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HUD editing: short questions, quick answers
posted in Customization
3091
#3091
whitelist.tf
0 Frags +

@Bathory, in custom hud folders, the one in /tf/resource should always be there.

@puoi1: HudObjectiveKothTimePanel.res (also use vgui_drawtree 1 & tick 'Highlight Selected' for hud stuff)

@Bathory, in custom hud folders, the one in /tf/resource should always be there.

@puoi1: [i]HudObjectiveKothTimePanel.res[/i] (also use vgui_drawtree 1 & tick 'Highlight Selected' for hud stuff)
3092
#3092
0 Frags +

Omg I'm such a dumbass... Thanks a lot.

Omg I'm such a dumbass... Thanks a lot.
3093
#3093
0 Frags +
SirCupcakeApologies if this has been asked before, but the lastest update made the element that shows team health/classes/whatever while youre dead disappear. I'd really like to have that back. Help appreciated!

So I still have this issue and after some testing it turns out that this isnt related to my custom HUD. Even without any custom HUD and after deleting the /tf/ folder contents and verifying game contents the issue persists. All I get is this http://i.imgur.com/mVN1mkY.jpg while other people in the server get their team status displayed on the left just fine.

I would just like to confirm that either a) this is still an issue valve hasn't fixed (and it just occurs for some people) like omni said a while back or b) there isn't some command to turn it off and I'm just being silly

much love, cupcake

[quote=SirCupcake]Apologies if this has been asked before, but the lastest update made the element that shows team health/classes/whatever while youre dead disappear. I'd really like to have that back. Help appreciated![/quote]

So I still have this issue and after some testing it turns out that this isnt related to my custom HUD. Even without any custom HUD and after deleting the /tf/ folder contents and verifying game contents the issue persists. All I get is this http://i.imgur.com/mVN1mkY.jpg while other people in the server get their team status displayed on the left just fine.

I would just like to confirm that either a) this is still an issue valve hasn't fixed (and it just occurs for some people) like omni said a while back or b) there isn't some command to turn it off and I'm just being silly

much love, cupcake
3094
#3094
2 Frags +

Sure you have cl_use_tournament_specgui 1 in autoexec or console or w/e?

Sure you have cl_use_tournament_specgui 1 in autoexec or console or w/e?
3095
#3095
1 Frags +
_KermitSure you have cl_use_tournament_specgui 1 in autoexec or console or w/e?

no idea what turned that off, but changing it back to 1 fixed it. Thanks a lot!

[quote=_Kermit]Sure you have cl_use_tournament_specgui 1 in autoexec or console or w/e?[/quote]
no idea what turned that off, but changing it back to 1 fixed it. Thanks a lot!
3096
#3096
0 Frags +

How do I move the Streamer's names under the stream image sort of like I am trying to illustrate here.

https://www.dropbox.com/s/ntjrleo283868b3/20160516231427_1.png?dl=0

How do I move the Streamer's names under the stream image sort of like I am trying to illustrate here.

https://www.dropbox.com/s/ntjrleo283868b3/20160516231427_1.png?dl=0
3097
#3097
whitelist.tf
0 Frags +

Modify StreamPanel.res and modify the look per stream (open vgui_drawtree in the main menu, tick Highlight Selected and reload the StreamsPanel without having to restart the game to see the changes you made)

Modify [i]StreamPanel.res[/i] and modify the look per stream (open vgui_drawtree in the main menu, tick Highlight Selected and reload the StreamsPanel without having to restart the game to see the changes you made)
3098
#3098
0 Frags +
WiethoofdModify StreamPanel.res and modify the look per stream (open vgui_drawtree in the main menu, tick Highlight Selected and reload the StreamsPanel without having to restart the game to see the changes you made)

I am sorry, but I don't quite know what you mean by "modify the look per stream"
I might just be stupid, would be great if you could explain it to me! :)

[quote=Wiethoofd]Modify [i]StreamPanel.res[/i] and modify the look per stream (open vgui_drawtree in the main menu, tick Highlight Selected and reload the StreamsPanel without having to restart the game to see the changes you made)[/quote]
I am sorry, but I don't quite know what you mean by "modify the look per stream"
I might just be stupid, would be great if you could explain it to me! :)
3099
#3099
0 Frags +

For most 5cp and PL maps, when recording with Lawena, the killfeed only HUD preset is showing a small round timer at the top: http://puu.sh/oUWET/a5e7f8610c.jpg

Where are the parameters for the round timer located so I can hide them?

