CorsaThis is actually one thing everyone has been asking for, but no one is playing the pugs or tournies....5 hours into the afternoon daily ladder, a grand total of 63 players had played one pug in the entirety of tf2...come on
Yeah don't gate it behind a bunch of hoops and then be surprised nobody bothers to play. Its like the Early Access problems some games have, where you have no reallaunch to get people hyped, so the count doesn't really change but the people playing cycles instead of having a bunch of people upfront.
[quote=Corsa]This is actually one thing everyone has been asking for, but no one is playing the pugs or tournies....5 hours into the afternoon daily ladder, a grand total of 63 players had played one pug in the entirety of tf2...come on[/quote]
Yeah don't gate it behind a bunch of hoops and then be surprised nobody bothers to play. Its like the Early Access problems some games have, where you have no [i]real[/i]launch to get people hyped, so the count doesn't really change but the people playing cycles instead of having a bunch of people upfront.
It doesnt seem like there are many people on right now, when do people tend to play faceit?
It doesnt seem like there are many people on right now, when do people tend to play faceit?
LarryOsmen41It doesnt seem like there are many people on right now, when do people tend to play faceit?
like around 5-11pm est
[quote=LarryOsmen41]It doesnt seem like there are many people on right now, when do people tend to play faceit?[/quote]
like around 5-11pm est
got 5 invites I have yet to give away, pm me ur email and bam
Edit: done
got 5 invites I have yet to give away, pm me ur email and bam
Edit: done
for purposes of keeping this thread organized, I feel like using this thread for distribution of beta passes would be much easier for future reference
for purposes of keeping this thread organized, I feel like using [url=http://www.teamfortress.tv/35310/giving-out-faceit-beta-codes]this[/url] thread for distribution of beta passes would be much easier for future reference
micspamYour lack of enthusiasm for change is one of the reasons why we're not getting big growth. B4nny went over it in a decent amount of detail in the first TF2esports podcast. He mentions how people in our scene aren't very susceptible to change. Even Tagg further emphasized this
Thats because its not change
From a side-by-side comparison it's not change. You're correct on that. But the big change factor comes once we get more people playing. If ESEA dies and we're supporting faceit, they just might help us GIVEN that we're supporting them. I mean there's already been a hefty discussion about the reality of the matter, so it's not like we'd be planning for a fallout that would be happening in 4-5 seasons. IM might not exist after this season, which could basically be the beginning of the end.
micspamThis is arguably the hardest part about getting this thing to potentially work. If we can get the basically lifelong dedicated pugchamp people to switch over to what could be a great thing for our scene, then we are going to be able to go places.
so using what tagg had mentioned, if we started a massive drive for people to queue up and play faceit pugs, then over the long run, better things would come from it.
That only addresses at best 1/3 problems listed.
Okay. Let's go back to what you diagnosed as the benefits of a good pug system
micspam- A very high chance of being able to play games with minimal time in between
Assuming this is the problem that you had mentioned that would be addressed, I'll disregard this
micspam- A Pretty high chance of teams being balanced
This can be easily fixed with an elo/ranking system
micspam- The ability to only play the classes you want
Is this really much of a hard thing to code into a pug system?
Also, it may just be me, but if the only times that I can play tf2 for a serious amount of time are in the evenings, after my scrims/matches are over, and I'm trying to get better faster, it doesn't leave the best thoughts in my mind when only the invite/high IM/known friends of invite players get picked in pugchamp, where arguably the highest level of tf2 is played outside of scrims and matches. This community wasrenowned for its hard work at the first international tf2 lan tournament and can do much better than resist change but also desire change more than anything. It just doesn't make sense from the outside, but seeing both sides of the coin reveals a lot more about everything than you could see from just the inside looking out, or even just the outside looking in.
