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Issue with banners
1
#1
0 Frags +

Come across what seems to be a bug (haha bug lol) with the banners - at a certain distance (not particularly large) the sound cue is completely cut off. It doesn't fade or get quieter the further you are away from the pop, the difference between hearing the horn at full volume or not hearing anything at all is one step backwards at a certain point.

https://youtu.be/PObv3d25ZP4
https://www.twitch.tv/videos/178666188?t=17m45s

Note: sounds work differently on STV, so you have to see the stream moment to see the no sound cue.

YouTube video of this happening on STV, and then timestamp on twitch of the same moment from my perspective. Would have edited into the video except twitch highlighting is currently broken for me. Same thing happened multiple times this map, this is just the one I chose at random to use as an example. For me this is pretty clearly broken, but maybe there are some arguments as to why this is an intended feature so thought I'd put it out on the table.

For the record I'm not blaming choke bustaz whatsoever for the use of it whether they meant to or not, it's all fair game till someone says otherwise, but now that it's been brought to my attention I thought it should be discussed (so we can finally get rid of all these shit banners!).

Come across what seems to be a bug (haha bug lol) with the banners - at a certain distance (not particularly large) the sound cue is completely cut off. It doesn't fade or get quieter the further you are away from the pop, the difference between hearing the horn at full volume or not hearing anything at all is one step backwards at a certain point.

https://youtu.be/PObv3d25ZP4
https://www.twitch.tv/videos/178666188?t=17m45s

Note: sounds work differently on STV, so you have to see the stream moment to see the no sound cue.

YouTube video of this happening on STV, and then timestamp on twitch of the same moment from my perspective. Would have edited into the video except twitch highlighting is currently broken for me. Same thing happened multiple times this map, this is just the one I chose at random to use as an example. For me this is pretty clearly broken, but maybe there are some arguments as to why this is an intended feature so thought I'd put it out on the table.

For the record I'm not blaming choke bustaz whatsoever for the use of it whether they meant to or not, it's all fair game till someone says otherwise, but now that it's been brought to my attention I thought it should be discussed (so we can finally get rid of all these shit banners!).
2
#2
newbie.tf
45 Frags +

another species of bugs within the tf2 ecosystem

another species of bugs within the tf2 ecosystem
3
#3
9 Frags +

Some people on our team can't hear banners at all, no matter the distance

Some people on our team can't hear banners at all, no matter the distance
4
#4
0 Frags +

We should report this and hope Valve can at least fix this one bug.
Also is there any way we ourselves could investigate the possible cause of this bug?

We should report this and hope Valve can at least fix this one bug.
Also is there any way we ourselves could investigate the possible cause of this bug?
5
#5
30 Frags +

Did some testing.

[url=https://docs.google.com/document/d/1mfQssfN2-VDsqc_i8gs5MUE0iTwLDYbkNLllAk_IaSQ/edit?usp=sharing]Did some testing.[/url]
6
#6
4 Frags +

Could it be that the horn sounds work the same way as spy decloaking behind cover where it makes it quieter if you're not in an active line of sight to the enemy?

Could it be that the horn sounds work the same way as spy decloaking behind cover where it makes it quieter if you're not in an active line of sight to the enemy?
7
#7
-8 Frags +
Sprite

did you look at any of the images in the doc?

[quote=Sprite][/quote]
did you look at any of the images in the doc?
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