VulcanDifferMocha, here just a few arguments against the idea:
1) Timing weapons out every round doesn't reduce the extent to which they're cancerous while they're in play.
2) It reduces the tactical nature of mids. You're talking about having a timer for every round where they expire, but that means that every weapon is available at every single midfight. Increasing the number of RNG or massive-damage-for-no-reason items available at the midfight increases the incentive to have your med bait and just mindlessly run into theirs and decide rounds quickly.
3) People have talked for a long time about TF2 being boring or difficult to understand as a spectator esport. Knowing when a weapon is available or not adds this dimension that would make it even harder to watch or for new players to get into.
4) It seems like it wouldn't make sense to have a timer for *both* teams on every item since the other team could deprive you of the chance to use one if you don't decide to run it right away. That means that you don't know when the other team's couple of minutes is up unless someone is keeping track of every weapon they've seen the others use that round. It introduces this fairly large drain of brainpower that is going to no use except to enable use of items no one wants to play around anyway.
5) You seem to think it would be simple to repurpose the code used for item rentals to time out items. You're wrong.
Correct me if im wrong, but i thought the timer was for the whole game, and you could only use a weapon maybe once or twice and entire game, not round
And what about an on screen timer which shows how much time you have left on the item?
i was speaking on a per-round basis. but i feel like your point on a timer for the whole game is a good idea
[quote=Vulcan][quote=Differ]Mocha, here just a few arguments against the idea:
1) Timing weapons out every round doesn't reduce the extent to which they're cancerous while they're in play.
2) It reduces the tactical nature of mids. You're talking about having a timer for every round where they expire, but that means that every weapon is available at every single midfight. Increasing the number of RNG or massive-damage-for-no-reason items available at the midfight increases the incentive to have your med bait and just mindlessly run into theirs and decide rounds quickly.
3) People have talked for a long time about TF2 being boring or difficult to understand as a spectator esport. Knowing when a weapon is available or not adds this dimension that would make it even harder to watch or for new players to get into.
4) It seems like it wouldn't make sense to have a timer for *both* teams on every item since the other team could deprive you of the chance to use one if you don't decide to run it right away. That means that you don't know when the other team's couple of minutes is up unless someone is keeping track of every weapon they've seen the others use that round. It introduces this fairly large drain of brainpower that is going to no use except to enable use of items no one wants to play around anyway.
5) You seem to think it would be simple to repurpose the code used for item rentals to time out items. You're wrong.[/quote]
Correct me if im wrong, but i thought the timer was for the whole game, and you could only use a weapon maybe once or twice and entire game, not round
And what about an on screen timer which shows how much time you have left on the item?[/quote]
i was speaking on a per-round basis. but i feel like your point on a timer for the whole game is a good idea
So many shit threads on this site so far this year
So many shit threads on this site so far this year
man you open players sure are vicious to people you think are worse than you
man you open players sure are vicious to people you think are worse than you
remedyman you open players sure are vicious to people you think are worse than you
To be fair 1 and 23 is spectacular
[quote=remedy]man you open players sure are vicious to people you think are worse than you[/quote]
To be fair 1 and 23 is spectacular
im laughing imagining someones gun disappearing during a 1v1 and them raging
im laughing imagining someones gun disappearing during a 1v1 and them raging
fatswimdudeim laughing imagining someones gun disappearing during a 1v1 and them raging
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon
[quote=fatswimdude]im laughing imagining someones gun disappearing during a 1v1 and them raging[/quote]
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon
Mecha_CopIt would be very hard for players to enforce and no one who enjoys a competitive and skill based gaming environment wants to play against retard shit like the Crit a Cola which literally has no counter other than a Scout running into a sentry gun. The reason certain items are banned is because they make the game less skill based and enjoyable. More items=/=more skill based gameplay and if you don't understand that you're probably too stupid to be playing 6s.
