making your game worse for the 99% of the population that plays legit just so cheaters can't cheat isn't a good idea imo.
removing rng from competitive tf2
posted in
TF2 General Discussion
making your game worse for the 99% of the population that plays legit just so cheaters can't cheat isn't a good idea imo.
eeemaking your game worse for the 99% of the population that plays legit just so cheaters can't cheat isn't a good idea imo.
i mean changing crits and spread from client to server sided didn't affect anyone except cheaters
[quote=eee]making your game worse for the 99% of the population that plays legit just so cheaters can't cheat isn't a good idea imo.[/quote]
i mean changing crits and spread from client to server sided didn't affect anyone except cheaters
i mean changing crits and spread from client to server sided didn't affect anyone except cheaters
obv, but refusing to update the pistol or remove RNG because it prevents hacking is a bad reason
obv, but refusing to update the pistol or remove RNG because it prevents hacking is a bad reason
hackers already have a class that can get free 150 damage at any time, why would it matter that they can use a secondary weapon used to pick off people who've been already damaged
hackers already have a class that can get free 150 damage at any time, why would it matter that they can use a secondary weapon used to pick off people who've been already damaged
ya but rcs can be adjusted to be more legit and not a completely 100% aimlock
do u rlly want to question whether that scout with suspiciously good pistol aim is cheating every time you mge
ya but rcs can be adjusted to be more legit and not a completely 100% aimlock
do u rlly want to question whether that scout with suspiciously good pistol aim is cheating every time you mge
do u rlly want to question whether that scout with suspiciously good pistol aim is cheating every time you mge
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