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default crosshair question
posted in Off Topic
1
#1
0 Frags +

Where can I get a vtf/png of the default scout crosshair or the one on cl_croshair_file default and if possible of the other crosshairs implemented in the game

Where can I get a vtf/png of the default scout crosshair or the one on cl_croshair_file default and if possible of the other crosshairs implemented in the game
2
#2
4 Frags +

all of the default crosshairs are located in 1 vtf file. Open the tf2_textures_dir with a vpk viewer, go to materials -> sprites -> crosshairs.vtf. Then you would have to extract the default scout crosshair from that.

"cl_croshair_file default" and the rest of the crosshairs are one file and are located in the same textures vpk at materials -> vgui -> crosshairs -> default.vtf

all of the default crosshairs are located in 1 vtf file. Open the tf2_textures_dir with a vpk viewer, go to materials -> sprites -> crosshairs.vtf. Then you would have to extract the default scout crosshair from that.

"cl_croshair_file default" and the rest of the crosshairs are one file and are located in the same textures vpk at materials -> vgui -> crosshairs -> default.vtf
3
#3
3 Frags +
Fakeall of the default crosshairs are located in 1 vtf file. Open the tf2_textures_dir with a vpk viewer, go to materials -> sprites -> crosshairs.vtf. Then you would have to extract the default scout crosshair from that.

"cl_croshair_file default" and the rest of the crosshairs are one file and are located in the same textures vpk at materials -> vgui -> crosshairs -> default.vtf

Thanks alot, I've found all of them

[quote=Fake]all of the default crosshairs are located in 1 vtf file. Open the tf2_textures_dir with a vpk viewer, go to materials -> sprites -> crosshairs.vtf. Then you would have to extract the default scout crosshair from that.

"cl_croshair_file default" and the rest of the crosshairs are one file and are located in the same textures vpk at materials -> vgui -> crosshairs -> default.vtf[/quote]
Thanks alot, I've found all of them
4
#4
0 Frags +

Also, how can it detect which crosshair to use for a class from a single vtf and if we could just make a large vtf with all our custom crosshairs and associate them to each class

Also, how can it detect which crosshair to use for a class from a single vtf and if we could just make a large vtf with all our custom crosshairs and associate them to each class
5
#5
3 Frags +
f2s4x1oAlso, how can it detect which crosshair to use for a class from a single vtf and if we could just make a large vtf with all our custom crosshairs and associate them to each class

This thread contains the instructions to assigning crosshairs to your txt files
This thread has instructions for editing VTF files

Yes you can just make 1 big VTF file with all your crosshairs. I did that at first but I switched to using multiple VTF files. It's really impractical because you have to change the entire file and line the crosshair up correctly whenever you want to change a crosshair.
If you use seperate files and you want to change a single crosshair all you need to do is change the file names. 10 times faster than having to edit the file all over again

[quote=f2s4x1o]Also, how can it detect which crosshair to use for a class from a single vtf and if we could just make a large vtf with all our custom crosshairs and associate them to each class[/quote]
[url=http://www.teamfortress.tv/35367/vtf-crosshair-pack]This thread contains the instructions to assigning crosshairs to your txt files[/url]
[url=http://www.teamfortress.tv/37767/how-to-make-vtf-crosshairs]This thread has instructions for editing VTF files[/url]

Yes you can just make 1 big VTF file with all your crosshairs. I did that at first but I switched to using multiple VTF files. It's really impractical because you have to change the entire file and line the crosshair up correctly whenever you want to change a crosshair.
If you use seperate files and you want to change a single crosshair all you need to do is change the file names. 10 times faster than having to edit the file all over again
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