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Arm aim /vs/ Wrist aim
1
#1
0 Frags +

heya all,

So after having used wrist aiming (as an instincal choice) since I started playing pc fps, I recently encountered problems when recently lowering my sens in order to strive for better accuracy (as I primarly play scout nowadays and my hands can get a bit shaky at times).
The biggest problem I run into with having a lower sens (28cms/360 atm, which is kind of the max you can do without "having" to arm aim, is that keeping the crosshair on ennemies that move over large distances on the screen feels very akward and uncomfortable because I have to twist my wrist so much to reach certain positions. In general, having to track a moving target for too long feels weird because there is only so much distance the mouse can travel from the point where my wrist is without having to lift up the mouse (especially annoying during combat phases).
So before going crazy and lowering my sens once again as well as changing my aiming style, I wanted to know what are the clear advantages and downsides of each aiming style and if some of you had any recommandations.

Not being used to arm aim at all, I found that it got quite quickly tiring for the arm but maybe that just disapears once you are used to it.
I'd also like to hear from people that have switched their way of aiming and in that case, what are the tips or possible problems you could think of ? How hard is it to switch ?

PS: I also I think that you shouldn't be using a different sens for different classes unless you have played the game for a very long time as muscle memory is quite harder to build in that case.

Cheers :)

heya all,

So after having used wrist aiming (as an instincal choice) since I started playing pc fps, I recently encountered problems when recently lowering my sens in order to strive for better accuracy (as I primarly play scout nowadays and my hands can get a bit shaky at times).
The biggest problem I run into with having a lower sens (28cms/360 atm, which is [b]kind of[/b] the max you can do without "having" to arm aim, is that keeping the crosshair on ennemies that move over large distances on the screen feels very akward and uncomfortable because I have to twist my wrist so much to reach certain positions. In general, having to track a moving target for too long feels weird because there is only so much distance the mouse can travel from the point where my wrist is without having to lift up the mouse (especially annoying during combat phases).
So before going crazy and lowering my sens once again as well as changing my aiming style, I wanted to know what are the clear advantages and downsides of each aiming style and if some of you had any recommandations.

Not being used to arm aim at all, I found that it got quite quickly tiring for the arm but maybe that just disapears once you are used to it.
I'd also like to hear from people that have switched their way of aiming and in that case, what are the tips or possible problems you could think of ? How hard is it to switch ?


PS: I also I think that you shouldn't be using a different sens for different classes unless you have played the game for a very long time as muscle memory is quite harder to build in that case.

Cheers :)
2
#2
10 Frags +

Use arm to track, wrist to flick the shot

Use arm to track, wrist to flick the shot
3
#3
0 Frags +
  • A lower sens means that an accurate shot is easier, since being a few mm off will be basically nothing on 100cm/360 but mean you missed by a lot on 5cm/360 for example. This isn't really wrist vs arm, since the wrist actually is more accurate than the arm at the same distances, but to have a lower sens / bigger distance you pretty much need to use your arm to aim and that's way more important than your wrist being slightly better at high sens / smaller distances.
  • The arm is less prone to joint strain and RSI than using your wrist. A "low but still wrist aiming" sens is probably the worst thing you can do for this, just because you'll have to bend your wrist in more unnatural positions than a higher sens or a "arm aiming only" sens.
  • Arm aim is easier to track / do slow movements I find, because you can be more conscious of your movements than your wrist. On the flipside flicking is better with the wrist, but most people used to a high sens flick too much anyway.

The switch shouldn't take too long, you just need to use it for the few days or so until it becomes more natural. I'm not a great aimer (and I need to use a sensitivity multiplier bind for rocketjumps) but I went from 9cm/360 for most of my time playing tf2, to 106cm/360 in around 10 hours of gameplay. I gotta say it feels a lot more natural and like I have a lot more control (and can aim better), but that might just be me.

