arilEevovearilwhat's the font used for the killstreak display thing? don't know how to describe it, here's a screenshot
http://i.imgur.com/EA0o3au.png
Isn't it just the stock BOLD TF2 font?
it is, but where is the file to edit it located / where is the font name located in clientscheme.res?
and how do i edit the item panels? these things. i wanna make them not 100% transparent
http://i.imgur.com/WnsqStW.png
Should be able to edit it in hudkillstreaknotice.res, if you don't have the file, make it yourself or steal it from another hud.
[quote=aril][quote=Eevove][quote=aril]what's the font used for the killstreak display thing? don't know how to describe it, here's a screenshot
[img]http://i.imgur.com/EA0o3au.png[/img][/quote]
Isn't it just the stock BOLD TF2 font?[/quote]
it is, but where is the file to edit it located / where is the font name located in clientscheme.res?
and how do i edit the item panels? these things. i wanna make them not 100% transparent
[img]http://i.imgur.com/WnsqStW.png[/img][/quote]
Should be able to edit it in hudkillstreaknotice.res, if you don't have the file, make it yourself or steal it from another hud.
@aril: charinfopanel.res is where the 'tabs' are located, change titletextinsetY
Add a full panel background to resource\ui\econ\itemmodelpanelcollectionitem.res should be easiest fix, if you changed borders in clientscheme that are used there
For serverbrowser/console changes you need to modify SourceScheme.res
@EEvove, I recommend starting with the default hudfile and then comparing it to custom huds to take what you like or see how others did it, but the default file is most likely the most up to date file you should use for reference.
@aril: charinfopanel.res is where the 'tabs' are located, change [i]titletextinsetY[/i]
Add a full panel background to [i]resource\ui\econ\itemmodelpanelcollectionitem.res[/i] should be easiest fix, if you changed borders in clientscheme that are used there
For serverbrowser/console changes you need to modify SourceScheme.res
@EEvove, I recommend starting with the default hudfile and then comparing it to custom huds to take what you like or see how others did it, but the default file is most likely the most up to date file you should use for reference.
http://i.imgur.com/VcI3K6Q.jpg
I'm trying to replicate this.
http://i.imgur.com/EIlGyB3.jpg
what's the command for the server timer?
i've tried "TF_HUD_ServerTimeLeftNoHours" and "Scoreboard_TimeLeftNoHoursNew" but it doesn't work
ServerTimeLeft"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLeft"
"font" "MediumNumbers26"
"fgcolor" "White"
"xpos" "0"
"ypos" "0"
"zpos" "3"
"wide" "180"
"tall" "20"
"visible" "1"
"enabled" "1"
"textAlignment" "center"
"labelText" "#TF_HUD_ServerTimeLeftNoHours"
if_comp
{
"proportionaltoparent" "1"
"xpos" "cs-0.5"
"ypos" "10"
"ypos_minmode" "10"
"tall" "10"
"font" "HudFontSmall"
}
}
[img]http://i.imgur.com/VcI3K6Q.jpg[/img]
I'm trying to replicate this.
[img]http://i.imgur.com/EIlGyB3.jpg[/img]
what's the command for the server timer?
i've tried "TF_HUD_ServerTimeLeftNoHours" and "Scoreboard_TimeLeftNoHoursNew" but it doesn't work
[code]ServerTimeLeft"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLeft"
"font" "MediumNumbers26"
"fgcolor" "White"
"xpos" "0"
"ypos" "0"
"zpos" "3"
"wide" "180"
"tall" "20"
"visible" "1"
"enabled" "1"
"textAlignment" "center"
"labelText" "#TF_HUD_ServerTimeLeftNoHours"
if_comp
{
"proportionaltoparent" "1"
"xpos" "cs-0.5"
"ypos" "10"
"ypos_minmode" "10"
"tall" "10"
"font" "HudFontSmall"
}
} [/code]
Wiethoofd-snip-
thank you for the help, though i have two problems. is this fixable at all?
some of the panels have bright squares that are brighter than the background, it slightly bothers me and i was wondering if i could fix it in any way
http://i.imgur.com/CW0Sxn6.png
also, when items don't load 100% they leave a brighter box and i have to reload the backpack to fix this.
http://i.imgur.com/k2KGve3.png
[quote=Wiethoofd]-snip-[/quote]
thank you for the help, though i have two problems. is this fixable at all?
some of the panels have bright squares that are brighter than the background, it slightly bothers me and i was wondering if i could fix it in any way
[img]http://i.imgur.com/CW0Sxn6.png[/img]
also, when items don't load 100% they leave a brighter box and i have to reload the backpack to fix this.