[quote=micspam][quote]Your lack of enthusiasm for change is one of the reasons why we're not getting big growth. B4nny went over it in a decent amount of detail in the first TF2esports podcast. He mentions how people in our scene aren't very susceptible to change. Even Tagg further emphasized this[/quote]
Thats because its not change [/quote]
[b]From a side-by-side comparison[/b] it's not change. You're correct on that. But the big change factor comes once we get more people playing. If ESEA dies and we're supporting faceit, they just might help us GIVEN that we're supporting them. I mean there's already been a hefty [url=http://www.teamfortress.tv/35278/chances-of-esea-existing-next-season]discussion about the reality of the matter[/url], so it's not like we'd be planning for a fallout that would be happening in 4-5 seasons. IM might not exist after this season, which could basically be [url=https://youtu.be/Pq-YDeEfZWY?t=75]the beginning of the end[/url].
[quote=micspam][quote]This is arguably the hardest part about getting this thing to potentially work. If we can get the basically lifelong dedicated pugchamp people to switch over to what could be a great thing for our scene, then we are going to be able to go places.[/quote]
[quote]so using what tagg had mentioned, if we started a massive drive for people to queue up and play faceit pugs, then over the long run, better things would come from it.[/quote]
That only addresses at best 1/3 problems listed. [/quote]
Okay. Let's go back to what you diagnosed as the benefits of a good pug system
[quote=micspam]
[list]
[*] A very high chance of being able to play games with minimal time in between
[/list][/quote]
Assuming this is the problem that you had mentioned that would be addressed, I'll disregard this
[quote=micspam]
[list]
[*] A Pretty high chance of teams being balanced
[/list][/quote]
This can be easily fixed with an elo/ranking system
[quote=micspam]
[list]
[*]The ability to only play the classes you want
[/list][/quote]
Is this really much of a hard thing to code into a pug system?
Also, it may just be me, but if the only times that I can play tf2 for a serious amount of time are in the evenings, after my scrims/matches are over, and I'm trying to get better faster, it doesn't leave the best thoughts in my mind when only the invite/high IM/known friends of invite players get picked in pugchamp, where arguably the highest level of tf2 is played outside of scrims and matches. This community was[url=https://youtu.be/vquSQD33dmc?t=1732]renowned for its hard work at the first international tf2 lan tournament[/url] and can do much better than resist change but also desire change more than anything. It just doesn't make sense from the outside, but seeing both sides of the coin reveals a lot more about everything than you could see from just the inside looking out, or even just the outside looking in.
absolutely loving faceit tf2, they are doing a brilliant job
absolutely loving faceit tf2, they are doing a brilliant job
I wonder: can you just create tournaments without having to sign up anything or smthing?
I think now during pre-season, in which new teams are forming, it would be a great opportunity to get a cup filled up
I wonder: can you just create tournaments without having to sign up anything or smthing?
I think now during pre-season, in which new teams are forming, it would be a great opportunity to get a cup filled up
ppaleunLF Beta Code
ask in this thread
[quote=ppaleun]LF Beta Code[/quote]
ask in [url=http://www.teamfortress.tv/35310/giving-out-faceit-beta-codes]this[/url] thread
I would really like to see faceit create a captaining system similar to pugchamp (as a separate service from the ladders & cups they already have)
It doesn't even need to be complicated either it would just need to do a few things and it'd be fine
- let people add up on multiple classes which they wish to play (!add from irc)
- once two people add as captain the draft starts and people ready with the trumpet
- randomly determines which captain gets first pick
- determine who gets captain by who has played more games (or some simple metric like that)
- allow people to request subs and let the captains choose from the pool of applicants (so that if they message someone on their friends list they don't have to bait them and have the spot stolen)
- same map ban system as is used in faceit right now (perhaps with the addition of a few maps like metalworks)
honestly i think the faceit system is already 100x better than pugchamp this would surely make everyone make the switch
I would really like to see faceit create a captaining system similar to pugchamp (as a separate service from the ladders & cups they already have)
It doesn't even need to be complicated either it would just need to do a few things and it'd be fine
[list]
[*] let people add up on multiple classes which they wish to play (!add from irc)
[*] once two people add as captain the draft starts and people ready with the trumpet
[*] randomly determines which captain gets first pick
[*] determine who gets captain by who has played more games (or some simple metric like that)
[*] allow people to request subs and let the captains choose from the pool of applicants (so that if they message someone on their friends list they don't have to bait them and have the spot stolen)
[*] same map ban system as is used in faceit right now (perhaps with the addition of a few maps like metalworks)
[/list]
honestly i think the faceit system is already 100x better than pugchamp this would surely make everyone make the switch
It's ideal to not require captaining if they add some type of ranking/experience system like they did for their csgo faceit system, similar to csgo's esea/cevo. It's way quicker, more efficient, and just as fair as captaining if done right.
