For some reason it doesnt show the players names on my scoreboard
can you please add a server map timer. (as in tf_hud_showservertimelimit 1)
only problem with a brilliant hud.
only problem with a brilliant hud.
hauntDynamiCcan you please add a server map timer. (as in tf_hud_showservertimelimit 1)
only problem with a brilliant hud.
https://www.dropbox.com/s/y5m33k62fi3yhi9/m0reblack.zip?dl=0
i sort of updated it and added that along with fixing the scoreboard from today's update along with adding knuckles crosshairs, adding highest kill streak to the winpanel, and editing the target ids to have a drop shadow
Based
only problem with a brilliant hud.[/quote]
https://www.dropbox.com/s/y5m33k62fi3yhi9/m0reblack.zip?dl=0
i sort of updated it and added that along with fixing the scoreboard from today's update along with adding knuckles crosshairs, adding highest kill streak to the winpanel, and editing the target ids to have a drop shadow[/quote]
Based
hauntDynamiCcan you please add a server map timer. (as in tf_hud_showservertimelimit 1)
only problem with a brilliant hud.
https://www.dropbox.com/s/y5m33k62fi3yhi9/m0reblack.zip?dl=0
i sort of updated it and added that along with fixing the scoreboard from today's update along with adding knuckles crosshairs, adding highest kill streak to the winpanel, and editing the target ids to have a drop shadow
no need to post it here, you can post on http://www.teamfortress.tv/8247/show-your-hud-modifications.
or just suggest something and if i consider it a good thing i will add it to offical release.
scoreboard fix is on the way, but im not gonna be adding over 9000 custom crosshairs, no dropshadow for target ids because it looks bad and never adding killstreak related stuff except a counter on bottom left.
ps: if you want to help me fixing something like scoreboard just add me on steam and msg me next time
pss: thats why i dont want someone else update things for me, you can see on the first screenshot how it should look like and on the second one how he made it look like http://imgur.com/a/ftlc2
only problem with a brilliant hud.[/quote]
https://www.dropbox.com/s/y5m33k62fi3yhi9/m0reblack.zip?dl=0
i sort of updated it and added that along with fixing the scoreboard from today's update along with adding knuckles crosshairs, adding highest kill streak to the winpanel, and editing the target ids to have a drop shadow[/quote]
no need to post it here, you can post on http://www.teamfortress.tv/8247/show-your-hud-modifications.
or just suggest something and if i consider it a good thing i will add it to offical release.
scoreboard fix is on the way, but im not gonna be adding over 9000 custom crosshairs, no dropshadow for target ids because it looks bad and never adding killstreak related stuff except a counter on bottom left.
ps: if you want to help me fixing something like scoreboard just add me on steam and msg me next time
pss: thats why i dont want someone else update things for me, you can see on the first screenshot how it should look like and on the second one how he made it look like http://imgur.com/a/ftlc2
Update 13.01.16 scoreboard fix:
added tfc_rpg crosshair (cl_crosshairscale 12 recommended)
fixed ping bars going too far to the right (thanks to Lyly)
Download: m0rehud 13.01.16 scoreboard fix
edit: i forgot to change damage numbers color back to white, go to m0rehud black/resource/ui/HudDamageAccount.res and change "NegativeColor" from "m0regreen" to "m0rewhite"
added tfc_rpg crosshair (cl_crosshairscale 12 recommended)
fixed ping bars going too far to the right (thanks to Lyly)
[b]Download:[/b] [url=http://www.mediafire.com/download/aap7tpcwncaak5a/m0rehud+black_13.01.16.zip]m0rehud 13.01.16 scoreboard fix[/url]
edit: i forgot to change damage numbers color back to white, go to m0rehud black/resource/ui/HudDamageAccount.res and change "NegativeColor" from "m0regreen" to "m0rewhite"
How do you use the hud crosshairs? I installed the fonts but am having trouble getting them to work.
Max_How do you use the hud crosshairs? I installed the fonts but am having trouble getting them to work.
go to tf/custom/m0rehud black/scripts/hudlayout.res
Open the file with notepad++ if you have it, if not just open it in notepad.
CrosshairVMT
{
"controlName" "CTFImagePanel"
"fieldName" "CrosshairVMT"
"visible" "0"
"enabled" "1"
"zpos" "2"
"xpos" "c-13"
"ypos" "c-13"
"wide" "26"
"tall" "26"
"scaleimage" "1"
"image" "replay/thumbnails/ql_7"
}
CrossHairTLR
{
"controlName" "CExLabel"
"fieldName" "CrossHairTLR"
"visible" "0"
"enabled" "1"
"zpos" "1"
"xpos" "c-12"
"ypos" "c-14"
"wide" "24"
"tall" "23"
"font" "CrossHairTLR"
"labelText" "+"
"fgcolor" "255 255 255 255"
"textAlignment" "center"
}
CrossHairTLRShadow
{
"controlName" "CExLabel"
"fieldName" "CrossHairTLRShadow"
"visible" "0"
"enabled" "1"
"zpos" "1"
"xpos" "c-12"
"ypos" "c-14"
"wide" "24"
"tall" "23"
"font" "CrossHairTLRShadow"
"labelText" "+"
"fgcolor" "0 0 0 255"
"textAlignment" "center"
}
CrossHairSeeker
{
"controlName" "CExLabel"
"fieldName" "CrossHairSeeker"
"visible" "0"
"enabled" "1"
"zpos" "1"
"xpos" "c-14"
"ypos" "c-12"
"wide" "24"
"tall" "24"
"font" "CrossHairNormal"
"labelText" "x"
"fgcolor" "235 226 202 255"
"textAlignment" "center"
}
Those are the crosshairs. The first one is an open cross with dot, the second is a + with an outline, third is the same but a shadow, and the last one is similar to the scout default crosshair. To enable these crosshairs, replace the 0 across from the "visible" text with a 1 like so.
