DatDrummerGuyWhy not? Why are people so opposed to this? (their point being "lolhl you suck".)
Probably because there are at least two dozen unlocks that need a rebalance before the razorback.
And there's also the problem that sniper in HL at the top level is pretty much the same with or without the razorback because the problem is the class's damage. Yes, without razorback the sniper will get stabbed a few times in a half but all of the situations where you can't push due to their sniper remain the same without the razorback.
But really there is so much more broken shit in this game that should be fixed first.
[quote=DatDrummerGuy]Why not? Why are people so opposed to this? (their point being "lolhl you suck".)[/quote]
Probably because there are at least two dozen unlocks that [u]need[/u] a rebalance before the razorback.
And there's also the problem that sniper in HL at the top level is pretty much the same with or without the razorback because the problem is the class's damage. Yes, without razorback the sniper will get stabbed a few times in a half but all of the situations where you can't push due to their sniper remain the same without the razorback.
But really there is so much more broken shit in this game that should be fixed first.
Why do you think it's somehow hard to rebalance a weapon? It's just stats. You can balance a lot of weapons at the same time. Balancing the Razorback doesn't mean you ignore the other weapons.
Why do you think it's somehow hard to rebalance a weapon? It's just stats. You can balance a lot of weapons at the same time. Balancing the Razorback doesn't mean you ignore the other weapons.
DatDrummerGuyKonceptDatDrummerGuyAlso I don't understand some people here. I get mocked for saying Razorback is OP, because it's only really OP in HL, and some people here downvote as soon as they see "HL". I mean, the Razorback is not broken in 6s, but would it hurt to fix it for the other formats? I know that 6s is better, and all, but there is no downside to making the RB worse.
The only real way to "fix" it would be to either remove it entirely or rework it so much that it almost wouldn't be worth it to try it. In terms of balancing for HL, iirc ugc banned razorback to "see how teams and players would adapt to a new way of playstyle" or something along those lines. Also imo, HL balancing should be pushed off until much later when (and if) we can reach the point where careers can be made and bills can be paid off of this game.
My point is that if you rebalance the razorback, nothing bad can come out of it. The UGC HL ban already showed how the game improved when snipers aren't using it, so why not rebalance it, make it not worth running? It will not affect 6s in any way, but will make the game better in other formats.
Why not? Why are people so opposed to this? (their point being "lolhl you suck".)
I agree that it should be looked at, but I see 2 problems
- what could possibly be changed so that it can become balanced?
- HL isn't going to be an eSports format anytime soon (it's simple math that it's easier to transport 6 people to a LAN rather than 9), so balancing towards that gamemode should be put off imo until 6s is very much thriving. I personally believe this is the reason that people on this site aren't totally in favor of HL balancing.
It's not that the razorback doesnt need to be rebalanced, but I'm pretty sure both of us could list a number of weapons that are horribly OP and need to be prioritized before this one.
Also yes I'm aware I basically repeated what Enderp said but the point he makes still holds true
[quote=DatDrummerGuy][quote=Koncept][quote=DatDrummerGuy]
Also I don't understand some people here. I get mocked for saying Razorback is OP, because it's only really OP in HL, and some people here downvote as soon as they see "HL". I mean, the Razorback is not broken in 6s, but would it hurt to fix it for the other formats? I know that 6s is better, and all, but there is no downside to making the RB worse.[/quote]
The only real way to "fix" it would be to either remove it entirely or rework it so much that it almost wouldn't be worth it to try it. In terms of balancing for HL, iirc ugc banned razorback to "see how teams and players would adapt to a new way of playstyle" or something along those lines. Also imo, HL balancing should be pushed off until much later when (and if) we can reach the point where careers can be made and bills can be paid off of this game.[/quote]
My point is that if you rebalance the razorback, nothing bad can come out of it. The UGC HL ban already showed how the game improved when snipers aren't using it, so why not rebalance it, make it not worth running? It will not affect 6s in any way, but will make the game better in other formats.
Why not? Why are people so opposed to this? (their point being "lolhl you suck".)[/quote]
I agree that it should be looked at, but I see 2 problems[olist]
[*] what could possibly be changed so that it can become balanced?
