Account Details | |
---|---|
SteamID64 | 76561198040952935 |
SteamID3 | [U:1:80687207] |
SteamID32 | STEAM_0:1:40343603 |
Country | United States |
Signed Up | February 20, 2013 |
Last Posted | August 14, 2013 at 1:00 AM |
Posts | 60 (0 per day) |
Game Settings | |
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In-game Sensitivity | 99 |
Windows Sensitivity | what does this even |
Raw Input | 1 |
DPI |
ummmmmm |
Resolution |
300x300 |
Refresh Rate |
20 |
Hardware Peripherals | |
---|---|
Mouse | rat |
Keyboard | i use a wooden one |
Mousepad | skin of a bear |
Headphones | nerd ones |
Monitor | no monitor |
KillingI can confirm S15 will be pick/ban
I agree with Robin on this one.
Competitive TF2 was a Frankenstein'd, community decided format and play style, which is not what developers such as Valve would like to back. It creates too much disconnect and confusion between the dev and the competitive scene. Look at every other competitive game in existence that is popular right now. The public game IS the pro game. League of Legends, Dota, Counter Strike, Starcraft, hell even Call of Duty. Team Fortress 2's competitive scene even in highlander is such a stretch from what the actual "pubby" experiences. Even adding a ban system to the weapons just creates more confusion, and fixes nothing. It's nice that Sal and Robin did some digging on this topic, but TF2 cannot be fully supported by Valve the way Dota or even any other game comp game is right now. The game was never meant to be competitive, and to change it now is too late sadly.
Now I've seen casts where the cameraman's TF2 has the in-game chat not appearing until he hits the bind to start typing a new message. What do I change in the configs or hud files to make that happen?
God damn. What did bunny do to you to make you so upset
bunnymonsterjust get aim junkies or EA
bunnymonsterniggers
How can I be as cool as you
Charles32Tevshave to say it, Platinum > b4nny
excellent article, none the less
Charles32Tevswith their repective current teams(mixup & bp)...
Platinum > b4nny
Um. Is there an echo in here or....
Anyway, great article.
I'm fine with sitting there for 20 minutes tweaking the variables. I'll try the size.
Now I just got into using hud crosshairs instead of the built-in game crosshairs for TF2. This is the "OmpCrosshairPlusSmall" crosshair from omp hud that I would like to use, but it seems like it's a few pixels asymmetrical which doesn't really matter, but it makes my obsessive compulsive side of me kick in and I have to fix it otherwise I'll end up going insane. Here's a screenie http://i.imgur.com/tLERxc9.png. You can see it's a pixel or two too short on the left and bottom. My screen resolution is 1366x768 if that matters.
Here's the code that's in my configs:
"OmpCrosshairPlusSmall"
{
"controlName" "CExLabel"
"fieldName" "OmpCrosshairPlusSmall"
"font" "CrosshairsSharp15"
"fgcolor" "255 0 255 255"
"labelText" "2"
"xpos" "c-101"
"ypos" "c-99"
"wide" "200"
"tall" "200"
"visible" "1"
"enabled" "1"
"textAlignment" "center"
I am not sure what I would exactly change to make the pixels symmetrical. Any help?
http://www.youtube.com/watch?v=RYLsyNBnE5M
I had to. I just..... had to.