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weird patches of white and grey light over my tf2
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Q/A Help
Blungohttps://imgur.com/a/HoCb2
when i move there is a white/grey "overlay" that moves over the map as i move and im not sure if it has to do w mat_phong or my cowmanglias cfg. does anyone also have this problem?
its because of your graphics settings, its caused by fog volumes being low quality and only changing density at regular intervals instead of more consistently
[quote=Blungo]https://imgur.com/a/HoCb2
when i move there is a white/grey "overlay" that moves over the map as i move and im not sure if it has to do w mat_phong or my cowmanglias cfg. does anyone also have this problem?[/quote]
its because of your graphics settings, its caused by fog volumes being low quality and only changing density at regular intervals instead of more consistently
when i move there is a white/grey "overlay" that moves over the map as i move and im not sure if it has to do w mat_phong or my cowmanglias cfg. does anyone also have this problem?[/quote]
its because of your graphics settings, its caused by fog volumes being low quality and only changing density at regular intervals instead of more consistently
niteBlungohttps://imgur.com/a/HoCb2
when i move there is a white/grey "overlay" that moves over the map as i move and im not sure if it has to do w mat_phong or my cowmanglias cfg. does anyone also have this problem?
its because of your graphics settings, its caused by fog volumes being low quality and only changing density at regular intervals instead of more consistently
[quote=nite][quote=Blungo]https://imgur.com/a/HoCb2
when i move there is a white/grey "overlay" that moves over the map as i move and im not sure if it has to do w mat_phong or my cowmanglias cfg. does anyone also have this problem?[/quote]
its because of your graphics settings, its caused by fog volumes being low quality and only changing density at regular intervals instead of more consistently[/quote]
when i move there is a white/grey "overlay" that moves over the map as i move and im not sure if it has to do w mat_phong or my cowmanglias cfg. does anyone also have this problem?[/quote]
its because of your graphics settings, its caused by fog volumes being low quality and only changing density at regular intervals instead of more consistently[/quote]
mousiopebumpmap or specular one of the two
[quote=mousiope]bumpmap or specular one of the two[/quote]
oh i misread
its the antialiasing thing not sure but bilinear shows that and trilinear fixes it
oh i misread
its the antialiasing thing not sure but bilinear shows that and trilinear fixes it
its the antialiasing thing not sure but bilinear shows that and trilinear fixes it
mousiopeoh i misread
its the antialiasing thing not sure but bilinear shows that and trilinear fixes it
[quote=mousiope]oh i misread
its the antialiasing thing not sure but bilinear shows that and trilinear fixes it[/quote]
its the antialiasing thing not sure but bilinear shows that and trilinear fixes it[/quote]
Blungomousiopeoh i misread
its the antialiasing thing not sure but bilinear shows that and trilinear fixes it
i turned on trilinear but it still seems to be there
also on the floor it looks like there are "strips" of the white layer covering the floor
dude im 99.9% that fixes it but try fucking around with these cvars
mat_antialias
mat_aaquality
mat_forceaniso
[quote=Blungo][quote=mousiope]oh i misread
its the antialiasing thing not sure but bilinear shows that and trilinear fixes it[/quote]
i turned on trilinear but it still seems to be there
also on the floor it looks like there are "strips" of the white layer covering the floor[/quote]
dude im 99.9% that fixes it but try fucking around with these cvars
mat_antialias
mat_aaquality
mat_forceaniso
its the antialiasing thing not sure but bilinear shows that and trilinear fixes it[/quote]
i turned on trilinear but it still seems to be there
also on the floor it looks like there are "strips" of the white layer covering the floor[/quote]
dude im 99.9% that fixes it but try fucking around with these cvars
mat_antialias
mat_aaquality
mat_forceaniso
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