You guys ever try this site? http://www.aimbooster.com/
The last few days I've been doing the Training and going with the sniping modes default settings.
Post your scores, I'm going to post mine later on, but I'll just say the first day I tried the sniper one my high score was ~45 seconds after about 10-15 tries. But since then I've gotten higher scores which I'll post later on.
Also feel free to also post your score for the default Challenge mode. I personally didn't enjoy this mode as much as the sniper mode as its more about flicking and less about tracking.
TIP: If your windows mouse sense is quite different from your in game, might want to temporarily adjust your DPI so it feels similar to your in game.
You guys ever try this site? http://www.aimbooster.com/
The last few days I've been doing the [b]Training[/b] and going with the [b]sniping[/b] modes default settings.
Post your scores, I'm going to post mine later on, but I'll just say the first day I tried the sniper one my high score was ~45 seconds after about 10-15 tries. But since then I've gotten higher scores which I'll post later on.
Also feel free to also post your score for the default [b]Challenge[/b] mode. I personally didn't enjoy this mode as much as the sniper mode as its more about flicking and less about tracking.
TIP: If your windows mouse sense is quite different from your in game, might want to temporarily adjust your DPI so it feels similar to your in game.
since this is not ingame and therefore doesnt have raw input on, won't this have windows mouse accel?
since this is not ingame and therefore doesnt have raw input on, won't this have windows mouse accel?
Trianglesince this is not ingame and therefore doesnt have raw input on, won't this have windows mouse accel?
Good point: Turn off your windows mouse acceleration if you use raw input in game.
[quote=Triangle]since this is not ingame and therefore doesnt have raw input on, won't this have windows mouse accel?[/quote]
Good point: [url=http://www.tomshardware.com/faq/id-1953585/completely-turn-mouse-acceleration-windows.html]Turn off your windows mouse acceleration if you use raw input in game.[/url]
holy shit, i didn't even know you could turn it off, thanks!
holy shit, i didn't even know you could turn it off, thanks!
I used to play this game a bit, just tried now and my best after a few rounds in challenge was 44 seconds.
I think the aim you develop in games like these are more suited for MOBA and RTS players honestly, but the sniping and twitch mode could help for TF2.
I used to play this game a bit, just tried now and my best after a few rounds in challenge was 44 seconds.
I think the aim you develop in games like these are more suited for MOBA and RTS players honestly, but the sniping and twitch mode could help for TF2.
aroseI used to play this game a bit, just tried now and my best after a few rounds in challenge was 44 seconds.
I think the aim you develop in games like these are more suited for MOBA and RTS players honestly, but the sniping and twitch mode could help for TF2.
Quite good for challenge mode. Do you recall your accuracy?
I think it might be a good tool for people to try and use between games/plugs/scrims etc.
[quote=arose]I used to play this game a bit, just tried now and my best after a few rounds in challenge was 44 seconds.
I think the aim you develop in games like these are more suited for MOBA and RTS players honestly, but the sniping and twitch mode could help for TF2.[/quote]
Quite good for challenge mode. Do you recall your accuracy?
I think it might be a good tool for people to try and use between games/plugs/scrims etc.
okay so this comes up quite a bit. Since there is no reference from a grid to a 3d rotation, meaning it wouldnt scale accordingly, things such as this and osu! dont really help aim too much.
If you want to work on basic mouse control and technique it can be a help but if you are expecting to hit more flick shots after playing it then you are probably going to be a bit disappointed. Something similar that works in a fps setting are the csgo aim maps where targets appear and you tap all of them.
okay so this comes up quite a bit. Since there is no reference from a grid to a 3d rotation, meaning it wouldnt scale accordingly, things such as this and osu! dont really help aim too much.
If you want to work on basic mouse control and technique it can be a help but if you are expecting to hit more flick shots after playing it then you are probably going to be a bit disappointed. Something similar that works in a fps setting are the csgo aim maps where targets appear and you tap all of them.
yeah these aren't going to help you much in an actual fps game. with that said i was able to get 61 seconds in challenge and 88 seconds in sniper
yeah these aren't going to help you much in an actual fps game. with that said i was able to get 61 seconds in challenge and 88 seconds in sniper
this is kinda neat but not as applicable to the game as practicing in-game, lol
this is kinda neat but not as applicable to the game as practicing in-game, lol
People are saying that this isn't really gonna be helpful in game. but I disagree more than anything it teaches you to focus on the movement of your mouse and clicking on shit. maybe it wont be helpful for flicking around and shooting stuff outside your fov, but the only thing that will help with that is playing the game a bunch.
