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Signed Up February 20, 2013
Last Posted August 14, 2013 at 1:00 AM
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#201 America vs. Europe in News
Is it me or are pages 2-6 comments totally different than page 7? Same movie...

My bad.

How would we have shot that storyline without major resources allowing us to go and interview people around the country about TF2? We barely had 3 days at the event to film. We were definitely limited by that.

Filmed them walking around the event? Showing the matches and their reactions? Touring where they were staying? Asking them questions about their ambition that drives them to participate in this event? Etc. Out of the entire film, there was only like 4 minutes of actual game footage related to the event. The other 26 minutes were interviews, and interviews, and more interviews with most of the content from that being really bland.

And if you were so limited, and you knew you had such little to work with, why was it such a "project" in the first place? That's like going to your teacher when your book report was due and saying "sorry teach, I didn't do enough research to write 4 pages so I only wrote 2" with the teacher responding "well then why did you accept that one if you could not complete it with the required 4" when 4 is the required or standard for the said report to make it decent or acceptable. And I do believe resources help to make a film great by giving more room to work with, however in no way does more resources mean a better film. You can throw money on a pile of horse feces, and it's still horse feces just with some extra green on it (Not calling this film horse shit, but I just love using comparisons if you haven't picked that up yet).

Wait till the "Free to Play" documentary from Valve about TI1. That's a much more proper documentary and the difference between the amount of resources available to eXtv and Valve is very apparent. Was awesome, wish we could have accomplished something closer to that, but it was difficult given our constraints.

I guess I shouldn't have used Free to Play as the comparison in the first place since it's a documentary on the lives of 3 professional Dota players, and not so much on one particular event, even though TI1 is tied into it. However I still believe the documentary on the TI2 event in my second post is still relevant. Sure, Valve has all the footage and angles to make such a high quality professional film, but honestly all I meant is the way they tied in the players, and the game. You seemed to not do this here. One minute Ruwin is on talking about how Pyyyour is his best buddy, and the next Pyyyour is talking about his "internet friends". How does this tie into the event at all? It's like all you asked them was "what do you think of this person?". You didn't even ask them how they got into competitive TF2, how they manage their free time, etc etc etc. Good real questions that a viewer could then bond with the players while they play in this Lan event. People who aren't a part of TF2 could then see what these players go through for their passion at this event and would like to dip their toe in TF2 comp. Anyone outside of our little bubble of TF2, or arguably outside of TF.TV will not get this film at all.

Next time, perhaps we could see where our stars stayed, how was their flight, meeting them in the airport. What's the story of each character of the most prominent teams in the european scene and the history of the NA players. 30 minutes of only b4nny, couldn't hurt (seriously).

There's a lot of things you can do, like interview the managers of insomnia, get deep in the TF2. Asking players "Why is the community so awesome and yet TF2 isn't like starcraft 2?" "Why we don't need TF2 being like starcraft 2?" "What differences tf2 community from csgo community" "Predictions?" "What gear do you use?" "How they got into competitive". Or maybe adding more narration, i would like to see the players being treated as animals in their habitats (NatGeo style).

I liked the documentary, but i felt it too short. Like it wasn't on your head to make the documentary in the first place and you had a lot of material and then decided to make the documentary because why not. This time you have the australian scene, so we the donors and community would like to have a record of this event, and we trust you to make it an extraordinary documentary.

This^

We didn't shoot 300 hours of material(like the Indie Game film), have professional gear and multiple crews who operated with no time limits(Valve) or were highly experienced film makers. We winged it quite well considering our level of experience and free time to edit and produce it(little to none). I edit, design and mix sound for a living, but just like Luc, Jeff, Eric and anyone else part of this production, there are jobs and lives taking up our time in which film making is a hobby, not a full time job.

"Winged it" implies going in without experience. So you can't really wing something well when comparing it to going in knowing what you're doing. You can wing a presentation yes, however you will always do better at that same presentation if you don't wing it.

