x
flamei was at the gym T_T
its done.
Thanks, looking forward to seeing how you will remake it in "your style".
its done.[/quote]
Thanks, looking forward to seeing how you will remake it in "your style".
I fixed it again, redownload. 7:26 pm is best version. there was a bug with animations
I just updated my mm ingame overlay a little bit
I hadn't used default so I didnt know they wanted to use flags, It's actually more useful for periphery.
[img]http://imgur.com/DBybhPW.png[/img]
I hadn't used default so I didnt know they wanted to use flags, It's actually more useful for periphery.
I just wanted to say I've been using pvhud for years and years but finally switched to yours since you seem extremely dedicated for the mm hud elements plus flamehud looks the best to me.. so thanks for all your hard work flame!
Also one thing I want to change for blind people like myself is possibly adding in pvhuds health number size to to cross you have as the default setup.. how would I do that without breaking everything.
Lvubye
Also one thing I want to change for blind people like myself is possibly adding in pvhuds health number size to to cross you have as the default setup.. how would I do that without breaking everything.
Lvubye
i have a thing in extras called hudplayerhealth - health only only or soemthing
you can just rename it and overwrite the file in resource/ui called hudplayerhealth.
if its not big enough for you, you can change the font to something bigger. change the value of 'playerstatushealthvalue' and healthvalueshadow to maybe hudfontbiggerbold or hudfonthuge
you can just rename it and overwrite the file in resource/ui called hudplayerhealth.
if its not big enough for you, you can change the font to something bigger. change the value of 'playerstatushealthvalue' and healthvalueshadow to maybe hudfontbiggerbold or hudfonthuge
flamei have a thing in extras called hudplayerhealth - health only only or soemthing
you can just rename it and overwrite the file in resource/ui called hudplayerhealth.
if its not big enough for you, you can change the font to something bigger. change the value of 'playerstatushealthvalue' and healthvalueshadow to maybe hudfontbiggerbold or hudfonthuge
Yeah, I tried that but I also like having the cross there and was curious about how to go combine the huge numbers like in the extras folder/pvhud but with the added cross so I can have a more classic visual representation of health
Not a huge deal still a great hud :)
you can just rename it and overwrite the file in resource/ui called hudplayerhealth.
if its not big enough for you, you can change the font to something bigger. change the value of 'playerstatushealthvalue' and healthvalueshadow to maybe hudfontbiggerbold or hudfonthuge[/quote]
Yeah, I tried that but I also like having the cross there and was curious about how to go combine the huge numbers like in the extras folder/pvhud but with the added cross so I can have a more classic visual representation of health
Not a huge deal still a great hud :)
you can probably copy/paste hudplayerhealth.res from an updated pvhud and put it in my hud, and then open scripts/hudlayout.res and change the x/ypos of hudplayerhealth until its placed correctly.
flameyou can probably copy/paste hudplayerhealth.res from an updated pvhud and put it in my hud, and then open scripts/hudlayout.res and change the x/ypos of hudplayerhealth until its placed correctly.
thanks for the tips I will try that out
thanks for the tips I will try that out
https://www.youtube.com/watch?v=m_WMuQpntzs
is it posible to get the damage text to look like it does in this video? or is it just an outdated version.
is it posible to get the damage text to look like it does in this video? or is it just an outdated version.
GunnarGravlinghttps://www.youtube.com/watch?v=m_WMuQpntzs
is it posible to get the damage text to look like it does in this video? or is it just an outdated version.
In "/resource/ui/huddamageaccount.res" change "delta_item_font" and "delta_item_font_big" to "HudFontMediumSmall".
By the way here's what my version looks like and here's the code for it:
clientscheme.res
{
"1"
{
"name" "TF2"
"tall" "16"
"weight" "500"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}
huddamageaccount.res
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "FlameGreen"
"NegativeColor" "FlameWhite"
"delta_lifetime" "2"
"delta_item_font" "HudFontDamageAccount"
"delta_item_font_big" "HudFontDamageAccount"
"visible" "1"
}
is it posible to get the damage text to look like it does in this video? or is it just an outdated version.[/quote]
In "/resource/ui/huddamageaccount.res" change "delta_item_font" and "delta_item_font_big" to "HudFontMediumSmall".
By the way [url=http://i.prntscr.com/8add8f2612534cb68b1f690f443a8429.png]here's what my version looks like[/url] and here's the code for it:
clientscheme.res
[spoiler]
"HudFontDamageAccount"
{
"1"
{
"name" "TF2"
"tall" "16"
"weight" "500"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}
[/spoiler]
huddamageaccount.res
[spoiler]
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "FlameGreen"
"NegativeColor" "FlameWhite"
"delta_lifetime" "2"
"delta_item_font" "HudFontDamageAccount"
"delta_item_font_big" "HudFontDamageAccount"
"visible" "1"
}[/spoiler]
alternatively theres a file called 'huddamageaccount - old' in the extras folder
rename it to huddamageaccount and put it in resource/ui
sorry didnt see this before
rename it to huddamageaccount and put it in resource/ui
sorry didnt see this before
GizmoGunnarGravlinghttps://www.youtube.com/watch?v=m_WMuQpntzsIn "/resource/ui/huddamageaccount.res" change "delta_item_font" and "delta_item_font_big" to "HudFontMediumSmall".
is it posible to get the damage text to look like it does in this video? or is it just an outdated version.
