Nice
Got a bunch of suggestions after playing rc4 a few times, mostly stuff about 2nd and small details.
http://imgur.com/a/z8eiB
Got a bunch of suggestions after playing rc4 a few times, mostly stuff about 2nd and small details.
http://imgur.com/a/z8eiB
Ok, so we've had the New Maps Cup and a day of Mapchamp - anyone got anything to say about the map? Sage78's post above is the only thing I've seen. Tell me if you like the map or hate it and why! Always looking to improve. :)
I Love Mid. Really feels like whoever aggresses first wins, which is something I love in a mid. There's some convenient passive space for the med, there's good high ground for both soldiers and scouts... feels good.
2nd holds are strange. It's very difficult to find a good defensive position as a med. Either you get on spire so you can heal everyone but kinda blind yourself, or you get back on the porch so you can see and leave easily but leave your flank out to dry.
The only good way to push into last is through top right. Main shutter doesn't bring you any closer, left is too easy to get forced early. The only right way is through right. I also feel that any good team will always win a push into last with uber ad. In addition to there being no good sentry spots, the only good place to kite into is spawn, and the doors are so close together they should be easy to camp long enough for someone to get the cap.
2nd holds are strange. It's very difficult to find a good defensive position as a med. Either you get on spire so you can heal everyone but kinda blind yourself, or you get back on the porch so you can see and leave easily but leave your flank out to dry.
The only good way to push into last is through top right. Main shutter doesn't bring you any closer, left is too easy to get forced early. The only right way is through right. I also feel that any good team will always win a push into last with uber ad. In addition to there being no good sentry spots, the only good place to kite into is spawn, and the doors are so close together they should be easy to camp long enough for someone to get the cap.
SOMEONE SAYS THEY LOVE LOGJAM MID
SOMEONE CALL A NEWS CONFERENCE
(only took me ~11 tries)
SOMEONE CALL A NEWS CONFERENCE
(only took me ~11 tries)
Here's a couple teasers and ideas for cp_logjam_rc5, let me know what you guys think. I'm not 100% sold on the change to lobby, but I think it would help pushing into last.
Here's a couple teasers and ideas for cp_logjam_rc5, let me know what you guys think. I'm not 100% sold on the change to lobby, but I think it would help pushing into last.
i wonder how the modified flank to last plays out
some minor suggestion would be removing that white pipe in the entrance to it, in case anyone bumps into it
http://i.imgur.com/bhhuUQA.jpg
some minor suggestion would be removing that white pipe in the entrance to it, in case anyone bumps into it
http://i.imgur.com/bhhuUQA.jpg
Of course, the pipe will be moved or gone or something. I pretty much just mocked up the geometry to get a feel for it without committing to it.
cp_logjam_rc5
Download: https://tf2maps.net/downloads/cp_logjam.3835/
Changes:
Streamlined spire a bit coming from mid to 2nd
Made the catwalk over shutter in lobby a smidge wider.
Altered the left entrance into last to make it a better avenue for pushes into last.
Fixed some stupid roamer spots at last.
Adjusted "Pink Floyd's The Wall" at 2nd to make it easier to hold S to last.
Adjusted spire's ramps and footprint.
Added some more high ground on 2nd, right by cliff/cave entrance.
Changed choke's wall.
Imgur album: http://imgur.com/a/Wzmbw
Screens:
Download: https://tf2maps.net/downloads/cp_logjam.3835/
Changes:
[spoiler]TO RC5:
Streamlined spire a bit coming from mid to 2nd
Made the catwalk over shutter in lobby a smidge wider.
Altered the left entrance into last to make it a better avenue for pushes into last.
Fixed some stupid roamer spots at last.
Adjusted "Pink Floyd's The Wall" at 2nd to make it easier to hold S to last.
Adjusted spire's ramps and footprint.
Added some more high ground on 2nd, right by cliff/cave entrance.
Changed choke's wall. [/spoiler]
Imgur album: http://imgur.com/a/Wzmbw
Screens:
[spoiler]
[img]http://i.imgur.com/ZDmMsfa.jpg[/img]
[img]http://i.imgur.com/uCAOeGF.jpg[/img]
[img]http://i.imgur.com/8XBfpYB.jpg[/img]
[img]http://i.imgur.com/GjT97tU.jpg[/img]
[img]http://i.imgur.com/xRm19zT.jpg[/img]
[img]http://i.imgur.com/amXOkPV.jpg[/img]
[img]http://i.imgur.com/OhJrUEu.jpg[/img]
[img]http://i.imgur.com/HlV6071.jpg[/img]
[img]http://i.imgur.com/VArqa9V.jpg[/img]
[/spoiler]
Alrighty folks, that's another weekend of mapchamp come and gone. Thanks as always to champ.gg for running it. Anyone try out RC5? What did you think?
loving the changes made with the second point, i like the idea of it being a multi-layered climbing tower that isnt a hassle to get up on c:
Yeah I bet it's more trackpad friendly now... :P
Anyone else? How were the changes to lobby?
