^ Well, sort of. It wouldn't be Valve without delays would it!
https://steamcdn-a.akamaihd.net/steam/news/33662/jungle_inferno_blog.jpg?t=1496190709
Below are all the days
Show Content
DAY 1: Welcome to... Mercenary Park!
teamfortress.com/jungleinferno
Info found so far
- Its out most likely Thursday
- There is an estimated 5 new maps and 7 new taunts
- Maps:
- Taunts:
- A 4 minute short film
- Jetpacks????
- Speculation: Most likely new contracts
- and this is only day one...
https://youtu.be/YHf7e67T54Y
Stay tuned here for day 2 shenanigans...
_______________________________________________________________________https://steamcdn-a.akamaihd.net/steam/news/33689/jungle_inferno_blog_campaign.jpg?t=1496190709
DAY 2: Choose your own adventure!
http://www.teamfortress.com/jungleinferno/campaign.php
- NEW ConTracker
- NEW War Paint Cases - Earned through "Blood Money"
- NEW Cosmetic Cases
- NEW Weapons
- 5 NEW Cosmetics
- The Kathman-Hairdo
- The Himalayan Hair Shirt
- The Abominable Snow Pants
- The Saxton
- The Monstrous Mementos
- Return of Arena Mode?????
- NEW Pyro Weapon???????
- Speculation: a possible 2 new maps, mercenary park and pyroland?????
Stay tuned for day 3, where it gets a lot more juicer...
_______________________________________________________________________https://steamcdn-a.akamaihd.net/steam/news/33731/jungle_inferno_blog_pyro.jpg?t=1496190709
Day 3: SET THE WORLD ON FIRE
http://www.teamfortress.com/jungleinferno/pyro.php- NEW Pyro-Only Taunt - Gas Blast, Taunt comes free with the Thermal Thruster
- 5 NEW Weapons
- The Dragon's Fury Primary - Pyro
- The Thermal Thruster (Jet-pack) Secondary - Pyro
- The Gas Passer Secondary - Pyro
- The Hot Hand Melee - Pyro
- The Second Banana Melee - Heavy ;(
All of these weapons can only be found in contracts. However, you don't need a campaign pass!
- Flamethrower Improvements
- Better Visual Sync, more consistent (no visuals/damage mismatch)
- New Particle Effects
- ^ these two apply to all flamethrower variants
After-burn
- Burn Duration is now based on how long the flamethrower was actively hitting an enemy
- No more puff-and-run attacks that make enemies burn for ten seconds
Air-blast
- Hit detection for both players and projectiles is now a consistent cone
- Aiming at a player's feet no longer misses
- Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction
- Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
- Now factors in the upward angle of the airblast, rather than having a fixed upward force
- Airblast strength increased
Tomorrow is the final day and the hype is so high I can't sleep. Stay tuned for day 4...
_______________________________________________________________________https://steamcdn-a.akamaihd.net/steam/news/33776/jungle_inferno_blog_notes.jpg?t=1496190709
Day 4: The Finale
http://www.teamfortress.com/jungleinferno/notes.php- I gave up copying the patch notes
- Thanks to Valve for releasing a well needed update
- and to everyone else good luck and have fun
UPDATE COMES OUT EARLY TOMORROW
_______________________________________________________________________ https://puu.sh/y37mu/410c8dd8f7.png
DAY 5: GAME DAY
steam://run/440
First day of gameplay always comes with bugs
Post bugs here
Community updated huds for the pyro update
[i]^ Well, sort of. It wouldn't be Valve without delays would it![/i]
[img]https://steamcdn-a.akamaihd.net/steam/news/33662/jungle_inferno_blog.jpg?t=1496190709[/img]
Below are all the days
[spoiler][b][h]DAY 1: Welcome to... Mercenary Park![/h][/b]
teamfortress.com/jungleinferno
Info found so far
[list]
[*] Its out most likely Thursday
[*] There is an estimated 5 new maps and 7 new taunts
[*] Maps: [list]
[*] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=922476326]koth_lazarus[/url]
[*] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=956975347]cp_mossrock (A/D)[/url]
[*] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=951657912]plr_bananabay[/url]
[*] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=851316292]pl_enclosure[/url]
[*] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=649797811]koth_brazil[/url]
[/list]
[*] Taunts: [list]
[*] [url=https://www.youtube.com/watch?v=ye3d4MUUU-I]Yeti Punch[/url] [i]All Class[/i]
[*] [url=https://www.youtube.com/watch?v=crmu11DHBz8]Yeti Smash[/url] [i]All Class[/i]
[*] [url=https://www.youtube.com/watch?v=4KhL0CbhSJc]The Dueling Banjo[/url] [i]Engineer[/i]
[*] [url=https://www.youtube.com/watch?v=iBuj88v5fV8]The Jumping Jack[/url] [i]Engineer[/i]
[*] [url=https://www.youtube.com/watch?v=hH6RlHYtKUY]The Soviet Strongarm[/url] [i]Heavy[/i]
[*] [url=https://www.youtube.com/watch?v=ZroSroZ8Kco]The Russian Arms Race[/url] [i]Heavy[/i]
[*] [url=https://www.youtube.com/watch?v=Uav-Px3ypGc]The Headcase[/url] [i]Pyro[/i]
[/list]
[*] A 4 minute short film
[*] Jetpacks????
