Hey, so I've started my pug group back up and I want to know if there's any way to use the sm_admin panel when a game is going on. So far I've found no fix. I want to be able to kick/ban people during a game, but it won't let me open the panel during the match. Anyone have any fixes/ways around this??
The sourcemod admin panel should not normally unload when in tournament mode.
What plugins do you have installed?
What plugins do you have installed?
yttriumThe sourcemod admin panel should not normally unload when in tournament mode.
What plugins do you have installed?
Source Mod
SoapDM
Logs.tf
Medic Stats
SourceTV
Just the basic plugins for a competitive-based server. I'm assuming I will have to do it manually through console like aiera said?
What plugins do you have installed?[/quote]
Source Mod
SoapDM
Logs.tf
Medic Stats
SourceTV
Just the basic plugins for a competitive-based server. I'm assuming I will have to do it manually through console like aiera said?
SoapDM automatically unloads all the stock plugins when the game starts, then reloads them when it's done. You can change what gets loaded/unload in cfg/sourcemod/soap_live.cfg and cfg/sourcemod/soap_notlive.cfg. (they're just cfgs that get exec'd, so you can put other stuff in there if you want)
mr64bit_SoapDM automatically unloads all the stock plugins when the game starts, then reloads them when it's done. You can change what gets loaded/unload in cfg/sourcemod/soap_live.cfg and cfg/sourcemod/soap_notlive.cfg. (they're just cfgs that get exec'd, so you can put other stuff in there if you want)
This. Just remove
sm plugins unload adminmenu
sm plugins unload basecommands
from cfg/sourcemod/soap_live.cfg.
adminmenu handles the admin menu itself, and all functions present through the admin menu. basecommands handles those same commands from the command line (cvar changing, kicking, map changing - only for admins). You don't need to keep basecommands loaded if you only use the in-game admin menu, though, since it isn't a dependency.
This. Just remove
[code]sm plugins unload adminmenu[/code]
[code]sm plugins unload basecommands[/code]
from cfg/sourcemod/soap_live.cfg.
adminmenu handles the admin menu itself, and all functions present through the admin menu. basecommands handles those same commands from the command line (cvar changing, kicking, map changing - only for admins). You don't need to keep basecommands loaded if you only use the in-game admin menu, though, since it isn't a dependency.
yttriummr64bit_SoapDM automatically unloads all the stock plugins when the game starts, then reloads them when it's done. You can change what gets loaded/unload in cfg/sourcemod/soap_live.cfg and cfg/sourcemod/soap_notlive.cfg. (they're just cfgs that get exec'd, so you can put other stuff in there if you want)
This. Just removesm plugins unload adminmenu
from cfg/sourcemod/soap_live.cfg.sm plugins unload basecommands
adminmenu handles the admin menu itself, and all functions present through the admin menu. basecommands handles those same commands from the command line (cvar changing, kicking, map changing - only for admins). You don't need to keep basecommands loaded if you only use the in-game admin menu, though, since it isn't a dependency.
thanks so much guys
This. Just remove
[code]sm plugins unload adminmenu[/code]
[code]sm plugins unload basecommands[/code]
from cfg/sourcemod/soap_live.cfg.
adminmenu handles the admin menu itself, and all functions present through the admin menu. basecommands handles those same commands from the command line (cvar changing, kicking, map changing - only for admins). You don't need to keep basecommands loaded if you only use the in-game admin menu, though, since it isn't a dependency.[/quote]
thanks so much guys