Anyone else? How were the changes to lobby?
http://imgur.com/Y3klZbT small crack in the wall in the new highground on 2nd. almost unnoticeable, but still there
A+ to you Tmbr. Thanks for doing this to the new releases as always. I knew about that one, but put it off for next version.
I seem to recall saying something like "I'll deal with that shit once the gameplay is set/people actually play the map" when I was releasing RC5. Haha.
I seem to recall saying something like "I'll deal with that shit once the gameplay is set/people actually play the map" when I was releasing RC5. Haha.
For some reason now when i try to play this map i CTD a few seconds after connecting to the server
without error message or anything, TF2 just closes
what could be causing this for me?
edit: nvm this was something from my custom folder causing the crash
without error message or anything, TF2 just closes
what could be causing this for me?
edit: nvm this was something from my custom folder causing the crash
Glad it's not something in the map- when those errors tend to come up they're an absolute pain to diagnose.
Anyhoo- hopefully the S25 map vote is soon? Anyone have any grievances before that? I don't have much on my list other than detailing and a few bugs.
Anyhoo- hopefully the S25 map vote is soon? Anyone have any grievances before that? I don't have much on my list other than detailing and a few bugs.
MenachemI Love Mid. Really feels like whoever aggresses first wins, which is something I love in a mid. There's some convenient passive space for the med, there's good high ground for both soldiers and scouts... feels good.
2nd holds are strange. It's very difficult to find a good defensive position as a med. Either you get on spire so you can heal everyone but kinda blind yourself, or you get back on the porch so you can see and leave easily but leave your flank out to dry.
The only good way to push into last is through top right. Main shutter doesn't bring you any closer, left is too easy to get forced early. The only right way is through right. I also feel that any good team will always win a push into last with uber ad. In addition to there being no good sentry spots, the only good place to kite into is spawn, and the doors are so close together they should be easy to camp long enough for someone to get the cap.
guys I'm drunk as shit and reading my thread and this guy is my team captain now therefore logjam is great right pls help
edit: checked map threads today saw "Hyce posted 14 hours ago" on my thread and went "oh no"
2nd holds are strange. It's very difficult to find a good defensive position as a med. Either you get on spire so you can heal everyone but kinda blind yourself, or you get back on the porch so you can see and leave easily but leave your flank out to dry.
The only good way to push into last is through top right. Main shutter doesn't bring you any closer, left is too easy to get forced early. The only right way is through right. I also feel that any good team will always win a push into last with uber ad. In addition to there being no good sentry spots, the only good place to kite into is spawn, and the doors are so close together they should be easy to camp long enough for someone to get the cap.[/quote]
guys I'm drunk as shit and reading my thread and this guy is my team captain now therefore logjam is great right pls help
edit: checked map threads today saw "Hyce posted 14 hours ago" on my thread and went "oh no"
Who do I talk to to get this added to pugchamp for testing? I haven't heard much lately and want to work on this.
I think erynn is in charge of pugchamp stuff as far as I know and was the one who added bagel.
Special thanks to Sidular! and TFCL for running Logjam this week. It was fun to get to finally play my map in a match. From my own point of view, I need to rework the entrances into last some more to make it more viable to use things other than upper right when pushing in.
If anyone else has feedback, I'd love to hear it.
If anyone else has feedback, I'd love to hear it.
Nope!
Not dead. Well, kind of dead. More of, in stasis, really. At this point, I've done so much to the map and no one's given a fuck that I really don't want to touch it more unless someone cares. Anyhoo, if you have any suggestions, here I am!
Seriously, someone just try the map. Please. It's only been 4 (5?) years in the making...
Not dead. Well, kind of dead. More of, in stasis, really. At this point, I've done so much to the map and no one's given a fuck that I really don't want to touch it more unless someone cares. Anyhoo, if you have any suggestions, here I am!
Seriously, someone just try the map. Please. It's only been 4 (5?) years in the making...
