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m0re hud
posted in Customization
91
#91
7 Frags +

I love christmas

I love christmas
92
#92
7 Frags +
HashtagBasedI tried to get the blue theme and the minmode together. This happened. http://images.akamai.steamusercontent.com/ugc/242458830521211668/9112A0380D7C7BCD9763D74319E0D2DD53FA5B61/

I tried that and seems working fine for me, but from the screen looks like you just forgot to copy and paste the resource folder (I mean the one inside the minmode customization)

zen Since you added this, could you perhaps also add being able to press Q to exit from the loadout screen? That's such a useful shortcut :)

Done!

http://i.imgur.com/l2vWhvH.jpg

NEW VERSION

[quote=HashtagBased]I tried to get the blue theme and the minmode together. This happened. http://images.akamai.steamusercontent.com/ugc/242458830521211668/9112A0380D7C7BCD9763D74319E0D2DD53FA5B61/ [/quote]

I tried that and seems working fine for me, but from the screen looks like you just forgot to copy and paste the resource folder (I mean the one inside the minmode customization)

[quote=zen] Since you added this, could you perhaps also add being able to press Q to exit from the loadout screen? That's such a useful shortcut :) [/quote]

Done!
[img]http://i.imgur.com/l2vWhvH.jpg[/img]
[url=https://github.com/Hypnootize/m0rehud/archive/master.zip]NEW VERSION[/url]
93
#93
0 Frags +

Hays. I need help. I change damage number color and size, but he dont change. How change damage number color green and damage numbers biger?

Hays. I need help. I change damage number color and size, but he dont change. How change damage number color green and damage numbers biger?
94
#94
0 Frags +

go to: resource-ui- HudDamageAccount and open it. You can edit what you want, the negative color is the damage numbers.

go to: resource-ui- HudDamageAccount and open it. You can edit what you want, the negative color is the damage numbers.
95
#95
1 Frags +

Nice, thanks Cancer)

Nice, thanks Cancer)
96
#96
0 Frags +

I have a question. I am stuck with the 6 v 6 scoreboard in casual mode. I would like to have the 12 v 12 one. How do i do this?

I have a question. I am stuck with the 6 v 6 scoreboard in casual mode. I would like to have the 12 v 12 one. How do i do this?
97
#97
1 Frags +
Kylo_renI have a question. I am stuck with the 6 v 6 scoreboard in casual mode. I would like to have the 12 v 12 one. How do i do this?

cl_hud_minmode 0 in console

[quote=Kylo_ren]I have a question. I am stuck with the 6 v 6 scoreboard in casual mode. I would like to have the 12 v 12 one. How do i do this?[/quote]

cl_hud_minmode 0 in console
98
#98
0 Frags +
T0mKylo_renI have a question. I am stuck with the 6 v 6 scoreboard in casual mode. I would like to have the 12 v 12 one. How do i do this?
cl_hud_minmode 0 in console

Thank you very much

[quote=T0m][quote=Kylo_ren]I have a question. I am stuck with the 6 v 6 scoreboard in casual mode. I would like to have the 12 v 12 one. How do i do this?[/quote]

cl_hud_minmode 0 in console[/quote]

Thank you very much
99
#99
0 Frags +

HELP how can i animate my crosshair , like when i hit somebody flash a different color. thank you
i try looking in HudAnimations_m0re.txt file but i din't see anything under (event damaged) unless i'm blind.
thank you...

HELP how can i animate my crosshair , like when i hit somebody flash a different color. thank you
i try looking in HudAnimations_m0re.txt file but i din't see anything under (event damaged) unless i'm blind.
thank you...
100
#100
2 Frags +
jahpalHELP how can i animate my crosshair , like when i hit somebody flash a different color. thank you
i try looking in HudAnimations_m0re.txt file but i din't see anything under (event damaged) unless i'm blind.
thank you...

A bit late but I added it! If you now open the HudAnimations_Crosshairs file you can animate every crosshair.
Also added the transparent black bg for the healthcross.

