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0 lerp discussion
posted in Customization
1
#1
0 Frags +

so idk if everyone knows, but you can change your lerp to show as 0 on your net_graph 1 by setting your cl_updaterate value to something super high, like 100000.

the thing is that a lot of ppl say that every normal server will run at max 66 tick.

however, if you use values for 15.2 lerp your settings will be:
cl_interp 0
cl_interp_ratio 1
cl_updaterate 66

your console will then show cl_interp as 0.01515151515.......

and if you use values for 0 lerp:
cl_interp 0
cl_interp_ratio 1
cl_updaterate 100000

your console will cap your cl_updaterate to 66, BUT your cl_interp will be 0.00000.....

try it for yourself and tell me if you actually notice any difference in rocket firing speed etc.

so idk if everyone knows, but you can change your lerp to show as 0 on your net_graph 1 by setting your cl_updaterate value to something super high, like 100000.

the thing is that a lot of ppl say that every normal server will run at max 66 tick.

however, if you use values for 15.2 lerp your settings will be:
cl_interp 0
cl_interp_ratio 1
cl_updaterate 66

your console will then show cl_interp as 0.01515151515.......

and if you use values for 0 lerp:
cl_interp 0
cl_interp_ratio 1
cl_updaterate 100000

your console will cap your cl_updaterate to 66, BUT your cl_interp will be 0.00000.....

try it for yourself and tell me if you actually notice any difference in rocket firing speed etc.
2
#2
-10 Frags +

why do that?
it kills any hit reg weapons and melee, as if people don't cry enough about the hit reg in this game.

why do that?
it kills any hit reg weapons and melee, as if people don't cry enough about the hit reg in this game.
3
#3
-4 Frags +

afaik it's placebo and even if it shows lerp 0, it's in reality 15.2

afaik it's placebo and even if it shows lerp 0, it's in reality 15.2
4
#4
6 Frags +

Placebo.

Also permanently displaying net graph lowers your fps.

Placebo.

Also permanently displaying net graph lowers your fps.
5
#5
-5 Frags +

for medic/demo when i want 0 lerp i use interp 0 interp ratio -1

its definitely a tangible difference (similar to going from 50 - 30 ping) as to how u see/feel explosions from projectiles

hitscan gets rly washy so i use 15.2 on soldier but ya

also certain people (enigma/westcoasters) get warpy when im on 0 but whatever

for medic/demo when i want 0 lerp i use interp 0 interp ratio -1

its definitely a tangible difference (similar to going from 50 - 30 ping) as to how u see/feel explosions from projectiles

hitscan gets rly washy so i use 15.2 on soldier but ya

also certain people (enigma/westcoasters) get warpy when im on 0 but whatever
6
#6
0 Frags +
TwistedPlacebo.

Also permanently displaying net graph lowers your fps.

i don't think so, there are couple of videos on utube showing 0 lerp vs other lerps

thats why ppl bind it to tab

[quote=Twisted]Placebo.

Also permanently displaying net graph lowers your fps.[/quote]

i don't think so, there are couple of videos on utube showing 0 lerp vs other lerps

thats why ppl bind it to tab
7
#7
2 Frags +
mfor medic/demo when i want 0 lerp i use interp 0 interp ratio -1

its definitely a tangible difference (similar to going from 50 - 30 ping) as to how u see/feel explosions from projectiles

hitscan gets rly washy so i use 15.2 on soldier but ya

also certain people (enigma/westcoasters) get warpy when im on 0 but whatever

i dont think you know what you're saying, you dont get 0 lerp with cl_interp 0 and cl_interp_ratio -1.

minimal cl_interp_ratio value is 1 so there is no point in setting it to -1. also you would need a high cl_updaterate value for 0 lerp, which u did not even mention

also, in my experience hitscan is working excellent on 0 lerp since players visual models perfectly match their hitboxes

[quote=m]for medic/demo when i want 0 lerp i use interp 0 interp ratio -1

its definitely a tangible difference (similar to going from 50 - 30 ping) as to how u see/feel explosions from projectiles

hitscan gets rly washy so i use 15.2 on soldier but ya

also certain people (enigma/westcoasters) get warpy when im on 0 but whatever[/quote]

i dont think you know what you're saying, you dont get 0 lerp with cl_interp 0 and cl_interp_ratio -1.

