ScrewballdamneasyPocket needs normal rockets to deal with sentry
That is what the demoman is for. If you are pushing last without momentum and no demo then what the fuck are you doing?
nice logic, but giving one scenario where the pocket doesn't need to spam down the sentry doesn't prove that the pocket never needs the rocket launcher to spam down the sentry
there are a million things that can happen in tf2 which makes it significantly harder to push last if your pocket is on cow mangler
[quote=Screwball][quote=damneasy]
Pocket needs normal rockets to deal with sentry[/quote]
That is what the demoman is for. If you are pushing last without momentum and no demo then what the fuck are you doing?[/quote]
nice logic, but giving one scenario where the pocket doesn't need to spam down the sentry doesn't prove that the pocket never needs the rocket launcher to spam down the sentry
there are a million things that can happen in tf2 which makes it significantly harder to push last if your pocket is on cow mangler
Ond_kajathere are a million things that can happen in tf2 which makes it significantly harder to push last if your pocket is on cow mangler
Our pocket ran it all season in top IM and the benefit of the pocket never having to go get ammo far outweighed the small chance that we might need him to spam a sentry.
[quote=Ond_kaja]
there are a million things that can happen in tf2 which makes it significantly harder to push last if your pocket is on cow mangler[/quote]
Our pocket ran it all season in top IM and the benefit of the pocket never having to go get ammo far outweighed the small chance that we might need him to spam a sentry.
ScrewballOnd_kajathere are a million things that can happen in tf2 which makes it significantly harder to push last if your pocket is on cow mangler
Our pocket ran it all season in top IM and the benefit of the pocket never having to go get ammo far outweighed the small chance that we might need him to spam a sentry.
How so? Not having to pick up ammo packs is just... comfortable (assuming your pocket has proper ammo management), it doesn't give you a significant advantage. However not being able to take down a sentry at a crucial moment is something that will make you lose last pushes. Which one is more likely to affect the outcome of the match?
[quote=Screwball][quote=Ond_kaja]
there are a million things that can happen in tf2 which makes it significantly harder to push last if your pocket is on cow mangler[/quote]
Our pocket ran it all season in top IM and the benefit of the pocket never having to go get ammo far outweighed the small chance that we might need him to spam a sentry.[/quote]
How so? Not having to pick up ammo packs is just... comfortable (assuming your pocket has proper ammo management), it doesn't give you a significant advantage. However not being able to take down a sentry at a crucial moment is something that will make you lose last pushes. Which one is more likely to affect the outcome of the match?
stock is the only correct option because it looks much nicer in frag movies
stock is the only correct option because it looks much nicer in frag movies
Ond_kajaScrewballdamneasyPocket needs normal rockets to deal with sentry
That is what the demoman is for. If you are pushing last without momentum and no demo then what the fuck are you doing?
nice logic, but giving one scenario where the pocket doesn't need to spam down the sentry doesn't prove that the pocket never needs the rocket launcher to spam down the sentry
there are a million things that can happen in tf2 which makes it significantly harder to push last if your pocket is on cow mangler
also worth mentioning that with rescue ranger unbanned it's actually better to have one soldier on cow mangler and one one stock if you wanna spam a gun down
[quote=Ond_kaja][quote=Screwball][quote=damneasy]
Pocket needs normal rockets to deal with sentry[/quote]
That is what the demoman is for. If you are pushing last without momentum and no demo then what the fuck are you doing?[/quote]
nice logic, but giving one scenario where the pocket doesn't need to spam down the sentry doesn't prove that the pocket never needs the rocket launcher to spam down the sentry
there are a million things that can happen in tf2 which makes it significantly harder to push last if your pocket is on cow mangler[/quote]
also worth mentioning that with rescue ranger unbanned it's actually better to have one soldier on cow mangler and one one stock if you wanna spam a gun down
I played with cowmangler the whole season. Imo it's not that good, there has been so many times I had to kill a sentry and I couldnt. The ammo is okay but I dont really run out of ammo on roamer anyway
Also playing against muuki is impossible with cow mangler
I played with cowmangler the whole season. Imo it's not that good, there has been so many times I had to kill a sentry and I couldnt. The ammo is okay but I dont really run out of ammo on roamer anyway
Also playing against muuki is impossible with cow mangler
saam
also worth mentioning that with rescue ranger unbanned it's actually better to have one soldier on cow mangler and one one stock if you wanna spam a gun down
Rescue ranger can't tank two soldiers spamming.
