. Ask your roamer to spend more time on the flank, or stick closer to your combo if your pocket has weak ubers.
[/quote]
Never stick closer to the combo as a roamer lol
idk why I went so ham on this post considering its point (bleakx should work on his attitude in-game) still stands, just throwin my 2c in
#39
So much of your "analysis" is wrong or agreeing with #38 that your post is useless.
Not all criticism is individual. Your example of scouts overextending is a valid one for individual criticism. His example of damage not being followed up on applies to most of his team. There's nothing to disagree with.
Regarding something not being your team's fault, he said not everything is a player's fault. You should always be able to see mistakes in your play other than poor DM, but somethings are near impossible to react to properly that it's not worth blaming someone over. For example, getting backstabbed can't be blamed on anyone if you didn't know the other team had a spy.
Useless paragraph about repeated mistakes when his point was about not getting worked up about a one-time mistake. Obviously people are going to notice consistent problems and address them, the point is don't get mad when something random happens; this is TF2 after all.
"Never stick closer to the combo as a roamer lol" - complete stupidity; irrelevant.
In the future, don't go so "ham" or at least do it in the right place.
Regarding BleakX, as this is his looking thread, I can say that with my limited experience being around him he seems annoying and arrogant but also asks for advise so maybe he genuinely does want to improve. With all the comments about his personality he will no doubt be trying to improve or mask it in the near future so play more than 1 scrim with him before you decide if you really want to play a full season with this guy.
#39
So much of your "analysis" is wrong or agreeing with #38 that your post is useless.
Not all criticism is individual. Your example of scouts overextending is a valid one for individual criticism. His example of damage not being followed up on applies to most of his team. There's nothing to disagree with.
Regarding something not being your team's fault, he said not everything is a player's fault. You should always be able to see mistakes in your play other than poor DM, but somethings are near impossible to react to properly that it's not worth blaming someone over. For example, getting backstabbed can't be blamed on anyone if you didn't know the other team had a spy.
Useless paragraph about repeated mistakes when his point was about not getting worked up about a one-time mistake. Obviously people are going to notice consistent problems and address them, the point is don't get mad when something random happens; this is TF2 after all.
"Never stick closer to the combo as a roamer lol" - complete stupidity; irrelevant.
In the future, don't go so "ham" or at least do it in the right place.
Regarding BleakX, as this is his looking thread, I can say that with my limited experience being around him he seems annoying and arrogant but also asks for advise so maybe he genuinely does want to improve. With all the comments about his personality he will no doubt be trying to improve or mask it in the near future so play more than 1 scrim with him before you decide if you really want to play a full season with this guy.
@39,
I should probably make a couple clarifications, since I think we're coming from different places. Firstly, he played demo in the games I played with him, so what I was saying applied to that. Secondly, the team in question is a brand new team of players who haven't played in a league yet. So I'm basically treating it as a pug team, since until they get to know each other and settle into their niches, that's basically all they are.
So taken from that perspective, when I pug I usually assume that everyone knows, more or less, what they should be doing. You don't really have a choice since it's hard to micromanage players you don't know as well, and who don't know you. So when I call something like 'try not to overextend,' I usually assume that the guilty player knows it's directed at him. I try to reduce the social pressure because it's something I struggled so much with. If there is a significant problem I prefer to talk to them one on one about it.
Now that I'm done explaining all my teaching methods I should say I'm not actually leading the team. I was originally going to play for them, but now I'm more of a coach/adviser (work hours). I know you're a lot more experienced than I am, and I like to think that the team will reach a level where your methods are more effective. I think that criticism taken badly isn't much better than giving no criticism at all, and until the roster is filled and finalized I prefer to err on the safe side.
@39,
I should probably make a couple clarifications, since I think we're coming from different places. Firstly, he played demo in the games I played with him, so what I was saying applied to that. Secondly, the team in question is a brand new team of players who haven't played in a league yet. So I'm basically treating it as a pug team, since until they get to know each other and settle into their niches, that's basically all they are.
