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yayahud
posted in Customization
181
#181
3 Frags +

Founds some bugs, breaks in the hud

double huntsman bar: http://steamcommunity.com/sharedfiles/filedetails/?id=626793564
item inspect not working properly (for death only): http://steamcommunity.com/sharedfiles/filedetails/?id=626793588
item border cut off: http://steamcommunity.com/sharedfiles/filedetails/?id=626791494

Founds some bugs, breaks in the hud

double huntsman bar: http://steamcommunity.com/sharedfiles/filedetails/?id=626793564
item inspect not working properly (for death only): http://steamcommunity.com/sharedfiles/filedetails/?id=626793588
item border cut off: http://steamcommunity.com/sharedfiles/filedetails/?id=626791494
182
#182
-1 Frags +

The item inspect hasn't worked for a while. I can't inspect a target dead or alive.

As for the item borders, I've encountered that problem before, in addition to names of items on the loadout screen not displaying at all for me.

The item inspect hasn't worked for a while. I can't inspect a target dead or alive.

As for the item borders, I've encountered that problem before, in addition to names of items on the loadout screen not displaying at all for me.
183
#183
0 Frags +

all three are confirmed, valve broke inspect some time ago but I can still make it look slightly better

all three are confirmed, valve broke inspect some time ago but I can still make it look slightly better
184
#184
0 Frags +

which files do I edit to make my target id look like on the in yahud cmyk? (went into target id folder but cant get the black bg behind the hp number).. oh and how do I make the map time yellow instead of white? trying to make it look like the old cmyk... somewhat successful so far.
old cmyk target id: http://imgur.com/26fnpoR (thiss was mangachu's old hud, i think originally there's a transparent black bg behind it but i like the on in this picture too.

which files do I edit to make my target id look like on the in yahud cmyk? (went into target id folder but cant get the black bg behind the hp number).. oh and how do I make the map time yellow instead of white? trying to make it look like the old cmyk... somewhat successful so far.
old cmyk target id: http://imgur.com/26fnpoR (thiss was mangachu's old hud, i think originally there's a transparent black bg behind it but i like the on in this picture too.
185
#185
0 Frags +

Yo, what is this? http://puu.sh/npfpy/ae68425dc2.jpg compared to the original http://puu.sh/npfrG/4c59d895f6.jpg

Yo, what is this? http://puu.sh/npfpy/ae68425dc2.jpg compared to the original http://puu.sh/npfrG/4c59d895f6.jpg
186
#186
0 Frags +
gloryYo, what is this? http://puu.sh/npfpy/ae68425dc2.jpg compared to the original http://puu.sh/npfrG/4c59d895f6.jpg

i think it's an element added recently that shows weapon names, i'll take a look later

[quote=glory]Yo, what is this? http://puu.sh/npfpy/ae68425dc2.jpg compared to the original http://puu.sh/npfrG/4c59d895f6.jpg[/quote]
i think it's an element added recently that shows weapon names, i'll take a look later
187
#187
0 Frags +

it's probably broke as shit for the mm update, but i can't attempt fixing it until my TF2 actually lets me update, so you'll all have to run stock for now if you want to do mm. sorry guys

it's probably broke as shit for the mm update, but i can't attempt fixing it until my TF2 actually lets me update, so you'll all have to run stock for now if you want to do mm. sorry guys
188
#188
0 Frags +
yttriumit's probably broke as shit for the mm update, but i can't attempt fixing it until my TF2 actually lets me update, so you'll all have to run stock for now if you want to do mm. sorry guys

Stress test is already over from what i've heard take as much time as you need yttrium :D

[quote=yttrium]it's probably broke as shit for the mm update, but i can't attempt fixing it until my TF2 actually lets me update, so you'll all have to run stock for now if you want to do mm. sorry guys[/quote]

Stress test is already over from what i've heard take as much time as you need yttrium :D
189
#189
1 Frags +

Quick question, is it possible to make the health a broesel-style health cross in yayahud, and if so, how would I go about doing it?

Quick question, is it possible to make the health a broesel-style health cross in yayahud, and if so, how would I go about doing it?
190
#190
1 Frags +

Viper go ask in the "Hud editing short questions" thread.

Viper go ask in the "Hud editing short questions" thread.
191
#191
0 Frags +

if you can, you should add some custom cp icons (like in ahud/rainhud/etc).
imo i dont like the original icons and they dont fit in the hud.

if you can, you should add some custom cp icons (like in ahud/rainhud/etc).
imo i dont like the original icons and they dont fit in the hud.
192
#192
3 Frags +
astrin_if you can, you should add some custom cp icons (like in ahud/rainhud/etc).
imo i dont like the original icons and they dont fit in the hud.

yeah i've been looking for a good way to approach it. I'll take a look at how those HUDs do it

[quote=astrin_]if you can, you should add some custom cp icons (like in ahud/rainhud/etc).
imo i dont like the original icons and they dont fit in the hud.[/quote]
yeah i've been looking for a good way to approach it. I'll take a look at how those HUDs do it
193
#193
3 Frags +

any luck on updating for matchmaking? :o

any luck on updating for matchmaking? :o
194
#194
0 Frags +
Exedusany luck on updating for matchmaking? :o

http://www.teamfortress.tv/32056/how-to-update-your-hud-for-comp-mm-update
just follow this super-simple guide (thanks shounic!)
at first it didnt work but a couple hours later it did (?)

