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julia's hud
posted in Customization
1
#1
0 Frags +

julia's hud is a custom heads-up display for team fortress 2, with the intent to be as simple & unstylised as possible while still providing adequate information to the user.
the font noto sans is used for its unicode support as well as just plain looking nice.
also the menus look all metro because i think the zune hd was pretty cool

if you see anything missing or broken, please let me know!

shoutouts to all the lovely people at teamfortress.tv and huds.tf for inspiring me to make my own hud and for helping me along the way <3

links:
screenshots
download

steam group
github

installation:
just drag the folder of your choice(default, compact, or cozy) into your tf2's custom folder. it's that easy!

windows

Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\

linux

~/.local/share/Steam/SteamApps/common/Team Fortress 2/tf/custom/

osx

~/Library/Application Support/Steam/SteamApps/common/Team Fortress 2/tf/custom/

customization:
there are three versions of julia's hud: default, compact, and cozy. these differ only in how close some elements are to the crosshair -- see the screenshots section for how they each look in-game

transparent viewmodels, courtesy of this thread, are supported in julia's hud. follow the directions in that thread to enable them!

fog's crosshairs are in this hud, edit /scripts/hudlayout.res/ to enable them(instructions in file)

if you wish to edit the hud's colors, resource/clientscheme.res is the file to edit, it's pretty self-explanatory as all colors are defined in the beginning of the file and commented as to what they are.

this hud uses a custom console font, which may cause issues with ETF2L status screenshots. if you wish to use the default console font, drop /optional files/sourcescheme.res into your /resource/ folder, replacing the original.
todo:

  • mvm hud
  • captions support
  • finish/revamp all menus
  • competitive hud has some missing stuff
  • same goes for tournament hud
  • contracts aren't edited but as theres no campaign currently i can't really fix that
  • pd, rd, pass time objectives
  • custom crosshair support
  • installer/updater for the lazy folk
  • notifications look really bad
julia's hud is a custom heads-up display for team fortress 2, with the intent to be as simple & unstylised as possible while still providing adequate information to the user.
the font noto sans is used for its unicode support as well as just plain looking nice.
also the menus look all metro because i think the zune hd was pretty cool

if you see anything missing or broken, please let me know!

shoutouts to all the lovely people at teamfortress.tv and huds.tf for inspiring me to make my own hud and for helping me along the way <3

[b]links:[/b]
[url=http://imgur.com/a/T1GlQ]screenshots[/url]
[url=https://github.com/juliastumpf/juliashud/archive/master.zip]download[/url]

[url=http://steamcommunity.com/groups/juliashud]steam group[/url]
[url=https://github.com/juliastumpf/juliashud]github[/url]

[b]installation:[/b]
just drag the folder of your choice(default, compact, or cozy) into your tf2's custom folder. it's that easy!

windows [code]Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\[/code]
linux [code]~/.local/share/Steam/SteamApps/common/Team Fortress 2/tf/custom/[/code]
osx [code]~/Library/Application Support/Steam/SteamApps/common/Team Fortress 2/tf/custom/[/code]

[b]customization:[/b]
there are three versions of julia's hud: default, compact, and cozy. these differ only in how close some elements are to the crosshair -- see the screenshots section for how they each look in-game

transparent viewmodels, courtesy of [url=http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/]this thread[/url], are supported in julia's hud. follow the directions in that thread to enable them!

[url=http://www.teamfortress.tv/14702/release-fogs-crosshairs-v3]fog's crosshairs[/url] are in this hud, edit /scripts/hudlayout.res/ to enable them(instructions in file)

if you wish to edit the hud's colors, resource/clientscheme.res is the file to edit, it's pretty self-explanatory as all colors are defined in the beginning of the file and commented as to what they are.

this hud uses a custom console font, which may cause issues with ETF2L status screenshots. if you wish to use the default console font, drop /optional files/sourcescheme.res into your /resource/ folder, replacing the original.
[b]todo:[/b]
[list]
[*]mvm hud
[*]captions support
[*]finish/revamp all menus
[*]competitive hud has some missing stuff
[*]same goes for tournament hud
[*]contracts aren't edited but as theres no campaign currently i can't really fix that
[*]pd, rd, pass time objectives
[*]custom crosshair support
[*]installer/updater for the lazy folk
[*]notifications look really bad
[/list]
2
#2
5 Frags +

Good work man i would love if this was on huds.tf :D

Good work man i would love if this was on huds.tf :D
3
#3
1 Frags +

this is really nice holy shit

this is really nice holy shit
4
#4
-1 Frags +

Pretty sweet hud!