For most 5cp and PL maps, when recording with Lawena, the killfeed only HUD preset is showing a small round timer at the top: http://puu.sh/oUWET/a5e7f8610c.jpg

Where are the parameters for the round timer located so I can hide them?
3100
#3100
whitelist.tf
1 Frags +

@ Hidi HudMatchStatus.res now contains the timer and HudObjectiveTimePanel the backgrounds, the servertime, waiting for players, overtime and sudden death labels

@ Eevove, if you open the StreamPanel.res file you'll see the defined elements make up how 1 single stream element looks, it just loads in different title/name/preview image/viewer count per stream, you position where you want each element to show up inside the block, of which the size and positions are defined in StreamListPanel.res

Open the files, open vgui_drawtree 1 and tick Highligh Selected and see which elements get a red border around them when you navigate through the elements.

@ [b]Hidi[/b] HudMatchStatus.res now contains the timer and HudObjectiveTimePanel the backgrounds, the servertime, waiting for players, overtime and sudden death labels

@ [b]Eevove[/b], if you open the StreamPanel.res file you'll see the defined elements make up how 1 single stream element looks, it just loads in different title/name/preview image/viewer count per stream, you position where you want each element to show up inside the block, of which the size and positions are defined in StreamListPanel.res

Open the files, open vgui_drawtree 1 and tick Highligh Selected and see which elements get a red border around them when you navigate through the elements.
3101
#3101
0 Frags +
Wiethoofd@ Hidi HudMatchStatus.res now contains the timer and HudObjectiveTimePanel the backgrounds, the servertime, waiting for players, overtime and sudden death labels

@ Eevove, if you open the StreamPanel.res file you'll see the defined elements make up how 1 single stream element looks, it just loads in different title/name/preview image/viewer count per stream, you position where you want each element to show up inside the block, of which the size and positions are defined in StreamListPanel.res

Open the files, open vgui_drawtree 1 and tick Highligh Selected and see which elements get a red border around them when you navigate through the elements.

Got it, thank you very much, sir.

[quote=Wiethoofd]@ [b]Hidi[/b] HudMatchStatus.res now contains the timer and HudObjectiveTimePanel the backgrounds, the servertime, waiting for players, overtime and sudden death labels

@ [b]Eevove[/b], if you open the StreamPanel.res file you'll see the defined elements make up how 1 single stream element looks, it just loads in different title/name/preview image/viewer count per stream, you position where you want each element to show up inside the block, of which the size and positions are defined in StreamListPanel.res

Open the files, open vgui_drawtree 1 and tick Highligh Selected and see which elements get a red border around them when you navigate through the elements.[/quote]
Got it, thank you very much, sir.
3102
#3102
0 Frags +

trying to add crispy's scoreboard to the updated m0rehud that was just posted, and for some reason in game it looks like this.

Nothing has changed in the file except the font and color definitions to match the hud, and it has worked in previous huds (including m0rehud black) that I have added the scoreboard to. Any ideas?

trying to add crispy's scoreboard to the updated m0rehud that was just posted, and for some reason in game it [url=http://i.imgur.com/pN5TD3u.jpg]looks like this[/url].

Nothing has changed in the file except the font and color definitions to match the hud, and it has worked in previous huds (including m0rehud black) that I have added the scoreboard to. Any ideas?
3103
#3103
0 Frags +
Wiethoofd@ Hidi HudMatchStatus.res now contains the timer and HudObjectiveTimePanel the backgrounds, the servertime, waiting for players, overtime and sudden death labels.