[quote=Exedus]any luck on updating for matchmaking? :o[/quote]
[url=http://www.teamfortress.tv/32056/how-to-update-your-hud-for-comp-mm-update]http://www.teamfortress.tv/32056/how-to-update-your-hud-for-comp-mm-update[/url]
just follow this super-simple guide (thanks shounic!)
at first it didnt work but a couple hours later it did (?)
195
#195
0 Frags +

updated to work with the matchmaking beta

temporarily had to sacrifice mvm lobby customizations, but at least it works in MM now

updated to work with the matchmaking beta

temporarily had to sacrifice mvm lobby customizations, but at least it works in MM now
196
#196
0 Frags +

I crash at about the 30 second before round start mark, but I've only played one match so far and I don't know if it was HUD related or something else. Can anyone else confirm?

EDIT: Not an issue with the HUD, have played multiple matches without crashes since. Scoreboard and ready up panels are fucked, but they function.

I crash at about the 30 second before round start mark, but I've only played one match so far and I don't know if it was HUD related or something else. Can anyone else confirm?

EDIT: Not an issue with the HUD, have played multiple matches without crashes since. Scoreboard and ready up panels are fucked, but they function.
197
#197
0 Frags +

Thanks for the update as usual!

Thanks for the update as usual!
198
#198
2 Frags +

@astrin

Sorry, custom objective icons are not going to be possible for the exact same reason that they don't actually work in rainhud or ahud on most servers. Valve's current custom sv_pure whitelist is as follows:

--------------------------------------------------------
sv_pure: Only allow client to use certain files.

-1 - Do not apply any rules or restrict which files the client may load.
0 - Apply rules in cfg/pure_server_minimal.txt only.
1 - Apply rules in cfg/pure_server_full.txt and then cfg/pure_server_whitelist.txt.
2 - Apply rules in cfg/pure_server_full.txt.

See cfg/pure_server_whitelist_example.txt for more details.

The server is using sv_pure 1. (Custom pure server rules.)
sound\... trusted_source
models\... trusted_source
materials\... trusted_source
particles\... trusted_source
scripts\game_sounds.txt trusted_source
scripts\game_sounds_manifest.txt trusted_source
scripts\game_sounds_player.txt trusted_source
scripts\game_sounds_vo.txt trusted_source
scripts\game_sounds_vo_handmade.txt trusted_source
scripts\game_sounds_weapons.txt trusted_source
scripts\soundmixers.txt trusted_source
materials\console\... any
materials\temp\... any
materials\vgui\logos\ui\... any
sound\misc\... any
sound\vo\... any
sound\ui\... any
sound\ui\hitsound.wav any
--------------------------------------------------------

Objective icons are stored in materials\sprites\obj_icons\*, and since materials\* is set to trusted_source, even if I made custom icons and included them, they would only show up on sv_pure 0 servers, or ones that use sv_pure 1 that allow mods. Effectively, they'd only be usable on a few community servers. All competitive servers and Valve servers would block them. It's just not worth my time.

@astrin

Sorry, custom objective icons are not going to be possible for the exact same reason that they don't actually work in rainhud or ahud on most servers. Valve's current custom sv_pure whitelist is as follows:

[quote]
--------------------------------------------------------
sv_pure: Only allow client to use certain files.

-1 - Do not apply any rules or restrict which files the client may load.
0 - Apply rules in cfg/pure_server_minimal.txt only.
1 - Apply rules in cfg/pure_server_full.txt and then cfg/pure_server_whitelist.txt.
2 - Apply rules in cfg/pure_server_full.txt.

See cfg/pure_server_whitelist_example.txt for more details.


The server is using sv_pure 1. (Custom pure server rules.)
sound\... trusted_source
models\... trusted_source
materials\... trusted_source
particles\... trusted_source
scripts\game_sounds.txt trusted_source
scripts\game_sounds_manifest.txt trusted_source
scripts\game_sounds_player.txt trusted_source
scripts\game_sounds_vo.txt trusted_source
scripts\game_sounds_vo_handmade.txt trusted_source
scripts\game_sounds_weapons.txt trusted_source
scripts\soundmixers.txt trusted_source
materials\console\... any
materials\temp\... any
materials\vgui\logos\ui\... any
sound\misc\... any
sound\vo\... any
sound\ui\... any
sound\ui\hitsound.wav any
--------------------------------------------------------[/quote]
Objective icons are stored in materials\sprites\obj_icons\*, and since materials\* is set to trusted_source, even [i]if[/i] I made custom icons and included them, they would only show up on sv_pure 0 servers, or ones that use sv_pure 1 that allow mods. Effectively, they'd only be usable on a few community servers. All competitive servers and Valve servers would block them. It's just not worth my time.
199
#199
0 Frags +

Um i can't see the netgraph while using this

http://i.imgur.com/igGavPc.jpg

do you know how to fix it?