sounds like he wants to give the scout an ultimate ability?? because those work so well in other games
[quote=Mecha_Cop]It would be very hard for players to enforce and no one who enjoys a competitive and skill based gaming environment wants to play against retard shit like the Crit a Cola which literally has no counter other than a Scout running into a sentry gun. The reason certain items are banned is because they make the game less skill based and enjoyable. More items=/=more skill based gameplay and if you don't understand that you're probably too stupid to be playing 6s. [/quote]
sounds like he wants to give the scout an ultimate ability?? because those work so well in other games
MochaSukhafatswimdudeim laughing imagining someones gun disappearing during a 1v1 and them raging
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon
thats dumb
[quote=MochaSukha][quote=fatswimdude]im laughing imagining someones gun disappearing during a 1v1 and them raging[/quote]
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon[/quote]
thats dumb
how about after 10 minutes someone is randomly chosen as saxton hale
how about after 10 minutes someone is randomly chosen as saxton hale
fatswimdudeMochaSukhafatswimdudeim laughing imagining someones gun disappearing during a 1v1 and them raging
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon
thats dumb
either that or it just goes to a stock wep, which i feel is fair
[quote=fatswimdude][quote=MochaSukha][quote=fatswimdude]im laughing imagining someones gun disappearing during a 1v1 and them raging[/quote]
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon[/quote]
thats dumb[/quote]
either that or it just goes to a stock wep, which i feel is fair
MochaSukhafatswimdudeMochaSukhafatswimdudeim laughing imagining someones gun disappearing during a 1v1 and them raging
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon
thats dumb
either that or it just goes to a stock wep, which i feel is fair
You know what would be more fair? Being able to use a reasonably balanced weapon for the full duration of a video game competition.
[quote=MochaSukha][quote=fatswimdude][quote=MochaSukha][quote=fatswimdude]im laughing imagining someones gun disappearing during a 1v1 and them raging[/quote]
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon[/quote]
thats dumb[/quote]
either that or it just goes to a stock wep, which i feel is fair[/quote]
You know what would be more fair? Being able to use a reasonably balanced weapon for the full duration of a video game competition.
HighclassMochaSukhafatswimdudeMochaSukhafatswimdudeim laughing imagining someones gun disappearing during a 1v1 and them raging
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon
thats dumb
either that or it just goes to a stock wep, which i feel is fair
You know what would be more fair? Being able to use a reasonably balanced weapon for the full duration of a video game competition.
He's got you there Mocha. Checkmate.
[quote=Highclass][quote=MochaSukha][quote=fatswimdude][quote=MochaSukha][quote=fatswimdude]im laughing imagining someones gun disappearing during a 1v1 and them raging[/quote]
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon[/quote]
thats dumb[/quote]
either that or it just goes to a stock wep, which i feel is fair[/quote]
You know what would be more fair? Being able to use a reasonably balanced weapon for the full duration of a video game competition.[/quote]
He's got you there Mocha. Checkmate.
I kinda think its crazy how you haven't once flinched on your idea, and that it might be flawed.
I kinda think its crazy how you haven't once flinched on your idea, and that it might be flawed.
cereaIhow about after 10 minutes someone is randomly chosen as saxton hale
I need this.
[quote=cereaI]how about after 10 minutes someone is randomly chosen as saxton hale[/quote]
I need this.
i read the entire thread and i am still utterly confused about what mocha wants to implement
im sure he has a higher pugchamp elo than me tho
i read the entire thread and i am still utterly confused about what mocha wants to implement
im sure he has a higher pugchamp elo than me tho
corsacereaIhow about after 10 minutes someone is randomly chosen as saxton hale
I need this.
Replace both medics with saxton hale and only push when your team's hale has his abilities up
Midfights will be really cool too, 2 hales punching each other's sweaty 20k hp bodies for 10 minutes with the respawn waves coming in periodically and wiping after a minute
This also makes pyro a viable class to spam airblast hale off a point so you can cap
r/tf2 will stop whining about class balance and classes not being used full time in 6s
all the problems with 6s fixed
We esport then.
[quote=corsa][quote=cereaI]how about after 10 minutes someone is randomly chosen as saxton hale[/quote]
I need this.[/quote]
Replace both medics with saxton hale and only push when your team's hale has his abilities up
Midfights will be really cool too, 2 hales punching each other's sweaty 20k hp bodies for 10 minutes with the respawn waves coming in periodically and wiping after a minute
This also makes pyro a viable class to spam airblast hale off a point so you can cap
r/tf2 will stop whining about class balance and classes not being used full time in 6s
all the problems with 6s fixed
We esport then.
What if we set that some weapons can be used let's say 5 times per map. What would mean if u die your team can used that weapon 4 more times.... + resub is "same as dying".