Alright, I set all the values for visible in both files to zero. However, I've noticed a small grey (sometimes white) rectangle appearing at the top left corner of the screen. http://puu.sh/oVRt2/ea4bcbaa94.jpg Any guesses?

[quote=Wiethoofd]@ [b]Hidi[/b] HudMatchStatus.res now contains the timer and HudObjectiveTimePanel the backgrounds, the servertime, waiting for players, overtime and sudden death labels.[/quote]
Alright, I set all the values for visible in both files to zero. However, I've noticed a small grey (sometimes white) rectangle appearing at the top left corner of the screen. http://puu.sh/oVRt2/ea4bcbaa94.jpg Any guesses?
3104
#3104
0 Frags +

How do you edit the notifications panel, and where?

How do you edit the notifications panel, and where?
3105
#3105
whitelist.tf
1 Frags +

@Hidi That's a convar to indicate your healing target: hud_medichealtargetmarker and appears above the player being healed, set to 0 to disable.

@eevove, which notification panel where? the one top right in backpack stuff is a file in the econ folder, positioned in the charinfopanel, the ones in the main menu should also be in the econ folder, the filenames should be clear and otherwise figuring out an element name and using your 'in file search' in your editing program could help narrow down the list of files responsible

@Hidi That's a convar to indicate your healing target: [i]hud_medichealtargetmarker[/i] and appears above the player being healed, set to [b]0[/b] to disable.

@eevove, which notification panel where? the one top right in backpack stuff is a file in the econ folder, positioned in the charinfopanel, the ones in the main menu should also be in the econ folder, the filenames should be clear and otherwise figuring out an element name and using your 'in file search' in your editing program could help narrow down the list of files responsible
3106
#3106
0 Frags +
Wiethoofd@Hidi That's a convar to indicate your healing target: hud_medichealtargetmarker and appears above the player being healed, set to 0 to disable.

@eevove, which notification panel where? the one top right in backpack stuff is a file in the econ folder, positioned in the charinfopanel, the ones in the main menu should also be in the econ folder, the filenames should be clear and otherwise figuring out an element name and using your 'in file search' in your editing program could help narrow down the list of files responsible

You're a dank person, thank you very much!

[quote=Wiethoofd]@Hidi That's a convar to indicate your healing target: [i]hud_medichealtargetmarker[/i] and appears above the player being healed, set to [b]0[/b] to disable.

@eevove, which notification panel where? the one top right in backpack stuff is a file in the econ folder, positioned in the charinfopanel, the ones in the main menu should also be in the econ folder, the filenames should be clear and otherwise figuring out an element name and using your 'in file search' in your editing program could help narrow down the list of files responsible[/quote]
You're a dank person, thank you very much!
3107
#3107
0 Frags +

is there anyway to take menus, etc. from another hud and and transfer them into another hud to keep the actual hud (health, ammo)?

is there anyway to take menus, etc. from another hud and and transfer them into another hud to keep the actual hud (health, ammo)?
3108
#3108
whitelist.tf
0 Frags +

If you make sure the fonts/colors for those menus are defined in your clientscheme.res you should be able to add them to yours

If you make sure the fonts/colors for those menus are defined in your clientscheme.res you should be able to add them to yours
3109
#3109
0 Frags +

http://steamcommunity.com/sharedfiles/filedetails/?id=687204824

Anyway to remove this?

[s]http://steamcommunity.com/sharedfiles/filedetails/?id=687204824

Anyway to remove this? [/s]
3110
#3110
0 Frags +

http://images.akamai.steamusercontent.com/ugc/279599570110238751/6F3DE26B156147C8FB74D0DEF5C12550076CD21C/

what controls this panel?

[img]http://images.akamai.steamusercontent.com/ugc/279599570110238751/6F3DE26B156147C8FB74D0DEF5C12550076CD21C/[/img]

what controls this panel?
3111
#3111
whitelist.tf
0 Frags +

Those are the ConfirmDialog*.res files in your resource/ui/econ folder.

