By now, there are a LOT of good TF2 HUDs out there and also a lot of really good looking ones.
However, I could never get over this one post from a few years ago:
http://www.teamfortress.tv/post/361364/show-your-hud-modifications
I don't think I've seen the circular health 'cross' anywhere else, and I really like how it fits in material design. I think it would look insanely good if someone could made the circle the central part of the HUD with a medhud-like layout. Any other more uncommon concepts you guys have seen and like?
By now, there are a LOT of good TF2 HUDs out there and also a lot of really good looking ones.
However, I could never get over this one post from a few years ago:
http://www.teamfortress.tv/post/361364/show-your-hud-modifications
I don't think I've seen the circular health 'cross' anywhere else, and I really like how it fits in material design. I think it would look insanely good if someone could made the circle the central part of the HUD with a medhud-like layout. Any other more uncommon concepts you guys have seen and like?
Broesel/M0rehud have always been clean and simple which is why they're really popular.
Broesel/M0rehud have always been clean and simple which is why they're really popular.
download brosel old from the updated huds by hypnotize
download brosel old from the updated huds by hypnotize
anything that is a bit more innovative than the generic m0re / broesel clones
and no, main menus don't count
anything that is a bit more innovative than the generic m0re / broesel clones
and no, main menus don't count
I really like pv hud. Big numbers at the bottom of the screen is my cup of tea
I really like pv hud. Big numbers at the bottom of the screen is my cup of tea
wavesui tbh, everything is tiny so there's no clutter
wavesui tbh, everything is tiny so there's no clutter
pigby's hud
http://www.teamfortress.tv/post/734122/show-your-hud-modifications
billysaurus is the only other player i know of that can use it
pigby's hud
http://www.teamfortress.tv/post/734122/show-your-hud-modifications
billysaurus is the only other player i know of that can use it
PV Hud is comfy
ahud and m0rehud too
i would like garm3n QL if the fonts weren't so small in low res
PV Hud is comfy
ahud and m0rehud too
i would like garm3n QL if the fonts weren't so small in low res
Stark's morehud ahud edit is sublime
Stark's morehud ahud edit is sublime
Overwatch HUD in TF2. I hate the functionality of the OW HUD, but it's pretty sleek and it's even more amazing that someone could make it for TF2.
Overwatch HUD in TF2. I hate the functionality of the OW HUD, but it's pretty sleek and it's even more amazing that someone could make it for TF2.
Most of the huds colly has made
Most of the huds colly has made
used to like 7hud till he made the fonts bigger, now i kinda like flathud, ahud, and Z hud.
used to like 7hud till he made the fonts bigger, now i kinda like flathud, ahud, and Z hud.
hudas iscariote is so nice looking it blows my mind
hudas iscariote is so nice looking it blows my mind
[img]https://i.ytimg.com/vi/JCpsXQ5__TE/maxresdefault.jpg[/img]
huds that use Surface font
huds that use Surface font
http://www.teamfortress.tv/8247/show-your-hud-modifications/?page=177#5294
shameless plug but I'm sad now that I've realized that I've lost my files for it
http://www.teamfortress.tv/8247/show-your-hud-modifications/?page=177#5294
shameless plug but I'm sad now that I've realized that I've lost my files for it
To be honest I think most popular HUDs took pretty similar and it's kinda hard to say one looks a lot better than the other.
90% is just too big white numbers somewhere in the bottom middle of the screen.
Some have slightly smaller or bigger numbers, different fonts and sometimes different colors, cross or no cross.
But that's about all the differences that are between most HUDs.
If I have to name one tho: raysHUD with white ammo numbers instead of that bright green/turquoise.
Or m0rehud with raysHUD fonts.
To be honest I think most popular HUDs took pretty similar and it's kinda hard to say one looks a lot better than the other.
90% is just too big white numbers somewhere in the bottom middle of the screen.
Some have slightly smaller or bigger numbers, different fonts and sometimes different colors, cross or no cross.
But that's about all the differences that are between most HUDs.