What if we set that some weapons can be used let's say 5 times per map. What would mean if u die your team can used that weapon 4 more times.... + resub is "same as dying".
toon-tpfWhat if we set that some weapons can be used let's say 5 times per map. What would mean if u die your team can used that weapon 4 more times.... + resub is "same as dying".
are you being serious
[quote=toon-tpf]What if we set that some weapons can be used let's say 5 times per map. What would mean if u die your team can used that weapon 4 more times.... + resub is "same as dying".[/quote]
are you being serious
toon-tpfWhat if we set that some weapons can be used let's say 5 times per map. What would mean if u die your team can used that weapon 4 more times.... + resub is "same as dying".
I can't believe I'm about to type out a serious reply in this thread. Eh fuck it, let's be constructive.
Let's ignore the obvious issue that that would require a plugin that would be aids to make, debug and maintain. Let's look at some easy examples
Show Content
Crit a cola - heal heavy passive scouts like hafficool. They die what, 6-7 times per map if they're winning and 15ish if they're losing. So let's average it out at 10 deaths per map. That would mean that they can run an aids weapon like the crit a cola for half the map.
Another easy example - vita saw. Medics die even less so they can pretty much run shit like the vita saw or the quick fix nearly full time on a map
GRU - you can run a gru heavy to every or nearly every mid on a map. Same goes for the meme parachute
Wrangler. 5 last defenses where you're going to either be forced to sac/focus for an engie pick (lmfao) or waste 9 rockets or the equivalent in rockets/stickies to kill a sentry with damage resistance (and that's not even counting on the engie repairing it)
Point being, please don't try to come up with ridiculous overcomplicated bs that you haven't even thought through when we already have a simple easy one - whitelists.
Or ya know valve actually fixing broken shit
[quote=toon-tpf]What if we set that some weapons can be used let's say 5 times per map. What would mean if u die your team can used that weapon 4 more times.... + resub is "same as dying".[/quote]
I can't believe I'm about to type out a serious reply in this thread. Eh fuck it, let's be constructive.
Let's ignore the obvious issue that that would require a plugin that would be aids to make, debug and maintain. Let's look at some easy examples
[spoiler]Crit a cola - heal heavy passive scouts like hafficool. They die what, 6-7 times per map if they're winning and 15ish if they're losing. So let's average it out at 10 deaths per map. That would mean that they can run an aids weapon like the crit a cola for half the map.
Another easy example - vita saw. Medics die even less so they can pretty much run shit like the vita saw or the quick fix nearly full time on a map
GRU - you can run a gru heavy to every or nearly every mid on a map. Same goes for the meme parachute
Wrangler. 5 last defenses where you're going to either be forced to sac/focus for an engie pick (lmfao) or waste 9 rockets or the equivalent in rockets/stickies to kill a sentry with damage resistance (and that's not even counting on the engie repairing it)[/spoiler]
Point being, please don't try to come up with ridiculous overcomplicated bs that you haven't even thought through when we already have a simple easy one - whitelists.
Or ya know valve actually fixing broken shit
HighclassMochaSukhafatswimdudeMochaSukhafatswimdudeim laughing imagining someones gun disappearing during a 1v1 and them raging
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon
thats dumb
either that or it just goes to a stock wep, which i feel is fair
You know what would be more fair? Being able to use a reasonably balanced weapon for the full duration of a video game competition.
i agree, but while valve is working on that this could possible be a substitute. if i had the power to balance every item and fix the game, believe me i would.
[quote=Highclass][quote=MochaSukha][quote=fatswimdude][quote=MochaSukha][quote=fatswimdude]im laughing imagining someones gun disappearing during a 1v1 and them raging[/quote]
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon[/quote]
thats dumb[/quote]
either that or it just goes to a stock wep, which i feel is fair[/quote]
You know what would be more fair? Being able to use a reasonably balanced weapon for the full duration of a video game competition.[/quote]
i agree, but while valve is working on that this could possible be a substitute. if i had the power to balance every item and fix the game, believe me i would.
Lesbian_JakeI kinda think its crazy how you haven't once flinched on your idea, and that it might be flawed.
im open to taking critisism and suggestions, but i honestly feel like it could work given the chance.
