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How to play cp_gravelpit
1
#1
10 Frags +

No long article this time, just a video -- this is one I made for MGE a while back that covers pretty much everything that I would write:

http://www.youtube.com/watch?v=c0CxvYXLbM0

The only thing that has really changed on gpit since I made this video is that there's been a bit more of a shift back towards plays to delay A caps. Since suicides to B are expected these days, teams can opt to take advantage of the situation and move quickly after blocking the suicide (or, just play off of the enemy medic possibly remaining in spawn) and go engage at A with the combo to slow the cap. Doing this is risky, but perhaps not so risky as I made it out to be in the video -- the attack doesn't yet have the A spawn advantage, so fighting at A is an even exchange if you get in without heavy classes spamming you from point. Basically, all that this means is that early suicides are riskier than they used to be -- you may want to not do it/only use the roamer/attempt spy/sniper plays early, or you may want to start the A cap, then suicide when it's approx. half done and it's not feasible for the defense to stop you anymore.

No long article this time, just a video -- this is one I made for MGE a while back that covers pretty much everything that I would write:

http://www.youtube.com/watch?v=c0CxvYXLbM0

The only thing that has really changed on gpit since I made this video is that there's been a bit more of a shift back towards plays to delay A caps. Since suicides to B are expected these days, teams can opt to take advantage of the situation and move quickly after blocking the suicide (or, just play off of the enemy medic possibly remaining in spawn) and go engage at A with the combo to slow the cap. Doing this is risky, but perhaps not so risky as I made it out to be in the video -- the attack doesn't yet have the A spawn advantage, so fighting at A is an even exchange if you get in without heavy classes spamming you from point. Basically, all that this means is that early suicides are riskier than they used to be -- you may want to not do it/only use the roamer/attempt spy/sniper plays early, or you may want to start the A cap, then suicide when it's approx. half done and it's not feasible for the defense to stop you anymore.
2
#2
0 Frags +

Thank you!

Thank you!
3
#3
0 Frags +

what about the iron man defense?

what about the iron man defense?
4
#4
-1 Frags +

I wouldn't try it imo, requires a massive amount of coordination.

I wouldn't try it imo, requires a massive amount of coordination.
5
#5
2 Frags +
Scholarwhat about the iron man defense?

This is exactly what I'm talking about in the OP. If you're asking about the execution, the class lineup can be whatever, you just tend more towards the standard/more mobile classes than engy/sniper -- cookie cutter lineup works, dropping a soldier/scout for a heavy works. You can probably even do it with an engineer or sniper if you really want to; the idea remains the same in all cases: you fight with your combo at A before they cap to deny them the spawn advantage and punish suicide plays. More risk, more reward.

[quote=Scholar]what about the iron man defense?[/quote]
This is exactly what I'm talking about in the OP. If you're asking about the execution, the class lineup can be whatever, you just tend more towards the standard/more mobile classes than engy/sniper -- cookie cutter lineup works, dropping a soldier/scout for a heavy works. You can probably even do it with an engineer or sniper if you really want to; the idea remains the same in all cases: you fight with your combo at A before they cap to deny them the spawn advantage and punish suicide plays. More risk, more reward.
6
#6
7 Frags +

http://www.twitch.tv/platinumtf2/b/331107653

If you want to watch ironman in action.

http://www.twitch.tv/platinumtf2/b/331107653

If you want to watch ironman in action.
7
#7
-1 Frags +

How to play gravelpit:

If starting offense, x11 on A if uncontested you'll have fastest time. Spend rest of round in spawn chatting with team. Next round on defense, defend both points evenly and win when they can't cap point A in the time you did.

How to play gravelpit:

If starting offense, x11 on A if uncontested you'll have fastest time. Spend rest of round in spawn chatting with team. Next round on defense, defend both points evenly and win when they can't cap point A in the time you did.
8
#8
4 Frags +

That actually won't work, in stop watch mode if you say... only cap one point when starting on offense, if the other team doesn't cap that one point in the time set, they just have to cap 2 points (in the case of gpit that would be both A and B obviously) before the round timer runs out to win.

That actually won't work, in stop watch mode if you say... only cap one point when starting on offense, if the other team doesn't cap that one point in the time set, they just have to cap 2 points (in the case of gpit that would be both A and B obviously) before the round timer runs out to win.
9
#9
2 Frags +

clorg is wrong, Munch is right.

clorg is wrong, Munch is right.
10
#10
0 Frags +

I remember back in the day Adrenaline Gamer probably started the iron man pushing. They'd send wata and whoever they had scouting at the time back and forth with buffs. Now its more of a team push. So many different strategies after so many years. Its a shame EU isnt a big fan of it.

I remember back in the day Adrenaline Gamer probably started the iron man pushing. They'd send wata and whoever they had scouting at the time back and forth with buffs. Now its more of a team push. So many different strategies after so many years. Its a shame EU isnt a big fan of it.
11
#11
1 Frags +

EU are playing in the past.

EU are playing in the past.
12
#12
1 Frags +

Another good gpit strat: have your demo live with 1hp and sticky jump to kill 3 people.

Another good gpit strat: have your demo live with 1hp and sticky jump to kill 3 people.
13
#13
0 Frags +

Helped me a lot in our latest match.

Thank you!

Helped me a lot in our latest match.

Thank you!
14
#14
0 Frags +

I assume we'll see more iron man as time goes on because the rewards are definitely there because a traditional B hold basically lets the attacker just figure out what to do, and all you can really do to give them different looks is relocate the sentry.

The main thing you have to be careful about with iron man, is that the attacker doesn't wise up, send a player or two (roamer scout?) through b and out onto C because typically the medic will be open to attack from behind - just be aware that 1-2 players are missing from A and expect for them to end up behind you shortly.

I assume we'll see more iron man as time goes on because the rewards are definitely there because a traditional B hold basically lets the attacker just figure out what to do, and all you can really do to give them different looks is relocate the sentry.

The main thing you have to be careful about with iron man, is that the attacker doesn't wise up, send a player or two (roamer scout?) through b and out onto C because typically the medic will be open to attack from behind - just be aware that 1-2 players are missing from A and expect for them to end up behind you shortly.
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