I have checked all my cfg's and the order in which they load.
After execing my nullmovement from my autoexec and nothing in my class cfg's rebinding them (though my reset.cfg unbinds them and rebinds them. reset.cfg is the config I let all my class configs load to unbind and rebind all keys so there is no overlapping binds between classes).
When I re-exec the Null Movement Script in game it works but this has to be done each time I change class or switch servers.
Anyone else having this issue?
I have checked all my cfg's and the order in which they load.
After execing my nullmovement from my autoexec and nothing in my class cfg's rebinding them (though my reset.cfg unbinds them and rebinds them. reset.cfg is the config I let all my class configs load to unbind and rebind all keys so there is no overlapping binds between classes).
When I re-exec the Null Movement Script in game it works but this has to be done each time I change class or switch servers.
Anyone else having this issue?
No, but a simple fix is to just put the null movement script on the bottom of your reset.cfg. Or if you put all your cfgs here we could analyze them.
No, but a simple fix is to just put the null movement script on the bottom of your reset.cfg. Or if you put all your cfgs here we could analyze them.
Just put the null movement script in the cfg for each class
Just put the null movement script in the cfg for each class
put the script in a cfg file for example nullmovement.cfg and put "exec nullmovement" below your "exec reset"
put the script in a cfg file for example nullmovement.cfg and put "exec nullmovement" below your "exec reset"