It's good but when I am underwater theres that black and purple squares pls fix
It should still work unless they've further restricted the motion blur settings since the beta, but it DOES force full motion blur to be on (motion_blur_strength is restricted), which will probably make you nauseous. Not worth it imo. Use viewmodel_fov and viewmodel_minmode.
edit: nvm i did on my own :)
if you want to disable viewmodels in mm, use this material instead https://www.dropbox.com/s/jpgiwlcowfat1xe/materials.rar?dl=0 and follow the original guide
http://i.imgur.com/tpXr7Vy.png
edit 2: it will remove some doors and props because mat_motion_blur_strength is restricted (ofc if you dont want to play with motion blur on)
if you want to disable viewmodels in mm, use this material instead https://www.dropbox.com/s/jpgiwlcowfat1xe/materials.rar?dl=0 and follow the original guide
[img]http://i.imgur.com/tpXr7Vy.png[/img]
edit 2: it will remove some doors and props because mat_motion_blur_strength is restricted (ofc if you dont want to play with motion blur on)
I wish the competitive community didn't have to fight a guerilla cyber war against valve
I think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.
DamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.
it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
mat_motion_blur_enabled 0
http://i.imgur.com/tBcrdFN.png
mat_motion_blur_enabled 1
http://i.imgur.com/xGo1gTR.png
i talked about it because it might be concidered as hacking/cheating
it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
mat_motion_blur_enabled 0
[img]http://i.imgur.com/tBcrdFN.png[/img]
mat_motion_blur_enabled 1
[img]http://i.imgur.com/xGo1gTR.png[/img]
i talked about it because it might be concidered as hacking/cheating
deguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
i talked about it because it might be concidered as hacking/cheating
Doesnt actually do that for me, i can see the doors normally
it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
i talked about it because it might be concidered as hacking/cheating[/quote]
Doesnt actually do that for me, i can see the doors normally
DamnEasydeguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
i talked about it because it might be concidered as hacking/cheating
Doesnt actually do that for me, i can see the doors normally
could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0
it's not all door btw, for instance the type that is on snakewater last spawn
it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
i talked about it because it might be concidered as hacking/cheating[/quote]
Doesnt actually do that for me, i can see the doors normally[/quote]
could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0
it's not all door btw, for instance the type that is on snakewater last spawn
deguDamnEasydeguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
i talked about it because it might be concidered as hacking/cheating
Doesnt actually do that for me, i can see the doors normally
could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0
it's not all door btw, for instance the type that is on snakewater last spawn
http://pastebin.com/nW4skRVq thats my autoexec, and every door works normal
it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
i talked about it because it might be concidered as hacking/cheating[/quote]
Doesnt actually do that for me, i can see the doors normally[/quote]
could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0
it's not all door btw, for instance the type that is on snakewater last spawn[/quote]
http://pastebin.com/nW4skRVq thats my autoexec, and every door works normal
DamnEasydeguDamnEasydeguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
i talked about it because it might be concidered as hacking/cheating
Doesnt actually do that for me, i can see the doors normally
could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0
it's not all door btw, for instance the type that is on snakewater last spawn
http://pastebin.com/nW4skRVq thats my autoexec, and every door works normal
ok, i think i havent said that this issue is only with viewmodels off, if you get non transparent door with viewmodels off then you're a wizard :)
it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
i talked about it because it might be concidered as hacking/cheating[/quote]
Doesnt actually do that for me, i can see the doors normally[/quote]
could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0
it's not all door btw, for instance the type that is on snakewater last spawn[/quote]
http://pastebin.com/nW4skRVq thats my autoexec, and every door works normal[/quote]
ok, i think i havent said that this issue is only with viewmodels off, if you get non transparent door with viewmodels off then you're a wizard :)
I have a question: it's normal that the mod decreases me like 20-30 fps? Because i love it, but when i'm using it, in certain maps and situacions, the game run below 60 fps.
Is this supposed to make my game look blurry? It feels like theres some kind of filtering on my screen but i have antialiasing and anisotropic filtering off, and it only has this blurry look when i use transparent viewmodels.
Blame-_-Is this supposed to make my game look blurry? It feels like theres some kind of filtering on my screen but i have antialiasing and anisotropic filtering off, and it only has this blurry look when i use transparent viewmodels.
