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Streaming casts from cloud servers?
1
#1
0 Frags +

Hey,

Has anyone attempted running casts directly on a cloud server?

My idea is having TF2, OBS and stream graphics run on, for example, an AWS GPU instance, with an interface allowing to control scene switches, graphics, and the like.
Initially, I thought about rendering all 12 POVs from the players (plus some external POVs, for example looking at mid from above), and letting the cameraman switch between those through the interface, this would be a lot more costly and I'm not sure if it's entirely easy to coordinate all machines to always keep on the same player.
Then Gemm reminded me, there might be a feature on STV that lets you control other spectators' POV, removing the need for multiple POVs rendered, and allowing the cameraman to do his work directly in TF2, although he might be running on a toaster. At 60fps, 1080p.

This would solve hardware and network requirements for cameramen, allow for staff replacement or redundancy if a cameraman crashes, and maybe other quirks that I might know about as I've never did camera work.
It also lets people try out camerawork without having to install stream graphics, HUD, and those ressources can be used without being leaked by malicious people.

[[Unrelated side note, what about using the kill feed as the closed captions? I can't read names on 140p]]

Thanks for reading.

Hey,

Has anyone attempted running casts directly on a cloud server?

My idea is having TF2, OBS and stream graphics run on, for example, an AWS GPU instance, with an interface allowing to control scene switches, graphics, and the like.
Initially, I thought about rendering all 12 POVs from the players (plus some external POVs, for example looking at mid from above), and letting the cameraman switch between those through the interface, this would be a lot more costly and I'm not sure if it's entirely easy to coordinate all machines to always keep on the same player.
Then Gemm reminded me, there might be a feature on STV that lets you control other spectators' POV, removing the need for multiple POVs rendered, and allowing the cameraman to do his work directly in TF2, although he might be running on a toaster. At 60fps, 1080p.

This would solve hardware and network requirements for cameramen, allow for staff replacement or redundancy if a cameraman crashes, and maybe other quirks that I might know about as I've never did camera work.
It also lets people try out camerawork without having to install stream graphics, HUD, and those ressources can be used without being leaked by malicious people.

[[Unrelated side note, what about using the kill feed as the closed captions? I can't read names on 140p]]

Thanks for reading.
2
#2
serveme.tf
3 Frags +

Tsc worked on a client side plugin called magicmirror, allowing one TF2 client to change the camera of another TF2 client.

If I remember correctly there is also an STV feature allowing a single director, but I think that director is required to be in the game server, not the STV.

Tsc worked on a client side plugin called magicmirror, allowing one TF2 client to change the camera of another TF2 client.

If I remember correctly there is also an STV feature allowing a single director, but I think that director is required to be in the game server, not the STV.
3
#3
1 Frags +
ArieIf I remember correctly there is also an STV feature allowing a singel director, but I think that director is required to be in the game server, not the STV.

https://developer.valvesoftware.com/wiki/SourceTV#Camera_Man

Yep. Besides, according to this, it can break for other spectators.
I'll try thinking of another way.

[quote=Arie]If I remember correctly there is also an STV feature allowing a singel director, but I think that director is required to be in the game server, not the STV.[/quote]

https://developer.valvesoftware.com/wiki/SourceTV#Camera_Man

Yep. Besides, according to [url=https://developer.valvesoftware.com/wiki/Source_TV_Buglist]this[/url], it can break for other spectators.
I'll try thinking of another way.
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