People are saying that this isn't really gonna be helpful in game. but I disagree more than anything it teaches you to focus on the movement of your mouse and clicking on shit. maybe it wont be helpful for flicking around and shooting stuff outside your fov, but the only thing that will help with that is playing the game a bunch.
EXC0okay so this comes up quite a bit. Since there is no reference from a grid to a 3d rotation, meaning it wouldnt scale accordingly, things such as this and osu! dont really help aim too much.
If you take your inches per 360 in game, adjust your DPI so that when you move your mouse from one side of the monitor to the other, it roughly matches your in-game inches 360 it should be pretty close, or at least for me it feels close. I'm not sure if this is perfectly accurate but others can try it out.
[quote=EXC0]okay so this comes up quite a bit. Since there is no reference from a grid to a 3d rotation, meaning it wouldnt scale accordingly, things such as this and osu! dont really help aim too much.[/quote]
If you take your inches per 360 in game, adjust your DPI so that when you move your mouse from one side of the monitor to the other, it roughly matches your in-game inches 360 it should be pretty close, or at least for me it feels close. I'm not sure if this is perfectly accurate but others can try it out.
dollarlayerIf you take your inches per 360 in game, adjust your DPI so that when you move your mouse from one side of the monitor to the other, it roughly matches your in-game inches 360 it should be pretty close, or at least for me it feels close. I'm not sure if this is perfectly accurate but others can try it out.
I mean I haven't ever tried that being that I use a 34 in/360, but I mean what represents a 180 degree turn on the grid?
the further you go away from the center of the grid on the monitor on the 2d axis the more stretched it would be on the 3d plane.
A good representation of what I mean is if you took a bowl and put graph paper inside of it to represent moving on a xy axis to look in a xyz direction.
[quote=dollarlayer]
If you take your inches per 360 in game, adjust your DPI so that when you move your mouse from one side of the monitor to the other, it roughly matches your in-game inches 360 it should be pretty close, or at least for me it feels close. I'm not sure if this is perfectly accurate but others can try it out.[/quote]
I mean I haven't ever tried that being that I use a 34 in/360, but I mean what represents a 180 degree turn on the grid?
the further you go away from the center of the grid on the monitor on the 2d axis the more stretched it would be on the 3d plane.
A good representation of what I mean is if you took a bowl and put graph paper inside of it to represent moving on a xy axis to look in a xyz direction.
aroseI think the aim you develop in games like these are more suited for MOBA and RTS players honestly
MOBAs need aim? What have I missed?
[quote=arose]I think the aim you develop in games like these are more suited for MOBA and RTS players honestly[/quote]
MOBAs need aim? What have I missed?
You have to "aim" at the spot you want your dude to go so you don't get hit by skillshots and you have to aim your skillshots to account for the other dudes going away
You have to "aim" at the spot you want your dude to go so you don't get hit by skillshots and you have to aim your skillshots to account for the other dudes going away
the301stspartanYou have to "aim" at the spot you want your dude to go so you don't get hit by skillshots and you have to aim your skillshots to account for the other dudes going away
You don't need any additional aim training to succeed at it.
[quote=the301stspartan]You have to "aim" at the spot you want your dude to go so you don't get hit by skillshots and you have to aim your skillshots to account for the other dudes going away[/quote]
You don't need any additional aim training to succeed at it.
shorasaroseI think the aim you develop in games like these are more suited for MOBA and RTS players honestly
MOBAs need aim? What have I missed?
Just look at overwatch...
[quote=shoras][quote=arose]I think the aim you develop in games like these are more suited for MOBA and RTS players honestly[/quote]
MOBAs need aim? What have I missed?[/quote]
Just look at overwatch...
nopeshorasaroseI think the aim you develop in games like these are more suited for MOBA and RTS players honestly
MOBAs need aim? What have I missed?