minimal cl_interp_ratio value is 1 so there is no point in setting it to -1. also you would need a high cl_updaterate value for 0 lerp, which u did not even mention

also, in my experience hitscan is working excellent on 0 lerp since players visual models perfectly match their hitboxes
8
#8
2 Frags +
coIeafaik it's placebo and even if it shows lerp 0, it's in reality 15.2

this is why i wrote about console showing cl_interp 0.0000 value on 0 lerp settings and showing cl_interp 0.015151515 value on 15.2 lerp settings.

jesus, did u even read my post?

[quote=coIe]afaik it's placebo and even if it shows lerp 0, it's in reality 15.2[/quote]

this is why i wrote about console showing cl_interp 0.0000 value on 0 lerp settings and showing cl_interp 0.015151515 value on 15.2 lerp settings.

jesus, did u even read my post?
9
#9
-2 Frags +

I think we should just wait for the days where the highest ping you could ever get on any server would be 30.
tf2 will still be alive by 2025

I think we should just wait for the days where the highest ping you could ever get on any server would be 30.
tf2 will still be alive by 2025
10
#10
2 Frags +
Phoenix21why do that?
it kills any hit reg weapons and melee, as if people don't cry enough about the hit reg in this game.

i would say that it actually makes it better :)

[quote=Phoenix21]why do that?
it kills any hit reg weapons and melee, as if people don't cry enough about the hit reg in this game.[/quote]

i would say that it actually makes it better :)
11
#11
1 Frags +
sopsI think we should just wait for the days where the highest ping you could ever get on any server would be 30.
tf2 will still be alive by 2025

what

[quote=sops]I think we should just wait for the days where the highest ping you could ever get on any server would be 30.
tf2 will still be alive by 2025[/quote]

what
12
#12
2 Frags +
sopsI think we should just wait for the days where the highest ping you could ever get on any server would be 30.
tf2 will still be alive by 2025

Not quite possible but you're kinda close, if data packets could be sent at the speed of light around the circumference of the earth then the highest ping possible (if the server and client were on the opposite sides of the world) would be around 70 ms.

But by then we'll probably be so spoilt that we'll pronounce demoman unplayable above 20 ping in any case.

[quote=sops]I think we should just wait for the days where the highest ping you could ever get on any server would be 30.
tf2 will still be alive by 2025[/quote]
Not quite possible but you're kinda close, if data packets could be sent at the speed of light around the circumference of the earth then the highest ping possible (if the server and client were on the opposite sides of the world) would be around 70 ms.

But by then we'll probably be so spoilt that we'll pronounce demoman unplayable above 20 ping in any case.
13
#13
3 Frags +
yahooPhoenix21why do that?
it kills any hit reg weapons and melee, as if people don't cry enough about the hit reg in this game.

i would say that it actually makes it better :)

the only downside to higher interpolation is that it makes you view everything in delay, it doesn't mean your projectiles are delayed.
it looks like it, but it is compensated by the server.
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
read this if you want to know more.

[quote=yahoo][quote=Phoenix21]why do that?
it kills any hit reg weapons and melee, as if people don't cry enough about the hit reg in this game.[/quote]

i would say that it actually makes it better :)[/quote]
the only downside to higher interpolation is that it makes you view everything in delay, it doesn't mean your projectiles are delayed.
it looks like it, but it is compensated by the server.
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
read this if you want to know more.
14
#14
2 Frags +

It's a placebo I remember looking at other players configs and there net setting and reading about how if you change the cl_updaterate to 128. The lerp can go super low but it just shows the number you specified. I'll edit this thread if I can find the post that I read it from,

It's a placebo I remember looking at other players configs and there net setting and reading about how if you change the cl_updaterate to 128. The lerp can go super low but it just shows the number you specified. I'll edit this thread if I can find the post that I read it from,
15
#15
0 Frags +
TripzIt's a placebo I remember looking at other players configs and there net setting and reading about how if you change the cl_updaterate to 128. The lerp can go super low but it just shows the number you specified.

that's basically it. it doesn't show the number you put but the lerp shown in the net_graph is correlated with the updaterate value. net_graph shows lerp 0 but the lerp isn't actually 0. this game is 66tick, lowest you can possibly go with the network settings this game has is 15.2....net_graph showing lerp 0 when you up cl_updaterate to crazy values is just some bug or whatever. this guy is crazy and deluded.