[*] HL isn't going to be an eSports format anytime soon (it's simple math that it's easier to transport 6 people to a LAN rather than 9), so balancing towards that gamemode should be put off imo until 6s is very much thriving. I personally believe this is the reason that people on this site aren't totally in favor of HL balancing.
[/olist]
It's not that the razorback doesnt need to be rebalanced, but I'm pretty sure both of us could list a number of weapons that are horribly OP and need to be prioritized before this one.
Also yes I'm aware I basically repeated what Enderp said but the point he makes still holds true
1. - critical hits vulnerability, so a spy at least can one shot the sniper with the amby.
- lower the sniper's overheal
2. I know that, but it's not a huge task to just rebalance this weapon so HL becomes a bit better. It's not taking over anything, it's just a bit of code, it doesn't take time. Just rebalance the Razorback on top of all the 6s changes. It won't affect 6s as a gamemode in the slightest.
1. - critical hits vulnerability, so a spy at least can one shot the sniper with the amby.
- lower the sniper's overheal
2. I know that, but it's not a huge task to just rebalance this weapon so HL becomes a bit better. It's not taking over anything, it's just a bit of code, it doesn't take time. Just rebalance the Razorback on top of all the 6s changes. It won't affect 6s as a gamemode in the slightest.
DatDrummerGuy1. - critical hits vulnerability, so a spy at least can one shot the sniper with the amby.
- lower the sniper's overheal
2. I know that, but it's not a huge task to just rebalance this weapon so HL becomes a bit better. It's not taking over anything, it's just a bit of code, it doesn't take time. Just rebalance the Razorback on top of all the 6s changes. It won't affect 6s as a gamemode in the slightest.
Are you suggesting that when the razorback is equipped the sniper will have crit vulnerability? If so, that's kinda dumb since you're just replacing a one hit kill mechanic with another one hit kill mechanic that can be done from a much safer distance.
[quote=DatDrummerGuy]1. - critical hits vulnerability, so a spy at least can one shot the sniper with the amby.
- lower the sniper's overheal
2. I know that, but it's not a huge task to just rebalance this weapon so HL becomes a bit better. It's not taking over anything, it's just a bit of code, it doesn't take time. Just rebalance the Razorback on top of all the 6s changes. It won't affect 6s as a gamemode in the slightest.[/quote]
Are you suggesting that when the razorback is equipped the sniper will have crit vulnerability? If so, that's kinda dumb since you're just replacing a one hit kill mechanic with another one hit kill mechanic that can be done from a much safer distance.
FMX1DatDrummerGuy1. - critical hits vulnerability, so a spy at least can one shot the sniper with the amby.
- lower the sniper's overheal
2. I know that, but it's not a huge task to just rebalance this weapon so HL becomes a bit better. It's not taking over anything, it's just a bit of code, it doesn't take time. Just rebalance the Razorback on top of all the 6s changes. It won't affect 6s as a gamemode in the slightest.
Are you suggesting that when the razorback is equipped the sniper will have crit vulnerability? If so, that's kinda dumb since you're just replacing a one hit kill mechanic with another one hit kill mechanic that can be done from a much safer distance.
I think he's suggesting a brand new damage mechanic where the amby and only the amby can have a second-level critical hit? Amby does base damage 34 with crits 102. Raising the damage would be absolutely ridiculous because revolver has base damage 40.
@DatDrummerGuy, you're advocating for changes to a weapon that the top of HL honestly thinks is fine. Rather, top of HL thought was fine but most of the top have quit in the past couple years in both NA and EU. Sniper is broken in HL even with stock items. The class's primary weapons are too powerful. The fact that the class can survive a backstab is not what makes sniper broken in HL.
Valve has historically been slow with major item rebalances. With the exception of gun mettle, I don't recall them ever balancing more than a handful of weapons in an update (at least not for a number of years). The razorback isn't one that needs to be balanced before items like the wrangler or vita saw.
[quote=FMX1][quote=DatDrummerGuy]1. - critical hits vulnerability, so a spy at least can one shot the sniper with the amby.
