Upvote Upvoted 2 Downvote Downvoted
1 2
What Makes A Good Hud?
posted in Customization
31
#31
4 Frags +
extracrispywhether or not you recognize it, color is all about emotional response. certain colors stimulate certain emotions, like reds are associated with anger, blues are calming, yellow is associated with happiness.

Small, not very important detail, but I just wanted to point out that colour coding is to some extent culture based. For example, you mentioned that red was the colour of anger, but in China red is the colour of joy and good fortune. Similarly, white is the colour of mourning while in Western countries that would typically be black.

Not that it matters a great deal, but just something to consider.

[quote=extracrispy]
whether or not you recognize it, color is all about emotional response. certain colors stimulate certain emotions, like reds are associated with anger, blues are calming, yellow is associated with happiness.[/quote]

Small, not very important detail, but I just wanted to point out that colour coding is to some extent culture based. For example, you mentioned that red was the colour of anger, but in China red is the colour of joy and good fortune. Similarly, white is the colour of mourning while in Western countries that would typically be black.

Not that it matters a great deal, but just something to consider.
32
#32
whitelist.tf
4 Frags +

Clean and readable code, being consistent with your color & design choices and not mixing a lot of different things together because you can = good hud & allows for easier customization.

Using all the hud techniques that are available to you as a hud dev to make positioning stuff relative to each other easier, full panel boxes and removing hud elements or lines of code from your files that aren't used/hidden anyway and adding comments to your files so you know which things do what and are customized are good practices.

Clean and readable code, being consistent with your color & design choices and not mixing a lot of different things together because you can = good hud & allows for easier customization.

Using all the hud techniques that are available to you as a hud dev to make positioning stuff relative to each other easier, full panel boxes and removing hud elements or lines of code from your files that aren't used/hidden anyway and adding comments to your files so you know which things do what and are customized are good practices.
33
#33
4 Frags +

Simplicity

Simplicity
Please sign in through STEAM to post a comment.