[*] [i]Speculation:[/i] Most likely new contracts
[*] [b]and this is only day one...[/b]
[/list]
[youtube]https://youtu.be/YHf7e67T54Y[/youtube]
Stay tuned here for day 2 shenanigans...
[b]_______________________________________________________________________[/b]
[img]https://steamcdn-a.akamaihd.net/steam/news/33689/jungle_inferno_blog_campaign.jpg?t=1496190709[/img]
[h][b]DAY 2: Choose your own adventure![/b][/h]
http://www.teamfortress.com/jungleinferno/campaign.php
[list]
[*] [i]NEW[/i] ConTracker
[*] [i]NEW[/i] War Paint Cases - Earned through "Blood Money"
[*] [i]NEW[/i] Cosmetic Cases
[*] [i]NEW [/i]Weapons
[*] 5 [i]NEW[/i] Cosmetics [list]
[*] The Kathman-Hairdo
[*] The Himalayan Hair Shirt
[*] The Abominable Snow Pants
[*] The Saxton
[*] The Monstrous Mementos
[/list]
[*] Return of Arena Mode?????
[*] [i]NEW[/i] Pyro Weapon???????
[*] [i]Speculation:[/i] a possible 2 new maps, mercenary park and pyroland?????
[/list]
Stay tuned for day 3, where it gets a lot more juicer...
[b]_______________________________________________________________________[/b]
[img]https://steamcdn-a.akamaihd.net/steam/news/33731/jungle_inferno_blog_pyro.jpg?t=1496190709[/img]
[b][h]Day 3: SET THE WORLD ON FIRE[/h][/b]
http://www.teamfortress.com/jungleinferno/pyro.php
[list]
[*] [i]NEW[/i] Pyro-Only Taunt - Gas Blast, Taunt comes free with the Thermal Thruster
[*] 5 [i]NEW[/i] Weapons [list]
[*] The Dragon's Fury [i]Primary - Pyro[/i]
[*] The Thermal Thruster (Jet-pack) [i]Secondary - Pyro[/i]
[*] The Gas Passer [i]Secondary - Pyro[/i]
[*] The Hot Hand [i]Melee - Pyro[/i]
[*] The Second Banana [i]Melee - Heavy[/i] ;(
All of these weapons can only be found in contracts. However, [u]you don't need a campaign pass![/u]
[/list]
[*] Flamethrower Improvements [list]
[*] Better Visual Sync, more consistent (no visuals/damage mismatch)
[*] New Particle Effects
[*] ^ these two apply to all flamethrower variants
[u][b]After-burn[/b][/u]
[*] Burn Duration is now based on how long the flamethrower was actively hitting an enemy
[*] No more puff-and-run attacks that make enemies burn for ten seconds
[b][u]Air-blast[/u][/b]
[*] Hit detection for both players and projectiles is now a consistent cone [list]
[*] Aiming at a player's feet no longer misses [/list]
[*] Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction
[*] Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
[*] Now factors in the upward angle of the airblast, rather than having a fixed upward force
[*] Airblast strength increased
[/list]
[/list]
[b]Tomorrow is the final day and the hype is so high I can't sleep. Stay tuned for day 4...[/b]
[b]_______________________________________________________________________[/b]
[img]https://steamcdn-a.akamaihd.net/steam/news/33776/jungle_inferno_blog_notes.jpg?t=1496190709[/img]
[b][h]Day 4: The Finale[/h][/b]
http://www.teamfortress.com/jungleinferno/notes.php
[list]
[*] I gave up copying the patch notes
[*] Thanks to Valve for releasing a well needed update
[*] and to everyone else good luck and have fun
[/list]
[b]UPDATE COMES OUT EARLY TOMORROW[/b]
[b]_______________________________________________________________________[/b][/spoiler]
[img]https://puu.sh/y37mu/410c8dd8f7.png[/img]
[h][b]DAY 5: GAME DAY[/b][/h]
[url=steam://run/440]steam://run/440[/url]
First day of gameplay always comes with bugs