[list]
[*] A lower sens means that an accurate shot is easier, since being a few mm off will be basically nothing on 100cm/360 but mean you missed by a lot on 5cm/360 for example. This isn't really wrist vs arm, since the wrist actually is more accurate than the arm at the same distances, but to have a lower sens / bigger distance you pretty much need to use your arm to aim and that's way more important than your wrist being slightly better at high sens / smaller distances.
[*] The arm is less prone to joint strain and RSI than using your wrist. A "low but still wrist aiming" sens is probably the worst thing you can do for this, just because you'll have to bend your wrist in more unnatural positions than a higher sens or a "arm aiming only" sens.
[*] Arm aim is easier to track / do slow movements I find, because you can be more conscious of your movements than your wrist. On the flipside flicking is better with the wrist, but most people used to a high sens flick too much anyway.
[/list]

The switch shouldn't take too long, you just need to use it for the few days or so until it becomes more natural. I'm not a great aimer (and I need to use a sensitivity multiplier bind for rocketjumps) but I went from 9cm/360 for most of my time playing tf2, to 106cm/360 in around 10 hours of gameplay. I gotta say it feels a lot more natural and like I have a lot more control (and can aim better), but that might just be me.
4
#4
-1 Frags +

dont wrist aim because you want to, wrist aim because it's comfortable, if it's not uncomfortable to wrist aim then use your arm, and in general scout's should have to move their crosshair large distances, and instead you should aim strafe aim a bit more

dont wrist aim because you want to, wrist aim because it's comfortable, if it's not uncomfortable to wrist aim then use your arm, and in general scout's should have to move their crosshair large distances, and instead you should aim strafe aim a bit more
5
#5
0 Frags +
JarateKing106cm/360

Unless my converter is way off, that seems nuts. That comes out to 3.4 FEET per 360. How do you play with a sens that low?

[quote=JarateKing]
106cm/360[/quote]
Unless my converter is way off, that seems nuts. That comes out to 3.4 FEET per 360. How do you play with a sens that low?
6
#6
4 Frags +

wrist aimers are hard aimers

wrist aimers are hard aimers
7
#7
0 Frags +
damneasyUse arm to track, wrist to flick the shot

Like wrist aiming for small flicks but while having the wrist lifted up from the mousepad ?

JarateKing [...]

Wow, that's an impressive switch, thanks for the tips and feedback but 106cms really feels like alot to me. I might go with something like 33ish cms/360 and see what happens.
Did you had a "goal" (aka 106cms/360 ) from the beginning or just went with what felt best ?

[quote=damneasy]Use arm to track, wrist to flick the shot[/quote]

Like wrist aiming for small flicks but while having the wrist lifted up from the mousepad ?

[quote=JarateKing] [...] [/quote]

Wow, that's an impressive switch, thanks for the tips and feedback but 106cms really feels like alot to me. I might go with something like 33ish cms/360 and see what happens.
Did you had a "goal" (aka 106cms/360 ) from the beginning or just went with what felt best ?
8
#8
3 Frags +

If arm aiming is tiring you look into uping your right arm exercise regiment

If arm aiming is tiring you look into uping your right arm exercise regiment
9
#9
8 Frags +

The big brain play is use a super low base sensitivity and tons of mouse accel so you can turn fast.

https://www.youtube.com/watch?v=eEamcaYyoa0

The big brain play is use a super low base sensitivity and tons of mouse accel so you can turn fast.

[youtube]https://www.youtube.com/watch?v=eEamcaYyoa0[/youtube]
10
#10
0 Frags +
MikeMatIf arm aiming is tiring you look into uping your right arm exercise regiment

Probs because not used to it but I might look into that, thanks

[quote=MikeMat]If arm aiming is tiring you look into uping your right arm exercise regiment[/quote]

Probs because not used to it but I might look into that, thanks
11
#11
0 Frags +
Not_MatlockJarateKing106cm/360Unless my converter is way off, that seems nuts. That comes out to 3.4 FEET per 360. How do you play with a sens that low?osvaldoWow, that's an impressive switch, thanks for the tips and feedback but 106cms really feels like alot to me. I might go with something like 33ish cms/360 and see what happens.
Did you had a "goal" (aka 106cms/360 ) from the beginning or just went with what felt best ?

I wanted my sensitivity to be low enough that moving my mouse an inch = moving an inch on my screen. It doesn't really work that way, since your perspective means a 5 degree angle will be much more pixels near the edge of your screen than near the center (don't know the details, but this is perspective distortion in photography), but ~0.98 ingame 400 DPI no accel worked for the most part. I thought it was extreme, but hitscan ended up playing like a dream for me, so I kept it.

I wouldn't recommend even 80+cm/360 without something to make you turn faster (like mouse accel or a sens bind) because at that point it really does limit you. But it's not as crazy as it sounds either, and you can definitely make it work.

