thanks :)
Last update broke the (lawena) killnotices only movie hud. I managed to get rid of the background of the timer, but can't seem to remove the timer itself. Any ideas?
https://dl.dropboxusercontent.com/u/6047052/killnoticestimerthing.jpg
[img]https://dl.dropboxusercontent.com/u/6047052/killnoticestimerthing.jpg[/img]
how do i remove this notification from popping up? it stays up on my hud for about a full minute before it disappears
LuckyLuke
the timer is in hudmatchstatus.res and the server timelimit is under HudObjectiveTimePanel
ry_
in hudlayout find hudteamgoal and make visible/enabled/wide 0
the timer is in hudmatchstatus.res and the server timelimit is under HudObjectiveTimePanel
[quote=ry_] [/quote]
in hudlayout find hudteamgoal and make visible/enabled/wide 0
collyLuckyLukethe timer is in hudmatchstatus.res and the server timelimit is under HudObjectiveTimePanel
Im having this same issue, but how is it possible the Apr 26th update broke lawena huds if they're copied over by lawena and have totally different settings? Did they change something core on the default hud or something?
the timer is in hudmatchstatus.res and the server timelimit is under HudObjectiveTimePanel
[/quote]
Im having this same issue, but how is it possible the [url=http://www.teamfortress.com/post.php?id=21553]Apr 26th update[/url] broke lawena huds if they're copied over by lawena and have totally different settings? Did they change something core on the default hud or something?
KanecocollyIm having this same issue, but how is it possible the Apr 26th update broke lawena huds if they're copied over by lawena and have totally different settings? Did they change something core on the default hud or something?LuckyLukethe timer is in hudmatchstatus.res and the server timelimit is under HudObjectiveTimePanel
I have no idea, I set every single item in HudObjectiveTimePanel "Visible" and "Enabled" to 0 and all it did is remove the background, the server timelimit is still there as you can see in the screenshot.
the timer is in hudmatchstatus.res and the server timelimit is under HudObjectiveTimePanel
[/quote]
Im having this same issue, but how is it possible the [url=http://www.teamfortress.com/post.php?id=21553]Apr 26th update[/url] broke lawena huds if they're copied over by lawena and have totally different settings? Did they change something core on the default hud or something?[/quote]
I have no idea, I set every single item in HudObjectiveTimePanel "Visible" and "Enabled" to 0 and all it did is remove the background, the server timelimit is still there as you can see in the screenshot.
If you really want something 'hidden' when visible/enable 0 don't work: tall 0 and/or xpos r0
To figure out what is what: vgui_drawtree 1 + Highlight Selected
To figure out what is what: vgui_drawtree 1 + [i]Highlight Selected[/i]
How would I go about completely removing the livestreams feature?
I remember looking at some huds that already have this feature.
I remember looking at some huds that already have this feature.
Do you guys know what file to delete or what to change to get the "default hud" killfeed back? Flathud killfeed drops my fps for some reason
Anyone know how to remove the black rectangle in the top left corner?
ViglDo you guys know what file to delete or what to change to get the "default hud" killfeed back? Flathud killfeed drops my fps for some reason
That would never happen
That would never happen
http://i.imgur.com/haYDED2.jpg
what do I change to make my console font default? ETF2L bots can't detect players in a status screenshot if a custom font is used so I want to make it default.
what do I change to make my console font default? ETF2L bots can't detect players in a status screenshot if a custom font is used so I want to make it default.
STOGEhttp://i.imgur.com/haYDED2.jpg
what do I change to make my console font default? ETF2L bots can't detect players in a status screenshot if a custom font is used so I want to make it default.
i think it has something to do with sourcescheme.res
try deleting it and tell me if it works
what do I change to make my console font default? ETF2L bots can't detect players in a status screenshot if a custom font is used so I want to make it default.[/quote]
i think it has something to do with sourcescheme.res
try deleting it and tell me if it works
puoi1STOGEhttp://i.imgur.com/haYDED2.jpg
what do I change to make my console font default? ETF2L bots can't detect players in a status screenshot if a custom font is used so I want to make it default.
i think it has something to do with sourcescheme.res
try deleting it and tell me if it works
it does, but I also want the console color scheme, just want the font to be default if possible.
what do I change to make my console font default? ETF2L bots can't detect players in a status screenshot if a custom font is used so I want to make it default.[/quote]
i think it has something to do with sourcescheme.res
try deleting it and tell me if it works[/quote]
it does, but I also want the console color scheme, just want the font to be default if possible.