Post bugs [url=http://www.teamfortress.tv/44119/the-jungle-inferno-bug-mega-thread]here[/url]
Community [url=http://www.teamfortress.tv/44121/pyro-update-updated-huds]updated huds[/url] for the pyro update
https://media.giphy.com/media/rl0FOxdz7CcxO/giphy.gif
the pyro jetpack........................................
the pyro jetpack........................................
Is this real or did I get baited?
Is this real or did I get baited?
spoiler alert no patch notes yet
spoiler alert no patch notes yet
patch notes: fucking pyro jetpCAK
patch notes: fucking pyro jetpCAK
where can you go wrong with saxton hale tbh
where can you go wrong with saxton hale tbh
yo saxton hale is just as magnificent as i imagined
yo saxton hale is just as magnificent as i imagined
pyro jetpack is actually real, holy shit
rip soldier mains
pyro jetpack is actually real, holy shit
rip soldier mains
https://imgur.com/a/p9eGI
you know, just a few months ago
https://imgur.com/a/p9eGI
you know, just a few months ago
http://www.teamfortress.tv/post/791015/remplace-scout-by-pyro-in-6s
third eye opened
new koth map called lazarus feelsgoodman
new koth map called lazarus feelsgoodman
I guess I was too optimistic in hoping that the jetpack would replace pyro's primary, but hey, at least it's something.
I guess I was too optimistic in hoping that the jetpack would replace pyro's primary, but hey, at least it's something.
lazarus is also probably the coolest custom map ever made and im extremely hyped that its in the update
lazarus is also probably the coolest custom map ever made and im extremely hyped that its in the update
if you can pyro jetpack and still airblast i might be done for a while
if you can pyro jetpack and still airblast i might be done for a while
i just want to know the balance changes
i just want to know the balance changes
Potato-Chanif you can pyro jetpack and still airblast i might be done for a while
Counterjumping pyros airblasting your bombs constantly. Yes, this is the new 6s meta. Goodbye, second scout.
[quote=Potato-Chan]if you can pyro jetpack and still airblast i might be done for a while[/quote]
Counterjumping pyros airblasting your bombs constantly. Yes, this is the new 6s meta. Goodbye, second scout.
The jetpack will probably be an equipable item, in one taunt clip he isn't wearing one, whereas he is (potentially) in another
Should replace shotgun
The jetpack will probably be an equipable item, in one taunt clip he isn't wearing one, whereas he is (potentially) in another
Should replace shotgun
I'm actually so hyped it's insane
I'm actually so hyped it's insane
instant jetpack blacklist incoming?
instant jetpack blacklist incoming?
jetpack :O
THINK OF THE AIRSHOT POTENTIAL
jetpack :O
THINK OF THE AIRSHOT POTENTIAL
morwannegPotato-Chanif you can pyro jetpack and still airblast i might be done for a while
Counterjumping pyros airblasting your bombs constantly. Yes, this is the new 6s meta. Goodbye, second scout.
goodbye Soldiers :) pointless to play this class now
[quote=morwanneg][quote=Potato-Chan]if you can pyro jetpack and still airblast i might be done for a while[/quote]
Counterjumping pyros airblasting your bombs constantly. Yes, this is the new 6s meta. Goodbye, second scout.[/quote]
goodbye Soldiers :) pointless to play this class now