It's ideal to not require captaining if they add some type of ranking/experience system like they did for their csgo faceit system, similar to csgo's esea/cevo. It's way quicker, more efficient, and just as fair as captaining if done right.
CorsaIt's ideal to not require captaining if they add some type of ranking/experience system like they did for their csgo faceit system, similar to csgo's esea/cevo. It's way quicker, more efficient, and just as fair as captaining if done right.
true but then what do you do to get people to not just continue playing aidschamp all day?
last i checked 0 people signed up for the faceit cup but maybe everyone is queuing in the daily ladder
[quote=Corsa]It's ideal to not require captaining if they add some type of ranking/experience system like they did for their csgo faceit system, similar to csgo's esea/cevo. It's way quicker, more efficient, and just as fair as captaining if done right.[/quote]
true but then what do you do to get people to not just continue playing aidschamp all day?
last i checked 0 people signed up for the faceit cup but maybe everyone is queuing in the daily ladder
id much prefer it if faceit used mumble and just had a "connect to mumble" button like champ or center
id much prefer it if faceit used mumble and just had a "connect to mumble" button like champ or center
bearodactylCorsaIt's ideal to not require captaining if they add some type of ranking/experience system like they did for their csgo faceit system, similar to csgo's esea/cevo. It's way quicker, more efficient, and just as fair as captaining if done right.
true but then what do you do to get people to not just continue playing aidschamp all day?
last i checked 0 people signed up for the faceit cup but maybe everyone is queuing in the daily ladder
Maybe have a vote that can be taken as to whether or not the people want a captain system?
[quote=bearodactyl][quote=Corsa]It's ideal to not require captaining if they add some type of ranking/experience system like they did for their csgo faceit system, similar to csgo's esea/cevo. It's way quicker, more efficient, and just as fair as captaining if done right.[/quote]
true but then what do you do to get people to not just continue playing aidschamp all day?
last i checked 0 people signed up for the faceit cup but maybe everyone is queuing in the daily ladder[/quote]
Maybe have a vote that can be taken as to whether or not the people want a captain system?
I'm having a hard time understanding why I would want to play in this system other than "for the good of TF2". What is the motivation behind playing here? Is it to play against players of a similar skill level? How good is the ranking system? Are the queue times faster than that of other systems? Are the servers of higher quality than other services?
If I'm a casual/pub player or new to comp, I'll probably just play the integrated matchmaking system because it's better than getting stomped by competitive players in a pug. If I'm a middle-of-the-road comp player I might hopefully get matched against players of a similar skill level but then again I might just be better off playing in-house pugs or lobbies where I can guarantee that I get my desired class. And if I'm a higher level player I'll probably just play PugChamp because the games will be balanced and I know what I'm getting.
I'm not trying to poopoo the system, but rather approach it from the perspective of a competitive player in the community. If you want me to play, you have to be providing me with value. The system itself has to be better than the other options that are out there because offering me points for CS:GO weapons or t-shirts won't cut it. This is the reason why so many other systems from other companies have failed to create good pug systems for TF2 -- the community-created systems are just better.
Right now the system is in beta. I get it. But the queue times have been long and from what I'm hearing the games aren't as good as PugChamp. If it ends up being good I'll probably play it after it's out of beta because I don't want to wait all night to play a game of 6v6.
I'm having a hard time understanding why I would want to play in this system other than "for the good of TF2". What is the motivation behind playing here? Is it to play against players of a similar skill level? How good is the ranking system? Are the queue times faster than that of other systems? Are the servers of higher quality than other services?
If I'm a casual/pub player or new to comp, I'll probably just play the integrated matchmaking system because it's better than getting stomped by competitive players in a pug. If I'm a middle-of-the-road comp player I might hopefully get matched against players of a similar skill level but then again I might just be better off playing in-house pugs or lobbies where I can guarantee that I get my desired class. And if I'm a higher level player I'll probably just play PugChamp because the games will be balanced and I know what I'm getting.
