I'm using chris's high quality config and it got these weird grass and flowers sticking out from everywhere.
http://steamcommunity.com/sharedfiles/filedetails/?id=126318829
I'm looking for a command to disable them.
Also, I noticed on someone's stream that they had bushes, and lamps you can't stand on disappear from afar. Is that the same command as above or a different one?
I'm using chris's high quality config and it got these weird grass and flowers sticking out from everywhere.
http://steamcommunity.com/sharedfiles/filedetails/?id=126318829
I'm looking for a command to disable them.
Also, I noticed on someone's stream that they had bushes, and lamps you can't stand on disappear from afar. Is that the same command as above or a different one?
In chris' high quality, cl_detailfade is set to 2048.
Use the following cvars to remove it.
cl_detailfade 0 // def. "400" # Distance across which detail props fade in
cl_detaildist 0 // def. "1200" # Distance at which detail props are no longer visible
r_drawdetailprops 0 // def. "1" # 0=Off, 1=Normal,
Just add these three settings to the last line in your graphics config.
Before - http://i.imgur.com/UqHmAgw.jpg
After - http://i.imgur.com/aHwk0na.jpg
(This will only work on grass that is added as a detail as part of the ground texture. Things like the bushes and grass on badlands mid are objects, and will still be there.)
In chris' high quality, cl_detailfade is set to 2048.
Use the following cvars to remove it.
cl_detailfade 0 // def. "400" # Distance across which detail props fade in
cl_detaildist 0 // def. "1200" # Distance at which detail props are no longer visible
r_drawdetailprops 0 // def. "1" # 0=Off, 1=Normal,
Just add these three settings to the last line in your graphics config.
Before - http://i.imgur.com/UqHmAgw.jpg
After - http://i.imgur.com/aHwk0na.jpg
(This will only work on grass that is added as a detail as part of the ground texture. Things like the bushes and grass on badlands mid are objects, and will still be there.)