So taken from that perspective, when I pug I usually assume that everyone knows, more or less, what they should be doing. You don't really have a choice since it's hard to micromanage players you don't know as well, and who don't know you. So when I call something like 'try not to overextend,' I usually assume that the guilty player knows it's directed at him. I try to reduce the social pressure because it's something I struggled so much with. If there is a significant problem I prefer to talk to them one on one about it.
Now that I'm done explaining all my teaching methods I should say I'm not actually leading the team. I was originally going to play for them, but now I'm more of a coach/adviser (work hours). I know you're a lot more experienced than I am, and I like to think that the team will reach a level where your methods are more effective. I think that criticism taken badly isn't much better than giving no criticism at all, and until the roster is filled and finalized I prefer to err on the safe side.
BleakX has joined the group Shit Posters.
Welcome to hell.
[quote]BleakX has joined the group Shit Posters.[/quote]
Welcome to hell.
sleeepySo much of your "analysis" is wrong or agreeing with #38 that your post is useless.
looking back on it (and I wrote my post when I was extremely tired) I see that a lot of my post was actually agreeing with the post I was criticizing
however I still don't feel my analysis was wrong
sleeepyNot all criticism is individual. Your example of scouts overextending is a valid one for individual criticism. His example of damage not being followed up on applies to most of his team. There's nothing to disagree with.
I do not agree. That's why I find the call of "no one is following up on my damage" to not be super useful. If you're that general, the chances that said mistake will be fixed will just be too small. Instead, if you, say, told your passive scout to try to shoot whatever focus targets you called specifically, you'd be addressing that problem in an individual way, which is just more efficient.
sleeepyRegarding something not being your team's fault, he said not everything is a player's fault. You should always be able to see mistakes in your play other than poor DM, but somethings are near impossible to react to properly that it's not worth blaming someone over. For example, getting backstabbed can't be blamed on anyone if you didn't know the other team had a spy.
There are select few cases where something cannot really be blamed on your team at all (although fyi there are times where a spy is very likely, such as when holding/about to push last, and someone should be looking out for them), but the point is that is the exception and not the rule, and some players try to make it into the rule to avoid thinking critically about what they need to work on.
sleeepyUseless paragraph about repeated mistakes when his point was about not getting worked up about a one-time mistake. Obviously people are going to notice consistent problems and address them, the point is don't get mad when something random happens; this is TF2 after all.
fair enough, I guess I thought he was saying most mistakes were like that rather than talking about only the ones that were
sleeepy"Never stick closer to the combo as a roamer lol" - complete stupidity; irrelevant.
I fail to see how this completely true statement is stupidity. as for being irrelevant, it's irrelevant in the way that the whole post is irrelevant, in that it has nothing to do with bleakx, it's just that when someone is giving advice and it contains a piece of untrue information I feel like someone should point it out.
sleeepyIn the future, don't go so "ham" or at least do it in the right place.
what is a "right" place for it? a thread where the post I'm responding to isn't there?
[quote=sleeepy]
So much of your "analysis" is wrong or agreeing with #38 that your post is useless.
[/quote]
looking back on it (and I wrote my post when I was extremely tired) I see that a lot of my post was actually agreeing with the post I was criticizing
however I still don't feel my analysis was wrong
[quote=sleeepy]
Not all criticism is individual. Your example of scouts overextending is a valid one for individual criticism. His example of damage not being followed up on applies to most of his team. There's nothing to disagree with.
[/quote]
I do not agree. That's why I find the call of "no one is following up on my damage" to not be super useful. If you're that general, the chances that said mistake will be fixed will just be too small. Instead, if you, say, told your passive scout to try to shoot whatever focus targets you called specifically, you'd be addressing that problem in an individual way, which is just more efficient.