[quote=jahpal]HELP how can i animate my crosshair , like when i hit somebody flash a different color. thank you
i try looking in HudAnimations_m0re.txt file but i din't see anything under (event damaged) unless i'm blind.
thank you...[/quote]

A bit late but I added it! If you now open the HudAnimations_Crosshairs file you can animate every crosshair.
Also added the transparent black bg for the healthcross.
101
#101
0 Frags +

Could you maybe include a customization file with different fonts?
The fonts are the only thing I don't like about this HUD :(

Could you maybe include a customization file with different fonts?
The fonts are the only thing I don't like about this HUD :(
102
#102
0 Frags +

how do you get rid of the white health background when overhealed?

how do you get rid of the white health background when overhealed?
103
#103
0 Frags +
decemberhow do you get rid of the white health background when overhealed?

Resource/ui HudPlayerHealth and search for PlayerStatusHealthBonusImage then set the xpos to 9999

[quote=december]how do you get rid of the white health background when overhealed?[/quote]

Resource/ui HudPlayerHealth and search for PlayerStatusHealthBonusImage then set the xpos to 9999
104
#104
0 Frags +
decemberhow do you get rid of the white health background when overhealed?

resource -> ui -> hudplayerhealth.res

find "playerstatushealthbonusimage" or something similar and do one or more of the following

  • set the "visible" and/or "enabled" values to 0
  • change the "xpos" and/or "ypos" values to a very large number, 99999 for example
  • change the "wide" and "tall" values to 0

fuck ninjad by 9 seconds

[quote=december]how do you get rid of the white health background when overhealed?[/quote]

resource -> ui -> hudplayerhealth.res

find "playerstatushealthbonusimage" or something similar and do one or more of the following
[list]
[*] set the "visible" and/or "enabled" values to 0
[*] change the "xpos" and/or "ypos" values to a very large number, 99999 for example
[*] change the "wide" and "tall" values to 0
[/list]

fuck ninjad by 9 seconds
105
#105
0 Frags +

Sorry for the bump, but it seems that on my resolution (1024x768) the custom crosshairs (I've tested both of the circle ones) are uncentered and sometimes get distorted.

Sorry for the bump, but it seems that on my resolution (1024x768) the custom crosshairs (I've tested both of the circle ones) are uncentered and sometimes get distorted.
106
#106
0 Frags +
tecSorry for the bump, but it seems that on my resolution (1024x768) the custom crosshairs (I've tested both of the circle ones) are uncentered and sometimes get distorted.

You can't do much about the distortion, you can try to change the font size maybe to make it look a bit better.
About the crosshair not being centred I guss is because they are mostly centred for 16:9 resolutions but it shouldn't be hard to get it centred, just work with the xpos-ypos wide and tall!

[quote=tec]Sorry for the bump, but it seems that on my resolution (1024x768) the custom crosshairs (I've tested both of the circle ones) are uncentered and sometimes get distorted.[/quote]

You can't do much about the distortion, you can try to change the font size maybe to make it look a bit better.
About the crosshair not being centred I guss is because they are mostly centred for 16:9 resolutions but it shouldn't be hard to get it centred, just work with the xpos-ypos wide and tall!
107
#107
0 Frags +
HypnotizejahpalHELP how can i animate my crosshair , like when i hit somebody flash a different color. thank you
i try looking in HudAnimations_m0re.txt file but i din't see anything under (event damaged) unless i'm blind.
thank you...

A bit late but I added it! If you now open the HudAnimations_Crosshairs file you can animate every crosshair.
Also added the transparent black bg for the healthcross.

I tried to animate my crosshair, but its not working.

This is what i put for my scripts/HudAnimations_Crosshairs.txt:
/////////////////////////////////////////////////////////INSTRUCTIONS/////////////////////////////////////////////////////////
//
// Uncomment the crosshair you want to animate (removing the "//")
//
////////////////////////////////////////////////////////CUSTOMIZATION/////////////////////////////////////////////////////////
//
// The first fgcolor is the damage flash color (is red by default)
// The second fgcolor is the normal crosshair color, be sure to set the color to match the one on "hudlayout-crosshairs.res"
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

event DamagedPlayer
{
Animate Thick Cross FgColor "255 0 0 255" Linear 0.0 0.00001
Animate Thick Cross FgColor "255 255 0 255" Linear 0.20 0.20001
}

This is my scripts/Crosshairs.rex:
"Thick Cross"
{
"visible" "1"

"xpos" "c-25"
"ypos" "c-25"
"wide" "50"
"tall" "50"

"fgcolor" "255 255 0 255"
"labelText" "d"
"font" "size: 16, outline: on"

"controlName" "CExLabel"
"fieldName" "Thick Cross"
"textAlignment" "center"
"enabled" "1"
"zpos" "1"
}

[quote=Hypnotize][quote=jahpal]HELP how can i animate my crosshair , like when i hit somebody flash a different color. thank you
i try looking in HudAnimations_m0re.txt file but i din't see anything under (event damaged) unless i'm blind.
thank you...[/quote]

A bit late but I added it! If you now open the HudAnimations_Crosshairs file you can animate every crosshair.
Also added the transparent black bg for the healthcross.[/quote]

I tried to animate my crosshair, but its not working.