If I have to name one tho: raysHUD with white ammo numbers instead of that bright green/turquoise.
Or m0rehud with raysHUD fonts.
MagnumHUD is one of the coolest huds out there but it has a lot of problems
MagnumHUD is one of the coolest huds out there but it has a lot of problems
yo can someone help me get this hud it's like a hex CB hud https://www.youtube.com/watch?v=0UVCC0Sivao
yo can someone help me get this hud it's like a hex CB hud https://www.youtube.com/watch?v=0UVCC0Sivao
RentQNTo be honest I think most popular HUDs took pretty similar and it's kinda hard to say one looks a lot better than the other.
90% is just too big white numbers somewhere in the bottom middle of the screen.
Some have slightly smaller or bigger numbers, different fonts and sometimes different colors, cross or no cross.
But that's about all the differences that are between most HUDs.
If I have to name one tho: raysHUD with white ammo numbers instead of that bright green/turquoise.
Or m0rehud with raysHUD fonts.
It's a tried and true archetype. It's so common because it looks good, it's what people want out of huds. And unless something else comes along and does a really good job doing something else (hudas iscariot and maybe medhud, mostly), huds that don't do similar get ignored pretty quickly. In no order, things like; metrohud, BazHUD, BelleHUD, edisHUD, solanoHUD, origamiHUD, are all some examples of huds that did try to do things differently (and whether or not they looked good, they never really became notable, other than for saying "yeah this idea was already tried and no one cared"). There are definitely more that I'm forgetting too, these are just the ones that come to mind.
Though I really gotta disagree on them all looking the same. Yahud looks nothing like m0rehud black looks nothing like ell's hud looks nothing like flamehud looks nothing like material hud looks nothing like wiethud. The health and ammo numbers alone, you do have a lot of choice when it comes to how you want to deal with them, and they can have a pretty significant impact on the overall feel of the hud. And I mean that's also, usually, the most similar part about huds.
None less different than rayshud is at least.
knsumeMagnumHUD is one of the coolest huds out there but it has a lot of problems
Yeah, the hud was largely an experiment testing-grounds for a lot of my hud ideas. Some were more trouble than they were worth (and were almost more proof of concepts than anything), but for others I really wish other hud editors could also look into and hopefully end up with a more seamless implementation. Hell, some, like chat_english editing, are just such good goodies that I'm surprised no one else has even taken a good look at them.
I'm on linux right now where font sizes are really screwed up compared to windows, so I can't really work on it myself to update and fix bugs.
[quote=RentQN]To be honest I think most popular HUDs took pretty similar and it's kinda hard to say one looks a lot better than the other.
90% is just too big white numbers somewhere in the bottom middle of the screen.
Some have slightly smaller or bigger numbers, different fonts and sometimes different colors, cross or no cross.
But that's about all the differences that are between most HUDs.
If I have to name one tho: raysHUD with white ammo numbers instead of that bright green/turquoise.
Or m0rehud with raysHUD fonts.[/quote]
It's a tried and true archetype. It's so common because it looks good, it's what people want out of huds. And unless something else comes along and does a [i]really[/i] good job doing something else (hudas iscariot and maybe medhud, mostly), huds that don't do similar get ignored pretty quickly. In no order, things like; metrohud, BazHUD, BelleHUD, edisHUD, solanoHUD, origamiHUD, are all some examples of huds that did try to do things differently (and whether or not they looked good, they never really became notable, other than for saying "yeah this idea was already tried and no one cared"). There are definitely more that I'm forgetting too, these are just the ones that come to mind.