Is there a guide somewhere of how to update my hud for the last few updates so it shows scores at the end of the round properly and doesn't crash in mm games. tf2basehud github isn't updated
deetrIs there a guide somewhere of how to update my hud for the last few updates so it shows scores at the end of the round properly and doesn't crash in mm games. tf2basehud github isn't updated
http://www.teamfortress.tv/32056/how-to-update-your-hud-for-comp-mm-update
LylySomeone on the RaysHud Thread made a (temporary?) fix, this works on M0reHud Black as well, just it looks kinda ugly. Picture for reference: http://images.akamai.steamusercontent.com/ugc/449608559595127518/1A2534C84A53A3E5A7B5339C1F92DE8D857B355E/
DeaftJoeI made a quick fix for the HUD win panel, it's essentially a copy paste from the stock HUD. I haven't tested this in matchmaking at all, no guarantees for that.
The x and y pos assumes that you're running 1920x1080, sorry if it doesn't work with other resolutions.
Add this to \scripts\HudAnimations_tf:event WinPanel_CompPos { Animate WinPanel ypos 230 Linear 0 0 } event WinPanel_NormalPos { Animate WinPanel ypos 230 Linear 0 0 }
Find "WinPanel" in \scripts\hudlayout.res, change it to this:WinPanel { "fieldName" "WinPanel" "visible" "1" "enabled" "1" "xpos" "c-150" "ypos" "230" "wide" "300" "tall" "300" }
Lastly, replace \resource\ui\winpanel.res with this: http://pastebin.com/YXfr5fhx
Here's what it should look like: http://puu.sh/oyWFn.jpg
http://www.teamfortress.tv/32056/how-to-update-your-hud-for-comp-mm-update
[quote=Lyly]Someone on the RaysHud Thread made a (temporary?) fix, this works on M0reHud Black as well, just it looks kinda ugly. Picture for reference: http://images.akamai.steamusercontent.com/ugc/449608559595127518/1A2534C84A53A3E5A7B5339C1F92DE8D857B355E/
[quote=DeaftJoe]I made a quick fix for the HUD win panel, it's essentially a copy paste from the stock HUD. I haven't tested this in matchmaking at all, no guarantees for that.
The x and y pos assumes that you're running 1920x1080, sorry if it doesn't work with other resolutions.
Add this to \scripts\HudAnimations_tf:
[code]event WinPanel_CompPos
{
Animate WinPanel ypos 230 Linear 0 0
}
event WinPanel_NormalPos
{
Animate WinPanel ypos 230 Linear 0 0
}[/code]
Find "WinPanel" in \scripts\hudlayout.res, change it to this:
[code] WinPanel
{
"fieldName" "WinPanel"
"visible" "1"
"enabled" "1"
"xpos" "c-150"
"ypos" "230"
"wide" "300"
"tall" "300"
}[/code]
Lastly, replace \resource\ui\winpanel.res with this: http://pastebin.com/YXfr5fhx
Here's what it should look like: http://puu.sh/oyWFn.jpg[/quote][/quote]
http://puu.sh/oAYAx/1793cadec0.png
is there a way i can change the colour of the selected part? i want to make the values 0 0 0 0
i also want to make this not 100% transparent, i want to make it 0 0 0 255. however simply changing the colour values of "bgcolor_override" in ItemModelPanel.res causes a lot of issues for me. how can i change it without having those problems?
is there a way i can change the colour of the selected part? i want to make the values 0 0 0 0
i also want to make this not 100% transparent, i want to make it 0 0 0 255. however simply changing the colour values of "bgcolor_override" in ItemModelPanel.res causes a lot of issues for me. how can i change it without having those problems?