This is what i put for my scripts/HudAnimations_Crosshairs.txt:
/////////////////////////////////////////////////////////INSTRUCTIONS/////////////////////////////////////////////////////////
//
// Uncomment the crosshair you want to animate (removing the "//")
//
////////////////////////////////////////////////////////CUSTOMIZATION/////////////////////////////////////////////////////////
//
// The first fgcolor is the damage flash color (is red by default)
// The second fgcolor is the normal crosshair color, be sure to set the color to match the one on "hudlayout-crosshairs.res"
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

event DamagedPlayer
{
Animate Thick Cross FgColor "255 0 0 255" Linear 0.0 0.00001
Animate Thick Cross FgColor "255 255 0 255" Linear 0.20 0.20001
}

This is my scripts/Crosshairs.rex:
"Thick Cross"
{
"visible" "1"

"xpos" "c-25"
"ypos" "c-25"
"wide" "50"
"tall" "50"

"fgcolor" "255 255 0 255"
"labelText" "d"
"font" "size: 16, outline: on"

"controlName" "CExLabel"
"fieldName" "Thick Cross"
"textAlignment" "center"
"enabled" "1"
"zpos" "1"
}
108
#108
0 Frags +

Hi,

Where is the file that controls the position of the green number that pops up in the lower left of the screen when you pick up an health pack ?

Hi,

Where is the file that controls the position of the green number that pops up in the lower left of the screen when you pick up an health pack ?
109
#109
0 Frags +
osvaldoHi,

Where is the file that controls the position of the green number that pops up in the lower left of the screen when you pick up an health pack ?

HudHealthAccount.res

[quote=osvaldo]Hi,

Where is the file that controls the position of the green number that pops up in the lower left of the screen when you pick up an health pack ?[/quote]
HudHealthAccount.res
110
#110
0 Frags +
bLa HedHealthAccount.res

* Hud , and there is no way to change the position of it in that file

[quote=bLa] HedHealthAccount.res[/quote]

* Hud , and there is no way to change the position of it in that file
111
#111
1 Frags +

think it's called CHealthAccount or something in hudlayout.res, just ctrl+f for heath

think it's called CHealthAccount or something in hudlayout.res, just ctrl+f for heath
112
#112
6 Frags +

Alright I fixed the crosshairs animations file (Forgot to add the quotes my bad :() should work now!

Also:

- Changed the targets to use the old placements by default
- Added fosters Scoreboard as an option
- Probably other fixes but who cares.

Show Content
Alright I fixed the crosshairs animations file (Forgot to add the quotes my bad :() should work now!

Also:

- Changed the targets to use the old placements by default
- Added fosters Scoreboard as an option
- Probably other fixes but who cares.

[spoiler][img]http://i.imgur.com/azLsEiS.jpg[/img][/spoiler]
113
#113
0 Frags +
HypnotizeAlright I fixed the crosshairs animations file (Forgot to add the quotes my bad :() should work now!

Also:

- Changed the targets to use the old placements by default
- Added fosters Scoreboard as an option
- Probably other fixes but who cares.
Show Content

YOU ARE THE BEST!!!

[quote=Hypnotize]Alright I fixed the crosshairs animations file (Forgot to add the quotes my bad :() should work now!

Also:

- Changed the targets to use the old placements by default
- Added fosters Scoreboard as an option
- Probably other fixes but who cares.

[spoiler][img]http://i.imgur.com/azLsEiS.jpg[/img][/spoiler][/quote]

YOU ARE THE BEST!!!
114
#114
0 Frags +
decemberhow do you get rid of the white health background when overhealed?

Hi, pretty much same question here although I'm trying to get rid of the blinking red cross when low on health while still having the red health count.