[quote=Lesbian_Jake]I kinda think its crazy how you haven't once flinched on your idea, and that it might be flawed.[/quote]
im open to taking critisism and suggestions, but i honestly feel like it could work given the chance.
Sentineltoon-tpfWhat if we set that some weapons can be used let's say 5 times per map. What would mean if u die your team can used that weapon 4 more times.... + resub is "same as dying".
I can't believe I'm about to type out a serious reply in this thread. Eh fuck it, let's be constructive.
Let's ignore the obvious issue that that would require a plugin that would be aids to make, debug and maintain. Let's look at some easy examples
Show Content
Crit a cola - heal heavy passive scouts like hafficool. They die what, 6-7 times per map if they're winning and 15ish if they're losing. So let's average it out at 10 deaths per map. That would mean that they can run an aids weapon like the crit a cola for half the map.
Another easy example - vita saw. Medics die even less so they can pretty much run shit like the vita saw or the quick fix nearly full time on a map
GRU - you can run a gru heavy to every or nearly every mid on a map. Same goes for the meme parachute
Wrangler. 5 last defenses where you're going to either be forced to sac/focus for an engie pick (lmfao) or waste 9 rockets or the equivalent in rockets/stickies to kill a sentry with damage resistance (and that's not even counting on the engie repairing it)
Point being, please don't try to come up with ridiculous overcomplicated bs that you haven't even thought through when we already have a simple easy one - whitelists.
Or ya know valve actually fixing broken shit
i feel like this guy is on the right track. ive looked over a few discussions and have come up with 3 scenarios
1: the first or last 2 rounds of a match could be an item free for all, balancing a game for both tactical and open play
2: the first few mins of a match could start out with all items then gradually shift to whitelist standards in a reasonable time period
3:for every round you get maybe 2-3 times to use an item that isnt whitelisted (death and resubs can apply, its debatable)
[quote=Sentinel][quote=toon-tpf]What if we set that some weapons can be used let's say 5 times per map. What would mean if u die your team can used that weapon 4 more times.... + resub is "same as dying".[/quote]
I can't believe I'm about to type out a serious reply in this thread. Eh fuck it, let's be constructive.
Let's ignore the obvious issue that that would require a plugin that would be aids to make, debug and maintain. Let's look at some easy examples
[spoiler]Crit a cola - heal heavy passive scouts like hafficool. They die what, 6-7 times per map if they're winning and 15ish if they're losing. So let's average it out at 10 deaths per map. That would mean that they can run an aids weapon like the crit a cola for half the map.
Another easy example - vita saw. Medics die even less so they can pretty much run shit like the vita saw or the quick fix nearly full time on a map
GRU - you can run a gru heavy to every or nearly every mid on a map. Same goes for the meme parachute
Wrangler. 5 last defenses where you're going to either be forced to sac/focus for an engie pick (lmfao) or waste 9 rockets or the equivalent in rockets/stickies to kill a sentry with damage resistance (and that's not even counting on the engie repairing it)[/spoiler]
Point being, please don't try to come up with ridiculous overcomplicated bs that you haven't even thought through when we already have a simple easy one - whitelists.
Or ya know valve actually fixing broken shit[/quote]
i feel like this guy is on the right track. ive looked over a few discussions and have come up with 3 scenarios
1: the first or last 2 rounds of a match could be an item free for all, balancing a game for both tactical and open play
2: the first few mins of a match could start out with all items then gradually shift to whitelist standards in a reasonable time period
3:for every round you get maybe 2-3 times to use an item that isnt whitelisted (death and resubs can apply, its debatable)
scratch everything in this thread. instead of golden cap or "stalemates", two players will be randomly paired with each other, one from both teams, and will have to play heavy vs heavy mge on viaduct middle in order to decide a winner
scratch everything in this thread. instead of golden cap or "stalemates", two players will be randomly paired with each other, one from both teams, and will have to play heavy vs heavy mge on viaduct middle in order to decide a winner
MochaSukha
i feel like this guy is on the right track. ive looked over a few discussions and have come up with 3 scenarios
1: the first or last 2 rounds of a match could be an item free for all, balancing a game for both tactical and open play
2: the first few mins of a match could start out with all items then gradually shift to whitelist standards in a reasonable time period
3:for every round you get maybe 2-3 times to use an item that isnt whitelisted (death and resubs can apply, its debatable)
W H Y ? ? ?
