snip
probably been asked before, but what do I need to change to make my low ammo indicator flash sooner?
editing for clarity
Is it possible to recreate the HealthDeathWarning field and value found in hudplayerhealth.res and add something similar to make my low ammo indicator go off sooner?
editing for clarity
Is it possible to recreate the HealthDeathWarning field and value found in hudplayerhealth.res and add something similar to make my low ammo indicator go off sooner?
Does anyone know how to move ALL the building files so they are in a different hud position, but all the buildings are also in order?
Also, does anyone know how to move the voice chat box?
Also, does anyone know how to move the voice chat box? [img]http://imgur.com/a/vLAj7[/img]
what field within hudtournament.res controls the positioning of the player icons showing if they're readied up or not for pugchamp and faceit?
[url=https://gyazo.com/9d2d2e95f42000abc17a615c916cbb39]screenshot[/url]
Konceptwhat field within hudtournament.res controls the positioning of the player icons showing if they're readied up or not for pugchamp and faceit?
HudTournament.res > "playerpanels_kv" and various other elements with if_readymode
Editing can be done on a local server with mp_tournament_readymode 1 or from a demo recorded during pregame.
@Dtbr: BuildingStatus_Engineer in HudLayout.res moves everything in one go (and afaik there is no way possible to change building order)
Chat box is moved in HudBaseChat.res and also in a hudanimations file controlling the movement during/after ready up in Casual/MM
HudTournament.res > "playerpanels_kv" and various other elements with [i]if_readymode[/i]
Editing can be done on a local server with mp_tournament_readymode 1 or from a demo recorded during pregame.
@[b]Dtbr[/b]: [i]BuildingStatus_Engineer[/i] in HudLayout.res moves everything in one go (and afaik there is no way possible to change building order)
Chat box is moved in HudBaseChat.res and also in a hudanimations file controlling the movement during/after ready up in Casual/MM
WiethoofdKonceptwhat field within hudtournament.res controls the positioning of the player icons showing if they're readied up or not for pugchamp and faceit?HudTournament.res > "playerpanels_kv" and various other elements with if_readymode
Editing can be done on a local server with mp_tournament_readymode 1 or from a demo recorded during pregame.
Thanks for the help on that. Any idea if my other question about changing the low ammo indicator percent can be modified?
KonceptIs it possible to recreate the HealthDeathWarning field and value found in hudplayerhealth.res and add something similar to make my low ammo indicator go off sooner?
HudTournament.res > "playerpanels_kv" and various other elements with [i]if_readymode[/i]
Editing can be done on a local server with mp_tournament_readymode 1 or from a demo recorded during pregame.[/quote]
Thanks for the help on that. Any idea if my other question about changing the low ammo indicator percent can be modified?
[quote=Koncept]
Is it possible to recreate the HealthDeathWarning field and value found in hudplayerhealth.res and add something similar to make my low ammo indicator go off sooner?[/quote]
@Wiethoofd: BuildingStatus_Engineer in HudLayout.res moves everything in one go (and afaik there is no way possible to change building order)
Chat box is moved in HudBaseChat.res and also in a hudanimations file controlling the movement during/after ready up in Casual/MM
Thanks Wiethoofd!
Chat box is moved in HudBaseChat.res and also in a hudanimations file controlling the movement during/after ready up in Casual/MM
Thanks Wiethoofd!
I have another question, when I die as engineer my building menu is lower than the one I edited in HudLayout.res with BuildingStatus_Engineer. Anyone know why this occurs? And how do I move it?
[img]http://imgur.com/a/sL4jJ[/img]
DtbrI have another question, when I die as engineer my building menu is lower than the one I edited in HudLayout.res with BuildingStatus_Engineer. Anyone know why this occurs? And how do I move it?
Have a look at this thread where omni might have figured that issue out. (Also the imgur album link in your post can't be an embed)
Have a look at [url=http://www.teamfortress.tv/14917/engineer-building-status-position]this thread[/url] where omni might have figured that issue out. (Also the imgur album link in your post can't be an embed)
I've isolated the file that is affecting my problem on what displays and doesn't display the checkboxes for casual MM to be the clientscheme.res file. I just can't figure out what I should be adding to my clientscheme.res to make the checkboxes show up.