By the way here's what my version looks like and here's the code for it:
clientscheme.resShow Content"HudFontDamageAccount"huddamageaccount.res
{
"1"
{
"name" "TF2"
"tall" "16"
"weight" "500"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}Show Content"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "FlameGreen"
"NegativeColor" "FlameWhite"
"delta_lifetime" "2"
"delta_item_font" "HudFontDamageAccount"
"delta_item_font_big" "HudFontDamageAccount"
"visible" "1"
}
flamealternatively theres a file called 'huddamageaccount - old' in the extras folder
rename it to huddamageaccount and put it in resource/ui
sorry didnt see this before
Alright thanks both of you, and great hud Flame btw.
is it posible to get the damage text to look like it does in this video? or is it just an outdated version.[/quote]
In "/resource/ui/huddamageaccount.res" change "delta_item_font" and "delta_item_font_big" to "HudFontMediumSmall".
By the way [url=http://i.prntscr.com/8add8f2612534cb68b1f690f443a8429.png]here's what my version looks like[/url] and here's the code for it:
clientscheme.res
[spoiler]
"HudFontDamageAccount"
{
"1"
{
"name" "TF2"
"tall" "16"
"weight" "500"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}
[/spoiler]
huddamageaccount.res
[spoiler]
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "FlameGreen"
"NegativeColor" "FlameWhite"
"delta_lifetime" "2"
"delta_item_font" "HudFontDamageAccount"
"delta_item_font_big" "HudFontDamageAccount"
"visible" "1"
}[/spoiler][/quote]
[quote=flame]alternatively theres a file called 'huddamageaccount - old' in the extras folder
rename it to huddamageaccount and put it in resource/ui
sorry didnt see this before[/quote]
Alright thanks both of you, and great hud Flame btw.
Bound_How do I change the damage color?
Edit "NegativeColor" in /resource/ui/huddamageaccount.res.
Edit "NegativeColor" in /resource/ui/huddamageaccount.res.
hey, great hud!
im running the game on 4:3 and there are a couple of problems.
the notification button is on top of the streams button (not sure if this is intentional or not) and when watching an stv demo there are only the players of blu team on the left hand side.
also, the colors on the mm menu are a little weird and some stuff aren't very visible (like buttons)
im running the game on 4:3 and there are a couple of problems.
the notification button is on top of the streams button (not sure if this is intentional or not) and when watching an stv demo there are only the players of blu team on the left hand side.
also, the colors on the mm menu are a little weird and some stuff aren't very visible (like buttons)
I just noticed something while playing deGroot as demoman:
http://steamcommunity.com/sharedfiles/filedetails/?id=677843694
No, it's not the "invisible ammo/health/bar bug, it's that the bar blends in with the demomans sleeve.
It would be nice if you could do something about that, perhaps make it a darker/different color or just move it or make it bigger
Edit: This bug may not appear whilst playing with a different FOV/Screen, just thought I'd point out
http://steamcommunity.com/sharedfiles/filedetails/?id=677843694
No, it's not the "invisible ammo/health/bar bug, it's that the bar blends in with the demomans sleeve.
It would be nice if you could do something about that, perhaps make it a darker/different color or just move it or make it bigger
Edit: This bug may not appear whilst playing with a different FOV/Screen, just thought I'd point out
bruh, youre using a version from like a literal year ago
also im not updating it just so it doesnt blend with the skin of one melee weapon.
learn how to alter it yourself
also im not updating it just so it doesnt blend with the skin of one melee weapon.
learn how to alter it yourself
Is there a reason why the scoreboard defaults back to the large scoreboard every time I launch the game? Even on minmode 1 by default it's still the large one.
hud_reloadscheme at any time (including in your autoexec) fixes the scoreboard issue, I believe around tough break was when minmode scoreboards stopped loading properly
FireStarwhud_reloadscheme at any time (including in your autoexec) fixes the scoreboard issue, I believe around tough break was when minmode scoreboards stopped loading properly
I'll just put that in my autoexec then, at least saves me the typing. Thanks for the explanation.
I'll just put that in my autoexec then, at least saves me the typing. Thanks for the explanation.
please update your hud whenever you have the time to do so
I'm not playing the new fancy game modes etc., but for 6v6 it seems to work fine if you create the info.vdf file as explained here.
I kind of updated so that the menus now work for casual and competitive. Haven't tested, and I will not update beyond this. But here ya go...
https://drive.google.com/file/d/0B1RAzSF3F4BzemRudjl2b2dxVnc/view?usp=sharing
https://drive.google.com/file/d/0B1RAzSF3F4BzemRudjl2b2dxVnc/view?usp=sharing