[img]http://i.imgur.com/k2KGve3.png[/img]
@Smesi, if you read the post directly above yours the line I mention to Eevove also applies here: check the default file
"ServerTimeLimitLabel"
{
"labelText" "%servertimeleft%"
}
@aril check the borders in clientscheme.res: BackpackItemBorder, EconItemBorder, BackpackItemGrayedOut, BackpackItemGrayedOut_Selected for the backpack color issue, the tooltips/items in loadout I wouldn't know at this point without looking at hudfiles (which would be easier to start with the default and apply your changes and see where this goes wrong)
@Smesi, if you read the post directly above yours the line I mention to Eevove also applies here: [u]check the default file[/u]
[code]"ServerTimeLimitLabel"
{
"labelText" "%servertimeleft%"
}[/code]
@aril check the borders in clientscheme.res: [i]BackpackItemBorder[/i], [i]EconItemBorder[/i], [i]BackpackItemGrayedOut[/i], [i]BackpackItemGrayedOut_Selected[/i] for the backpack color issue, the tooltips/items in loadout I wouldn't know at this point without looking at hudfiles (which would be easier to start with the default and apply your changes and see where this goes wrong)
https://gyazo.com/7568ce4dbff5becee186bf6891546f6c
how do you make the chat background be transparent like here?
https://gyazo.com/7568ce4dbff5becee186bf6891546f6c
how do you make the chat background be transparent like here?
Wiethoofd
i added the stuff in matchstatus and the timer is just invisible now, what did i do wrong?
"ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"font" "MediumNumbers26"
"fgcolor" "White"
"xpos" "0"
"ypos" "0"
"zpos" "3"
"wide" "180"
"tall" "20"
"visible" "1"
"enabled" "1"
"textAlignment" "west"
"labelText" "%servertimeleft%"
if_comp
{
"proportionaltoparent" "1"
"xpos" "cs-0.5"
"ypos" "10"
"ypos_minmode" "10"
"tall" "10"
"font" "HudFontSmall"
}
}
also what would be the "default file" in this case? hudmatchstatus?
[quote=Wiethoofd]
[/quote]
i added the stuff in matchstatus and the timer is just invisible now, what did i do wrong?
[code]"ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"font" "MediumNumbers26"
"fgcolor" "White"
"xpos" "0"
"ypos" "0"
"zpos" "3"
"wide" "180"
"tall" "20"
"visible" "1"
"enabled" "1"
"textAlignment" "west"
"labelText" "%servertimeleft%"
if_comp
{
"proportionaltoparent" "1"
"xpos" "cs-0.5"
"ypos" "10"
"ypos_minmode" "10"
"tall" "10"
"font" "HudFontSmall"
}
}[/code]
also what would be the "default file" in this case? hudmatchstatus?
http://i.imgur.com/HLXQnmy.jpg?1
How do I move the timer at the top up?
[img]http://i.imgur.com/HLXQnmy.jpg?1[/img]
How do I move the timer at the top up?
@smesi hudobjectivetimestatus.res together with tf_hud_show_servertimelimit 1 & mp_timlimit 30 should show the servertime left
@Rainman: hudmatchstatus.res and then the ObjectiveStatusTimePanel section
@smesi hudobjectivetimestatus.res together with [i]tf_hud_show_servertimelimit 1[/i] & [i]mp_timlimit 30[/i] should show the servertime left
@Rainman: hudmatchstatus.res and then the ObjectiveStatusTimePanel section
How do I get the Default hud damage font and place them into my hud?
How do I get the Default hud damage font and place them into my hud?
hello, so i pushed my backpack/crafting/armory/trading/panels 90 pixels to the right and i have one problem involving that.
http://i.imgur.com/dWISjQV.png
i don't really know how to describe this issue but is there a different way to push over everything while maintaining the buttons on the left?
hello, so i pushed my backpack/crafting/armory/trading/panels 90 pixels to the right and i have one problem involving that.