Those are the [i]ConfirmDialog*.res[/i] files in your resource/ui/econ folder.
3112
#3112
0 Frags +

How do I change the size/color/position of the ubercharge % when you're being healed by someone else?

How do I change the size/color/position of the ubercharge % when you're being healed by someone else?
3113
#3113
whitelist.tf
0 Frags +

TargetDataPanel for the UberCharge/Killstreak info in TargetID.res and CSecondaryTargetID in hudlayout.res to position the target ID in the hud.

TargetDataPanel for the UberCharge/Killstreak info in TargetID.res and CSecondaryTargetID in hudlayout.res to position the target ID in the hud.
3114
#3114
0 Frags +

Any help on health cross colouring?

https://www.youtube.com/watch?v=D0M62GxaEAI

I cant figure out how to keep this consistently blue while buffed
and when in a normal (non-buffed state) to be green
Any help would be appreciated

Any help on health cross colouring?

[youtube]https://www.youtube.com/watch?v=D0M62GxaEAI[/youtube]

I cant figure out how to keep this consistently blue while buffed
and when in a normal (non-buffed state) to be green
Any help would be appreciated
3115
#3115
whitelist.tf
0 Frags +

Your best bet is looking at the hudanimations event for overheal and only have 1 line to change color instead of multiple to blink or with timings that aren't 0.0 or 0.001 to change the color instantly.

To change the color on the actual health cross might be doable with changing drawcolor on the image element (remember to reset color in the Stop animation event)

Your best bet is looking at the hudanimations event for overheal and only have 1 line to change color instead of multiple to blink or with timings that aren't 0.0 or 0.001 to change the color instantly.

To change the color on the actual health cross might be doable with changing drawcolor on the image element (remember to reset color in the [i]Stop[/i] animation event)
3116
#3116
0 Frags +

How do I move my chat box? Help please o.O

How do I move my chat box? Help please o.O
3117
#3117
0 Frags +

http://imgur.com/xdPCCAI
---
Anyone here who knows how to remove the red and blue images in the tournamentspec?

http://imgur.com/xdPCCAI
---
Anyone here who knows how to remove the red and blue images in the tournamentspec?
3118
#3118
whitelist.tf
0 Frags +

@Eevove, they are defined as borders in clientscheme.res

TFFatLineBorder - Dead (and possible other places)
TFFatLineBorderRedBG - Red
TFFatLineBorderBlueBG - Blue

@Eevove, they are defined as borders in clientscheme.res

[i]TFFatLineBorder[/i] - Dead (and possible other places)
[i]TFFatLineBorderRedBG[/i] - Red
[i]TFFatLineBorderBlueBG[/i] - Blue
3119
#3119
0 Frags +
Wiethoofd@Eevove, they are defined as borders in clientscheme.res

TFFatLineBorder - Dead (and possible other places)
TFFatLineBorderRedBG - Red
TFFatLineBorderBlueBG - Blue

Thank you! Do you also know how I can add my own red/blue images to the panel?

[quote=Wiethoofd]@Eevove, they are defined as borders in clientscheme.res

[i]TFFatLineBorder[/i] - Dead (and possible other places)
[i]TFFatLineBorderRedBG[/i] - Red
[i]TFFatLineBorderBlueBG[/i] - Blue[/quote]
Thank you! Do you also know how I can add my own red/blue images to the panel?
3120
#3120
whitelist.tf
1 Frags +
EevoveThank you! Do you also know how I can add my own red/blue images to the panel?

Use the \materials\vgui\replay\thumbnails folder trick for custom vmt+vtf and use those for the "image" path in the clientscheme.res border definition.

[quote=Eevove]Thank you! Do you also know how I can add my own red/blue images to the panel?[/quote]
Use the [i]\materials\vgui\replay\thumbnails[/i] folder trick for custom vmt+vtf and use those for the [i]"image"[/i] path in the clientscheme.res border definition.
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