Why did you push a full film then if you were just winging it? What was the goal? As the quote above this one states, it just looks like you guys got interviews then just randomly decided to piece it all together and slam a title on it to make it look more official. We as the viewers don't set the bar for a film, the people making the film do. If you would've just released a video like this and it was just interviews of players at the event and there wasn't really anything else with a simple "here you go guys sorry it took so long to get these interviews from i46 to you", then I wouldn't have any fault in it. But the way this film was pitched to us the last year and how much of a cool thing it was going to be, in other words a hype train, it really became lack luster when it came out and you're sitting there watching a year of anticipation and hype slowly drain from you. Where did that year of editing go towards? The opening? The diagrams? Surely it doesn't take a year for someone to piece a few videos together in Sony Vegas (example). Yes, you have lives I respect that but it seems like at this point, that is being used as more of an excuse rather than an actual liable reasoning to why there was so much of a higher standard set here only to be dropped way down especially when it's the result of a year's work and effort...

Maybe I'm just expecting too much? I don't know.

posted about 11 years ago
#187 America vs. Europe in News

Oh if. Okay. I thought you were saying that's what I was implying by my post. Sorry about that misunderstanding.

posted about 11 years ago
#183 America vs. Europe in News

Then don't label it a documentary when it's not a documentary. A documentary is about a factual event, but they didn't even touch on the event. All they did in 3/4th of the film is interview players. That's not documenting the event as you like to say it is.

And no it was not about the underdogs as I never said it was and I disagree with what mattertea said. It was about the fact they portrayed no aspects of a documentary. All they did was film a few interviews, the event and threw in some TF2 trivia. There's a difference between documenting an event and documentaries. They didn't provide the meat of what a documentary needs which is back story of the event, history, timelines. Events which keep the anticipation of the viewer going. This is why historical documentaries are always so facinating because you come out learning something with the documented data. You didn't learn anything here other then "America beat Europe at some LAN in Europe". You didn't connect with the players, the event, the atmosphere which is what makes documentaries great.

This was a very sub-par film to label it as a documentary. It documented nothing other then a few players opinions about each other and like I said, TF2 trivia with some event footage. I understand everyone here wants TF2 to be on par with things like other esport documentaries, however this is how you run an event documentary: http://www.youtube.com/watch?v=Eqk9C1wVT0U. The player stories tie into the event. It keeps you watching for more. It gives you that dose of factual story that makes a documentary amazing. Not to mention there was NO game footage of the event? What? How can you make a documentary about a video game sporting event, and not show clips of the game? I get a more documentary feeling watching old Frag videos like the first minute of The Experiment than watching this 30 minute film because it shows footage of the game during the event.

posted about 11 years ago
#180 America vs. Europe in News

Okay let me be very frank and very clear in this before I go into explaining it. This "documentary" was actually... kinda awful.

Let me explain what I mean. First off lets look at other documentaries. A good example to me that comes to mind is FRAG: The movie http://www.youtube.com/watch?v=PBncjnPP-ts which is still in my mind one of the greatest showings of esports documentaries to date (may be beaten by Free To Play once Valve releases it to the public) even though it focused mainly on the old Quake era. It shows this substance. Let's take into account what a documentary showcases. It showcases the event in question, and the timeline around it. Documentaries are telling you a story. This particular film does not tell you a factual story. It doesn't tell you anything related to the event really other then a select few players. And sure, you can tell a story through the players, however this was not accomplished at all either. You sat down the players and asked them generic questions and had small discussions. You didn't really touch on their gaming lives or experiences that got them up to that point. Their struggles, hardships, commitments, sacrifices to get to the i46 LAN, or to play TF2 on a professional level. That's how you tell a story through the players. Why are they there? What drives them? There was this casual atmosphere around the players that just struck me as odd because it seems to bleak for a "documentary". I also became confused on what this film is supposed to tell anyway. Are we talking about the players or the event? Or both? There was no real direction or subject to the film.