[quote=Not_Matlock][quote=JarateKing]
106cm/360[/quote]
Unless my converter is way off, that seems nuts. That comes out to 3.4 FEET per 360. How do you play with a sens that low?[/quote]
[quote=osvaldo]Wow, that's an impressive switch, thanks for the tips and feedback but 106cms really feels like alot to me. I might go with something like 33ish cms/360 and see what happens.
Did you had a "goal" (aka 106cms/360 ) from the beginning or just went with what felt best ?[/quote]
I wanted my sensitivity to be low enough that moving my mouse an inch = moving an inch on my screen. It doesn't really work that way, since your perspective means a 5 degree angle will be much more pixels near the edge of your screen than near the center (don't know the details, but this is perspective distortion in photography), but ~0.98 ingame 400 DPI no accel worked for the most part. I thought it was extreme, but hitscan ended up playing like a dream for me, so I kept it.

I wouldn't recommend even 80+cm/360 without something to make you turn faster (like mouse accel or a sens bind) because at that point it really does limit you. But it's not as crazy as it sounds either, and you can definitely make it work.
12
#12
0 Frags +

I play on just under 30 cm and it's the lowest I can go an still wrist aim.

I tried arm aiming but it just doesn't feel instinctive for me so I went back to this sens and wrist aiming. In the end it's true what people say; you just have to play with what feels comfortable.

I wanted to arm aim as I was worried about RSI but it just feels weird for me and I'm not even sure how to do it effectively. Most good scouts probably have lower sens than me (In EU anyway), but I like what I like.

I play on just under 30 cm and it's the lowest I can go an still wrist aim.

I tried arm aiming but it just doesn't feel instinctive for me so I went back to this sens and wrist aiming. In the end it's true what people say; you just have to play with what feels comfortable.

I wanted to arm aim as I was worried about RSI but it just feels weird for me and I'm not even sure how to do it effectively. Most good scouts probably have lower sens than me (In EU anyway), but I like what I like.
13
#13
0 Frags +
MikeMatIf arm aiming is tiring you look into uping your right arm exercise regiment

so jack off?

[quote=MikeMat]If arm aiming is tiring you look into uping your right arm exercise regiment[/quote]

so jack off?
14
#14
0 Frags +

It's all in the wrist...

It's all in the wrist...
15
#15
5 Frags +

this is a good explanation of arm vs wrist from a cs player

https://www.youtube.com/watch?v=Oehx9OzB1Lc

I'm similar to this guy where I find the complete opposite to people in this thread, for me small movements are way easier with the wrist (you can do them faster with it as well) but big flicks are often better with the arm because its a larger pivot and they're larger movements.

this is a good explanation of arm vs wrist from a cs player
[youtube]https://www.youtube.com/watch?v=Oehx9OzB1Lc[/youtube]
I'm similar to this guy where I find the complete opposite to people in this thread, for me small movements are way easier with the wrist (you can do them faster with it as well) but big flicks are often better with the arm because its a larger pivot and they're larger movements.
16
#16
2 Frags +
Zestythis is a good explanation of arm vs wrist from a cs player
https://www.youtube.com/watch?v=Oehx9OzB1Lc
I'm similar to this guy where I find the complete opposite to people in this thread, for me small movements are way easier with the wrist (you can do them faster with it as well) but big flicks are often better with the arm because its a larger pivot and they're larger movements.

Thanks,
Thing is, that you can also do wrist movements while arm aiming whereas the opposite isn t true. In that regard, I think that arm aiming might be more versatile.

Also a very interesting point that the guy talked about, is that you don't have to choose between resting your arm on your elbow or on your wrist, but you can also rest it at the middle of your arm, allowing for a combination of arm and wrist aiming.

[quote=Zesty]this is a good explanation of arm vs wrist from a cs player
[youtube]https://www.youtube.com/watch?v=Oehx9OzB1Lc[/youtube]
I'm similar to this guy where I find the complete opposite to people in this thread, for me small movements are way easier with the wrist (you can do them faster with it as well) but big flicks are often better with the arm because its a larger pivot and they're larger movements.[/quote]

Thanks,
Thing is, that you can also do wrist movements while arm aiming whereas the opposite isn t true. In that regard, I think that arm aiming might be more versatile.

Also a very interesting point that the guy talked about, is that you don't have to choose between resting your arm on your elbow or on your wrist, but you can also rest it at the middle of your arm, allowing for a combination of arm and wrist aiming.
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