I'm not trying to poopoo the system, but rather approach it from the perspective of a competitive player in the community. If you want me to play, you have to be providing me with value. The system itself has to be better than the other options that are out there because offering me points for CS:GO weapons or t-shirts won't cut it. This is the reason why so many other systems from other companies have failed to create good pug systems for TF2 -- the community-created systems are just better.
Right now the system is in beta. I get it. But the queue times have been long and from what I'm hearing the games aren't as good as PugChamp. If it ends up being good I'll probably play it after it's out of beta because I don't want to wait all night to play a game of 6v6.
MR_SLINI'm having a hard time understanding why I would want to play in this system other than "for the good of TF2".
http://puu.sh/qvYgW/0cf9969c76.jpg
[quote=MR_SLIN]I'm having a hard time understanding why I would want to play in this system other than "for the good of TF2".[/quote]
[img]http://puu.sh/qvYgW/0cf9969c76.jpg[/img]
[img]http://puu.sh/qvYMD/786151d88a.jpg[/img]
Smesii'm gonna grind faceit pugs for 3 years straight just to get that fiat
[quote=Smesi]i'm gonna grind faceit pugs for 3 years straight just to get that fiat[/quote]
lets get some games rolling lads?
lets get some games rolling lads?
Koncept Even Tagg further emphasized this
...why the bold
[quote=Koncept] [b]Even Tagg[/b] further emphasized this[/quote]
...why the bold
[5:52 PM] AnAkkk: @everyone We have now added metalworks and sunshine to the list of maps
[8:01 PM] AnAkkk: @everyone I have changed the queues to only allow a mixes of 2 players max, we will see over the next few days if the matches are more balanced
[5:52 PM] AnAkkk: @everyone We have now added metalworks and sunshine to the list of maps
[8:01 PM] AnAkkk: @everyone I have changed the queues to only allow a mixes of 2 players max, we will see over the next few days if the matches are more balanced
taggKoncept Even Tagg further emphasized this
...why the bold
Emphasis more or less. Also I feel like the points you made really helped show what people could be doing if we want to get more (potential?) stability and growth that we haven't had in a long time.
[quote=tagg][quote=Koncept] [b]Even Tagg[/b] further emphasized this[/quote]
...why the bold[/quote]
Emphasis more or less. Also I feel like the points you made really helped show what people could be doing if we want to get more (potential?) stability and growth that we haven't had in a long time.
when i played alot of CS faceit, some dude in a pug told me it would take you like 5 years of getting 1st in every cup to get that fiat.
when i played alot of CS faceit, some dude in a pug told me it would take you like 5 years of getting 1st in every cup to get that fiat.
Lulu has just arrived on the discord (discord.gg/tf2faceit), they're in charge of new game releases on the platform, and they're looking for feedback. You can do so on the discord, or directly email them suggestions at lulu [email sign] faceit.com
Lulu has just arrived on the discord (discord.gg/tf2faceit), they're in charge of new game releases on the platform, and they're looking for feedback. You can do so on the discord, or directly email them suggestions at lulu [email sign] faceit.com
Anyone got a beta invite hmu plz and bless up
Anyone got a beta invite hmu plz and bless up
ultyAnyone got a beta invite hmu plz and bless up
Konceptfor purposes of keeping this thread organized, I feel like using this thread for distribution of beta passes would be much easier for future reference
[quote=ulty]Anyone got a beta invite hmu plz and bless up[/quote]
[quote=Koncept]for purposes of keeping this thread organized, I feel like using [url=http://www.teamfortress.tv/35310/giving-out-faceit-beta-codes]this[/url] thread for distribution of beta passes would be much easier for future reference[/quote]
MR_SLINI'm having a hard time understanding why I would want to play in this system other than "for the good of TF2". What is the motivation behind playing here? Is it to play against players of a similar skill level? How good is the ranking system? Are the queue times faster than that of other systems? Are the servers of higher quality than other services?