CrossHairSeeker
{
"controlName" "CExLabel"
"fieldName" "CrossHairSeeker"
"visible" "1"
"enabled" "1"
"zpos" "1"
"xpos" "c-14"
"ypos" "c-12"
"wide" "24"
"tall" "24"
"font" "CrossHairNormal"
"labelText" "x"
"fgcolor" "235 226 202 255"
"textAlignment" "center"
}
After you have done this, you need to save the file, and then type hud_reloadscheme in the console if you have tf2 open, or just launch the game and it should take effect. If if does not, hud_reloadscheme will work. To disable just put a 0 there instead of 1 and save it again. Whenever you make a change type hud_reloadsheme just to be safe.
go to tf/custom/m0rehud black/scripts/hudlayout.res
Open the file with notepad++ if you have it, if not just open it in notepad.
CrosshairVMT
{
"controlName" "CTFImagePanel"
"fieldName" "CrosshairVMT"
"visible" "0"
"enabled" "1"
"zpos" "2"
"xpos" "c-13"
"ypos" "c-13"
"wide" "26"
"tall" "26"
"scaleimage" "1"
"image" "replay/thumbnails/ql_7"
}
CrossHairTLR
{
"controlName" "CExLabel"
"fieldName" "CrossHairTLR"
"visible" "0"
"enabled" "1"
"zpos" "1"
"xpos" "c-12"
"ypos" "c-14"
"wide" "24"
"tall" "23"
"font" "CrossHairTLR"
"labelText" "+"
"fgcolor" "255 255 255 255"
"textAlignment" "center"
}
CrossHairTLRShadow
{
"controlName" "CExLabel"
"fieldName" "CrossHairTLRShadow"
"visible" "0"
"enabled" "1"
"zpos" "1"
"xpos" "c-12"
"ypos" "c-14"
"wide" "24"
"tall" "23"
"font" "CrossHairTLRShadow"
"labelText" "+"
"fgcolor" "0 0 0 255"
"textAlignment" "center"
}
CrossHairSeeker
{
"controlName" "CExLabel"
"fieldName" "CrossHairSeeker"
"visible" "0"
"enabled" "1"
"zpos" "1"
"xpos" "c-14"
"ypos" "c-12"
"wide" "24"
"tall" "24"
"font" "CrossHairNormal"
"labelText" "x"
"fgcolor" "235 226 202 255"
"textAlignment" "center"
}
Those are the crosshairs. The first one is an open cross with dot, the second is a + with an outline, third is the same but a shadow, and the last one is similar to the [url=https://consolecommand.files.wordpress.com/2010/10/smallfov.png]scout default crosshair[/url]. To enable these crosshairs, replace the 0 across from the "visible" text with a 1 like so.
CrossHairSeeker
{
"controlName" "CExLabel"
"fieldName" "CrossHairSeeker"
[b]"visible" "1"[/b]
"enabled" "1"
"zpos" "1"
"xpos" "c-14"
"ypos" "c-12"
"wide" "24"
"tall" "24"
"font" "CrossHairNormal"
"labelText" "x"
"fgcolor" "235 226 202 255"
"textAlignment" "center"
}
After you have done this, you need to save the file, and then type hud_reloadscheme in the console if you have tf2 open, or just launch the game and it should take effect. If if does not, hud_reloadscheme will work. To disable just put a 0 there instead of 1 and save it again. Whenever you make a change type hud_reloadsheme just to be safe.
msphiFor some reason it doesnt show the players names on my scoreboard
Same problem
Same problem
Great hud, only this lil thing fixed would be nice
nickleDemoman shield charge meters are invisible.
[quote=nickle]Demoman shield charge meters are invisible.[/quote]
you can change the negativecolor value in huddamageaccount.res from m0regreen to m0rewhite
edit: ninja edit and now my post is useless :<
edit: ninja edit and now my post is useless :<
this hud is pretty good but i dont like the specui and freezepanel health numbers
whenever im dead i use specui to comm to my team team healths and since the health numbers are always white its hard to get a general idea of the healths on my team. itd be cool if you added colors or some sort of notification for buffs/low health in the specui
whenever im dead i use specui to comm to my team team healths and since the health numbers are always white its hard to get a general idea of the healths on my team. itd be cool if you added colors or some sort of notification for buffs/low health in the specui
Have you inputted the gun mettle contract drawer in the main menu?
cryptwangHave you inputted the gun mettle contract drawer in the main menu?