[quote=saam]
also worth mentioning that with rescue ranger unbanned it's actually better to have one soldier on cow mangler and one one stock if you wanna spam a gun down[/quote] Rescue ranger can't tank two soldiers spamming.
Ond_kajasaam
also worth mentioning that with rescue ranger unbanned it's actually better to have one soldier on cow mangler and one one stock if you wanna spam a gun down
Rescue ranger can't tank two soldiers spamming.
Sure it can, if they are both using the cow mangler. =)
[quote=Ond_kaja][quote=saam]
also worth mentioning that with rescue ranger unbanned it's actually better to have one soldier on cow mangler and one one stock if you wanna spam a gun down[/quote] Rescue ranger can't tank two soldiers spamming.[/quote]
Sure it can, if they are both using the cow mangler. =)
VulcanI really wish there was a setting that made all weapons fire from the middle, and make it like cl_interp in that you cant change it in game so that it cant be abused
RentQNI wish valve would just implement an option to center every rocket launcher. Like tf_flip_viewmodels 2 or whatever. Not changeable while connected to a server so you can't abuse it.
You even used the same words as me
[quote=Vulcan]I really wish there was a setting that made all weapons fire from the middle, and make it like cl_interp in that you cant change it in game so that it cant be abused[/quote]
[quote=RentQN]I wish valve would just implement an option to center every rocket launcher. Like tf_flip_viewmodels 2 or whatever. Not changeable while connected to a server so you can't abuse it.[/quote]
You even used the same words as me
cow mangler on roamer is so relaxing, spam and charge shots for days
cow mangler on roamer is so relaxing, spam and charge shots for days
i actually dont like the original for spamming because i feel the smoke trail covers where you're trying to aim
i actually dont like the original for spamming because i feel the smoke trail covers where you're trying to aim
Cow Mangler got no downsides if you aspire to play like Crowns.
They've got a sentry on last? Wait until they switch off of engineer because they got bored.
Cow Mangler got no downsides if you aspire to play like Crowns.
They've got a sentry on last? Wait until they switch off of engineer because they got bored.
I ran cowmangler a bit last season on pocket and my team solved the sentry issue by having the roamer take ubers into last. Sure it's a little less convenient but as long as he understood that ubers into last were his responsibility it never seemed to slow us down waiting for him to transition. This allowed my demo to have as much ammo as he pleased and created the threat of a charge shot which made spam forces much easier.
I ran cowmangler a bit last season on pocket and my team solved the sentry issue by having the roamer take ubers into last. Sure it's a little less convenient but as long as he understood that ubers into last were his responsibility it never seemed to slow us down waiting for him to transition. This allowed my demo to have as much ammo as he pleased and created the threat of a charge shot which made spam forces much easier.
Question: can a disabled sentry that has been hit by a cow mangler charge shot be teleported to an engineer's hand when he has the rescue ranger out?
Question: can a disabled sentry that has been hit by a cow mangler charge shot be teleported to an engineer's hand when he has the rescue ranger out?
KonceptQuestion: can a disabled sentry that has been hit by a cow mangler charge shot be teleported to an engineer's hand when he has the rescue ranger out?
Nope. Move the sentry before it gets hit.
[quote=Koncept]Question: can a disabled sentry that has been hit by a cow mangler charge shot be teleported to an engineer's hand when he has the rescue ranger out?[/quote]
Nope. Move the sentry before it gets hit.
I am only using original for wall pogo in jump maps .
I am only using original for wall pogo in jump maps .
VulcanVulcanI really wish there was a setting that made all weapons fire from the middle, and make it like cl_interp in that you cant change it in game so that it cant be abused
RentQNI wish valve would just implement an option to center every rocket launcher. Like tf_flip_viewmodels 2 or whatever. Not changeable while connected to a server so you can't abuse it.
You even used the same words as me
Didn't read all posts. Guess the idea just isn't all that unique?
And I don't see how I used the same words. Considering we said the same thing, there are actually surprisingly few matching words.
[quote=Vulcan][quote=Vulcan]I really wish there was a setting that made all weapons fire from the middle, and make it like cl_interp in that you cant change it in game so that it cant be abused[/quote]
[quote=RentQN]I wish valve would just implement an option to center every rocket launcher. Like tf_flip_viewmodels 2 or whatever. Not changeable while connected to a server so you can't abuse it.[/quote]
You even used the same words as me[/quote]
Didn't read all posts. Guess the idea just isn't all that unique?
And I don't see how I used the same words. Considering we said the same thing, there are actually surprisingly few matching words.
maxc232cow mangler on roamer is so relaxing, spam and charge shots for days
Do people (who know what they are doing) actually use the charged shots?