[img]http://puu.sh/oAZ3u/ebf236124e.png[/img]
deetrIs there a guide somewhere of how to update my hud for the last few updates so it shows scores at the end of the round properly and doesn't crash in mm games. tf2basehud github isn't updated
Go here if you want diffs from recent updates: https://github.com/SteamDatabase/GameTracking/tree/master/tf/tf/tf2_misc_dir
Go here if you want diffs from recent updates: https://github.com/SteamDatabase/GameTracking/tree/master/tf/tf/tf2_misc_dir
Is there a way to remove the grey 'Replay' panel from the topleft? Only shows up when I die, but it's still kinda annoying.
http://imgur.com/wnOyjbD
anyone know how to get rid of the grey box top left?
edit: the grey box is connected with HudMatchStatus in hudlayout.res. moved the round timer to the left corner for now, so the box is off screen.
[img]http://images.akamai.steamusercontent.com/ugc/270590474414765506/EB0633436F8E5E292291CB5BD37FA5837A677FC3/[/img]
edit: the grey box is connected with HudMatchStatus in hudlayout.res. moved the round timer to the left corner for now, so the box is off screen.
does broeselhud_blue only come with the cross or can i remove the cross
Update your custom HudMatchStatus.res to include the moved/added 'BluePlayerList' & 'RedPlayerList' and the MatchDoors (look at/copy from the default file) to get rid of the black box in the top left corner of your screen.
http://i.imgur.com/eBZeaG7.jpg
How do I fix the end game screen in competitive?
http://i.imgur.com/RPLLEGJ.jpg
(When you can dc)
How do I fix the end game screen in competitive?
[img]http://i.imgur.com/RPLLEGJ.jpg[/img]
(When you can dc)
match_summary.res & some disconnect button animations
You can test this with a recorded MM demo or mp_forcewin after setting tf_competitive_mode 1 on a local server
You can test this with a recorded MM demo or mp_forcewin after setting tf_competitive_mode 1 on a local server
DeaftJoeI made a quick fix for the HUD win panel, it's essentially a copy paste from the stock HUD. I haven't tested this in matchmaking at all, no guarantees for that.
(snip)
I'm trying to update an old hud and winpanel is the only part that I can't figure out, Deaft's solution doesn't work either. Any more suggestions? Failing that, what do I need to do to just use the default one? Deleting winpanel.res doesn't do it, not sure what else to change
-fixed, I forgot to undo the changes from Deaft's solution before going back to default
(snip)[/quote]
I'm trying to update an old hud and winpanel is the only part that I can't figure out, Deaft's solution doesn't work either. Any more suggestions? Failing that, what do I need to do to just use the default one? Deleting winpanel.res doesn't do it, not sure what else to change
-fixed, I forgot to undo the changes from Deaft's solution before going back to default
how do i re size the health and ammo to make them smaller?
ArrWhich file contains the spectator outline/xray parameters?
Bumping my question. I would like to remove the name above the health bar, the one floating on top of the player in spectator view.
Bumping my question. I would like to remove the name above the health bar, the one floating on top of the player in spectator view.
Wiethoofdmatch_summary.res & some disconnect button animations
You can test this with a recorded MM demo or mp_forcewin after setting tf_competitive_mode 1 on a local server
still looks messed up and I've added (from what I understand) all the missing/necessary stuff.
You can test this with a recorded MM demo or mp_forcewin after setting tf_competitive_mode 1 on a local server[/quote]
still looks messed up and I've added (from what I understand) all the missing/necessary stuff.
Start with the default hudfile and go from there STOGE?
@Arr: Check the code block in this post how to change the font for the player overhead names, changing it to "" will remove them entirely.
@Arr: [url=http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/?page=94#2797]Check the code block in this post[/url] how to change the font for the player overhead names, changing it to [i]""[/i] will remove them entirely.