What I have right now: https://postimg.org/image/71mzuldzh/
What I want: https://postimg.org/image/99ze6kl25/
Can anyone tell me the exact part I need to just turn on checkboxes for map selection? I been looking through it here but can't figure it out.
What I have right now: https://postimg.org/image/71mzuldzh/
What I want: https://postimg.org/image/99ze6kl25/
Can anyone tell me the exact part I need to just turn on checkboxes for map selection? I been looking through it [url=https://github.com/SteamDatabase/GameTracking/blob/82c9ece2827a77cc3dc79e0ebc2b9838a41392a6/tf/tf/tf2_misc_dir/resource/clientscheme.res]here[/url] but can't figure it out.
https://gyazo.com/9b90569956d0aab648cb79abfc19b9ca
how can i fix the thing with the sniper rifle skin
also what do I need to add to my hud from the default hud files to put the taunt menu in
how can i fix the thing with the sniper rifle skin
also what do I need to add to my hud from the default hud files to put the taunt menu in
@Magikarp Check your MatchmakingCategoryMapPanel.res file instead of the clientscheme
Also update your url to this: https://github.com/SteamDatabase/GameTracking-TF2/tree/master/tf/tf2_misc_dir for the current game files
@Koncept I'm 99% sure that is caused by using the high quality item images and resizing them. The skins and festivized weapons don't resize properly automatically anymore since the Smissmas update. The transparency on it is caused by not having "use_item_rendertarget" "0" in the itemmodelpanel section.
Taunt menu is hudlayout.res > HudMenuTauntSelection for positioning and HudMenuTauntSelection.res to customize the look (which would have been easily found by looking for 'taunt' in the default files ;) )
Also update your url to this: https://github.com/SteamDatabase/GameTracking-TF2/tree/master/tf/tf2_misc_dir for the current game files
@[b]Koncept[/b] I'm 99% sure that is caused by using the [url=http://www.teamfortress.tv/25428/higher-quality-item-images-in-inventory-loadouts]high quality[/url] item images and resizing them. The skins and festivized weapons don't resize properly automatically anymore since the Smissmas update. The transparency on it is caused by not having [i]"use_item_rendertarget" "0"[/i] in the itemmodelpanel section.
Taunt menu is hudlayout.res > [i]HudMenuTauntSelection[/i] for positioning and [i]HudMenuTauntSelection.res[/i] to customize the look (which would have been easily found by looking for 'taunt' in the default files ;) )
Silvvy, Thanks but I found out the hud that i was using had one already i just needed to add my username into the one that they made in the mainmenuoverrdes.res file that i was looking for, but thanks for trying. btw im using flathud
Hey guys, still cant figure out how to move the voice/mic box... Little help?
[img]http://imgur.com/a/6gAby[/img]
Dunno if it's been asked before, but is it possible to add a hud element that shows the number of alive players on each team? Yeah I know that hitting tab and taking a quick glance isn't rocket science but it would still be pretty neat to have this.
How can I add a health cross to a HUD that doesn't have one (m0reHUD in this case).
m0reHUD already has a health cross, but it's one of those where the health number is inside the cross.
But what I want is one where the number is next to the cross.
Can't seem to figure out what I have to change to get the numbers outside of the cross when I using m0reHUDs health cross customization file.
Also tried copying parts of the hudplayerhealth files from other HUDs that have the kinda cross I want into my HUD, but that didn't work either.
m0reHUD already has a health cross, but it's one of those where the health number is inside the cross.
But what I want is one where the number is next to the cross.
Can't seem to figure out what I have to change to get the numbers outside of the cross when I using m0reHUDs health cross customization file.
Also tried copying parts of the hudplayerhealth files from other HUDs that have the kinda cross I want into my HUD, but that didn't work either.
DtbrHey guys, still cant figure out how to move the voice/mic box... Little help?
http://imgur.com/a/6gAby
find HudVoiceStatus in hudlayout.res and change its "xpos" and "ypos"
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where is this thing defined?