Never felt like they were very useful, but then again I never used the mangler much.
[quote=maxc232]cow mangler on roamer is so relaxing, spam and charge shots for days[/quote]
Do people (who know what they are doing) actually use the charged shots?
Never felt like they were very useful, but then again I never used the mangler much.
RentQNmaxc232cow mangler on roamer is so relaxing, spam and charge shots for days
Do people (who know what they are doing) actually use the charged shots?
Never felt like they were very useful, but then again I never used the mangler much.
I guess it can be fine if you're spamming an area from a long ways away, but your opponent will know that you're going to be low on ammo loaded if they can capitalize on it correctly
[quote=RentQN][quote=maxc232]cow mangler on roamer is so relaxing, spam and charge shots for days[/quote]
Do people (who know what they are doing) actually use the charged shots?
Never felt like they were very useful, but then again I never used the mangler much.[/quote]
I guess it can be fine if you're spamming an area from a long ways away, but your opponent will know that you're going to be low on ammo loaded if they can capitalize on it correctly
KonceptWhy isn't there an original variant of the rocket jumper?
http://pix.iemoji.com/images/emoji/apple/ios-9/256/thinking-face.png
I personally go back and forth between the two, but I use the stock a lot more
I've thought this also, along with all the other rocket launchers and their speeds, excluding the cow mangle,black box, and airstrike owing to obvious reasons, mainly looking at the different rocket speeds of DH and liberty launcher, alaong with the special overload jumping of the beggars. Just have stock rj'd and have the option to change it into these different launchers would be extremely cool!
[quote=Koncept]Why isn't there an original variant of the rocket jumper?
[img]http://pix.iemoji.com/images/emoji/apple/ios-9/256/thinking-face.png[/img]
I personally go back and forth between the two, but I use the stock a lot more[/quote]
I've thought this also, along with all the other rocket launchers and their speeds, excluding the cow mangle,black box, and airstrike owing to obvious reasons, mainly looking at the different rocket speeds of DH and liberty launcher, alaong with the special overload jumping of the beggars. Just have stock rj'd and have the option to change it into these different launchers would be extremely cool!
Ond_kajasaam
also worth mentioning that with rescue ranger unbanned it's actually better to have one soldier on cow mangler and one one stock if you wanna spam a gun down
Rescue ranger can't tank two soldiers spamming.
fun fact: rescue ranger has a right click, no one really seems to abuse this fact well yet
[quote=Ond_kaja][quote=saam]
also worth mentioning that with rescue ranger unbanned it's actually better to have one soldier on cow mangler and one one stock if you wanna spam a gun down[/quote] Rescue ranger can't tank two soldiers spamming.[/quote]
fun fact: rescue ranger has a right click, no one really seems to abuse this fact well yet
also there should be an option to make all projectiles fire from the center of the screen
also there should be an option to make all projectiles fire from the center of the screen
botmodealso there should be an option to make all projectiles fire from the center of the screen
Thanks for bringing up the idea, don't think we would've known about it if you hadn't brought it up.
[quote=botmode]also there should be an option to make all projectiles fire from the center of the screen[/quote]
Thanks for bringing up the idea, don't think we would've known about it if you hadn't brought it up.
having a cvar for projectiles exiting at the center of the screen would be super cool
what do you guys think?
having a cvar for projectiles exiting at the center of the screen would be super cool
what do you guys think?
unfhaving a cvar for projectiles exiting at the center of the screen would be super cool
what do you guys think?
Super cool idea bro!
[quote=unf]having a cvar for projectiles exiting at the center of the screen would be super cool
what do you guys think?[/quote]
Super cool idea bro!
unfhaving a cvar for projectiles exiting at the center of the screen would be super cool
what do you guys think?
What an ORIGINAL idea
[quote=unf]having a cvar for projectiles exiting at the center of the screen would be super cool
what do you guys think?[/quote]
What an ORIGINAL idea
I wonder if the idea of a grenade launcher with projectiles that shoot from the center of the screen similar to how the original functions could be a popular thing if implemented
I wonder if the idea of a grenade launcher with projectiles that shoot from the center of the screen similar to how the original functions could be a popular thing if implemented
KonceptI wonder if the idea of a grenade launcher with projectiles that shoot from the center of the screen similar to how the original functions could be a popular thing if implemented
Nice idea! Pretty sure people would like it!
[quote=Koncept]I wonder if the idea of a grenade launcher with projectiles that shoot from the center of the screen similar to how the original functions could be a popular thing if implemented[/quote]
Nice idea! Pretty sure people would like it!