Just look at overwatch...
OW isn't a MOBA.
[quote=nope][quote=shoras][quote=arose]I think the aim you develop in games like these are more suited for MOBA and RTS players honestly[/quote]
MOBAs need aim? What have I missed?[/quote]
Just look at overwatch...[/quote]
OW isn't a MOBA.
shorasaroseI think the aim you develop in games like these are more suited for MOBA and RTS players honestly
MOBAs need aim? What have I missed?
Being faster even by a few milliseconds in a moba or RTS increases your chances of winning especially if you're consistently faster cause you could build a extremely small lead at the beginning into a much bigger one after 10 minutes or so.
As exc0 pointed out this doesn't transfer 1:1 in game. Usually I recommend using aimbooster or aim400kg to newer players to help them work on their mouse control which I'm a firm believer that good mouse control makes learning to aim in game easier. That being said if you get around 1 minute or higher the 1st time you try this you probably don't need to improve your mouse control unless you find this enjoyable. PR is 2:10
It's also good to quickly test out a mouse to see if you like the way it feels or test out a new monitor or monitor setting.
-edit-
to help show how much a different a monitor can make I've tested
the Dell U2312HM which is a 1080p 8ms panel that I oc'd to 75Hz vs my BenQ XL2420TE which is 1080p 1ms 144Hz and another monitor which was a Dell 1440 x 900 5ms 75Hz panel
Personal Records
Dell: 1:33
BenQ: 2:10
Dell 1440 x 900: 1:41
[quote=shoras][quote=arose]I think the aim you develop in games like these are more suited for MOBA and RTS players honestly[/quote]
MOBAs need aim? What have I missed?[/quote]
Being faster even by a few milliseconds in a moba or RTS increases your chances of winning especially if you're consistently faster cause you could build a extremely small lead at the beginning into a much bigger one after 10 minutes or so.
As exc0 pointed out this doesn't transfer 1:1 in game. Usually I recommend using aimbooster or aim400kg to newer players to help them work on their mouse control which I'm a firm believer that good mouse control makes [u]learning[/u] to aim in game easier. That being said if you get around 1 minute or higher the 1st time you try this you probably don't need to improve your mouse control unless you find this enjoyable. PR is 2:10
It's also good to quickly test out a mouse to see if you like the way it feels or test out a new monitor or monitor setting.
-edit-
to help show how much a different a monitor can make I've tested
the Dell U2312HM which is a 1080p 8ms panel that I oc'd to 75Hz vs my BenQ XL2420TE which is 1080p 1ms 144Hz and another monitor which was a Dell 1440 x 900 5ms 75Hz panel
Personal Records
Dell: 1:33
BenQ: 2:10
Dell 1440 x 900: 1:41
yeah i'd rather just play osu
yeah i'd rather just play osu
In terms of requiring aim for moba and rts games, this chart shows the aimbooster scores of starcraft 2 pros, many of whom got this score after just a few tries.
http://i.imgur.com/YjRje0T.png
In terms of requiring aim for moba and rts games, this chart shows the aimbooster scores of starcraft 2 pros, many of whom got this score after just a few tries.
http://i.imgur.com/YjRje0T.png
Is there something to take away from the fact that on "sniper" mode my accuracy x time graph is always like: --v---v--v-\ ?
edit: Ok, I think it's because when I'm about to miss a tiny circle I click multiple times in a quick succession, missing most of them... eh
Is there something to take away from the fact that on "sniper" mode my accuracy x time graph is always like: --v---v--v-\ ?
edit: Ok, I think it's because when I'm about to miss a tiny circle I click multiple times in a quick succession, missing most of them... eh
aroseIn terms of requiring aim for moba and rts games, this chart shows the aimbooster scores of starcraft 2 pros, many of whom got this score after just a few tries.
http://i.imgur.com/YjRje0T.png
I got 0:59 on my first try in challenge mode and I wouldn't consider myself good at mobas or fps games
[quote=arose]In terms of requiring aim for moba and rts games, this chart shows the aimbooster scores of starcraft 2 pros, many of whom got this score after just a few tries.
http://i.imgur.com/YjRje0T.png[/quote]
I got 0:59 on my first try in challenge mode and I wouldn't consider myself good at mobas or fps games
Thing is, how many of those SC pros had played Osu! before that, have you played Osu!, Geel?