Pretty sweet hud!
5
#5
0 Frags +
_DR34M_Good work man i would love if this was on huds.tf :D

thanks! i submitted it to hudstf, should be up sooner or later :P

[quote=_DR34M_]Good work man i would love if this was on huds.tf :D[/quote]
thanks! i submitted it to hudstf, should be up sooner or later :P
6
#6
huds.tf
5 Frags +
face2face_DR34M_Good work man i would love if this was on huds.tf :Dthanks! i submitted it to hudstf, should be up sooner or later :P

I got your submission, but I'm expecting to push a site update this week (hopefully), which will allow users to post their own huds directly without having to go through me, so I may not make the page for you. If I feel a delay is imminent, I'll make the page on Friday for you.

Good job on the HUD, nice to see new work come out.

[quote=face2face][quote=_DR34M_]Good work man i would love if this was on huds.tf :D[/quote]
thanks! i submitted it to hudstf, should be up sooner or later :P[/quote]
I got your submission, but I'm expecting to push a site update this week (hopefully), which will allow users to post their own huds directly without having to go through me, so I may not make the page for you. If I feel a delay is imminent, I'll make the page on Friday for you.

Good job on the HUD, nice to see new work come out.
7
#7
0 Frags +

very done

[b][i]very[/i][/b] done
8
#8
-1 Frags +

looks clean fam

looks clean fam
9
#9
0 Frags +

this is sick thanks for making it

this is sick thanks for making it
10
#10
0 Frags +

now dis is a hud i can fuck wit

now dis is a hud i can fuck wit
11
#11
-1 Frags +

the lack of background / outline at the numbers disturbs me, but the menu is really simple and cool. im also glad you took the time to customise the sourcesheme.

the lack of background / outline at the numbers disturbs me, but the menu is really simple and cool. im also glad you took the time to customise the sourcesheme.
12
#12
0 Frags +
mdvthe lack of background / outline at the numbers disturbs me, but the menu is really simple and cool. im also glad you took the time to customise the sourcesheme.

thx! there's actually a very subtle shadow on most of the elements of the hud, so numbers stay visible in most situations.. but if you want the shadows to be more(or less) visible, you can edit the color juliaShadow in clientScheme.res

[quote=mdv]the lack of background / outline at the numbers disturbs me, but the menu is really simple and cool. im also glad you took the time to customise the sourcesheme.[/quote]
thx! there's actually a very subtle shadow on most of the elements of the hud, so numbers stay visible in most situations.. but if you want the shadows to be more(or less) visible, you can edit the color juliaShadow in clientScheme.res
13
#13
-1 Frags +

is there a fix to tha health n ammo numbers being cut in half at my resolution ... 720 x 480 ?

is there a fix to tha health n ammo numbers being cut in half at my resolution ... 720 x 480 ?
14
#14
0 Frags +
trapis there a fix to tha health n ammo numbers being cut in half at my resolution ... 720 x 480 ?

im busy at the moment, but ill try and fix this as soon as possible. im pretty sure i know the cause, so expect a fix today or tomorrow

[quote=trap]is there a fix to tha health n ammo numbers being cut in half at my resolution ... 720 x 480 ?[/quote]
im busy at the moment, but ill try and fix this as soon as possible. im pretty sure i know the cause, so expect a fix today or tomorrow
15
#15
0 Frags +
face2facetrapis there a fix to tha health n ammo numbers being cut in half at my resolution ... 720 x 480 ?im busy at the moment, but ill try and fix this as soon as possible. im pretty sure i know the cause, so expect a fix today or tomorrow

:)

[quote=face2face][quote=trap]is there a fix to tha health n ammo numbers being cut in half at my resolution ... 720 x 480 ?[/quote]
im busy at the moment, but ill try and fix this as soon as possible. im pretty sure i know the cause, so expect a fix today or tomorrow[/quote]
:)
16
#16
0 Frags +

okay, ive pushed an update that should solve ur problems, i tested it at 720x480 and it looks good now

tell me if any problems persist, i may have forgotten to edit something

okay, ive pushed an update that should solve ur problems, i tested it at 720x480 and it looks good now

tell me if any problems persist, i may have forgotten to edit something
17
#17
0 Frags +

Great hud I like it alot minor problem I noticed though on 4:3 800x600 resolution marked for death covers up the 3-d model a fair bit

Great hud I like it alot minor problem I noticed though on 4:3 800x600 resolution marked for death covers up the 3-d model a fair bit
18
#18
0 Frags +
XYZ-SpyGreat hud I like it alot minor problem I noticed though on 4:3 800x600 resolution marked for death covers up the 3-d model a fair bit

that actually happens on every resolution im pretty sure, i might honestly move the 3d model down to the corner because i cant really think of a better place for status icons, ill see what i can do about it

