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HUD²
31
#31
1 Frags +

I can finally play tf2 again :) so here is an update

version 1.6 http://code.google.com/p/hud2/downloads/list

updated menu to not crash the game
slight adjustments to tournamentSpectator
made some effectmeters and other various stuff white that previously was off-white
and some other minor adjustments

I can finally play tf2 again :) so here is an update

version 1.6 http://code.google.com/p/hud2/downloads/list

updated menu to not crash the game
slight adjustments to tournamentSpectator
made some effectmeters and other various stuff white that previously was off-white
and some other minor adjustments
32
#32
3 Frags +

I'll love you forever if you updated. This is by far my favorite hud <3

I'll love you forever if you updated. This is by far my favorite hud <3
33
#33
2 Frags +

thanks shinyJesus :)

ok here is a quick fix for the hud, all of the new hud elements most likely look like shit for now, I'll fix that when i got the necessary resources to

http://code.google.com/p/hud2/downloads/list?saved=1&ts=1356124986 version 1.61 up for grabs

thanks shinyJesus :)

ok here is a quick fix for the hud, all of the new hud elements most likely look like shit for now, I'll fix that when i got the necessary resources to

http://code.google.com/p/hud2/downloads/list?saved=1&ts=1356124986 version 1.61 up for grabs
34
#34
2 Frags +

I made a blind attempt at making the vaccinator hud look unified with the rest of the hud

you can get the new HudMidicCharge.res file here http://code.google.com/p/hud2/source/browse/squareHUD/resource/ui/HudMedicCharge.res

please give feedback on how it looks :)

I made a blind attempt at making the vaccinator hud look unified with the rest of the hud

you can get the new HudMidicCharge.res file here http://code.google.com/p/hud2/source/browse/squareHUD/resource/ui/HudMedicCharge.res

please give feedback on how it looks :)
35
#35
1 Frags +

I don't have the new medigun, but thanks for updating, I couldn't stand stock or PV. lol.

Looks amazing btw, great job. If I need to change small things, I'll do it myself. :)

I don't have the new medigun, but thanks for updating, I couldn't stand stock or PV. lol.

Looks amazing btw, great job. If I need to change small things, I'll do it myself. :)
36
#36
1 Frags +

not gunna use it but it looks great :3

not gunna use it but it looks great :3
37
#37
Momentum Mod
1 Frags +

I miss the circle around the crosshair :(

I miss the circle around the crosshair :(
38
#38
2 Frags +
ShinyJesusI don't have the new medigun, but thanks for updating, I couldn't stand stock or PV. lol.

Looks amazing btw, great job. If I need to change small things, I'll do it myself. :)

awesome :)

shifty1gnot gunna use it but it looks great :3

thanks :) no problem

HellbentI miss the circle around the crosshair :(

it was accidentally activated by default in the previous update,
activate it in scripts/hudlayout.res

change this line under xHair1 and xHair2

"visible"		"0"		//"1" to activate

to

"visible"		"1"		//"1" to activate

you can also change position if it's not centered and color if you like

[quote=ShinyJesus]I don't have the new medigun, but thanks for updating, I couldn't stand stock or PV. lol.

Looks amazing btw, great job. If I need to change small things, I'll do it myself. :)[/quote]
awesome :)

[quote=shifty1g]not gunna use it but it looks great :3[/quote]
thanks :) no problem

[quote=Hellbent]I miss the circle around the crosshair :([/quote]
it was accidentally activated by default in the previous update,
activate it in scripts/hudlayout.res

change this line under xHair1 and xHair2
[code]"visible" "0" //"1" to activate[/code]
to
[code]"visible" "1" //"1" to activate[/code]
you can also change position if it's not centered and color if you like
39
#39
1 Frags +

hey there, thought I'd give some feedback as I've been using this hud since its launch...

The only complaint I have is about the size and colour of the hit damage(HudDamageAccount.res/CDamageAccountPanel) I found it too small and the White colour very hard to see, I changed it on my own but I thought I'd just tell you that. If you dont want to change it, maybe put a part in the readme with how to change it to the small, mediumsmall, medium, mediumbig, and big options, as the default text is quite easy to see with the hud.

Anyway, not used to being this formal, but whatever...

hey there, thought I'd give some feedback as I've been using this hud since its launch...

The only complaint I have is about the size and colour of the hit damage(HudDamageAccount.res/CDamageAccountPanel) I found it too small and the White colour very hard to see, I changed it on my own but I thought I'd just tell you that. If you dont want to change it, maybe put a part in the readme with how to change it to the small, mediumsmall, medium, mediumbig, and big options, as the default text is quite easy to see with the hud.