It forcefully enables motion blur, because the transparency stems from a motion blur shader trick.
Even with motion blur strength set to 0 it still has a little bit of blur, but Valve's comp MM actually forces motion blur strength to 1, so it looks really bad.
It forcefully enables motion blur, because the transparency stems from a motion blur shader trick.
Even with motion blur strength set to 0 it still has a little bit of blur, but Valve's comp MM actually forces motion blur strength to 1, so it looks really bad.
yttriumBlame-_-Is this supposed to make my game look blurry? It feels like theres some kind of filtering on my screen but i have antialiasing and anisotropic filtering off, and it only has this blurry look when i use transparent viewmodels.It forcefully enables motion blur, because the transparency stems from a motion blur shader trick.
Even with motion blur strength set to 0 it still has a little bit of blur, but Valve's comp MM actually forces motion blur strength to 1, so it looks really bad.
The actual reason is that the vtf is slightly blurred as it used a refract and even set to the minimum blur the effect is still noticable, especially on lower resolutions
It forcefully enables motion blur, because the transparency stems from a motion blur shader trick.
Even with motion blur strength set to 0 it still has a little bit of blur, but Valve's comp MM actually forces motion blur strength to 1, so it looks really bad.[/quote]
The actual reason is that the vtf is slightly blurred as it used a refract and even set to the minimum blur the effect is still noticable, especially on lower resolutions
Too bad I don't understand how to do a single bit of this shit! Hooray! My life is ruined!
TheChillToasterToo bad I don't understand how to do a single bit of this shit! Hooray! My life is ruined!
the instructions that are given aren't that difficult to follow...
the instructions that are given aren't that difficult to follow...
my screen gets darker when I turn viewmodels off. I checked mat_monitorgamma and it's not changing. I followed all the directions verbatim, why is this happening? I play on a mac with dxlevel 90, if that helps.
iconamy screen gets darker when I turn viewmodels off. I checked mat_monitorgamma and it's not changing. I followed all the directions verbatim, why is this happening? I play on a mac with dxlevel 90, if that helps.
there's a command that turns on and off objective outlines, for some reason when this is on the screen gets darker with transparent viewmodels. I think there's an option for it in advanced options.
EDIT: the command is glow_outline_effect_enable set it to 0
there's a command that turns on and off objective outlines, for some reason when this is on the screen gets darker with transparent viewmodels. I think there's an option for it in advanced options.
EDIT: the command is glow_outline_effect_enable set it to 0
knsumeiconamy screen gets darker when I turn viewmodels off. I checked mat_monitorgamma and it's not changing. I followed all the directions verbatim, why is this happening? I play on a mac with dxlevel 90, if that helps.there's a command that turns on and off objective outlines, for some reason when this is on the screen gets darker with transparent viewmodels. I think there's an option for it in advanced options.
EDIT: the command is glow_outline_effect_enable set it to 0
thanks! helped a lot! :D
there's a command that turns on and off objective outlines, for some reason when this is on the screen gets darker with transparent viewmodels. I think there's an option for it in advanced options.
EDIT: the command is glow_outline_effect_enable set it to 0[/quote]
thanks! helped a lot! :D
now is the config file really needed cuz it messes up my game
noramlaDownload link is ded.
[url=https://www.dropbox.com/s/hh5rpsxq0wzq0tc/transparent_viewmodels.zip?dl=0]There you go[/url].
GizmonoramlaDownload link is ded.There you go.
Thanks
[url=https://www.dropbox.com/s/hh5rpsxq0wzq0tc/transparent_viewmodels.zip?dl=0]There you go[/url].[/quote]
Thanks
shamamoomoothe dropbox link doesnt work anymore
I'm sorry, but you might want to lift your sight just one post above.
I'm sorry, but you might want to lift your sight just one post above.
BeardDudei cant access the dropbox in the downloadlink :/
Scroll up you mongo https://www.dropbox.com/s/hh5rpsxq0wzq0tc/transparent_viewmodels.zip?dl=0
Scroll up you mongo https://www.dropbox.com/s/hh5rpsxq0wzq0tc/transparent_viewmodels.zip?dl=0