- lower the sniper's overheal
2. I know that, but it's not a huge task to just rebalance this weapon so HL becomes a bit better. It's not taking over anything, it's just a bit of code, it doesn't take time. Just rebalance the Razorback on top of all the 6s changes. It won't affect 6s as a gamemode in the slightest.[/quote]
Are you suggesting that when the razorback is equipped the sniper will have crit vulnerability? If so, that's kinda dumb since you're just replacing a one hit kill mechanic with another one hit kill mechanic that can be done from a much safer distance.[/quote]
I think he's suggesting a brand new damage mechanic where the amby and only the amby can have a second-level critical hit? Amby does base damage 34 with crits 102. Raising the damage would be absolutely ridiculous because revolver has base damage 40.
@DatDrummerGuy, you're advocating for changes to a weapon that the top of HL honestly thinks is fine. Rather, top of HL thought was fine but most of the top have quit in the past couple years in both NA and EU. Sniper is broken in HL even with stock items. The class's primary weapons are too powerful. The fact that the class can survive a backstab is not what makes sniper broken in HL.
Valve has historically been slow with major item rebalances. With the exception of gun mettle, I don't recall them ever balancing more than a handful of weapons in an update (at least not for a number of years). The razorback isn't one that needs to be balanced before items like the wrangler or vita saw.
so the spy has to run amby full time or else the sniper can use the razorback full time
http://emojipedia-us.s3.amazonaws.com/cache/f6/6f/f66fd3770f0a8a64c2e1f4731bae039c.png
so the spy has to run amby full time or else the sniper can use the razorback full time
http://emojipedia-us.s3.amazonaws.com/cache/f6/6f/f66fd3770f0a8a64c2e1f4731bae039c.png
FMX1DatDrummerGuy1. - critical hits vulnerability, so a spy at least can one shot the sniper with the amby.
- lower the sniper's overheal
2. I know that, but it's not a huge task to just rebalance this weapon so HL becomes a bit better. It's not taking over anything, it's just a bit of code, it doesn't take time. Just rebalance the Razorback on top of all the 6s changes. It won't affect 6s as a gamemode in the slightest.
Are you suggesting that when the razorback is equipped the sniper will have crit vulnerability? If so, that's kinda dumb since you're just replacing a one hit kill mechanic with another one hit kill mechanic that can be done from a much safer distance.
only if the spy has the ambassador equipped...? still leaves the weapon too good imo
[quote=FMX1][quote=DatDrummerGuy]1. - critical hits vulnerability, so a spy at least can one shot the sniper with the amby.
- lower the sniper's overheal
2. I know that, but it's not a huge task to just rebalance this weapon so HL becomes a bit better. It's not taking over anything, it's just a bit of code, it doesn't take time. Just rebalance the Razorback on top of all the 6s changes. It won't affect 6s as a gamemode in the slightest.[/quote]
Are you suggesting that when the razorback is equipped the sniper will have crit vulnerability? If so, that's kinda dumb since you're just replacing a one hit kill mechanic with another one hit kill mechanic that can be done from a much safer distance.[/quote]
only if the spy has the ambassador equipped...? still leaves the weapon too good imo
naightmehrsince I run the ambassador and dead ringer 24/7
Mate lol
I don't want to be mean about it but this tells me more about your spy play than actually looking up any of your competitive history[/quote]
Not quite sure what you mean by that.. I'm a platinum/ etf2l high spy, even if I run the dead ringer and amby only, I get more picks than a knife + invis watch spy. Even the best spy in etf2l premiership runs the dead ringer and amby 24/7, and he got voted for the best spy 2 seasons in a row, he even got voted for best player in the previous prem season. =)
[quote=naightmehr]since I run the ambassador and dead ringer 24/7[/quote]
Mate lol
I don't want to be mean about it but this tells me more about your spy play than actually looking up any of your competitive history[/quote]
Not quite sure what you mean by that.. I'm a platinum/ etf2l high spy, even if I run the dead ringer and amby only, I get more picks than a knife + invis watch spy. Even the best spy in etf2l premiership runs the dead ringer and amby 24/7, and he got voted for the best spy 2 seasons in a row, he even got voted for best player in the previous prem season. =)
FMX1DatDrummerGuy1. - critical hits vulnerability, so a spy at least can one shot the sniper with the amby.