F2 bro
F2 bro
Any possibility of adding the HUD_server time thing?
I would love a minimod of this hud =)))
Any chance there will be one in the near future?
Any chance there will be one in the near future?
how do i fix the red team panel thing on the right from being cut off?
[img]http://puu.sh/mCqsI/4ac0a3c358.jpg[/img]
I already suggested a more intuitive specui with health colors/indicators of teammates health, but I'd also like to add the suggestion of adding the total server time left up top in the regular player HUD. The only way to see current time left in the server is if you go through scoreboard, but it'd be nice to always have it up.
ProSkeezThe only way to see current time left in the server is if you go through scoreboard, but it'd be nice to always have it up.
id love this added and is there anyway i can make the buff/hurt crosses smaller/removed while still keeping the number colors changed depending on buff/hurt? id really like this
edit: also quik are you interested at all in adding custom backgrounds because i did it to my version and it looks really nice
id love this added and is there anyway i can make the buff/hurt crosses smaller/removed while still keeping the number colors changed depending on buff/hurt? id really like this
edit: also quik are you interested at all in adding custom backgrounds because i did it to my version and it looks really nice
domthewhiteguyProSkeezThe only way to see current time left in the server is if you go through scoreboard, but it'd be nice to always have it up.
id love this added and is there anyway i can make the buff/hurt crosses smaller/removed while still keeping the number colors changed depending on buff/hurt? id really like this
edit: also quik are you interested at all in adding custom backgrounds because i did it to my version and it looks really nice
I edited my own version of m0rehud black with those changes + a couple more if you'd like it.
id love this added and is there anyway i can make the buff/hurt crosses smaller/removed while still keeping the number colors changed depending on buff/hurt? id really like this
edit: also quik are you interested at all in adding custom backgrounds because i did it to my version and it looks really nice[/quote]
I edited my own version of m0rehud black with those changes + a couple more if you'd like it.
ProSkeezdomthewhiteguyProSkeezThe only way to see current time left in the server is if you go through scoreboard, but it'd be nice to always have it up.
id love this added and is there anyway i can make the buff/hurt crosses smaller/removed while still keeping the number colors changed depending on buff/hurt? id really like this
edit: also quik are you interested at all in adding custom backgrounds because i did it to my version and it looks really nice
I edited my own version of m0rehud black with those changes + a couple more if you'd like it.
sure hit me with it id love to try it
id love this added and is there anyway i can make the buff/hurt crosses smaller/removed while still keeping the number colors changed depending on buff/hurt? id really like this
edit: also quik are you interested at all in adding custom backgrounds because i did it to my version and it looks really nice[/quote]
I edited my own version of m0rehud black with those changes + a couple more if you'd like it.[/quote]
sure hit me with it id love to try it
domthewhiteguyProSkeezdomthewhiteguyProSkeezThe only way to see current time left in the server is if you go through scoreboard, but it'd be nice to always have it up.
id love this added and is there anyway i can make the buff/hurt crosses smaller/removed while still keeping the number colors changed depending on buff/hurt? id really like this
edit: also quik are you interested at all in adding custom backgrounds because i did it to my version and it looks really nice
I edited my own version of m0rehud black with those changes + a couple more if you'd like it.
sure hit me with it id love to try it
https://www.dropbox.com/s/a1idbl31miqayaf/skeez_m0rehudblack.zip?dl=0
id love this added and is there anyway i can make the buff/hurt crosses smaller/removed while still keeping the number colors changed depending on buff/hurt? id really like this
edit: also quik are you interested at all in adding custom backgrounds because i did it to my version and it looks really nice[/quote]
I edited my own version of m0rehud black with those changes + a couple more if you'd like it.[/quote]
sure hit me with it id love to try it[/quote]
https://www.dropbox.com/s/a1idbl31miqayaf/skeez_m0rehudblack.zip?dl=0
ProSkeez https://www.dropbox.com/s/a1idbl31miqayaf/skeez_m0rehudblack.zip?dl=0
tyty
p.s. its everything i wanted ty
tyty
p.s. its everything i wanted ty
Hey how do I transfer CrosshairVMT to another hud? Fonts not in client scheme.
ambroonHey how do I transfer CrosshairVMT to another hud? Fonts not in client scheme.
it's in materials
parallaxismhey, how do you get the konr wings?
you should've googled it, it's the first result.
http://www.teamfortress.tv/6917/howto-use-yz50-clockwork-konrwings-in-any-hud
it's in materials
[quote=parallaxism]hey, how do you get the konr wings?[/quote]
you should've googled it, it's the first result.
http://www.teamfortress.tv/6917/howto-use-yz50-clockwork-konrwings-in-any-hud
okay so i was wondering how could i change the numbers from white to either blue/red when buffed/hurt (health and ammo) instead of just having the shadows change colors because i want to remove the shadows all together