[img]http://i.imgur.com/dWISjQV.png[/img]
i don't really know how to describe this issue but is there a different way to push over everything while maintaining the buttons on the left?
Bound_How do I get the Default hud damage font and place them into my hud?
"font" "HudFontSmall"
[quote=Bound_]How do I get the Default hud damage font and place them into my hud?[/quote]
"font" "HudFontSmall"
Trying to change the scoreboard stat colors from the gross default lime but once i open the scoreboard the colour quicly change back to lime.
What am I doing wrong?
http://puu.sh/oaTMY/2a43eadcf0.jpg
Trying to change the scoreboard stat colors from the gross default lime but once i open the scoreboard the colour quicly change back to lime.
What am I doing wrong?
http://puu.sh/oaTMY/2a43eadcf0.jpg
selTrying to change the scoreboard stat colors from the gross default lime but once i open the scoreboard the colour quicly change back to lime.
What am I doing wrong?
http://puu.sh/oaTMY/2a43eadcf0.jpg
You can rename the stat from, for example, "kills" to "kills_white" and it should work fine.
[quote=sel]Trying to change the scoreboard stat colors from the gross default lime but once i open the scoreboard the colour quicly change back to lime.
What am I doing wrong?
http://puu.sh/oaTMY/2a43eadcf0.jpg[/quote]
You can rename the stat from, for example, "kills" to "kills_white" and it should work fine.
_KermitselTrying to change the scoreboard stat colors from the gross default lime but once i open the scoreboard the colour quicly change back to lime.
What am I doing wrong?
http://puu.sh/oaTMY/2a43eadcf0.jpg
You can rename the stat from, for example, "kills" to "kills_white" and it should work fine.
Great! Although I now have a goofy outline around the numbers. http://puu.sh/ob5HZ/b303f75a66.jpg
Can I fix this or is it a problem with the font or something?
edit: wrong link =0
[quote=_Kermit][quote=sel]Trying to change the scoreboard stat colors from the gross default lime but once i open the scoreboard the colour quicly change back to lime.
What am I doing wrong?
http://puu.sh/oaTMY/2a43eadcf0.jpg[/quote]
You can rename the stat from, for example, "kills" to "kills_white" and it should work fine.[/quote]
Great! Although I now have a goofy outline around the numbers. http://puu.sh/ob5HZ/b303f75a66.jpg
Can I fix this or is it a problem with the font or something?
edit: wrong link =0
Anyone know what I have to change in the building status .res files to make the backgrounds transparent (like rays hud)
Anyone know what I have to change in the building status .res files to make the backgrounds transparent (like rays hud)
Hi, how do I change the font size of AmmoInReserve? I am using the updated Quake Hud (Garm3n) from this thread: http://www.teamfortress.tv/32634/huds-you-would-like-to-see-updated
Hi, how do I change the font size of AmmoInReserve? I am using the updated Quake Hud (Garm3n) from this thread: http://www.teamfortress.tv/32634/huds-you-would-like-to-see-updated
http://i.imgur.com/uM71DAj.jpg?1
How do I make the "Your intelligence has been captured" box smaller?
btw huge thanks to people who respond to these.
[img]http://i.imgur.com/uM71DAj.jpg?1[/img]
How do I make the "Your intelligence has been captured" box smaller?
btw huge thanks to people who respond to these.
http://images.akamai.steamusercontent.com/ugc/397801945114010705/C2216232AA80BB9CAF8D95E7DE6A77A32320D742/
how would i go about changing the label of "TRAINING" to "COMPETITIVE" and changing the action of it to opening the mm lobby screen?
huge props to people who are answering these
[img]http://images.akamai.steamusercontent.com/ugc/397801945114010705/C2216232AA80BB9CAF8D95E7DE6A77A32320D742/[/img]
how would i go about changing the label of "TRAINING" to "COMPETITIVE" and changing the action of it to opening the mm lobby screen?
huge props to people who are answering these
Can someone explain why certain outdated menus seemingly crash on launch? I carefully looked through and referenced with the default hud, adding anything that was missing. Yet it still crashes.