Though I really gotta disagree on them all looking the same. [url=http://i.imgur.com/ABv97Rc.jpg]Yahud[/url] looks nothing like [url=http://i.imgur.com/HlevlY2.jpg]m0rehud black[/url] looks nothing like [url=https://i.ytimg.com/vi/f-OrD1QjRWE/maxresdefault.jpg]ell's hud[/url] looks nothing like [url=http://i.imgur.com/md6ue3s.jpg]flamehud[/url] looks nothing like [url=http://i.imgur.com/bEVdpGW.jpg]material hud[/url] looks nothing like [url=https://i.ytimg.com/vi/1ZFoQPmP7KI/maxresdefault.jpg]wiethud[/url]. The health and ammo numbers alone, you do have a lot of choice when it comes to how you want to deal with them, and they can have a pretty significant impact on the overall feel of the hud. And I mean that's also, usually, the most similar part about huds.
None less different than rayshud is at least.[quote=knsume]MagnumHUD is one of the coolest huds out there but it has a lot of problems[/quote]
Yeah, the hud was largely an experiment testing-grounds for a lot of my hud ideas. Some were more trouble than they were worth (and were almost more proof of concepts than anything), but for others I really wish other hud editors could also look into and hopefully end up with a more seamless implementation. Hell, some, like chat_english editing, are just such good goodies that I'm surprised no one else has even taken a good look at them.
I'm on linux right now where font sizes are really screwed up compared to windows, so I can't really work on it myself to update and fix bugs.
JarateKingThough I really gotta disagree on them all looking the same. Yahud looks nothing like m0rehud black looks nothing like ell's hud looks nothing like flamehud looks nothing like material hud looks nothing like wiethud.
It's a shame my hud (shameless plug for WietHUD) is being put together with the 'looks like default' most of the time.
True, it does look like it, but code wise it has found a lot of groundbreaking stuff you see used in huds used these days (#base, hudanimations_manifest, high quality item images) and made a lot of optimizations to the horrible code Valve has managed to churn out over the years. Visually the same != code wise the same.
JaratekingYeah, the hud was largely an experiment testing-grounds for a lot of my hud ideas. Some were more trouble than they were worth (and were almost more proof of concepts than anything), but for others I really wish other hud editors could also look into and hopefully end up with a more seamless implementation. Hell, some, like chat_english editing, are just such good goodies that I'm surprised no one else has even taken a good look at them.
chat_english is very cool to use, thanks for finding that one out! It has been used for every casting hud I've made and maintain (tftv, blackouttv, tflivetv)
[quote=JarateKing]Though I really gotta disagree on them all looking the same. [url=http://i.imgur.com/ABv97Rc.jpg]Yahud[/url] looks nothing like [url=http://i.imgur.com/HlevlY2.jpg]m0rehud black[/url] looks nothing like [url=https://i.ytimg.com/vi/f-OrD1QjRWE/maxresdefault.jpg]ell's hud[/url] looks nothing like [url=http://i.imgur.com/md6ue3s.jpg]flamehud[/url] looks nothing like [url=http://i.imgur.com/bEVdpGW.jpg]material hud[/url] looks nothing like [url=https://i.ytimg.com/vi/1ZFoQPmP7KI/maxresdefault.jpg]wiethud[/url].[/quote]
It's a shame [url=http://www.teamfortress.tv/31482/wiethud]my hud[/url] (shameless plug for WietHUD) is being put together with the 'looks like default' most of the time.
True, it does look like it, but code wise it has found a lot of groundbreaking stuff you see used in huds used these days (#base, [url=http://huds.tf/forum/showthread.php?tid=151]hudanimations_manifest[/url], [url=http://www.teamfortress.tv/25428/higher-quality-item-images-in-inventory-loadouts]high quality item images[/url]) and made a lot of optimizations to the horrible code Valve has managed to churn out over the years. Visually the same != code wise the same.
[quote=Jarateking]Yeah, the hud was largely an experiment testing-grounds for a lot of my hud ideas. Some were more trouble than they were worth (and were almost more proof of concepts than anything), but for others I really wish other hud editors could also look into and hopefully end up with a more seamless implementation. Hell, some, like chat_english editing, are just such good goodies that I'm surprised no one else has even taken a good look at them.[/quote]
[i]chat_english[/i] is very cool to use, thanks for finding that one out! It has been used for every casting hud I've made and maintain (tftv, blackouttv, tflivetv)