since there's the Ascent war paint in the workshop . Anyone else think it would be kinda cool if we could have war paints for other teams in TF2? froyotech and Se7en ones would be cool :O
if u join red team does it stop being ascent themed
Cerdurif u join red team does it stop being ascent themed
blue is ascent red is eleVate
blue is ascent red is eleVate
https://puu.sh/y8U7d/1b97a4fa70.jpg
i made a svift one. there are still some problems with it tho
edit: brighter red version
https://puu.sh/y8UkU/88acdb8987.jpg
i made a svift one. there are still some problems with it tho
edit: brighter red version
https://puu.sh/y8UkU/88acdb8987.jpg
knsumehttps://puu.sh/y8U7d/1b97a4fa70.jpg
i made a svift one
pretty cool! I think the red on it should be just a bit brighter imo, nice job though :p
i made a svift one[/quote]
pretty cool! I think the red on it should be just a bit brighter imo, nice job though :p
hey remember when this game had an art style and actually looked good
knsumehttps://puu.sh/y8U7d/1b97a4fa70.jpg
i made a svift one. there are still some problems with it tho
edit: brighter red version
https://puu.sh/y8UkU/88acdb8987.jpg
Preferably, you'd want to use just the bird and not the SVIFT wording.
i made a svift one. there are still some problems with it tho
edit: brighter red version
https://puu.sh/y8UkU/88acdb8987.jpg[/quote]
Preferably, you'd want to use just the bird and not the SVIFT wording.
Cerdurif u join red team does it stop being ascent themed
Weapon colors don't matter in tf2 anymore, we already have war paint that are mosty red and/or mostly blue.
Weapon colors don't matter in tf2 anymore, we already have war paint that are mosty red and/or mostly blue.
bleghfarecPreferably, you'd want to use just the bird and not the SVIFT wording.
good idea
https://puu.sh/y8Wng/bc09746d8e.jpg
also note that any scratches on the gun is only because the skin i reskinned has them and the texture for them is extremely illusive and poorly labeled
good idea
https://puu.sh/y8Wng/bc09746d8e.jpg
also note that any scratches on the gun is only because the skin i reskinned has them and the texture for them is extremely illusive and poorly labeled
sendhey remember when this game had an art style and actually looked good
is complaining all you do on tf.tv
like these people are making competitive team sponsored skins on the steam workshop in an attempt to get an esports-type case in the game and it seems like you just wanna shit all over the idea
is complaining all you do on tf.tv
like these people are making competitive team sponsored skins on the steam workshop in an attempt to get an esports-type case in the game and it seems like you just wanna shit all over the idea
This is a really cool idea. This could be the TF2 equivalent of team stickers in CS:GO. I really hope to see this implemented!
So if the team disbands, what happens to the warpaints?
hawkieldSo if the team disbands, what happens to the warpaints?
they go up in price if they had a good reputation :^)
see LDLC
they go up in price if they had a good reputation :^)
see LDLC
gemmhawkieldSo if the team disbands, what happens to the warpaints?
they go up in price if they had a good reputation :^)
see LDLC
even if they dont
see ibp lmao
they go up in price if they had a good reputation :^)
see LDLC[/quote]
even if they dont
see ibp lmao
Can anyone link a tutorial on how to create those mockups with the skins on them I googled but couldnt find anything. Only a tuturial for csgo but they said I need some workbench datas which I haven found for tf2.
I would also try to create some team skins if that would help.
I would also try to create some team skins if that would help.
prsnCan anyone link a tutorial on how to create those mockups with the skins on them I googled but couldnt find anything. Only a tuturial for csgo but they said I need some workbench datas which I haven found for tf2.
I would also try to create some team skins if that would help.
it's a bit difficult if you're not already familiar with source stuff, but as far as i know you'd need to get a VTF plugin for photoshop, then paint a texture which fits with the UV map of the weapon you're painting it for. i've never done texturing before so i'm not 100% sure
I would also try to create some team skins if that would help.[/quote]
it's a bit difficult if you're not already familiar with source stuff, but as far as i know you'd need to get a VTF plugin for photoshop, then paint a texture which fits with the UV map of the weapon you're painting it for. i've never done texturing before so i'm not 100% sure
Aaaaah! Glad people who actually know what they're doing have started working on these.
