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Is the Scottish Resistance Viable?
1
#1
0 Frags +

In all seriousness is this weapon truly viable in the current metagame without forcing your team to revolve around your strategies?

6s, HL, any organized gameplay where people play to win.

If not what do you think this weapons issues or holdback is because it is a very unique cool weapon.

In all seriousness is this weapon truly viable in the current metagame without forcing your team to revolve around your strategies?

6s, HL, any organized gameplay where people play to win.

If not what do you think this weapons issues or holdback is because it is a very unique cool weapon.
2
#2
2 Frags +

Can't have blind det 4ks

Can't have blind det 4ks
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#3
3 Frags +

The arming time is what kills the SR. Your team has to revolve around your strats because you can't airburst sticks and spam people out. It's entirely a defensive weapon meant for laying traps and carpets.

I suppose you could run it in a normal 6s game if you have absolutely incredible pipe aim and can force teams back using just pipes, but airbursted sticks are just too useful to give up.

The arming time is what kills the SR. Your team has to revolve around your strats because you can't airburst sticks and spam people out. It's entirely a defensive weapon meant for laying traps and carpets.

I suppose you could run it in a normal 6s game if you have absolutely incredible pipe aim and can force teams back using just pipes, but airbursted sticks are just too useful to give up.
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#4
-20 Frags +

https://www.youtube.com/watch?v=noNF_2xOkfM

[youtube]https://www.youtube.com/watch?v=noNF_2xOkfM[/youtube]
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#5
14 Frags +
CuddlyKittenvideo

I wish our demo could jump balc at mid and not have anything shoot at him for the first 25 seconds of the mid fight.

[quote=CuddlyKitten]video[/quote]

I wish our demo could jump balc at mid and not have anything shoot at him for the first 25 seconds of the mid fight.
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#6
7 Frags +
CuddlyKittenvideo

UGC 6's.

They appeared to be winning with a full time heavy, he was getting to mid before the opposing demoman even though he was getting there around 9:45, and players were literally walking onto a carpet of sticks.

Not taking anything away from Thief's ability to use the SR, but against low level opponents pretty much anything will work if you are half decent at it.

[quote=CuddlyKitten]video[/quote]
UGC 6's.

They appeared to be winning with a full time heavy, he was getting to mid before the opposing demoman even though he was getting there around 9:45, and players were literally walking onto a carpet of sticks.

Not taking anything away from Thief's ability to use the SR, but against low level opponents pretty much anything will work if you are half decent at it.
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#7
27 Frags +

if there is a video of thief using it, you pretty much know it's a piece of shit in real matches

if there is a video of thief using it, you pretty much know it's a piece of shit in real matches
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#8
0 Frags +
CuddlyKittenvideo

watched for the song

[quote=CuddlyKitten]video[/quote]

watched for the song
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#9
4 Frags +

It's very interesting for last pushes because you can clear an entire trap with one SR sticky (remember, it breaks stickies!).

But besides that, not really, as was said earlier in the thread, airdets are too useful.

It's very interesting for last pushes because you can clear an entire trap with one SR sticky (remember, it breaks stickies!).

But besides that, not really, as was said earlier in the thread, airdets are too useful.
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#10
6 Frags +

Depends. Do you like playing left click right click, or minesweeper? THE CHOICE IS YOURS

Depends. Do you like playing left click right click, or minesweeper? THE CHOICE IS YOURS
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#11
3 Frags +

Solidsnake ran in it Area51 against blight and it was pretty useless

Solidsnake ran in it Area51 against blight and it was pretty useless
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#12
0 Frags +
alfaSolidsnake ran in it Area51 against blight and it was pretty useless

Solidsnake also ran targe...

[quote=alfa]Solidsnake ran in it Area51 against blight and it was pretty useless[/quote]
Solidsnake also ran targe...
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#13
9 Frags +

^ and performed better with it (than SR). take that how you will.

^ and performed better with it (than SR). take that how you will.
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#14
eXtelevision
-3 Frags +

The det delay needs to be slightly shortned for it to become viable. A sudden scout is too much for a SR demo. Faster det speed would help with jumps too.

