this is really more of a thought experiment rather than a suggestion for the ruleset.
If the stickylauncher and demoman were at 1 and 2 respectively, teams would have the option to run a demoknight instead of a scout/roamer, realistically. It would be really fun to play as the demoknight, running around spamming grenades and abusing charge. And maybe 8 pill spamwaves won't be so terrible (they are giving up a scout/soldier, after all) and maybe even fun in a cheesy, ridiculous way
Probably not as effective as the standard lineup, but could be a fun option for casual games.
this is really more of a thought experiment rather than a suggestion for the ruleset.
If the stickylauncher and demoman were at 1 and 2 respectively, teams would have the option to run a demoknight instead of a scout/roamer, realistically. It would be really fun to play as the demoknight, running around spamming grenades and abusing charge. And maybe 8 pill spamwaves won't be so terrible (they [i]are[/i] giving up a scout/soldier, after all) and maybe even fun in a cheesy, ridiculous way
Probably not as effective as the standard lineup, but could be a fun option for casual games.
sheafProbably not as effective as the standard lineup, but could be a fun option for casual games.
Classes aren't limited in casual?
[quote=sheaf]Probably not as effective as the standard lineup, but could be a fun option for casual games.[/quote]
Classes aren't limited in casual?
AquilasheafProbably not as effective as the standard lineup, but could be a fun option for casual games.
Classes aren't limited in casual?
I think he means casual 6s.
[quote=Aquila][quote=sheaf]Probably not as effective as the standard lineup, but could be a fun option for casual games.[/quote]
Classes aren't limited in casual?[/quote]
I think he means casual 6s.
I'm not entirely sure that's possible with the current capabilities of our configs, and it likely would change literally nothing except at the lowest level of non-serious competitive.
I'm not entirely sure that's possible with the current capabilities of our configs, and it likely would change literally nothing except at the lowest level of non-serious competitive.
i was worried this was gonna be a re-hash of mocha's weapon timing idea
i was worried this was gonna be a re-hash of mocha's weapon timing idea
iron bomber + quickies demo with a pipes and stickybomb launcher demo.
NOTY.
Even scores would be aids in conjunction with another demo tbh. u have to account for like 22 stickies lmfao
iron bomber + quickies demo with a pipes and stickybomb launcher demo.
NOTY.
Even scores would be aids in conjunction with another demo tbh. u have to account for like 22 stickies lmfao
Well, obviously all sticky variants would be thrown together in the limit to one, so you wouldn't just be able to run a Stickies Demo and a Quickies Demo... but I assume that limiting them together is the difficulty of making it into a config?
Well, obviously all sticky variants would be thrown together in the limit to one, so you wouldn't just be able to run a Stickies Demo and a Quickies Demo... but I assume that limiting them together is the difficulty of making it into a config?
demoknight is a garbage concept to begin with so reworking how our whitelists etc work just so you can play it is a massive waste of time
demoknight is a garbage concept to begin with so reworking how our whitelists etc work just so you can play it is a massive waste of time