[quote=sleeepy]
Regarding something not being your team's fault, he said not everything is a player's fault. You should always be able to see mistakes in your play other than poor DM, but somethings are near impossible to react to properly that it's not worth blaming someone over. For example, getting backstabbed can't be blamed on anyone if you didn't know the other team had a spy.
[/quote]
There are select few cases where something cannot really be blamed on your team at all (although fyi there are times where a spy is very likely, such as when holding/about to push last, and someone should be looking out for them), but the point is that is the exception and not the rule, and some players try to make it into the rule to avoid thinking critically about what they need to work on.
[quote=sleeepy]
Useless paragraph about repeated mistakes when his point was about not getting worked up about a one-time mistake. Obviously people are going to notice consistent problems and address them, the point is don't get mad when something random happens; this is TF2 after all.
[/quote]
fair enough, I guess I thought he was saying most mistakes were like that rather than talking about only the ones that were
[quote=sleeepy]
"Never stick closer to the combo as a roamer lol" - complete stupidity; irrelevant.
[/quote]
I fail to see how this completely true statement is stupidity. as for being irrelevant, it's irrelevant in the way that the whole post is irrelevant, in that it has nothing to do with bleakx, it's just that when someone is giving advice and it contains a piece of untrue information I feel like someone should point it out.
[quote=sleeepy]
In the future, don't go so "ham" or at least do it in the right place.
[/quote]
what is a "right" place for it? a thread where the post I'm responding to isn't there?
If you feel strongly about how teams can improve you can start a thread about it. If you want to argue with me you can message me on steam. You don't need to go into this in someone's looking thread.
If you feel strongly about how teams can improve you can start a thread about it. If you want to argue with me you can message me on steam. You don't need to go into this in someone's looking thread.
i didn't read much of the rest of the thread but all i have to say is have a look...
http://tf2lobby.com/stats/lobby?id=430681
i didn't read much of the rest of the thread but all i have to say is have a look...
http://tf2lobby.com/stats/lobby?id=430681
WILDFIREi didn't read much of the rest of the thread but all i have to say is have a look...
http://tf2lobby.com/stats/lobby?id=430681
lol 1 lobby as solly and i was probably doing random shit for the every one time and u use it againts me lol. Go check all my other lobbies plz
if you want to compare me with my 1-12 stats plz look here
http://tf2lobby.com/profile?id=44404
BleakX - http://tf2lobby.com/profile?id=44404
Wildfire - http://tf2lobby.com/profile?id=42351
^ Please continue to talk trash at me im highly offended and care so much....
just a note this is the guy that is basing my game stylings and calling me trash.
[quote=WILDFIRE]i didn't read much of the rest of the thread but all i have to say is have a look...
http://tf2lobby.com/stats/lobby?id=430681[/quote]
lol 1 lobby as solly and i was probably doing random shit for the every one time and u use it againts me lol. Go check all my other lobbies plz
if you want to compare me with my 1-12 stats plz look here
http://tf2lobby.com/profile?id=44404
BleakX - http://tf2lobby.com/profile?id=44404
Wildfire - http://tf2lobby.com/profile?id=42351
^ Please continue to talk trash at me im highly offended and care so much....
just a note this is the guy that is basing my game stylings and calling me trash.
WILDFIREi didn't read much of the rest of the thread but all i have to say is have a look...
http://tf2lobby.com/stats/lobby?id=430681
your so damn dedicated to putting bleak down and not letting him have a chance.
yes hes my friend but ignoring him, you just disgust me
i honestly wonder how the community will grow if people like you have a lifegoal of denying players chance to improve.
[quote=WILDFIRE]i didn't read much of the rest of the thread but all i have to say is have a look...
http://tf2lobby.com/stats/lobby?id=430681[/quote]
your so damn dedicated to putting bleak down and not letting him have a chance.
yes hes my friend but ignoring him, you just disgust me
i honestly wonder how the community will grow if people like you have a lifegoal of denying players chance to improve.