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TF2 update for 7/14/16 (7/15/16 UTC)
61
#61
0 Frags +

:c, Thanks for letting me know wicked!

:c, Thanks for letting me know wicked!
62
#62
3 Frags +

Team Fortress 2 Update Released
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed a common client crash that prevented the game from starting

Done ;)

Team Fortress 2 Update Released
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed a common client crash that prevented the game from starting


Done ;)
63
#63
3 Frags +
wickedplayer494BuildBruhwickedplayer494If you want to go the lazy route, grab update #2 which now fixes things for you:
Eric Smith via HLDSWe've released a fix for this. Your client should pick it up automatically.

Do you have another github link similar to the one in OP? I'd love to see what they changed.
GameTracking would not be able to pierce deep enough into really small updates like this one, so all you'll see there is just steam.inf number changes: https://github.com/SteamDatabase/GameTracking/commit/902eaef646e82f4ef41d4478992719ab9c3d243b

Even if you were to go and drill into the DLLs yourself, you'd be in direct violation of the Steam Subscriber Agreement, which forbids decompiling without written permission. If you were to go ask Valve and use the "prior consent, in writing, of Valve" part, they'd have good reason to say no anyway.

http://arstechnica.com/tech-policy/2016/07/nobody-reads-tos-agreements-even-ones-that-demand-first-born-as-payment/

[quote=wickedplayer494][quote=BuildBruh][quote=wickedplayer494]If you want to go the lazy route, grab update #2 which now fixes things for you:

[quote=Eric Smith via HLDS]We've released a fix for this. Your client should pick it up automatically.[/quote][/quote]

Do you have another github link similar to the one in OP? I'd love to see what they changed.[/quote]
GameTracking would not be able to pierce deep enough into really small updates like this one, so all you'll see there is just steam.inf number changes: https://github.com/SteamDatabase/GameTracking/commit/902eaef646e82f4ef41d4478992719ab9c3d243b

Even if you were to go and drill into the DLLs yourself, you'd be in direct violation [url=http://store.steampowered.com/subscriber_agreement/]of the Steam Subscriber Agreement[/url], which forbids decompiling without written permission. If you were to go ask Valve and use the "prior consent, in writing, of Valve" part, they'd have good reason to say no anyway.[/quote]



http://arstechnica.com/tech-policy/2016/07/nobody-reads-tos-agreements-even-ones-that-demand-first-born-as-payment/
64
#64
0 Frags +
Gemmellnessarose"Added a feature to the game mode selection screen that allows players to play on specific maps"
We did it reddit :]

i only realised today how much it pissed me off to have to sit in a queue to be forced to play some shitty choky goldrush game and then be kicked out after deciding which random team who i didnt care about did better
mousiope- Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time
why? whats the point ? ...

most often it was a roll, 1 team couldnt push out of first so then everyone sits around for a minute so 1/2 engies can build their shit that can be spammed from spawn before a half that's over in a minute, only for everyone to be kicked out to the main menu. really breaks the flow of pubs.

so instead of getting rolled for 5 minutes you get rolled for 15. that would for sure help

[quote=Gemmellness][quote=arose]"Added a feature to the game mode selection screen that allows players to play on specific maps"
We did it reddit :][/quote]

i only realised today how much it pissed me off to have to sit in a queue to be forced to play some shitty choky goldrush game and then be kicked out after deciding which random team who i didnt care about did better

[quote=mousiope]- Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time
why? whats the point ? ...[/quote]

most often it was a roll, 1 team couldnt push out of first so then everyone sits around for a minute so 1/2 engies can build their shit that can be spammed from spawn before a half that's over in a minute, only for everyone to be kicked out to the main menu. really breaks the flow of pubs.[/quote]

so instead of getting rolled for 5 minutes you get rolled for 15. that would for sure help
65
#65
1 Frags +

decompiling and make custom builds are forbidden but that's also how 80% of recent fixes were discovered (via sigsegv and his private build)

decompiling and make custom builds are forbidden but that's also how 80% of recent fixes were discovered (via sigsegv and his private build)
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