Jesus fucking christ dude what the fuck is the point of having a retarded impractical hard to make retarded hard to get used to overcomplicated retarded system instead of a simple fucking whitelist.
It's a fucking game about shooting people with rockets and shotguns not a fucking 3D chess MOBA. Who the fuck would take the time to code all that shit and who the fuck would take the time to LEARN that shit and plan strategies against it what the fuck man...
Like holy shit, this thread is 4 pages of people with experience that's orders of magnitude bigger than your own telling you in every conceivable way you that your idea is just plain STUPID. Just give it up already for fucks sake. I can't believe that I even have to type this out for you. How are you not getting it??
[quote=MochaSukha]
i feel like this guy is on the right track. ive looked over a few discussions and have come up with 3 scenarios
1: the first or last 2 rounds of a match could be an item free for all, balancing a game for both tactical and open play
2: the first few mins of a match could start out with all items then gradually shift to whitelist standards in a reasonable time period
3:for every round you get maybe 2-3 times to use an item that isnt whitelisted (death and resubs can apply, its debatable)[/quote]
[b]W H Y ? ? ?[/b]
Jesus fucking christ dude what the fuck is the point of having a retarded impractical hard to make retarded hard to get used to overcomplicated retarded system instead of a simple fucking whitelist.
It's a fucking game about shooting people with rockets and shotguns not a fucking 3D chess MOBA. Who the fuck would take the time to code all that shit and who the fuck would take the time to LEARN that shit and plan strategies against it what the fuck man...
Like holy shit, this thread is 4 pages of people with experience that's orders of magnitude bigger than your own telling you in every conceivable way you that your idea is just plain STUPID. Just give it up already for fucks sake. I can't believe that I even have to type this out for you. How are you not getting it??
SentinelMochaSukha
i feel like this guy is on the right track. ive looked over a few discussions and have come up with 3 scenarios
1: the first or last 2 rounds of a match could be an item free for all, balancing a game for both tactical and open play
2: the first few mins of a match could start out with all items then gradually shift to whitelist standards in a reasonable time period
3:for every round you get maybe 2-3 times to use an item that isnt whitelisted (death and resubs can apply, its debatable)
W H Y ? ? ?
Jesus fucking christ dude what the fuck is the point of having a retarded impractical hard to make retarded hard to get used to overcomplicated retarded system instead of a simple fucking whitelist.
It's a fucking game about shooting people with rockets and shotguns not a fucking 3D chess MOBA. Who the fuck would take the time to code all that shit and who the fuck would take the time to LEARN that shit and plan strategies against it what the fuck man...
Like holy shit, this thread is 4 pages of people with experience that's orders of magnitude bigger than your own telling you in every conceivable way you that your idea is just plain STUPID. Just give it up already for fucks sake. I can't believe that I even have to type this out for you. How are you not getting it??
i feel like this could be used as another option besides whitelist, that way every item can be played in an equal and fair manner. opening up the posibilities for more exciting, fun games filled with toe-to-toe action while also showing valve that we can work with what they have.
the tf2 community is full of experienced, talented people, so many mods have been made for this game that im sure we can come up with something new.
getting the newbies used to it might take a min, but it wouldnt be hard to learn, especially with pro players.
[quote=Sentinel][quote=MochaSukha]
i feel like this guy is on the right track. ive looked over a few discussions and have come up with 3 scenarios
1: the first or last 2 rounds of a match could be an item free for all, balancing a game for both tactical and open play
2: the first few mins of a match could start out with all items then gradually shift to whitelist standards in a reasonable time period
3:for every round you get maybe 2-3 times to use an item that isnt whitelisted (death and resubs can apply, its debatable)[/quote]
[b]W H Y ? ? ?[/b]
Jesus fucking christ dude what the fuck is the point of having a retarded impractical hard to make retarded hard to get used to overcomplicated retarded system instead of a simple fucking whitelist.
It's a fucking game about shooting people with rockets and shotguns not a fucking 3D chess MOBA. Who the fuck would take the time to code all that shit and who the fuck would take the time to LEARN that shit and plan strategies against it what the fuck man...
