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TF2 Crate of Suggestions
1
#1
11 Frags +

THIS IS PURELY A SUGGESTION BOX, NOT A HYPOTHESIS THREAD
PLEASE DO NOT FLAME OTHERS OR GO OFF-TOPIC HERE

Constructive criticism only, please.

There's been discussion of how TF2 competitive play could be so much better, and how a lot of "small" details could go into making the game the one that tops stream viewer counts more often. I would bet that if the improvements were made into a list, it would be easier for anyone to help the community if they can, regardless. There will, undoubtedly, be plenty of things that could be minor in addition with more effective improvements, but they'll probably stay lower on the priority. Some might even not be possible without decent experience. But anyways, right now, a lot of the viewership would enjoy seeing more big plays.

Let's start things off:
-Letting casters switch the camera-mans view to priority targets or to the caster's own camera angle. (And switch back to the cameraman after said big plays or worthy details have fully sequenced)

-A bind list that makes switching between one player to the next a key press away.

-A form of map view that might at the least give an idea of where everyone is. Should show each class by hat equipped.("mini-map" suggestion by SharplessSix)

-Free-look thumbnail for switching between two different camera angles (one first person, the other free-look)

-Spectator HUD roster being in order by class.

-[INSERT YOUR SUGGESTIONS HERE]

Suggestions to improving the list itself also apply.(TYVM)
I can only hope this thread doesn't get shot within a few minutes. Either way, GLHF TF.TV community!

[b]THIS IS PURELY A SUGGESTION BOX, NOT A HYPOTHESIS THREAD
PLEASE DO NOT FLAME OTHERS OR GO OFF-TOPIC HERE[/b]
Constructive criticism only, please.

There's been discussion of how TF2 competitive play could be so much better, and how a lot of "small" details could go into making the game the one that tops stream viewer counts more often. I would bet that if the improvements were made into a list, it would be easier for anyone to help the community if they can, regardless. There will, undoubtedly, be plenty of things that could be minor in addition with more effective improvements, but they'll probably stay lower on the priority. Some might even not be possible without decent experience. But anyways, right now, a lot of the viewership would enjoy seeing more big plays.

Let's start things off:
-Letting casters switch the camera-mans view to priority targets or to the caster's own camera angle. (And switch back to the cameraman after said big plays or worthy details have fully sequenced)

-A bind list that makes switching between one player to the next a key press away.

-A form of map view that might at the least give an idea of where everyone is. Should show each class by hat equipped.("mini-map" suggestion by SharplessSix)

-Free-look thumbnail for switching between two different camera angles (one first person, the other free-look)

-Spectator HUD roster being in order by class.

-[INSERT YOUR SUGGESTIONS HERE]

Suggestions to improving the list itself also apply.(TYVM)
I can only hope this thread doesn't get shot within a few minutes. Either way, GLHF TF.TV community!
2
#2
2 Frags +

For ESEA matches, you could load up binds from F1-F12 for each player based on their name.
ie:
bind "f1" "spec_player team.player1"
bind "f2" "spec_player team.player2"
bind "f3" "spec_player team.player3"
bind "f4" "spec_player team.player4"
etc. Note that it has to be the full name (including team for ESEA, since they add it on).

Minimap will probably never be implemented because you'd either A) need a positional hack or B) need valve to implement it (since there's no built in minimap/radar for TF2 like other games). Maybe if a spectator is willing, they could get a positional radar hack (get the X/Y coordinates + looking angles of a player, display in a box, then get a top/down mapping view). Still a bit too far fetched for now.

As far as suggestions go, I wouldn't mind having a "thumbnail" of freelook or freelook with thumbnail of FPOV, but it would require two people with one relaying with an uncertain amount of delay.

For ESEA matches, you could load up binds from F1-F12 for each player based on their name.
ie:
bind "f1" "spec_player team.player1"
bind "f2" "spec_player team.player2"
bind "f3" "spec_player team.player3"
bind "f4" "spec_player team.player4"
etc. Note that it has to be the full name (including team for ESEA, since they add it on).