Thing is, how many of those SC pros had played Osu! before that, have you played Osu!, Geel?
Geel9aroseIn terms of requiring aim for moba and rts games, this chart shows the aimbooster scores of starcraft 2 pros, many of whom got this score after just a few tries.
http://i.imgur.com/YjRje0T.png
I got 0:59 on my first try in challenge mode and I wouldn't consider myself good at mobas or fps games
Wow thats shockingly good for challenge mode first try. My best is 40s with 95% accuracy for challenge, but I've played it maybe 20 tries.
-------------------------
I've played the sniper mode default setting more and yesterday I managed 2:24 @ 88% accuracy. I should have gotten longer, but right near the end I thought I failed my 3rd one so I stopped even though I could have clicked a few more and kept going until I had one more failure.
[quote=Geel9][quote=arose]In terms of requiring aim for moba and rts games, this chart shows the aimbooster scores of starcraft 2 pros, many of whom got this score after just a few tries.
http://i.imgur.com/YjRje0T.png[/quote]
I got 0:59 on my first try in challenge mode and I wouldn't consider myself good at mobas or fps games[/quote]
Wow thats shockingly good for challenge mode first try. My best is 40s with 95% accuracy for challenge, but I've played it maybe 20 tries.
-------------------------
I've played the sniper mode default setting more and yesterday I managed [url=http://imgur.com/opdNVjE]2:24 @ 88% accuracy[/url]. I should have gotten longer, but right near the end I thought I failed my 3rd one so I stopped even though I could have clicked a few more and kept going until I had one more failure.
shorasthe301stspartanYou have to "aim" at the spot you want your dude to go so you don't get hit by skillshots and you have to aim your skillshots to account for the other dudes going away
You don't need any additional aim training to succeed at it.
Why not? The optimal locations to evade a skillshot aren't any bigger than a head in tf2.
[quote=shoras][quote=the301stspartan]You have to "aim" at the spot you want your dude to go so you don't get hit by skillshots and you have to aim your skillshots to account for the other dudes going away[/quote]
You don't need any additional aim training to succeed at it.[/quote]
Why not? The optimal locations to evade a skillshot aren't any bigger than a head in tf2.
Challenge Mode:
http://i.imgur.com/x5QaRyp.png
Sniping:
http://i.imgur.com/eDRmEoo.png
Both first tries. I feel like http://aim400kg.com/ea/ is better training than this. My best on EA is 74k, on Challenge mode Aimbooster targets last a really long time, are pretty big, and there's a lot on the on the screen at once so it makes you spam click. Sniping training is a little harder, but you can just lead the targets because they have a predictable pattern.
[b]Challenge Mode:[/b]
[img]http://i.imgur.com/x5QaRyp.png[/img]
[b]Sniping:[/b]
[img]http://i.imgur.com/eDRmEoo.png[/img]
Both first tries. I feel like http://aim400kg.com/ea/ is better training than this. My best on EA is 74k, on Challenge mode Aimbooster targets last a really long time, are pretty big, and there's a lot on the on the screen at once so it makes you spam click. Sniping training is a little harder, but you can just lead the targets because they have a predictable pattern.
the301stspartanshorasthe301stspartanYou have to "aim" at the spot you want your dude to go so you don't get hit by skillshots and you have to aim your skillshots to account for the other dudes going away
You don't need any additional aim training to succeed at it.