I prodded a few people with a froyo attempt https://imgur.com/a/SurwS a few days ago but I'm not very skilled lol
I don't think anything with a logo or text on would ever make it into the game; I don't think valve can have a "NerdRage" weapon in the game, for example & text/logos push us outside of the established extremes for skins.
We might not have many teams sponsored by companies right now but if valve starts embracing competitive imagine the shitshow we'd have with companies sponsoring teams /expecting/ to get their <brand> weapon in game since "Swift", "Ascent" etc had already set a precedent for it.
I think having a colour palette for each team is the best way to go, with teams like Swift, Antic, Se7en etc having some form of 'away kit' logic for when they're playing on the other team to their colour scheme.
How do you guys feel about skins being named after players rather than teams? On map loading screens (you're headed to payload upward...) valve are happy to display mapmaker's community/steam names so I feel like we could get a "b4nny signature scattergun" or something to that effect in game but never a FROYOTECH Scattergun.
I don't play CS:GO & had no idea that 'team stickers' were a thing so maybe I'm being too cautious but I still think we'd have less friction with both the community & valve if we run without text/logos for the time being
~
I was planning on making a mock crate of competitive skins associated with specific players, and pitching it as a similar campaign to dota compendiums to fund the first valve tf2 lan event but I'm starting to think it would be insensitive because last time I made a mock for an ingame feature a lot of people seemed to think it was real ah. don't want to upset anyone. Also I don't know competitive players very personally ah ha so it's hard to get approval on their mock designs, oh and I'm bad at graphic design >_<
The heightened interest in making war paints is really useful though, if lots of people know how to make these then with a little co-ordination we could try and have mock competitive skins for the next lan coverage? I know the playermodel reskins were a controversial topic but we already have eye-bleeding skins in game that players could choose to use. imo we want to aim for something that a viewer looks at & goes, "hey! I wanna get that skin" and then goes to the decorated weapons wiki looking for it because it *feels* like it's a part of the game
To players that use weapon viewmodels, would using a different skin at lan for the sake of it later being reskinned for the community videos or live coverage be too distracting in game? I don't know how we'd mod stock appearances retroactively but if each team was assigned a valve skin & stuck to it then it'd be pretty doable I think.
tl;dr logos don't stand a chance at actually getting in game imo, but are we gonna get to see stuff like this at lan?
This stuff isn't something I'm good at but I'm trying to learn & I'll drop everything I can to be of help if there's an organised effort to get stuff like this at lan. my steam is /556pm
I'd be happy to take the lowest possible percentages on any workshop stuff cuz everyone seems to bring that up w me atm thought I should write it somewhere
Sorry for wall of text I don't really post here v often, s/o to uberchain for keeping me in the loop bless you
I prodded a few people with a froyo attempt https://imgur.com/a/SurwS a few days ago but I'm not very skilled lol
I don't think anything with a logo or text on would ever make it into the game; I don't think valve can have a "NerdRage" weapon in the game, for example & text/logos push us outside of the established extremes for skins.
We might not have many teams sponsored by companies right now but if valve starts embracing competitive imagine the shitshow we'd have with companies sponsoring teams /expecting/ to get their <brand> weapon in game since "Swift", "Ascent" etc had already set a precedent for it.
I think having a colour palette for each team is the best way to go, with teams like Swift, Antic, Se7en etc having some form of 'away kit' logic for when they're playing on the other team to their colour scheme.
How do you guys feel about skins being named after players rather than teams? On map loading screens (you're headed to payload upward...) valve are happy to display mapmaker's community/steam names so I feel like we could get a "b4nny signature scattergun" or something to that effect in game but never a FROYOTECH Scattergun.