Minimap will probably never be implemented because you'd either A) need a positional hack or B) need valve to implement it (since there's no built in minimap/radar for TF2 like other games). Maybe if a spectator is willing, they could get a positional radar hack (get the X/Y coordinates + looking angles of a player, display in a box, then get a top/down mapping view). Still a bit too far fetched for now.



As far as suggestions go, I wouldn't mind having a "thumbnail" of freelook or freelook with thumbnail of FPOV, but it would require two people with one relaying with an uncertain amount of delay.
3
#3
0 Frags +

I map app like that exists for SC2: http://ascendtv.com/megamap/
I highly doubt it's possible without Valve support or a server plugin running on the ESEA servers though.

Also one of the EU casters or something posted a thread on NATF2 once about an app he wrote. I Basically showed all the people in the server you choose, and then you bind them each to a key, so that pretty much exists already.

I map app like that exists for SC2: http://ascendtv.com/megamap/
I highly doubt it's possible without Valve support or a server plugin running on the ESEA servers though.

Also one of the EU casters or something posted a thread on NATF2 once about an app he wrote. I Basically showed all the people in the server you choose, and then you bind them each to a key, so that pretty much exists already.
4
#4
0 Frags +
Rabikul-A bind list that makes switching between one player to the next a key press away.

This is already a thing. I forget his name, but somebody released a casting .cfg that changes the 1-6 keys to be BLU players, and the q-y keys be RED players.

It's extremely useful, so maybe a 'built in' system that doesn't require the use of a .cfg would be good.

[quote=Rabikul]
-A bind list that makes switching between one player to the next a key press away.[/quote]
This is already a thing. I forget his name, but somebody released a casting .cfg that changes the 1-6 keys to be BLU players, and the q-y keys be RED players.

It's extremely useful, so maybe a 'built in' system that doesn't require the use of a .cfg would be good.
5
#5
-1 Frags +
brownymasterAs far as suggestions go, I wouldn't mind having a "thumbnail" of freelook or freelook with thumbnail of FPOV, but it would require two people with one relaying with an uncertain amount of delay.

It would be possible with a dedicated streaming PC, and TF2 running on 2 seperate machines. Although you'd still have to have the 2 people on the same LAN network to not have a delay. Or set up a delay on whichever PC has lower latency to the streaming PC, to match the latency of the second PC. You might also be able to do something with Sandboxie (Still requiring 2 people to be local though).

So yeah, definitely not worth the effort for online matches, only something to consider for LANs maybe (cross-fade between 2 cameramen).

[quote=brownymaster]As far as suggestions go, I wouldn't mind having a "thumbnail" of freelook or freelook with thumbnail of FPOV, but it would require two people with one relaying with an uncertain amount of delay.[/quote]
It would be possible with a dedicated streaming PC, and TF2 running on 2 seperate machines. Although you'd still have to have the 2 people on the same LAN network to not have a delay. Or set up a delay on whichever PC has lower latency to the streaming PC, to match the latency of the second PC. You might also be able to do something with Sandboxie (Still requiring 2 people to be local though).

So yeah, definitely not worth the effort for online matches, only something to consider for LANs maybe (cross-fade between 2 cameramen).
6
#6
1 Frags +

What is the point of having a camera man if a caster just takes control of them? I have never had a difficult time following games from the camera man's PoV. As a matter of fact I get more information that way, by listening to the caster and watching the cameraman on someone else.

Mini map is unlikely and mostly ineffective I think.

Binds are A. already possible, and B. impractical. I think learning 12 binds in the space of 45 minutes is a tall order, especially when they're useless after the game.

Do people really think the quality of casting needs so much improvement? I've never had any issues with it. The only thing I wouldn't mind seeing changed is having the spectator HUD line up each teams roster by class (ie 2 scouts, 2 sollys, 1 demo, 1 medic), so it's easier to compare.

