afaik theres a bhop plugin for tf2 that allows you to do this, but i don't know where a dl link is
EDIT: http://www.teamfortress.tv/7666/tftrue TFTRUE allows bhopping with tftrue_bunnyhop 1 in the server's console.
EDIT: http://www.teamfortress.tv/7666/tftrue TFTRUE allows bhopping with tftrue_bunnyhop 1 in the server's console.
unskilledthere's a bhop server called rehopped which plays bhop maps, and you can do this as much as you want
45.55.197.142:27015 NYC / NA
81.19.208.35:27035 EU
45.55.197.142:27015 NYC / NA
81.19.208.35:27035 EU
unskilledthere's a bhop server called rehopped which plays bhop maps, and you can do this as much as you want
if you want to play bhop maps you might as well do it on css since you barely get any speed from bhopping in tf2
if you want to play bhop maps you might as well do it on css since you barely get any speed from bhopping in tf2
quintoshunskilledthere's a bhop server called rehopped which plays bhop maps, and you can do this as much as you wantif you want to play bhop maps you might as well do it on css since you barely get any speed from bhopping in tf2
tf2 bhop servers run the bhop plugin, so it's 100x easier than css bhop.
if you want to play bhop maps you might as well do it on css since you barely get any speed from bhopping in tf2[/quote]
tf2 bhop servers run the bhop plugin, so it's 100x easier than css bhop.
Blitzoquintoshtf2 bhop servers run the bhop plugin, so it's 100x easier than css bhop.unskilledthere's a bhop server called rehopped which plays bhop maps, and you can do this as much as you wantif you want to play bhop maps you might as well do it on css since you barely get any speed from bhopping in tf2
css bhop servers also run bhop plugins, but unlike tf2, you don't have to do server-side calculations for speed input and speed output which is the 10% that #9 mentioned, since css actually has bhopping and you just write a plugin that lets you hold down space to jump every tick
said tf2 plugin is also very awful when you're playing with high ping (you notice it and it's very annoying)
also in tf2 there's some weird bug that lets you jump higher than intended, which a lot of people abuse and it's just stupid
if you want to play bhop maps you might as well do it on css since you barely get any speed from bhopping in tf2[/quote]
tf2 bhop servers run the bhop plugin, so it's 100x easier than css bhop.[/quote]
css bhop servers also run bhop plugins, but unlike tf2, you don't have to do server-side calculations for speed input and speed output which is the 10% that #9 mentioned, since css actually has bhopping and you just write a plugin that lets you hold down space to jump every tick
said tf2 plugin is also very awful when you're playing with high ping (you notice it and it's very annoying)
also in tf2 there's some weird bug that lets you jump higher than intended, which a lot of people abuse and it's just stupid
quintoshBlitzoquintoshtf2 bhop servers run the bhop plugin, so it's 100x easier than css bhop.unskilledthere's a bhop server called rehopped which plays bhop maps, and you can do this as much as you wantif you want to play bhop maps you might as well do it on css since you barely get any speed from bhopping in tf2
css bhop servers also run bhop plugins, but unlike tf2, you don't have to do server-side calculations for speed input and speed output which is the 10% that #9 mentioned, since css actually has bhopping and you just write a plugin that lets you hold down space to jump every tick
said tf2 plugin is also very awful when you're playing with high ping (you notice it a lot and it's very annoying)
also in tf2 there's some weird bug that lets you jump higher than intended, which a lot of people abuse and it's just stupid
same problem in csgo, css has client-side bhop calcs so you dont sink into the ground after every hop
if you want to play bhop maps you might as well do it on css since you barely get any speed from bhopping in tf2[/quote]
tf2 bhop servers run the bhop plugin, so it's 100x easier than css bhop.[/quote]
css bhop servers also run bhop plugins, but unlike tf2, you don't have to do server-side calculations for speed input and speed output which is the 10% that #9 mentioned, since css actually has bhopping and you just write a plugin that lets you hold down space to jump every tick
said tf2 plugin is also very awful when you're playing with high ping (you notice it a lot and it's very annoying)
also in tf2 there's some weird bug that lets you jump higher than intended, which a lot of people abuse and it's just stupid[/quote]
same problem in csgo, css has client-side bhop calcs so you dont sink into the ground after every hop