Anyway, not used to being this formal, but whatever...
40
#40
Momentum Mod
1 Frags +

Thank you! <3

Thank you! <3
41
#41
1 Frags +

thank you Desean :)

I actually changed the damage numbers a bit in this update and I think it's closer to what you want. I feel that the damage numbers are very much like crosshairs in that they're both mostly personal preference so guiding people to edit them to fit there needs would be ideal.

thank you Desean :)

I actually changed the damage numbers a bit in this update and I think it's closer to what you want. I feel that the damage numbers are very much like crosshairs in that they're both mostly personal preference so guiding people to edit them to fit there needs would be ideal.
42
#42
1 Frags +

no problem Hellbent :)

no problem Hellbent :)
43
#43
1 Frags +

Reminds me of the quake duelists hud clocks. I'll give it a spin, looks decent.

Reminds me of the quake duelists hud clocks. I'll give it a spin, looks decent.
44
#44
2 Frags +

The boxes make the numbers fit into the screen very well. It's definitely original and very pleasing on the eyes. Great job!

The boxes make the numbers fit into the screen very well. It's definitely original and very pleasing on the eyes. Great job!
45
#45
1 Frags +

oh and 1 question, how i change the dmg indicators' colors

oh and 1 question, how i change the dmg indicators' colors
46
#46
2 Frags +

you're right dubious :) much inspiration has been taken from quake, the font is pretty much the same as in ql

thanks VoodooChow

VoodooChowoh and 1 question, how i change the dmg indicators' colors

if you're talking about the floating damage numbers you just change, in Resource/UI/HudDamageAccount.res, "negativeColor" for damage and "positiveColor" for heals under "CDamageAccountPanel"
e.g

"PositiveColor"			"0 255 0 255"
"NegativeColor"			"menuOrange"

changed to

"PositiveColor"			"0 255 0 255"
"NegativeColor"			"255 0 0 255"

this would make the floating damage numbers red since the color is determined by RGBA format (red green blue alpha)

if you want to change the color of the static damage numbers you do the same under "DamageAccountValue" but you also have to change the color in scripts/HudAnimations_tf.txt under Hit marker, the one that is currently the color "menuOrange"

sorry for the inconvenience I can easily make it so just changing a color in ClientScheme.res would do all that, I'll make that adjustment for the next update :)

you're right dubious :) much inspiration has been taken from quake, the font is pretty much the same as in ql

thanks VoodooChow
[quote=VoodooChow]oh and 1 question, how i change the dmg indicators' colors[/quote]
if you're talking about the floating damage numbers you just change, in Resource/UI/HudDamageAccount.res, "negativeColor" for damage and "positiveColor" for heals under "CDamageAccountPanel"
e.g
[code]"PositiveColor" "0 255 0 255"
"NegativeColor" "menuOrange"[/code]
changed to
[code]"PositiveColor" "0 255 0 255"
"NegativeColor" "255 0 0 255"[/code]
this would make the floating damage numbers red since the color is determined by RGBA format (red green blue alpha)

if you want to change the color of the static damage numbers you do the same under "DamageAccountValue" but you also have to change the color in scripts/HudAnimations_tf.txt under Hit marker, the one that is currently the color "menuOrange"

sorry for the inconvenience I can easily make it so just changing a color in ClientScheme.res would do all that, I'll make that adjustment for the next update :)
47
#47
-2 Frags +

you should take the r out of your name so this can be kum hud

you should take the r out of your name so this can be kum hud
48
#48
2 Frags +

Hey krum, I really liked your hud, have been using it since I saw this thread.
But, there are 2 small details that I'd like to point out.

1) There are letters in the 6s scoreboard which don't fit the square, maybe this is due to my resolution (1440x900)

2) When I'm dead, a random number (actually it's always 125, at least when I'm playing Soldier...) overlays my respawn time in the spec hud.

You can see both details in the screenshot: http://i.imgur.com/kMaHr.jpg

Also, do you have a steam group for the hud? I'd really like to keep up to date with the hud.

Thanks.

Hey krum, I really liked your hud, have been using it since I saw this thread.
But, there are 2 small details that I'd like to point out.

1) There are letters in the 6s scoreboard which don't fit the square, maybe this is due to my resolution (1440x900)

2) When I'm dead, a random number (actually it's always 125, at least when I'm playing Soldier...) overlays my respawn time in the spec hud.

You can see both details in the screenshot: http://i.imgur.com/kMaHr.jpg

Also, do you have a steam group for the hud? I'd really like to keep up to date with the hud.