FACEIT is not just good for TF2, it might be vital to the future of competitve TF2. If ESEA ends up dying within the next few seasons we will have nowhere to go if FACEIT is dead as well. The difference between FACEIT and things like the Razer Arena tournaments is that it's an established system that has great success with other games.
The ranking system will likely work out quite well when more people play it. Even right now, the worst you're gonna get is a TF2 Center quality game, which is still better than matchmaking. It's likely that the ranking system will never produce invite level pugs for the <1% of the comp community that needs them. However, FACEIT is set up in a way that allows the majority of players to play and get better. There's no sitting around all day hoping you get picked in a PUG, you queue up and play. It doesn't ostracize the lower level players in the community from playing quality pickups at around their skill level. The main caveats are that we need to grow the player base, and they'll likely need to add a substitution system before releasing it to the public.
You might be thinking, why not just play TF2 Center? TF2 Center is fine and all but FACEIT is better is for the reasons stated in my first paragraph, it's an established system. Beyond that, it gives players multiple incentives to play more and more - whether it be ranking up, or getting FACEIT points to use in their store. To go even further, if people embrace this system and hundreds of people are playing, the ranks will even out and give players quality PUGs at all skill levels.
MR_SLINIf I'm a casual/pub player or new to comp, I'll probably just play the integrated matchmaking system because it's better than getting stomped by competitive players in a pug. If I'm a middle-of-the-road comp player I might hopefully get matched against players of a similar skill level but then again I might just be better off playing in-house pugs or lobbies where I can guarantee that I get my desired class. And if I'm a higher level player I'll probably just play PugChamp because the games will be balanced and I know what I'm getting.
The only part I agree with here is your last sentence. Your standards are likely much higher than your average competitive player, and PugChamp is fantastic service for that. Matchmaking in it's current state is awful for literally everyone. If you are new, it's probably worst of all, as you'll never get out of rank one. Getting stomped happens in every type of PUG system regardless of skill. FACEIT recently restricted group queues to 2 in order to stop groups people from rolling games. Not getting your desired class has been a non-issue in the 10+ games I've played.
MR_SLINI'm not trying to poopoo the system, but rather approach it from the perspective of a competitive player in the community. If you want me to play, you have to be providing me with value. The system itself has to be better than the other options that are out there because offering me points for CS:GO weapons or t-shirts won't cut it. This is the reason why so many other systems from other companies have failed to create good pug systems for TF2 -- the community-created systems are just better.
I don't want FACEIT to replace PugChamp, and I don't think it will. I see no reason for it not to replace TF2 Center/Stadium though. It's strictly a better service with loads of potential. The devs are quick and responsive. if you have a complaint, it'll likely be resolved or at least addressed in a minuscule amount of time. The quality of games will perpetually get better and better as time goes on, it's just a matter of getting people to migrate over.
That's where I feel like TF2 streamers can come in. Even if PugChamp is a better service for you, it simply isn't for the vast majority of players. It's probably a good idea to at least dabble in FACEIT in order to spread the word to newer/up and coming players that want to play comp (aka a lot of people who frequent streams).
[quote=MR_SLIN]I'm having a hard time understanding why I would want to play in this system other than "for the good of TF2". What is the motivation behind playing here? Is it to play against players of a similar skill level? How good is the ranking system? Are the queue times faster than that of other systems? Are the servers of higher quality than other services?[/quote]
FACEIT is not just good for TF2, it might be vital to the future of competitve TF2. If ESEA ends up dying within the next few seasons we will have nowhere to go if FACEIT is dead as well. The difference between FACEIT and things like the Razer Arena tournaments is that it's an established system that has great success with other games.
The ranking system will likely work out quite well when more people play it. Even right now, the worst you're gonna get is a TF2 Center quality game, which is still better than matchmaking. It's likely that the ranking system will never produce invite level pugs for the <1% of the comp community that needs them. However, FACEIT is set up in a way that allows the majority of players to play and get better. There's no sitting around all day hoping you get picked in a PUG, you queue up and play. It doesn't ostracize the lower level players in the community from playing quality pickups at around their skill level. The main caveats are that we need to grow the player base, and they'll likely need to add a substitution system before releasing it to the public.