Like holy shit, this thread is 4 pages of people with experience that's orders of magnitude bigger than your own telling you in every conceivable way you that your idea is just plain STUPID. Just give it up already for fucks sake. I can't believe that I even have to type this out for you. How are you not getting it??[/quote]
i feel like this could be used as another option besides whitelist, that way every item can be played in an equal and fair manner. opening up the posibilities for more exciting, fun games filled with toe-to-toe action while also showing valve that we can work with what they have.
the tf2 community is full of experienced, talented people, so many mods have been made for this game that im sure we can come up with something new.
getting the newbies used to it might take a min, but it wouldnt be hard to learn, especially with pro players.
MochaSukha
I've been on the internet for a long time and i've seen some shit. But you seriously take the cake as the most stubborn person I've met. There's just no point in trying to reason with you. I tried. If you're trolling then congratulations. You're genuinely one of the best trolls that I've seen. My hat's off to you. If you're being serious, then I'm speechless.
http://reactionface.net/reactionface/images/original/1289.jpg?new=1
[quote=MochaSukha][/quote]
I've been on the internet for a long time and i've seen some shit. But you seriously take the cake as the most stubborn person I've met. There's just no point in trying to reason with you. I tried. If you're trolling then congratulations. You're genuinely one of the best trolls that I've seen. My hat's off to you. If you're being serious, then I'm speechless.
[img]http://reactionface.net/reactionface/images/original/1289.jpg?new=1[/img]
after spending hours of reading, analyzing, and annotating this thread, I have concluded that mocha is incorrect
after spending hours of reading, analyzing, and annotating this thread, I have concluded that mocha is incorrect
Mojo_da_Kiddafter spending hours of reading, analyzing, and annotating this thread, I have concluded that mocha is incorrect
I knew Mocha was incorrect the minute I saw him spamming it in Discord yesterday..
[quote=Mojo_da_Kidd]after spending hours of reading, analyzing, and annotating this thread, I have concluded that mocha is incorrect[/quote]
I knew Mocha was incorrect the minute I saw him spamming it in Discord yesterday..
MochaSukhaHighclassMochaSukhafatswimdudeMochaSukhafatswimdudeim laughing imagining someones gun disappearing during a 1v1 and them raging
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon
thats dumb
either that or it just goes to a stock wep, which i feel is fair
You know what would be more fair? Being able to use a reasonably balanced weapon for the full duration of a video game competition.
i agree, but while valve is working on that this could possible be a substitute. if i had the power to balance every item and fix the game, believe me i would.
Naw dude, we already found a possible substitute that works with what Highclass said. Because you see, yesterday we had this "Global Whitelist" meeting(you should've been there!), and the whitelist is a thing that gets rid of the imbalanced/broken weapons and keeps in the balanced ones!!! So no worries dude, we got you bro, with this whitelist, we'll have reasonably balanced weapons for the full duration of a video game competition.
No need for timers, timers would just allow imbalanced/broken weapons in the first place! But with this magical whitelist created by people who happened to be online at the time, we can just NOT allow it whatsoever to achieve the goal that you and I agree on :)
[quote=MochaSukha][quote=Highclass][quote=MochaSukha][quote=fatswimdude][quote=MochaSukha][quote=fatswimdude]im laughing imagining someones gun disappearing during a 1v1 and them raging[/quote]
lol not like that, like a gun change on weapon switch or when they run out of ammo. or just a subtle switch to another weapon[/quote]
thats dumb[/quote]
either that or it just goes to a stock wep, which i feel is fair[/quote]
You know what would be more fair? Being able to use a reasonably balanced weapon for the full duration of a video game competition.[/quote]
i agree, but while valve is working on that this could possible be a substitute. if i had the power to balance every item and fix the game, believe me i would.[/quote]
Naw dude, we already found a possible substitute that works with what Highclass said. Because you see, yesterday we had this "Global Whitelist" meeting(you should've been there!), and the whitelist is a thing that gets rid of the imbalanced/broken weapons and keeps in the balanced ones!!! So no worries dude, we got you bro, with this whitelist, we'll have reasonably balanced weapons for the full duration of a video game competition.
No need for timers, timers would just allow imbalanced/broken weapons in the first place! But with this magical whitelist created by people who happened to be online at the time, we can just NOT allow it whatsoever to achieve the goal that you and I agree on :)