Sorry. I didn't like it especially since it was a year in the making and had so much "hype" behind it. Was expecting more. Was disappointed.

posted about 11 years ago
#3 Packing Custom Hud into .vpk format help in Q/A Help

Alright, the files work when I packed it all into one collective .vpk. However, the custom fonts within the vpk will not load now. I read somewhere, Fog was talking about how vpk files do not like font files. How do I get the font files (such as custom crosshairs and custom fonts for huds) to load then?

posted about 11 years ago
#1 Packing Custom Hud into .vpk format help in Q/A Help

Now, I know how to pack the files into .vpk format (by opening the file in vpk.exe), however after this point, I don't know where or what to do with the vpk files to load them. I read that you have to mount them or something however I can't seem to find out how.

Also, are these packed correctly?: http://i.imgur.com/zO7bFUr.png

Or do I just pack my entire custom folder (not the custom folder itself, but the one you can name) into one big vpk file?

posted about 11 years ago
#5 Sprays not appearing in Q/A Help

After some research I fixed it. r_decals is set to 1 in the configs which only allows 1 decal to be displayed at a time, and this applies to sprays as well as to bullet holes, blood, etc.

Default is 2048.

Thanks anyway.

posted about 11 years ago
#4 Sprays not appearing in Q/A Help
Benroads
cl_playerspraydisable 0
r_spray_lifetime 2

try putting that in your config, you probably have a very low spray lifetime

I have tried that. The very same thing happens.

Allealyou dont like tentacle porn?

Oh you ( ° ͜ ʖ°)

posted about 11 years ago
#1 Sprays not appearing in Q/A Help

A long long while ago I got fed up seeing tentacle porn so I disabled sprays with the in-game menu. Since then, I have switched to dx 8.1, and use max frames. However, I decided "what the fuck sometimes sprays are hilarious so I'll re-enable them". I did so through my max frames config, however the sprays still do not show up. I have tried both using the variables and commands within the config, and disabling the commands altogether (commenting out both the on and off commands) and just unchecking the disable box in the tf2 menu. If I spray my own spray on a wall, you see it for a split second before it just disappears. Is there something in the config that would cause this? I know it's not dx 8.1 because I know people who use sprays still in that dx level.

posted about 11 years ago
#49 Huge, game-breaking glitch discovered in TF2 General Discussion

I just Boston Basher jumped across maps with this yesterday.

That was fun.

posted about 11 years ago
#253 Update 7/10/13 in TF2 General Discussion
MagikarpI like how Pyro pretty much got away with it again this update. They say that are using statistics on the most used weapons of each class. Pretty sure Degreaser/Flaregun/Axtinguisher would be in the very top of them.

Not in pubs. Remember, they're balancing for pubs. I see more W+M1 flamethrowers in pubs, while you ALWAYS see Dead Ringers in pubs. So that's why Pyro wasn't really touched that much.

posted about 11 years ago
#251 Update 7/10/13 in TF2 General Discussion
zigzterFafohttp://cloud-2.steampowered.com/ugc/613897444386522525/DC8D4925B453DDBD2CDF140F0FEAE55D6B6EF8DE/
This is what danger shield does now :(
So they removed the non-headshot bonus from the full set and tacked it onto a single item instead?

No, the danger shield has a -% bullet damage or something on it now, so you can't 150 headshot other snipers with it on. Kinda works the same way, just doesn't only apply to headshots.

Darwin's Danger shield
Added: Bullet damage taken reduced by 15%
Added: Explosive damage taken increased by 20%
posted about 11 years ago
#234 Update 7/10/13 in TF2 General Discussion

New particles for Cowmangler don't show up in dx 8. VALVE PLS.

posted about 11 years ago
#123 not just map tweaks, weapons too in TF2 General Discussion
BenroadsI think the pyromania update buffed all the flamethrowers damage by like 10 or 20%. Not exactly sure why they did that.

To try and make them as viable as the Degreaser, I believe. Backburner got +10% removed from it, Degreaser got a -10% added to it, but then all flamethrowers got a 10% buff.

posted about 11 years ago
#118 not just map tweaks, weapons too in TF2 General Discussion

Who the fuck balances a team game around 1v1s?

yduscguirfuteygfhoweofuctwufyeguhfweuofwegfhuwefuwef god dammit.

posted about 11 years ago
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