Can someone explain why certain outdated menus seemingly crash on launch? I carefully looked through and referenced with the default hud, adding anything that was missing. Yet it still crashes.
I got the crashes when I messed with the x+y positions of the "Competitive Beta Image", just make them "c100" instead of "c20+40" or similar if you moved them.
https://github.com/FireStarW/sweetHud/commit/071a5a18414b41715857afcdbe3635f0f0afc035
These changes alone caused the crashes basically.
I got the crashes when I messed with the x+y positions of the "Competitive Beta Image", just make them "c100" instead of "c20+40" or similar if you moved them.
https://github.com/FireStarW/sweetHud/commit/071a5a18414b41715857afcdbe3635f0f0afc035
These changes alone caused the crashes basically.
sorry if this was already asked, but how do i make the objective thing on the bottom of the screen smaller?
http://imgur.com/bvWnnGu
sorry if this was already asked, but how do i make the objective thing on the bottom of the screen smaller?
http://imgur.com/bvWnnGu
triiiplesorry if this was already asked, but how do i make the objective thing on the bottom of the screen smaller?
http://imgur.com/bvWnnGu
objectivestatusescort.res for payload and objectivestatusmultipleescort.res for payload race.
astrin_ how would i go about changing the label of "TRAINING" to "COMPETITIVE" and changing the action of it to opening the mm lobby screen?
huge props to people who are answering these
gamemenu.res, change label to say "COMPETITIVE" and make the command "ladder_ui_show"
[quote=triiiple]sorry if this was already asked, but how do i make the objective thing on the bottom of the screen smaller?
http://imgur.com/bvWnnGu[/quote]
objectivestatusescort.res for payload and objectivestatusmultipleescort.res for payload race.
[quote=astrin_] how would i go about changing the label of "TRAINING" to "COMPETITIVE" and changing the action of it to opening the mm lobby screen?
huge props to people who are answering these[/quote]
gamemenu.res, change label to say "COMPETITIVE" and make the command "ladder_ui_show"
how 2 change hud menu to another hud with no hud menu
how 2 change hud menu to another hud with no hud menu
http://i.imgur.com/91BLXSn.png
so i'm having a small issue with my item panels. this background is 100% transparent, but in my backpack it is 100% fine and shows the black background it's supposed to show.
adding a black background in itemmodelpanel results in some weird errors i posted earlier (post #2947)... so how would i go about adding a black background to the item panels in my loadout?
[img]http://i.imgur.com/91BLXSn.png[/img]
so i'm having a small issue with my item panels. this background is 100% transparent, but in my backpack it is 100% fine and shows the black background it's supposed to show.
adding a black background in itemmodelpanel results in some weird errors i posted earlier (post #2947)... so how would i go about adding a black background to the item panels in my loadout?
Which file contains the spectator outline/xray parameters?
Which file contains the spectator outline/xray parameters?
So bladehud doesnt show the health of the enemy that kills you, anyone knows how to fix that?
Cnozzzhttp://imgur.com/QOTxltf
Also thanks a lot for taking the effort for fixing this HUD :)
Also can't see the enemy's player health who killed me in the freezecam
So bladehud doesnt show the health of the enemy that kills you, anyone knows how to fix that?
[quote=Cnozzz]http://imgur.com/QOTxltf
Also thanks a lot for taking the effort for fixing this HUD :)
Also can't see the enemy's player health who killed me in the freezecam[/quote]
been out of it for a bit, but I'm trying to update my hud for MM. Whenever i load an MM demo my game crashes with a message "bad inline model number 116". I'm using the hud_animations manifest method for animations, so it can't be those. Any thoughts?
been out of it for a bit, but I'm trying to update my hud for MM. Whenever i load an MM demo my game crashes with a message "bad inline model number 116". I'm using the hud_animations manifest method for animations, so it can't be those. Any thoughts?
tf_competitive_mode 1; bot_add; bot_add; bot_add
just test MM stuff locally, don't trust demos or valve to fix demos
[code]tf_competitive_mode 1; bot_add; bot_add; bot_add[/code]
just test MM stuff locally, don't trust demos or valve to fix demos
[img]http://images.akamai.steamusercontent.com/ugc/279595726563286751/E93B6362A0EA23052F85E982572262877ECFD9C0/[/img]
how would i go about disabling this?