[quote=XYZ-Spy]Great hud I like it alot minor problem I noticed though on 4:3 800x600 resolution marked for death covers up the 3-d model a fair bit[/quote]
that actually happens on every resolution im pretty sure, i might honestly move the 3d model down to the corner because i cant really think of a better place for status icons, ill see what i can do about it
19
#19
0 Frags +

kewl hud dood. idk why but i like this style of ui

kewl hud dood. idk why but i like this style of ui
20
#20
1 Frags +

Is the tournament spectator stuff meant to be almost purely white? Think it could use a touch up if so, regardless still love this hud

Is the tournament spectator stuff meant to be almost purely white? Think it could use a touch up if so, regardless still love this hud
21
#21
0 Frags +
STOGEIs the tournament spectator stuff meant to be almost purely white? Think it could use a touch up if so, regardless still love this hud

ah, that happens because ive been using refract masking to disable the backgrounds of the tournament ui panels. to fix it, put

// Prism Settings (for refract)
mat_motion_blur_enabled 1 			//afaik the only sure-fire way to keep refract masking on
mat_motion_blur_strength 0 			//effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
mat_disable_bloom 1 				//disables bloom so refract masking doesn't create a dark rectangle over light materials
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0

in your autoexec(credit to this thread)

doesnt work on dx8 though, so if i can figure out a way to remove these backgrounds another way itd be better

[quote=STOGE]Is the tournament spectator stuff meant to be almost purely white? Think it could use a touch up if so, regardless still love this hud[/quote]
ah, that happens because ive been using refract masking to disable the backgrounds of the tournament ui panels. to fix it, put
[code]// Prism Settings (for refract)
mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0[/code]
in your autoexec(credit to [url=http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud]this thread[/url])

doesnt work on dx8 though, so if i can figure out a way to remove these backgrounds another way itd be better
22
#22
0 Frags +

pushed a fix for some problems introduced by todays update, so update pls
also expect another update very soon to fix some competitive mode stuff, thats lower on my priorities since its 1. in beta 2. a major ass pain

pushed a fix for some problems introduced by todays update, so update pls
also expect another update very soon to fix some competitive mode stuff, thats lower on my priorities since its 1. in beta 2. a major ass pain
23
#23
0 Frags +

Really love how clean and non-intrusive it is even without using minmode

also the font is really pretty, new favorite HUD

Really love how clean and non-intrusive it is even without using minmode

also the font is really pretty, new favorite HUD
24
#24
0 Frags +
face2facestuff

I do use dx8, so could you perhaps make an extra file or something to compensate for dx8 users of your hud?

[quote=face2face]
stuff[/quote]

I do use dx8, so could you perhaps make an extra file or something to compensate for dx8 users of your hud?
25
#25
1 Frags +
STOGEface2facestuff
I do use dx8, so could you perhaps make an extra file or something to compensate for dx8 users of your hud?

totally dude, expect one very soon

[quote=STOGE][quote=face2face]
stuff[/quote]

I do use dx8, so could you perhaps make an extra file or something to compensate for dx8 users of your hud?[/quote]
totally dude, expect one very soon
26
#26
0 Frags +

This is such a great hud. Love how clean the damage numbers look. Good job!

This is such a great hud. Love how clean the damage numbers look. Good job!
27
#27
1 Frags +

fixed it, you dont have to do the refract mask stuff anymore! i just realized the tournament ready up panel is completely broken, lemme fix that too........
edit: tourney ready up panel isnt a mess anymore

fixed it, you dont have to do the refract mask stuff anymore! i just realized the tournament ready up panel is completely broken, lemme fix that too........
edit: tourney ready up panel isnt a mess anymore
28
#28
2 Frags +

made a new style: cozy! for you folks that want numbers nearer to the edge of the screen

also moved the compact hud into its own seperate folder, rather than using minmode(im gonna use minmode for something else soon ;) )

made a new style: cozy! for you folks that want numbers nearer to the edge of the screen

also moved the compact hud into its own seperate folder, rather than using minmode(im gonna use minmode for something else soon ;) )
29
#29
0 Frags +

The console uses a custom font right? If so is there an easy way to make it the default? Custom fonts often mess up ETF2L status screenshots (detecting players etc) and I just want to be safe.

The console uses a custom font right? If so is there an easy way to make it the default? Custom fonts often mess up ETF2L status screenshots (detecting players etc) and I just want to be safe.
30
#30
0 Frags +

That colorscheme tho, trying it right now, but I have some problems with the font in russian names, it shows random symbols, and also I can't skip server info and choose class by pressing space and numbers buttons, how do I fix it? Thanks.

That colorscheme tho, trying it right now, but I have some problems with the font in russian names, it shows random symbols, and also I can't skip server info and choose class by pressing space and numbers buttons, how do I fix it? Thanks.
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