[img]http://imgur.com/a/6gAby[/img][/quote]
find HudVoiceStatus in hudlayout.res and change its "xpos" and "ypos"
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where is this thing defined? [img]http://i.imgur.com/frR4TQR.png[/img]
RentQNHow can I add a health cross to a HUD that doesn't have one (m0reHUD in this case).
m0reHUD already has a health cross, but it's one of those where the health number is inside the cross.
But what I want is one where the number is next to the cross.
Can't seem to figure out what I have to change to get the numbers outside of the cross when I using m0reHUDs health cross customization file.
Also tried copying parts of the hudplayerhealth files from other HUDs that have the kinda cross I want into my HUD, but that didn't work either.
Move the numbers with playerstatushealthvalue and playerstatushealthvalueshadow
If your numbers get cut off you're going to have to change the size of the hudplayerhealth panel (I think you change this within hudlayout.res but I'm on vacation currently and don't have my files in front of me currently)
To add the physical health cross look at the playerstatushealthimage field. You're going to want to change the visible, enabled, and possibly wide and tall valies
m0reHUD already has a health cross, but it's one of those where the health number is inside the cross.
But what I want is one where the number is next to the cross.
Can't seem to figure out what I have to change to get the numbers outside of the cross when I using m0reHUDs health cross customization file.
Also tried copying parts of the hudplayerhealth files from other HUDs that have the kinda cross I want into my HUD, but that didn't work either.[/quote]
Move the numbers with playerstatushealthvalue and playerstatushealthvalueshadow
If your numbers get cut off you're going to have to change the size of the hudplayerhealth panel (I think you change this within hudlayout.res but I'm on vacation currently and don't have my files in front of me currently)
To add the physical health cross look at the playerstatushealthimage field. You're going to want to change the visible, enabled, and possibly wide and tall valies
Hello, I'm want to modify a hud that only fits on 16:9 so then it can both fit on 16:9 and 4:3 resolution but I just don't know how, does anybody have a guide or know what to change so then it could fit 4:3 res? I'm trying to modify Colly's Broken HUD https://www.dropbox.com/s/hrmbiazvh9q8nb5/Broken%20Hud.rar?dl=0 which was updated by Hypnotize http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16
Hey, the crosshair switching for the default crosshair is broken for me. Which files should I go to and what should I do to fix this?
How would I modify my current hud to add a second ubercharge percentage field underneath my crosshair like with medhud: https://i.imgur.com/1SGaDs7.jpg ?
is it possible to change the color of the damage indicator (the red thing that pops up when you take damage)
edit: If i could get it like this guy has it in his video, like a purple damage indicator, that'd be cool tbh.
edit: If i could get it like [url=https://www.youtube.com/watch?v=DP6LB-hOERk&t=100s]this guy has it in his video[/url], like a purple damage indicator, that'd be cool tbh.
@typto try modifying \materials\vgui\damageindicator.vtf to be purple, move it to the replay thumbnails folder and point the vmt for the original damage indicator there and hope it works. I tried color overrides for HudDamageIndicator in hudlayout.res, but they didn't seem to work
@insouciant Duplicate the medic charge percentage element, move it, change font => hudmediccharge.res
@[b]insouciant[/b] Duplicate the medic charge percentage element, move it, change font => [i]hudmediccharge.res[/i]
How can i remove the hyphen (-) from damage numbers to just it showing damage numbers?
typtoHow can i remove the hyphen (-) from damage numbers to just it showing damage numbers?
Take the font you want, open it in fontforge or whatever font editor you want, edit the - glyph so that it's 0 units wide and completely blank (don't just delete the glyph, because then it once it's actually used it'll default to Arial's glyph instead), and rename the font and save it as something new so you can put it inside clientscheme and everything like normal.
Take the font you want, open it in fontforge or whatever font editor you want, edit the - glyph so that it's 0 units wide and completely blank (don't just delete the glyph, because then it once it's actually used it'll default to Arial's glyph instead), and rename the font and save it as something new so you can put it inside clientscheme and everything like normal.
insouciantHow would I modify my current hud to add a second ubercharge percentage field underneath my crosshair like with medhud: https://i.imgur.com/1SGaDs7.jpg ?