Um i can't see the netgraph while using this
[img]http://i.imgur.com/igGavPc.jpg[/img]
do you know how to fix it?
200
#200
0 Frags +

some people have issues with netgraph but I personally don't, it's going to require some investigation

also I'm working on a fairly major update that should hopefully fix any crashing during matchmaking, and will reflect some of the changes made recently (like adding the new report player button)

some people have issues with netgraph but I personally don't, it's going to require some investigation

also I'm working on a fairly major update that should hopefully fix any crashing during matchmaking, and will reflect some of the changes made recently (like adding the new report player button)
201
#201
5 Frags +

the netgraph issue is caused of some missing lines in the netgraph/cl_showfps section in sourcescheme, here's your lines:
http://pastebin.com/wj2kcufE

here is a fixed one:
http://pastebin.com/0v66Nh85

the netgraph issue is caused of some missing lines in the netgraph/cl_showfps section in sourcescheme, here's your lines:
http://pastebin.com/wj2kcufE

here is a fixed one:
http://pastebin.com/0v66Nh85
202
#202
4 Frags +
JackyLegsthe netgraph issue is caused of some missing lines in the netgraph/cl_showfps section in sourcescheme, here's your lines:
http://pastebin.com/wj2kcufE

here is a fixed one:
http://pastebin.com/0v66Nh85

thanks, I'll merge this into my update

[quote=JackyLegs]the netgraph issue is caused of some missing lines in the netgraph/cl_showfps section in sourcescheme, here's your lines:
http://pastebin.com/wj2kcufE

here is a fixed one:
http://pastebin.com/0v66Nh85[/quote]
thanks, I'll merge this into my update
203
#203
8 Frags +

yayahud won't be updated for the new MM changes until next week, sorry gentlemen. away from home all weekend

yayahud won't be updated for the new MM changes until next week, sorry gentlemen. away from home all weekend
204
#204
3 Frags +

Not sure how to fix this, but I've been getting that white box and a squeezed message lately.

http://i.imgur.com/MNmBwoX.jpg

Not sure how to fix this, but I've been getting that white box and a squeezed message lately.
[img]http://i.imgur.com/MNmBwoX.jpg[/img]
205
#205
4 Frags +
yttriumyayahud won't be updated for the new MM changes until next week, sorry gentlemen. away from home all weekend

Waiting for it on the edge of my chair. All the other huds that got updated are nothing compared to the almigty yayahud.

[quote=yttrium]yayahud won't be updated for the new MM changes until next week, sorry gentlemen. away from home all weekend[/quote]
Waiting for it on the edge of my chair. All the other huds that got updated are nothing compared to the almigty yayahud.
206
#206
0 Frags +

So i have this problem that when i look at someone from my team or the enemy team and engies buildings the names are screwed up and it only shows me that white box: http://i.imgur.com/zM8d9bi.jpg anybody knows a fix for that?

So i have this problem that when i look at someone from my team or the enemy team and engies buildings the names are screwed up and it only shows me that white box: http://i.imgur.com/zM8d9bi.jpg anybody knows a fix for that?
207
#207
1 Frags +
louqeSo i have this problem that when i look at someone from my team or the enemy team and engies buildings the names are screwed up and it only shows me that white box: http://i.imgur.com/zM8d9bi.jpg anybody knows a fix for that?

http://www.teamfortress.tv/post/491490/yayahud

[quote=louqe]So i have this problem that when i look at someone from my team or the enemy team and engies buildings the names are screwed up and it only shows me that white box: http://i.imgur.com/zM8d9bi.jpg anybody knows a fix for that?[/quote]
http://www.teamfortress.tv/post/491490/yayahud
208
#208
0 Frags +
yttriumlouqeSo i have this problem that when i look at someone from my team or the enemy team and engies buildings the names are screwed up and it only shows me that white box: http://i.imgur.com/zM8d9bi.jpg anybody knows a fix for that?http://www.teamfortress.tv/post/491490/yayahud

thanks

[quote=yttrium][quote=louqe]So i have this problem that when i look at someone from my team or the enemy team and engies buildings the names are screwed up and it only shows me that white box: http://i.imgur.com/zM8d9bi.jpg anybody knows a fix for that?[/quote]
http://www.teamfortress.tv/post/491490/yayahud[/quote]

thanks
209
#209
5 Frags +

do you have an eta on when the hud will be updated for mm? :o

do you have an eta on when the hud will be updated for mm? :o
210
#210
0 Frags +

also remember to add the stream list because now its broken and shows an orange box on the top left

also remember to add the stream list because now its broken and shows an orange box on the top left
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