I've been thinking about messaging you regarding this for a while. We doublemix pretty much every night with mid-prem players and generally everyone I've talked to has always liked logjam, especially the earlier versions. Since the map has gone through so many changes and iterations and so many things have been tried, I've been meaning to ask you if you would be willing to stitch together a sort-of mashup version of some of the things that we're tried. I think generally we all agree that we liked the b19 layout the best but last and especially lobby are a lot better in rc2a but the catwalk in lobby from the most recent version owns.
We all think logjam is definitely one of the best maps out the ones that never earned a permanent place in the rotation and we all do appreciate the time and effort you've put into it. Knowing that you're still interested in the project we'd absolutely love to provide some feedback.
Also sort of related but not really, do you have any idea why the map just randomly crashes my game? Sometimes it's fine for hours minutes other times it happens pretty much instantly, but I only get this on logjam (any version).
ok i had some decal vpk that fucked it apparently?
We all think logjam is definitely one of the best maps out the ones that never earned a permanent place in the rotation and we all do appreciate the time and effort you've put into it. Knowing that you're still interested in the project we'd absolutely love to provide some feedback.
[s]Also sort of related but not really, do you have any idea why the map just randomly crashes my game? Sometimes it's fine for hours minutes other times it happens pretty much instantly, but I only get this on logjam (any version).[/s]
ok i had some decal vpk that fucked it apparently?
SirCupcakeI've been thinking about messaging you regarding this for a while. We doublemix pretty much every night with mid-prem players and generally everyone I've talked to has always liked logjam, especially the earlier versions. Since the map has gone through so many changes and iterations and so many things have been tried, I've been meaning to ask you if you would be willing to stitch together a sort-of mashup version of some of the things that we're tried. I think generally we all agree that we liked the b19 layout the best but last and especially lobby are a lot better in rc2a but the catwalk in lobby from the most recent version owns.
We all think logjam is definitely one of the best maps out the ones that never earned a permanent place in the rotation and we all do appreciate the time and effort you've put into it. Knowing that you're still interested in the project we'd absolutely love to provide some feedback.
Also sort of related but not really, do you have any idea why the map just randomly crashes my game? Sometimes it's fine for hours minutes other times it happens pretty much instantly, but I only get this on logjam (any version).
please yes I would much rather see logjam than sunshine
We all think logjam is definitely one of the best maps out the ones that never earned a permanent place in the rotation and we all do appreciate the time and effort you've put into it. Knowing that you're still interested in the project we'd absolutely love to provide some feedback.
Also sort of related but not really, do you have any idea why the map just randomly crashes my game? Sometimes it's fine for hours minutes other times it happens pretty much instantly, but I only get this on logjam (any version).[/quote]
please yes I would much rather see logjam than sunshine
b19 layout with rc2a last / lobby + catwalk from the recent version ? That's actually probably not too hard to do. I'll see what magic I can work. Keep your eyes peeled.
I liked the smoothed out mid to 2nd choke in the latest version. Bombing into mid or 2nd is infinitely cleaner. If you could change that but keep the cave connector in the same place that would be great.
Ok - here's kind of a "is this what you want / is hyce crazy" post:
Take a look thru this imgur album, I've kinda got red side bastardized between RC2A and B19. Biggest questions I have right now are do we use b19 or RC2a's logroom and upper lobby exit onto 2nd, the rest of it I feel pretty good about. No playable version yet, this map looks like frankenstein at the moment...
Take a look thru this imgur album, I've kinda got red side bastardized between RC2A and B19. Biggest questions I have right now are do we use b19 or RC2a's logroom and upper lobby exit onto 2nd, the rest of it I feel pretty good about. No playable version yet, this map looks like frankenstein at the moment...
https://imgur.com/a/APIqu
looks pretty incredible so far! I feel like the b19 logroom is more fun to fight in because it's more open and the fact that there's fewer "chokes" makes it feel like an area you can actually take. For upper lobby exit, again I think the b19 fluidity is generally quite apreciated or even something of the likes of the b5 arch. We all think getting a version that feels fluid and is nice to play is a great starting point and from there on we can try and keep changes as minor as possible to fix issues that become apparent.
I havent played the old cave flank in a while but if i remember correctly the size of it made it hard to use
the new smaller cave is probably better
edit: im talking more about the size of the cave, not the entrances/exits of it
also the cap time in last was made longer at some point and i think its excessively long in rc5
the new smaller cave is probably better
edit: im talking more about the size of the cave, not the entrances/exits of it
also the cap time in last was made longer at some point and i think its excessively long in rc5