The det delay needs to be slightly shortned for it to become viable. A sudden scout is too much for a SR demo. Faster det speed would help with jumps too.
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#15
-1 Frags +

.

.
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#16
0 Frags +

The only time it would ever be more useful than the regular sticky launcher is when you're holding last and you know a kritz is coming. It can destroy the stickies mid-air if you time it right and its a lot harder to get through multiple traps with kritz. Other than that it's shit.

The only time it would ever be more useful than the regular sticky launcher is when you're holding last and you know a kritz is coming. It can destroy the stickies mid-air if you time it right and its a lot harder to get through multiple traps with kritz. Other than that it's shit.
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#17
3 Frags +

It's actually stronger when you're pushing into an enemy's last point than when you're holding your own. The ability to trap up all [major] exits and destroy traps at the same time is pretty powerful. You won't need the mobility from jumps because you're only pushing into last, but of course if you get pushed back you're in trouble.

It's actually stronger when you're pushing into an enemy's last point than when you're holding your own. The ability to trap up all [major] exits and destroy traps at the same time is pretty powerful. You won't need the mobility from jumps because you're only pushing into last, but of course if you get pushed back you're in trouble.
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#18
0 Frags +

you'll probably get one good moment with the SR every 2,000 games

you'll probably get one good moment with the SR every 2,000 games
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#19
-9 Frags +

It isn't half as bad as people are making it out to be, it's incredibly useful for pushing/defending badlands last and several other maps.

Please continue pretending like an SR demo is at all more disadvantaged against a scout flank than any other demo.

It isn't half as bad as people are making it out to be, it's incredibly useful for pushing/defending badlands last and several other maps.

Please continue pretending like an SR demo is at all more disadvantaged against a scout flank than any other demo.
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#20
0 Frags +

One of the coolest mechanics I saw Thief use in that video was standing on your own stickies while spamming stickies. This isn't possible with a regular sticky launcher but it seems to be one of the only up sides to using the SR.

It still makes your movement way slower.

One of the coolest mechanics I saw Thief use in that video was standing on your own stickies while spamming stickies. This isn't possible with a regular sticky launcher but it seems to be one of the only up sides to using the SR.

It still makes your movement way slower.
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#21
2 Frags +
VickMOne of the coolest mechanics I saw Thief use in that video was standing on your own stickies while spamming stickies. This isn't possible with a regular sticky launcher but it seems to be one of the only up sides to using the SR.

It still makes your movement way slower.

Stickies near you blow up no matter where your crosshair is pointing. It's probably the dumbest thing about the SR.

eXtineThe det delay needs to be slightly shortned for it to become viable. A sudden scout is too much for a SR demo. Faster det speed would help with jumps too.

I remember you using it in Highlander? Was it to be different, or is there actually a gimmicky upside you found?

[quote=VickM]One of the coolest mechanics I saw Thief use in that video was standing on your own stickies while spamming stickies. This isn't possible with a regular sticky launcher but it seems to be one of the only up sides to using the SR.

It still makes your movement way slower.[/quote]

Stickies near you blow up no matter where your crosshair is pointing. It's probably the dumbest thing about the SR.

[quote=eXtine]The det delay needs to be slightly shortned for it to become viable. A sudden scout is too much for a SR demo. Faster det speed would help with jumps too.[/quote]

I remember you using it in Highlander? Was it to be different, or is there actually a gimmicky upside you found?
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#22
0 Frags +

You could run it to Gully mid if you wanted maybe. Its still borderline useless though.

You could run it to Gully mid if you wanted maybe. Its still borderline useless though.
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#23
0 Frags +
HardcoreYou could run it to Gully mid if you wanted maybe. Its still borderline useless though.

fast rollout wouldn't work with the ScoRes

You might be able to do snakewater with it since you can see each jump ahead of time and put a sticky there.

you could also trap up high AND spam across at the combo effectively at snake mid. Might have some situational use there but would be terrible pushing 2nd if you won the mid.