Thanks.
49
#49
1 Frags +
Trekkieyou should take the r out of your name so this can be kum hud

I'll consider it :P

DougHey krum, I really liked your hud, have been using it since I saw this thread.
But, there are 2 small details that I'd like to point out.

1) There are letters in the 6s scoreboard which don't fit the square, maybe this is due to my resolution (1440x900)

2) When I'm dead, a random number (actually it's always 125, at least when I'm playing Soldier...) overlays my respawn time in the spec hud.

You can see both details in the screenshot: http://i.imgur.com/kMaHr.jpg

Also, do you have a steam group for the hud? I'd really like to keep up to date with the hud.

Thanks.

thanks a bunch Doug

the scoreboard issue should be an easy fix, although on my resolution (1366x768) it doesn't look quite as bad, it could definitely look better :)

the respawn time issue I'm not sure how to fix really, what I can do is either move the respawn timer so they won't overlap or make the timer on top of the bugged health, but I will look how other have done it and try to figure out a solution or a work around :)

and for the steam group, no I currently don't have one but I'll make one for sure

[quote=Trekkie]you should take the r out of your name so this can be kum hud[/quote]
I'll consider it :P

[quote=Doug]Hey krum, I really liked your hud, have been using it since I saw this thread.
But, there are 2 small details that I'd like to point out.

1) There are letters in the 6s scoreboard which don't fit the square, maybe this is due to my resolution (1440x900)

2) When I'm dead, a random number (actually it's always 125, at least when I'm playing Soldier...) overlays my respawn time in the spec hud.

You can see both details in the screenshot: http://i.imgur.com/kMaHr.jpg

Also, do you have a steam group for the hud? I'd really like to keep up to date with the hud.

Thanks.[/quote]

thanks a bunch Doug

the scoreboard issue should be an easy fix, although on my resolution (1366x768) it doesn't look quite as bad, it could definitely look better :)

the respawn time issue I'm not sure how to fix really, what I can do is either move the respawn timer so they won't overlap or make the timer on top of the bugged health, but I will look how other have done it and try to figure out a solution or a work around :)

and for the steam group, no I currently don't have one but I'll make one for sure
50
#50
0 Frags +

I now have a steam group you can join to stay in tune with updates in a more convenient way
http://steamcommunity.com/groups/hud2
I'll post announcements there as well as here when I update the hud

I now have a steam group you can join to stay in tune with updates in a more convenient way
http://steamcommunity.com/groups/hud2
I'll post announcements there as well as here when I update the hud
51
#51
1 Frags +

looks very clean and crisp, i like it a lot. gj man:)

looks very clean and crisp, i like it a lot. gj man:)
52
#52
0 Frags +
Banaynaylooks very clean and crisp, i like it a lot. gj man:)

thank you :)

[quote=Banaynay]looks very clean and crisp, i like it a lot. gj man:)[/quote]

thank you :)
53
#53
0 Frags +

My only complaint, is that the hud feels big on a 4:3 resolution. Other than that, I LOVE THIS! <3

My only complaint, is that the hud feels big on a 4:3 resolution. Other than that, I LOVE THIS! <3
54
#54
0 Frags +

hey i have problems with the hud
my screen 1366x768 but i change between 1280x720 and i still have the some problems
http://imgur.com/q6W056Q
http://imgur.com/nXfTZEN
bam!
sorry for my editing skills

hey i have problems with the hud
my screen 1366x768 but i change between 1280x720 and i still have the some problems
http://imgur.com/q6W056Q
http://imgur.com/nXfTZEN
bam!
sorry for my editing skills
55
#55
2 Frags +

That looks like the recent updates deleted a couple of files, have you tried reinstalling lately?

That looks like the recent updates deleted a couple of files, have you tried reinstalling lately?
56
#56
0 Frags +

i think

i think
57
#57
0 Frags +

what is black and shadow version

what is black and shadow version
58
#58
Momentum Mod
1 Frags +

Could you add names to the spectator hud? It'd really help me know who is playing what class when watching an stv.
That's about the only bad thing. This hud is still great!

Could you add names to the spectator hud? It'd really help me know who is playing what class when watching an stv.
That's about the only bad thing. This hud is still great!
59
#59
0 Frags +

Looks really cool, I may check it out in game a bit later.

Looks really cool, I may check it out in game a bit later.
60
#60
0 Frags +

Going to let you guys know, Krum has not been on in over 70 days, if you want to update anything, you're going to have to do it yourself.

Going to let you guys know, Krum has not been on in over 70 days, if you want to update anything, you're going to have to do it yourself.
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