Why not? The optimal locations to evade a skillshot aren't any bigger than a head in tf2.
lmao wrong. to make your character go to the top right to dodge a skill shot, you can literally click on any area near there that's sorta of in the line you want your character to be facing. aka takes 0 precision. try aimbooster with like target size set to 200, it's like that.
aimbooster challenge: 3:42 i probably have 4 hours on that game and like 50 on osu
[quote=the301stspartan][quote=shoras][quote=the301stspartan]You have to "aim" at the spot you want your dude to go so you don't get hit by skillshots and you have to aim your skillshots to account for the other dudes going away[/quote]
You don't need any additional aim training to succeed at it.[/quote]
Why not? The optimal locations to evade a skillshot aren't any bigger than a head in tf2.[/quote]
lmao wrong. to make your character go to the top right to dodge a skill shot, you can literally click on any area near there that's sorta of in the line you want your character to be facing. aka takes 0 precision. try aimbooster with like target size set to 200, it's like that.
aimbooster challenge: 3:42 i probably have 4 hours on that game and like 50 on osu
ComangliashorasaroseI think the aim you develop in games like these are more suited for MOBA and RTS players honestly
MOBAs need aim? What have I missed?
Being faster even by a few milliseconds in a moba or RTS increases your chances of winning especially if you're consistently faster cause you could build a extremely small lead at the beginning into a much bigger one after 10 minutes or so.
As exc0 pointed out this doesn't transfer 1:1 in game. Usually I recommend using aimbooster or aim400kg to newer players to help them work on their mouse control which I'm a firm believer that good mouse control makes learning to aim in game easier. That being said if you get around 1 minute or higher the 1st time you try this you probably don't need to improve your mouse control unless you find this enjoyable. PR is 2:10
It's also good to quickly test out a mouse to see if you like the way it feels or test out a new monitor or monitor setting.
-edit-
to help show how much a different a monitor can make I've tested
the Dell U2312HM which is a 1080p 8ms panel that I oc'd to 75Hz vs my BenQ XL2420TE which is 1080p 1ms 144Hz and another monitor which was a Dell 1440 x 900 5ms 75Hz panel
Personal Records
Dell: 1:33
BenQ: 2:10
Dell 1440 x 900: 1:41
the hertz don't matter, browsers are 60 max
input lag does tho
[quote=Comanglia][quote=shoras][quote=arose]I think the aim you develop in games like these are more suited for MOBA and RTS players honestly[/quote]
MOBAs need aim? What have I missed?[/quote]
Being faster even by a few milliseconds in a moba or RTS increases your chances of winning especially if you're consistently faster cause you could build a extremely small lead at the beginning into a much bigger one after 10 minutes or so.
As exc0 pointed out this doesn't transfer 1:1 in game. Usually I recommend using aimbooster or aim400kg to newer players to help them work on their mouse control which I'm a firm believer that good mouse control makes [u]learning[/u] to aim in game easier. That being said if you get around 1 minute or higher the 1st time you try this you probably don't need to improve your mouse control unless you find this enjoyable. PR is 2:10
It's also good to quickly test out a mouse to see if you like the way it feels or test out a new monitor or monitor setting.
-edit-
to help show how much a different a monitor can make I've tested
the Dell U2312HM which is a 1080p 8ms panel that I oc'd to 75Hz vs my BenQ XL2420TE which is 1080p 1ms 144Hz and another monitor which was a Dell 1440 x 900 5ms 75Hz panel
Personal Records
Dell: 1:33
BenQ: 2:10
Dell 1440 x 900: 1:41[/quote]
the hertz don't matter, browsers are 60 max
input lag does tho
Mukhtar1the hertz don't matter, browsers are 60 max
input lag does tho
Not true, some browsers (like chrome) are capable of fps higher than 60. Such as on www.testufo.com which you can use to test comparisons between different frame rates. The game linked, though, clearly says 60 fps.
[quote=Mukhtar1]
the hertz don't matter, browsers are 60 max
input lag does tho[/quote]
Not true, some browsers (like chrome) are capable of fps higher than 60. Such as on www.testufo.com which you can use to test comparisons between different frame rates. The game linked, though, clearly says 60 fps.
shorasnopeshorasaroseI think the aim you develop in games like these are more suited for MOBA and RTS players honestly
MOBAs need aim? What have I missed?
Just look at overwatch...
OW isn't a MOBA.
yea but you dont need aim for overwatch either
[quote=shoras][quote=nope][quote=shoras][quote=arose]I think the aim you develop in games like these are more suited for MOBA and RTS players honestly[/quote]
MOBAs need aim? What have I missed?[/quote]
Just look at overwatch...[/quote]
OW isn't a MOBA.[/quote]
yea but you dont need aim for overwatch either