[quote=Hardcore]You could run it to Gully mid if you wanted maybe. Its still borderline useless though.[/quote]

fast rollout wouldn't work with the ScoRes

You might be able to do snakewater with it since you can see each jump ahead of time and put a sticky there.

you could also trap up high AND spam across at the combo effectively at snake mid. Might have some situational use there but would be terrible pushing 2nd if you won the mid.
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#24
1 Frags +
Mr_OwlHardcoreYou could run it to Gully mid if you wanted maybe. Its still borderline useless though.
fast rollout wouldn't work with the ScoRes

You might be able to do snakewater with it since you can see each jump ahead of time and put a sticky there.

Did they fix that dumb double explosion bug yet?

[quote=Mr_Owl][quote=Hardcore]You could run it to Gully mid if you wanted maybe. Its still borderline useless though.[/quote]

fast rollout wouldn't work with the ScoRes

You might be able to do snakewater with it since you can see each jump ahead of time and put a sticky there.[/quote]
Did they fix that dumb double explosion bug yet?
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#25
3 Frags +

this is the only thing SR is good for

http://www.youtube.com/watch?v=XJT7vur2S_g&list=UUZHezYIcdVrpL6iGIRaQl1A

this is the only thing SR is good for

[youtube]http://www.youtube.com/watch?v=XJT7vur2S_g&list=UUZHezYIcdVrpL6iGIRaQl1A[/youtube]
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#26
3 Frags +

I've used this weapon maybe once on gpit or pushing badlands last. It is up there with one of the worst sidegrades in the game. Turrrrible

My 2 cents on making it better:
-Remove the primer time
-Reduce sticky damage by 50%

The taunt is so fucking good too =/...

I've used this weapon maybe once on gpit or pushing badlands last. It is up there with one of the worst sidegrades in the game. Turrrrible

My 2 cents on making it better:
-Remove the primer time
-Reduce sticky damage by 50%

The taunt is so fucking good too =/...
27
#27
0 Frags +

-Reduce sticky damage by 50%
I have a feeling this would have a lot of bad effects just like the extra arming time already currently does. Do you have something in mind?

-Reduce sticky damage by 50%
I have a feeling this would have a lot of bad effects just like the extra arming time already currently does. Do you have something in mind?
28
#28
3 Frags +

I think reducing damage would be fine. By how much? Not necessarily sure. If you removed how long it took to detonate them, you would have 14 stickies. A damage decrease would be nice.

You see, the only problem for this whole thing is none of this will happen. Valve won't do this, and ESEA won't put in some plugin that changes values of items just so they're viable.

I think reducing damage would be fine. By how much? Not necessarily sure. If you removed how long it took to detonate them, you would have [b]14[/b] stickies. A damage decrease would be nice.

You see, the only problem for this whole thing is none of this will happen. Valve won't do this, and ESEA won't put in some plugin that changes values of items just so they're viable.
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#29
2 Frags +

They should change the charge so that instead of increasing distance, it decreases arm time. You'd have to tinker with it, but it'd make the thing usable at point blank without removing the rapid fire trap setting.

They should change the charge so that instead of increasing distance, it decreases arm time. You'd have to tinker with it, but it'd make the thing usable at point blank without removing the rapid fire trap setting.
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#30
0 Frags +
panzerxiiiIt's very interesting for last pushes because you can clear an entire trap with one SR sticky (remember, it breaks stickies!).

But besides that, not really, as was said earlier in the thread, airdets are too useful.

This is the only reason I'd see it valuable. If your demo goes down before a push to last, especially fast capping ones like badlands, it could be viable to clear it and just have a scout or two get right on the point.

[quote=panzerxiii]It's very interesting for last pushes because you can clear an entire trap with one SR sticky (remember, it breaks stickies!).

But besides that, not really, as was said earlier in the thread, airdets are too useful.[/quote]

This is the only reason I'd see it valuable. If your demo goes down before a push to last, especially fast capping ones like badlands, it could be viable to clear it and just have a scout or two get right on the point.
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