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documented examples of valve discussing this?
1
#1
0 Frags +

I'm looking for documented interviews/examples of times valve took reference to generalist/specialist treatment of classes. I remember somewhere in a commentary node somebody on the early dev team discussed certain classes being situational while others are more well-rounded, but I can't find it.. I'm also interested in text interviews and anything else.

It doesn't matter whether they're saying they like specialists or not, I'd just like to get some research and collect citations for a project. If you know of any official words on the matter please let me know.

I'm looking for documented interviews/examples of times valve took reference to generalist/specialist treatment of classes. I remember somewhere in a commentary node somebody on the early dev team discussed certain classes being situational while others are more well-rounded, but I can't find it.. I'm also interested in text interviews and anything else.

It doesn't matter whether they're saying they like specialists or not, I'd just like to get some research and collect citations for a project. If you know of any official words on the matter please let me know.
2
#2
7 Frags +

https://www.youtube.com/watch?v=WZ0kR03SjYg pretty sure robin walker discusses this in either this video or part 2 of this interview

https://www.youtube.com/watch?v=WZ0kR03SjYg pretty sure robin walker discusses this in either this video or part 2 of this interview
3
#3
5 Frags +

They mention it in the developer commentary

They mention it in the developer commentary
4
#4
7 Frags +

its specifically in the gravelpit developer commentary, i believe the node is somewhere near the A-B connector

its specifically in the gravelpit developer commentary, i believe the node is somewhere near the A-B connector
5
#5
9 Frags +
niteits specifically in the gravelpit developer commentary, i believe the node is somewhere near the A-B connector

Thank you, I tracked it down and also found a similar one on the hydro commentary too.

cnsmhttps://www.youtube.com/watch?v=WZ0kR03SjYg pretty sure robin walker discusses this in either this video or part 2 of this interview

This is absolutely perfect. It's part two around 13 minutes in, for those curious.

[quote=nite]its specifically in the gravelpit developer commentary, i believe the node is somewhere near the A-B connector[/quote]

Thank you, I tracked it down and also found a similar one on the hydro commentary too.

[quote=cnsm]https://www.youtube.com/watch?v=WZ0kR03SjYg pretty sure robin walker discusses this in either this video or part 2 of this interview[/quote]

This is absolutely perfect. It's part two around 13 minutes in, for those curious.
6
#6
9 Frags +

They also made it clear when enigma and others had a meeting there but there's no direct documentation, just their report.

They also made it clear when enigma and others had a meeting there but there's no direct documentation, just their report.
7
#7
1 Frags +
GentlemanJonThey also made it clear when enigma and others had a meeting there but there's no direct documentation, just their report.

what was made clear? that they view the classes as specific generalists and specialists? Also is there any citable link on that quote from one of the visitors?

[quote=GentlemanJon]They also made it clear when enigma and others had a meeting there but there's no direct documentation, just their report.[/quote]

what was made clear? that they view the classes as specific generalists and specialists? Also is there any citable link on that quote from one of the visitors?
8
#8
6 Frags +
FUNKeGentlemanJonThey also made it clear when enigma and others had a meeting there but there's no direct documentation, just their report.
what was made clear? that they view the classes as specific generalists and specialists? Also is there any citable link on that quote from one of the visitors?

I remember I specifically was the one who asked that question and got that answer, however, I don't have any direct quotes documented.

To clarify, yes, they do view classes as generalists and specialists, and that players should switch roles depending on the situation.

I was the only one taking notes, and even then, it was short hand rough documenting since none of us were really thinking about it at the time. It's here, though: https://docs.google.com/document/d/1rHaAaYiNX716ualoHN_IeU0oLVuxF9M6sWR7asdQWcI/edit?usp=sharing

[quote=FUNKe][quote=GentlemanJon]They also made it clear when enigma and others had a meeting there but there's no direct documentation, just their report.[/quote]

what was made clear? that they view the classes as specific generalists and specialists? Also is there any citable link on that quote from one of the visitors?[/quote]
I remember I specifically was the one who asked that question and got that answer, however, I don't have any direct quotes documented.

To clarify, yes, they do view classes as generalists and specialists, and that players should switch roles depending on the situation.

I was the only one taking notes, and even then, it was short hand rough documenting since none of us were really thinking about it at the time. It's here, though: https://docs.google.com/document/d/1rHaAaYiNX716ualoHN_IeU0oLVuxF9M6sWR7asdQWcI/edit?usp=sharing
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