Hello, so I tried to play after a quite lenghty break and my damage numbers are gone. (well not gone, but the default damage numbers are back.
I checked and the damageaccount.res file is still where it should be. I am using the default HUD. Anyone else have this problem, and if so, do you know a fix for this?
Hello, so I tried to play after a quite lenghty break and my damage numbers are gone. (well not gone, but [url=https://imgflip.com/readImage?iid=30170774/]the default damage numbers are back.[/url]
I checked and the damageaccount.res file is still where it should be. I am using the default HUD. Anyone else have this problem, and if so, do you know a fix for this?
July 7, 2016 Patch
Custom HUD Versioning
- In order to reduce crashing and broken UI elements after updates, custom HUDs now must explicitly specify the version of the TF UI with which they are compatible
- Custom HUD files must now be installed as add-ons under the tf/custom/ folder. Loose .res files extracted to the game directory will not be loaded
- Custom HUDs must now contain a file named "info.vdf" in their root folder, with the key "ui_version" set to the TF UI version with which they are compatible
- The current TF UI version is 1
- Non-HUD add-ons under tf/custom/ will continue to work without an "info.vdf" file, but may not load .res files
info.vdf must contain:
"folder name"
{
"ui_version" "1"
}
July 7, 2016 Patch
Custom HUD Versioning
[list]
[*] In order to reduce crashing and broken UI elements after updates, custom HUDs now must explicitly specify the version of the TF UI with which they are compatible
[*] Custom HUD files must now be installed as add-ons under the tf/custom/ folder. Loose .res files extracted to the game directory will not be loaded
[*]Custom HUDs must now contain a file named "info.vdf" in their root folder, with the key "ui_version" set to the TF UI version with which they are compatible
[*]The current TF UI version is 1
[*]Non-HUD add-ons under tf/custom/ will continue to work without an "info.vdf" file, but may not load .res files[/list]
info.vdf must contain:
[code]
"folder name"
{
"ui_version" "1"
}
[/code]
FiredizastaI am using the default HUD.
isnt the default hud supposed to be using the default damage numbers?
He has obviously edited and changed them, like b4nny's HUD for example.
[quote=Fire][quote=dizasta]I am using the default HUD.[/quote]
isnt the default hud supposed to be using the default damage numbers?[/quote]
He has obviously edited and changed them, like b4nny's HUD for example.
So what the hell am I supposed to do? Wtf is valve doing with their game?
So what the hell am I supposed to do? Wtf is valve doing with their game?
Okay, so if you're lazy like me, go to b4nny's twitch page, type !damagefix in his chat, and dl the .vdf. Open it and edit the first line to be the name of your hud folder, as in post #2. Place in hud folder in your custom folder. Should be g.
Okay, so if you're lazy like me, go to b4nny's twitch page, type !damagefix in his chat, and dl the .vdf. Open it and edit the first line to be the name of your hud folder, as in post #2. Place in hud folder in your custom folder. Should be g.
aslOkay, so if you're lazy like me, go to b4nny's twitch page, type !damagefix in his chat, and dl the .vdf. Open it and edit the first line to be the name of your hud folder, as in post #2. Place in hud folder in your custom folder. Should be g.
Done it already and it doesn't do anything
[quote=asl]Okay, so if you're lazy like me, go to b4nny's twitch page, type !damagefix in his chat, and dl the .vdf. Open it and edit the first line to be the name of your hud folder, as in post #2. Place in hud folder in your custom folder. Should be g.[/quote]
Done it already and it doesn't do anything
So is there a fix to this bullshit?
So is there a fix to this bullshit?
dizastaSo is there a fix to this bullshit?
The fact that you have a custom HUD element (in this case damage numbers) means that you are, in essence, using a custom HUD. In order to get your modified damage numbers working correctly, you need a .vdf file that contains essentially what is said in post 2.
To elaborate further: I'm going to assume that your HudDamageAccount.res file was in a folder structure similar to
tf/custom/<custom name>/resource/ui
What you must do is take the .vdf file specified in post #2 and place it within the folder:
tf/custom/<custom name>
If it's structured correctly, that folder should just have another folder in it (resource), and the newly added vdf file. Reminder that the first line within the .vdf file must match the name of the custom folder within your actual customs folder, otherwise the game won't recognize that you're trying to use custom HUD elements and instead load the stock files.
[quote=dizasta]So is there a fix to this bullshit?[/quote]
The fact that you have a custom HUD element (in this case damage numbers) means that you are, in essence, using a custom HUD. In order to get your modified damage numbers working correctly, you need a .vdf file that contains essentially what is said in post 2.
To elaborate further: I'm going to assume that your HudDamageAccount.res file was in a folder structure similar to
[code]tf/custom/<custom name>/resource/ui[/code]
What you must do is take the .vdf file specified in post #2 and place it within the folder:
[code]tf/custom/<custom name>[/code]
If it's structured correctly, that folder should just have another folder in it (resource), and the newly added vdf file. Reminder that the first line within the .vdf file [b]must[/b] match the name of the custom folder within your actual customs folder, otherwise the game won't recognize that you're trying to use custom HUD elements and instead load the stock files.
dizastaSo is there a fix to this bullshit?
...
[quote=dizasta]So is there a fix to this bullshit?[/quote]
...
read gizmos post buddy, theres your fix
read gizmos post buddy, theres your fix