[quote=Tripz]It's a placebo I remember looking at other players configs and there net setting and reading about how if you change the cl_updaterate to 128. The lerp can go super low but it just shows the number you specified.[/quote]

that's basically it. it doesn't show the number you put but the lerp shown in the net_graph is correlated with the updaterate value. net_graph shows lerp 0 but the lerp isn't actually 0. this game is 66tick, lowest you can possibly go with the network settings this game has is 15.2....net_graph showing lerp 0 when you up cl_updaterate to crazy values is just some bug or whatever. this guy is crazy and deluded.
16
#16
0 Frags +
QuertTripzIt's a placebo I remember looking at other players configs and there net setting and reading about how if you change the cl_updaterate to 128. The lerp can go super low but it just shows the number you specified.
that's basically it. it doesn't show the number you put but the lerp shown in the net_graph is correlated with the updaterate value. net_graph shows lerp 0 but the lerp isn't actually 0. this game is 66tick, lowest you can possibly go with the network settings this game has is 15.2....net_graph showing lerp 0 when you up cl_updaterate to crazy values is just some bug or whatever. this guy is crazy and deluded.

console shows cl_interp 0.0000000 with 0 lerp settings and cl_interp 0.015151515 with 15.2 lerp settings.

my argument is not: hey guys, look! it says that lerp is 0 on net_graph 1.

[quote=Quert][quote=Tripz]It's a placebo I remember looking at other players configs and there net setting and reading about how if you change the cl_updaterate to 128. The lerp can go super low but it just shows the number you specified.[/quote]

that's basically it. it doesn't show the number you put but the lerp shown in the net_graph is correlated with the updaterate value. net_graph shows lerp 0 but the lerp isn't actually 0. this game is 66tick, lowest you can possibly go with the network settings this game has is 15.2....net_graph showing lerp 0 when you up cl_updaterate to crazy values is just some bug or whatever. this guy is crazy and deluded.[/quote]

console shows cl_interp 0.0000000 with 0 lerp settings and cl_interp 0.015151515 with 15.2 lerp settings.

my argument is not: hey guys, look! it says that lerp is 0 on net_graph 1.
17
#17
3 Frags +
yahooQuertTripzIt's a placebo I remember looking at other players configs and there net setting and reading about how if you change the cl_updaterate to 128. The lerp can go super low but it just shows the number you specified.
that's basically it. it doesn't show the number you put but the lerp shown in the net_graph is correlated with the updaterate value. net_graph shows lerp 0 but the lerp isn't actually 0. this game is 66tick, lowest you can possibly go with the network settings this game has is 15.2....net_graph showing lerp 0 when you up cl_updaterate to crazy values is just some bug or whatever. this guy is crazy and deluded.

console shows cl_interp 0.0000000 with 0 lerp settings and cl_interp 0.015151515 with 15.2 lerp settings.

my argument is not: hey guys, look! it says that lerp is 0 on net_graph 1.

why are you continuing the argument, go and read the developers notes because you clearly don't understand how the net settings work in this game.

[quote=yahoo][quote=Quert][quote=Tripz]It's a placebo I remember looking at other players configs and there net setting and reading about how if you change the cl_updaterate to 128. The lerp can go super low but it just shows the number you specified.[/quote]

that's basically it. it doesn't show the number you put but the lerp shown in the net_graph is correlated with the updaterate value. net_graph shows lerp 0 but the lerp isn't actually 0. this game is 66tick, lowest you can possibly go with the network settings this game has is 15.2....net_graph showing lerp 0 when you up cl_updaterate to crazy values is just some bug or whatever. this guy is crazy and deluded.[/quote]

console shows cl_interp 0.0000000 with 0 lerp settings and cl_interp 0.015151515 with 15.2 lerp settings.

my argument is not: hey guys, look! it says that lerp is 0 on net_graph 1.[/quote]
why are you continuing the argument, go and read the developers notes because you clearly don't understand how the net settings work in this game.
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