And also not having the hud mess up during pauses, but I don't think there's a fix for that.

What is the point of having a camera man if a caster just takes control of them? I have never had a difficult time following games from the camera man's PoV. As a matter of fact I get more information that way, by listening to the caster and watching the cameraman on someone else.

Mini map is unlikely and mostly ineffective I think.

Binds are A. already possible, and B. impractical. I think learning 12 binds in the space of 45 minutes is a tall order, especially when they're useless after the game.

Do people really think the quality of casting needs so much improvement? I've never had any issues with it. The only thing I wouldn't mind seeing changed is having the spectator HUD line up each teams roster by class (ie 2 scouts, 2 sollys, 1 demo, 1 medic), so it's easier to compare.

And also not having the hud mess up during pauses, but I don't think there's a fix for that.
7
#7
1 Frags +

These are things that would make newbie players enjoy the game more. Having binds would make the cameraman's job easier, I think. The mini map, if implemented, would also give a more meta like view of strategies for things like roll-outs. But, these are just things that would or could make the game more newbie-friendly.
Added the free-look suggestion and spectator HUD's team roster in order of classes.

These are things that would make newbie players enjoy the game more. Having binds would make the cameraman's job easier, I think. The mini map, if implemented, would also give a more meta like view of strategies for things like roll-outs. But, these are just things that would or could make the game more newbie-friendly.
Added the free-look suggestion and spectator HUD's team roster in order of classes.
8
#8
2 Frags +

I don't like the idea of the mini map.

But we should use this cause Sigma is a wizard: http://teamfortress.tv/forum/thread/1210-huge-status-monitor

I've used it once in an eXtv cast and a handful of times on my own, and it's pretty simple and it's super awesome and useful.

I don't like the idea of the mini map.

But we should use this cause Sigma is a wizard: http://teamfortress.tv/forum/thread/1210-huge-status-monitor


I've used it once in an eXtv cast and a handful of times on my own, and it's pretty simple and it's super awesome and useful.
9
#9
RGB LAN
0 Frags +
vanillaBut we should use this cause Sigma is a wizard: http://teamfortress.tv/forum/thread/1210-huge-status-monitorI've used it once in an eXtv cast and a handful of times on my own, and it's pretty simple and it's super awesome and useful.

I think Mr. Slin has mentioned in a thread somewhat similar to this that he has tried to use it before, but didn't use it thereafter (not sure if he had problems or if he didn't like it). If this could work, it would be awesome so close to no good plays are missed.

[quote=vanilla]But we should use this cause Sigma is a wizard: http://teamfortress.tv/forum/thread/1210-huge-status-monitorI've used it once in an eXtv cast and a handful of times on my own, and it's pretty simple and it's super awesome and useful.[/quote]

I think Mr. Slin has mentioned in a thread somewhat similar to this that he has tried to use it before, but didn't use it thereafter (not sure if he had problems or if he didn't like it). If this could work, it would be awesome so close to no good plays are missed.
10
#10
2 Frags +

Personally, after seeing how CS:GO has the spectator minimap, I think it'd be a great idea, getting a better sense as to where the best action is going on.

Personally, after seeing how CS:GO has the spectator minimap, I think it'd be a great idea, getting a better sense as to where the best action is going on.
11
#11
5 Frags +

Spectator huds that show their hats

I can never tell the two Scouts/Soldiers apart

Spectator huds that show their hats

I can never tell the two Scouts/Soldiers apart
12
#12
0 Frags +

Isn't there a built-in feature that makes the STV auto-director be controlled by a spectator?

Isn't there a built-in feature that makes the STV auto-director be controlled by a spectator?
13
#13
3 Frags +
BubberkillSpectator huds that show their hats

I can never tell the two Scouts/Soldiers apart

Also because this is how I choose who to root for

[quote=Bubberkill]Spectator huds that show their hats

I can never tell the two Scouts/Soldiers apart[/quote]
Also because this is how I choose who to root for
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