[quote=december]how do you get rid of the white health background when overhealed?[/quote]

Hi, pretty much same question here although I'm trying to get rid of the blinking red cross when low on health while still having the red health count.
115
#115
1 Frags +

https://puu.sh/w7wQZ/4346611ff5.jpg

a bit hard to notice but the kerning on text is a little janky. Letters are touching, especially noticable on "COMPETITIVE".

is this fixable?

[img]https://puu.sh/w7wQZ/4346611ff5.jpg[/img]

a bit hard to notice but the kerning on text is a little janky. Letters are touching, especially noticable on "COMPETITIVE".

is this fixable?
116
#116
1 Frags +
osvaldodecemberhow do you get rid of the white health background when overhealed?
Hi, pretty much same question here although I'm trying to get rid of the blinking red cross when low on health while still having the red health count.

HudPlayerHealth.res and set the "xpos" of PlayerStatusHealthBonusImage to something like "9999"

arnoIdhttps://puu.sh/w7wQZ/4346611ff5.jpg

a bit hard to notice but the kerning on text is a little janky. Letters are touching, especially noticable on "COMPETITIVE".

is this fixable?

I guess the only way to fix it is by editing the Coolvetica font, pretty sure there isn't a way to do it by hud editing. I don't have any experience with font editing tho :(

[quote=osvaldo][quote=december]how do you get rid of the white health background when overhealed?[/quote]

Hi, pretty much same question here although I'm trying to get rid of the blinking red cross when low on health while still having the red health count.[/quote]

HudPlayerHealth.res and set the "xpos" of PlayerStatusHealthBonusImage to something like "9999"


[quote=arnoId][img]https://puu.sh/w7wQZ/4346611ff5.jpg[/img]

a bit hard to notice but the kerning on text is a little janky. Letters are touching, especially noticable on "COMPETITIVE".

is this fixable?[/quote]

I guess the only way to fix it is by editing the Coolvetica font, pretty sure there isn't a way to do it by hud editing. I don't have any experience with font editing tho :(
117
#117
0 Frags +
HypnotizeHudPlayerHealth.res and set the "xpos" of PlayerStatusHealthBonusImage to something like "9999"

Yeah but that will also remove the buff cross, right ? Isnt there a way to have the cross and the green health numbers when buffed while removing the red cross when low on health and only have the red health numbers?

[quote=Hypnotize]
HudPlayerHealth.res and set the "xpos" of PlayerStatusHealthBonusImage to something like "9999"

[/quote]

Yeah but that will also remove the buff cross, right ? Isnt there a way to have the cross and the green health numbers when buffed while removing the red cross when low on health and only have the red health numbers?
118
#118
2 Frags +
osvaldoHypnotizeHudPlayerHealth.res and set the "xpos" of PlayerStatusHealthBonusImage to something like "9999"

Yeah but that will also remove the buff cross, right ? Isnt there a way to have the cross and the green health numbers when buffed while removing the red cross when low on health and only have the red health numbers?

go into HudAnimations_m0re.txt in scripts folder
find event HudHealthDyingPulse
you should see

Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075

change the alpha to 0 on both and it should work (i think)

[quote=osvaldo][quote=Hypnotize]
HudPlayerHealth.res and set the "xpos" of PlayerStatusHealthBonusImage to something like "9999"

[/quote]

Yeah but that will also remove the buff cross, right ? Isnt there a way to have the cross and the green health numbers when buffed while removing the red cross when low on health and only have the red health numbers?[/quote]
go into HudAnimations_m0re.txt in scripts folder
find event HudHealthDyingPulse
you should see

Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075

change the alpha to 0 on both and it should work (i think)
119
#119
1 Frags +
T0m
change the alpha to 0 on both and it should work (i think)

Perfect, thank you so much !

[quote=T0m]

change the alpha to 0 on both and it should work (i think)[/quote]

Perfect, thank you so much !
120
#120
1 Frags +
HypnotizeI guess the only way to fix it is by editing the Coolvetica font, pretty sure there isn't a way to do it by hud editing. I don't have any experience with font editing tho :(

I'll have a look into it, if I make any meaningful progress I'll update this thread. thanks dude :)

[quote=Hypnotize]
I guess the only way to fix it is by editing the Coolvetica font, pretty sure there isn't a way to do it by hud editing. I don't have any experience with font editing tho :([/quote]

I'll have a look into it, if I make any meaningful progress I'll update this thread. thanks dude :)
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