Wiethoofd@insouciant Duplicate the medic charge percentage element, move it, change font => hudmediccharge.res
I duplicated the element by changing the field name but referencing the same control name and later changed the font. However, I encountered some issue when trying to put the element close to the crosshair. When I set ypos to -30, the second element began to be cut off and would disappear if I positioned it any higher. I attempted to raise the zpos up to 10, but it made no difference. How do I prevent the percentage from disappearing/cut off? How could I increase the size of the font?
[quote=Wiethoofd]@[b]insouciant[/b] Duplicate the medic charge percentage element, move it, change font => [i]hudmediccharge.res[/i][/quote]
I duplicated the element by changing the field name but referencing the same control name and later changed the font. However, I encountered some issue when trying to put the element close to the crosshair. When I set ypos to -30, the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=892313022]second element began to be cut off[/url] and would disappear if I positioned it any higher. I attempted to raise the zpos up to 10, but it made no difference. How do I prevent the percentage from disappearing/cut off? How could I increase the size of the font?
insouciantinsouciantHow would I modify my current hud to add a second ubercharge percentage field underneath my crosshair like with medhud: https://i.imgur.com/1SGaDs7.jpg ?Wiethoofd@insouciant Duplicate the medic charge percentage element, move it, change font => hudmediccharge.res
I duplicated the element by changing the field name but referencing the same control name and later changed the font. However, I encountered some issue when trying to put the element close to the crosshair. When I set ypos to -30, the second element began to be cut off and would disappear if I positioned it any higher. I attempted to raise the zpos up to 10, but it made no difference. How do I prevent the percentage from disappearing/cut off? How could I increase the size of the font?
It's not a zpos issue, that just says what should overlap what else. It's an issue with trying to position the label outside the panel's bounds.
In hudlayout, decrease HudMedicCharge's ypos, and increase its tall value by the same amount. Then go into hudmediccharge.res and change everything's ypos by the same amount too. Everything should look the same after doing that, but you should have more room to position your second charge label higher.
[quote=Wiethoofd]@[b]insouciant[/b] Duplicate the medic charge percentage element, move it, change font => [i]hudmediccharge.res[/i][/quote]
I duplicated the element by changing the field name but referencing the same control name and later changed the font. However, I encountered some issue when trying to put the element close to the crosshair. When I set ypos to -30, the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=892313022]second element began to be cut off[/url] and would disappear if I positioned it any higher. I attempted to raise the zpos up to 10, but it made no difference. How do I prevent the percentage from disappearing/cut off? How could I increase the size of the font?[/quote]
It's not a zpos issue, that just says what should overlap what else. It's an issue with trying to position the label outside the panel's bounds.
In hudlayout, decrease HudMedicCharge's ypos, and increase its tall value by the same amount. Then go into hudmediccharge.res and change everything's ypos by the same amount too. Everything should look the same after doing that, but you should have more room to position your second charge label higher.
I was wondering what's the quickest/easiest way to transfer the scoreboard from some other HUD to you own HUD.
Right now I'm trying to use the scoreboard from Mr_Slins HUD (https://github.com/misterslin/SlinFireHUD) to use it with my own HUD, but when I simply copy and paste the scoreboard.res file, the scoreboard doesn't work properly and I get numbers in wrong sizes or missing entirely.
What else do I have to change to make the scoreboard work?
Had the same problem when I tried to copy different scoreboards in the past, but still didn't figure it out :(
Right now I'm trying to use the scoreboard from Mr_Slins HUD (https://github.com/misterslin/SlinFireHUD) to use it with my own HUD, but when I simply copy and paste the scoreboard.res file, the scoreboard doesn't work properly and I get numbers in wrong sizes or missing entirely.
What else do I have to change to make the scoreboard work?
Had the same problem when I tried to copy different scoreboards in the past, but still didn't figure it out :(
The SLIN scoreboard is basically default hud with default fonts, just some things hidden/disabled. You're most likely messing with the scoreboard fonts in your own clientscheme.res which then causes issues in this file. Them cutting off is most likely you increasing font-size and the default bounding box size being too small for them to fit.