You might be thinking, why not just play TF2 Center? TF2 Center is fine and all but FACEIT is better is for the reasons stated in my first paragraph, it's an established system. Beyond that, it gives players multiple incentives to play more and more - whether it be ranking up, or getting FACEIT points to use in their store. To go even further, if people embrace this system and hundreds of people are playing, the ranks will even out and give players quality PUGs at all skill levels.
[quote=MR_SLIN]
If I'm a casual/pub player or new to comp, I'll probably just play the integrated matchmaking system because it's better than getting stomped by competitive players in a pug. If I'm a middle-of-the-road comp player I might hopefully get matched against players of a similar skill level but then again I might just be better off playing in-house pugs or lobbies where I can guarantee that I get my desired class. And if I'm a higher level player I'll probably just play PugChamp because the games will be balanced and I know what I'm getting.[/quote]
The only part I agree with here is your last sentence. Your standards are likely much higher than your average competitive player, and PugChamp is fantastic service for that. Matchmaking in it's current state is awful for literally everyone. If you are new, it's probably worst of all, as you'll never get out of rank one. Getting stomped happens in every type of PUG system regardless of skill. FACEIT recently restricted group queues to 2 in order to stop groups people from rolling games. Not getting your desired class has been a non-issue in the 10+ games I've played.
[quote=MR_SLIN]I'm not trying to poopoo the system, but rather approach it from the perspective of a competitive player in the community. If you want me to play, you have to be providing me with value. The system itself has to be better than the other options that are out there because offering me points for CS:GO weapons or t-shirts won't cut it. This is the reason why so many other systems from other companies have failed to create good pug systems for TF2 -- the community-created systems are just better.[/quote]
I don't want FACEIT to replace PugChamp, and I don't think it will. I see no reason for it not to replace TF2 Center/Stadium though. It's strictly a better service with loads of potential. The devs are quick and responsive. if you have a complaint, it'll likely be resolved or at least addressed in a minuscule amount of time. The quality of games will perpetually get better and better as time goes on, it's just a matter of getting people to migrate over.
That's where I feel like TF2 streamers can come in. Even if PugChamp is a better service for you, it simply isn't for the vast majority of players. It's probably a good idea to at least dabble in FACEIT in order to spread the word to newer/up and coming players that want to play comp (aka a lot of people who frequent streams).
I wanna chime in here to let people know that AnAkkk has disabled 6 stacking and it seems to be restricted to 2 player parties now. [source: https://puu.sh/qwUxS/dca40e698d.png - from the discord]
I know a lot of people stopped playing (me included) because it was really boring to play versus 6 stacks over and over but it's honestly really underrated how quickly FACEIT responded to this issue and is experimenting with only allowing 2 player parties now. Please reach out to the all people who used to play FACEIT and let them know the queues are much friendlier and accessible and support them! Don't let FACEIT become another CEVO, get an invite from http://www.teamfortress.tv/35310/giving-out-faceit-beta-codes and invite your friends into the beta.
The FACEIT points are super addicting and you'll get hooked as soon as you get into it. Soon enough all of us are gonna be driving around in our fiat 500's and seeing each other at LANs :D
I wanna chime in here to let people know that AnAkkk has disabled 6 stacking and it seems to be restricted to 2 player parties now. [source: https://puu.sh/qwUxS/dca40e698d.png - from the discord]
I know a lot of people stopped playing (me included) because it was really boring to play versus 6 stacks over and over but it's honestly really underrated how quickly FACEIT responded to this issue and is experimenting with only allowing 2 player parties now. Please reach out to the all people who used to play FACEIT and let them know the queues are much friendlier and accessible and support them! Don't let FACEIT become another CEVO, get an invite from http://www.teamfortress.tv/35310/giving-out-faceit-beta-codes and invite your friends into the beta.
The FACEIT points are super addicting and you'll get hooked as soon as you get into it. Soon enough all of us are gonna be driving around in our fiat 500's and seeing each other at LANs :D
Why can't I send the email to my friends?.. Is the server down or something?
Why can't I send the email to my friends?.. Is the server down or something?