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Help me find this bastard command
posted in Customization
1
#1
0 Frags +

I've tried for the past 2 hours and hunted through files to find a reason to why my interp_ratio changes for apparently no reason or I'm an idiot
I want it at 0 but no matter what I do it changes to 1. I've spammed cl_interp_ratio 0 in all my config folders, on all classes configs, changed it in the gfx config and It still changes to 1. Please help, its more about the fact that i cant find the reason it changes over the fact its 1 not 0.
https://www.dropbox.com/s/g0n2f11mg0ponb4/custom.rar?dl=0
My whole custom folder is here.

Edit: If i go spectator, change the cl_interp_ratio to 0 and then join a class it goes back to 1 even though in class cfgs its set to 0.

I've tried for the past 2 hours and hunted through files to find a reason to why my interp_ratio changes for apparently no reason or I'm an idiot
I want it at 0 but no matter what I do it changes to 1. I've spammed cl_interp_ratio 0 in all my config folders, on all classes configs, changed it in the gfx config and It still changes to 1. Please help, its more about the fact that i cant find the reason it changes over the fact its 1 not 0.
https://www.dropbox.com/s/g0n2f11mg0ponb4/custom.rar?dl=0
My whole custom folder is here.

Edit: If i go spectator, change the cl_interp_ratio to 0 and then join a class it goes back to 1 even though in class cfgs its set to 0.
2
#2
0 Frags +

is there a config in your tf/cfg folder that sets it to 1?

is there a config in your tf/cfg folder that sets it to 1?
3
#3
1 Frags +

Im pretty sure most servers dont let you have cl_interp_ratio 0, I know that the soap DM and MGE servers let you have above 1.

Im pretty sure most servers dont let you have cl_interp_ratio 0, I know that the soap DM and MGE servers let you have above 1.
4
#4
-1 Frags +

x

x
5
#5
-1 Frags +

0 and 1 are equivalent if your goal is the lowest possible interp. if you set cl_interp 0 and cl_interp_ratio 0 you're leaving it up to the server to set the values which usually ends up giving you 0.0152 interp. I can't find the link but its the math is cl_interp_ratio / cl_interp.

EDIT: No it's max{cl_interp , cl_interp_ratio / cl_updaterate}

0 and 1 are equivalent if your goal is the lowest possible interp. if you set cl_interp 0 and cl_interp_ratio 0 you're leaving it up to the server to set the values which usually ends up giving you 0.0152 interp. I can't find the link but its the math is cl_interp_ratio / cl_interp.

EDIT: No it's max{cl_interp , cl_interp_ratio / cl_updaterate}
6
#6
0 Frags +
Saltysally1math is cl_interp_ratio / cl_interp.

No it's max{cl_interp , cl_interp_ratio / cl_updaterate}

[quote=Saltysally1]math is cl_interp_ratio / cl_interp.[/quote]

No it's max{cl_interp , cl_interp_ratio / cl_updaterate}
7
#7
0 Frags +
Saltysally10 and 1 are equivalent if your goal is the lowest possible interp. if you set cl_interp 0 and cl_interp_ratio 0 you're leaving it up to the server to set the values which usually ends up giving you 0.0152 interp. I can't find the link but its the math is cl_interp_ratio / cl_interp.

EDIT: No it's max{cl_interp , cl_interp_ratio / cl_updaterate}

So it being 1 or 0 makes no difference? I should set soldier to 0.0152 and scout 0.033 with ratio of 1?

[quote=Saltysally1]0 and 1 are equivalent if your goal is the lowest possible interp. if you set cl_interp 0 and cl_interp_ratio 0 you're leaving it up to the server to set the values which usually ends up giving you 0.0152 interp. I can't find the link but its the math is cl_interp_ratio / cl_interp.

EDIT: No it's max{cl_interp , cl_interp_ratio / cl_updaterate}[/quote]
So it being 1 or 0 makes no difference? I should set soldier to 0.0152 and scout 0.033 with ratio of 1?
8
#8
0 Frags +
ShooshSo it being 1 or 0 makes no difference?

It chooses the largest value of cl_interp and cl_interp_ratio / cl_updaterate so it can make a difference.

ShooshI should set soldier to 0.0152 and scout 0.033 with ratio of 1?

There are so many threads about how to chose interp I don't think we need another one, some advice: pick the same interp for all classes and use the interp ratio part of the formula to actually chose your interp and use the cl_interp part just to bound it.

Shooshscout 0.033

2/66 = 0.0303030....

edit: i dun goofed

[quote=Shoosh]So it being 1 or 0 makes no difference?[/quote]

It chooses the largest value of cl_interp and cl_interp_ratio / cl_updaterate so it can make a difference.

[quote=Shoosh]I should set soldier to 0.0152 and scout 0.033 with ratio of 1?[/quote]

There are so many threads about how to chose interp I don't think we need another one, some advice: pick the same interp for all classes and use the interp ratio part of the formula to actually chose your interp and use the cl_interp part just to bound it.

[quote=Shoosh]scout 0.033[/quote]

2/66 = 0.0303030....

edit: i dun goofed
9
#9
3 Frags +
Included_Middle0.303030

2/66 = 0.030303....

[quote=Included_Middle]0.303030[/quote]
2/66 = 0.030303....
10
#10
0 Frags +
aieraIncluded_Middle0.3030302/66 = 0.030303....

good catch :)

[quote=aiera][quote=Included_Middle]0.303030[/quote]
2/66 = 0.030303....[/quote]

good catch :)
11
#11
2 Frags +

You are being limited by server's sv_client_min_interp_ratio probably.

You are being limited by server's sv_client_min_interp_ratio probably.
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