- lower the sniper's overheal
2. I know that, but it's not a huge task to just rebalance this weapon so HL becomes a bit better. It's not taking over anything, it's just a bit of code, it doesn't take time. Just rebalance the Razorback on top of all the 6s changes. It won't affect 6s as a gamemode in the slightest.
Are you suggesting that when the razorback is equipped the sniper will have crit vulnerability? If so, that's kinda dumb since you're just replacing a one hit kill mechanic with another one hit kill mechanic that can be done from a much safer distance.
It's a good tradeoff for using a stupid weapon like the razorback IMO. It got a dumb and broken concept from the start, so may as well make it vulnerable to good amby spies.
@Enderp sure, it's not the main problem with sniper in HL, but banning it improves the game slightly, not sure if top HL players prefer it unbanned. They were probably fine with it, but it doesn't mean they're not against a rebalance/ban.
[quote=FMX1][quote=DatDrummerGuy]1. - critical hits vulnerability, so a spy at least can one shot the sniper with the amby.
- lower the sniper's overheal
2. I know that, but it's not a huge task to just rebalance this weapon so HL becomes a bit better. It's not taking over anything, it's just a bit of code, it doesn't take time. Just rebalance the Razorback on top of all the 6s changes. It won't affect 6s as a gamemode in the slightest.[/quote]
Are you suggesting that when the razorback is equipped the sniper will have crit vulnerability? If so, that's kinda dumb since you're just replacing a one hit kill mechanic with another one hit kill mechanic that can be done from a much safer distance.[/quote]
It's a good tradeoff for using a stupid weapon like the razorback IMO. It got a dumb and broken concept from the start, so may as well make it vulnerable to good amby spies.
@Enderp sure, it's not the main problem with sniper in HL, but banning it improves the game slightly, not sure if top HL players prefer it unbanned. They were probably fine with it, but it doesn't mean they're not against a rebalance/ban.
the reduced overheal you mentioned was a better idea because it still keeps the flavor (doesnt just replace backstab immunity with gunspy weakness) but forces the med to heal the sniper way more often to keep him healthy enough for sniper duels.
Crit vuln would work better on DDS imo since then youd get a general resistance to spam and bodyshots, but a weakness to good snipers and other crit stuff (if the vuln was high enough at least).
the reduced overheal you mentioned was a better idea because it still keeps the flavor (doesnt just replace backstab immunity with gunspy weakness) but forces the med to heal the sniper way more often to keep him healthy enough for sniper duels.
Crit vuln would work better on DDS imo since then youd get a general resistance to spam and bodyshots, but a weakness to good snipers and other crit stuff (if the vuln was high enough at least).
Kavthe reduced overheal you mentioned was a better idea because it still keeps the flavor (doesnt just replace backstab immunity with gunspy weakness) but forces the med to heal the sniper way more often to keep him healthy enough for sniper duels.
Crit vuln would work better on DDS imo since then youd get a general resistance to spam and bodyshots, but a weakness to good snipers and other crit stuff (if the vuln was high enough at least).
Crit vulnerability is the thing I thought about, yeah, for the DDS.
Thanks for your feedback! (even if I thought replacing backstab immunity for gunspy weakness was a good tradeoff honestly)
[quote=Kav]the reduced overheal you mentioned was a better idea because it still keeps the flavor (doesnt just replace backstab immunity with gunspy weakness) but forces the med to heal the sniper way more often to keep him healthy enough for sniper duels.
Crit vuln would work better on DDS imo since then youd get a general resistance to spam and bodyshots, but a weakness to good snipers and other crit stuff (if the vuln was high enough at least).[/quote]
Crit vulnerability is the thing I thought about, yeah, for the DDS.
Thanks for your feedback! (even if I thought replacing backstab immunity for gunspy weakness was a good tradeoff honestly)