I don't play CS:GO & had no idea that 'team stickers' were a thing so maybe I'm being too cautious but I still think we'd have less friction with both the community & valve if we run without text/logos for the time being
~
I was planning on making a mock crate of competitive skins associated with specific players, and pitching it as a similar campaign to dota compendiums to fund the first valve tf2 lan event but I'm starting to think it would be insensitive because [url=https://www.reddit.com/r/tf2/comments/5rh8ft/] last time I made a mock for an ingame feature[/url] a lot of people seemed to think it was real ah. don't want to upset anyone. Also I don't know competitive players very personally ah ha so it's hard to get approval on their mock designs, oh and I'm bad at graphic design >_<
The heightened interest in making war paints is really useful though, if lots of people know how to make these then with a little co-ordination we could try and have mock competitive skins for the next lan coverage? I know the playermodel reskins were a controversial topic but we already have eye-bleeding skins in game that players could choose to use. imo we want to aim for something that a viewer looks at & goes, "hey! I wanna get that skin" and then goes to the decorated weapons wiki looking for it because it *feels* like it's a part of the game
To players that use weapon viewmodels, would using a different skin at lan for the sake of it later being reskinned for the community videos or live coverage be too distracting in game? I don't know how we'd mod stock appearances retroactively but if each team was assigned a valve skin & stuck to it then it'd be pretty doable I think.
[u]tl;dr logos don't stand a chance at actually getting in game imo, but are we gonna get to see stuff like this at lan?[/u]
This stuff isn't something I'm good at but I'm trying to learn & I'll drop everything I can to be of help if there's an organised effort to get stuff like this at lan. my steam is [url=http://steamcommunity.com/id/556pm/]/556pm[/url]
I'd be happy to take the lowest possible percentages on any workshop stuff cuz everyone seems to bring that up w me atm thought I should write it somewhere
Sorry for wall of text I don't really post here v often, s/o to uberchain for keeping me in the loop bless you
vipersendhey remember when this game had an art style and actually looked goodis complaining all you do on tf.tv
like these people are making competitive team sponsored skins on the steam workshop in an attempt to get an esports-type case in the game and it seems like you just wanna shit all over the idea
i just wanna shit all over the idea of more microtransactions in tf2 you're right
is complaining all you do on tf.tv
like these people are making competitive team sponsored skins on the steam workshop in an attempt to get an esports-type case in the game and it seems like you just wanna shit all over the idea[/quote]
i just wanna shit all over the idea of more microtransactions in tf2 you're right
this game has been free to play since 2011, you're a few years too late for that...
sendi just wanna shit all over the idea of more microtransactions in tf2 you're right
??????
there’s over 70 crates and cases in this game already along with a steam market that gets thousands of transactions a day, now when it has to do with comp skins you want to complain?
you’re actually mentally challenged
??????
there’s over 70 crates and cases in this game already along with a steam market that gets thousands of transactions a day, now when it has to do with comp skins you want to complain?
you’re actually mentally challenged
prsnCan anyone link a tutorial on how to create those mockups with the skins on them I googled but couldnt find anything. Only a tuturial for csgo but they said I need some workbench datas which I haven found for tf2.
I would also try to create some team skins if that would help.
https://steamcommunity.com/sharedfiles/filedetails/?id=500416008
I would also try to create some team skins if that would help.[/quote]
https://steamcommunity.com/sharedfiles/filedetails/?id=500416008
jeah i saw that already and figured that i dont want to do that since thats too complicated
sendi just wanna shit all over the idea of more microtransactions in tf2 you're right
There's absolutely nothing wrong with TF2's microtransaction model, though. If you're offended by some of the newer hats breaking the artstyle, just use no hats mod or something. I feel like people who hate on microtransactions don't really understand the difference is between some company like Nexon doing it and Valve doing it.
prsnjeah i saw that already and figured that i dont want to do that since thats too complicated
It's not that complicated once you actually attempt to do it. Even an idiot like me can figure out how to make weapon skins, you just have to try instead of looking at the directions and immediately saying "this is too hard" without even attempting anything.
i just wanna shit all over the idea of more microtransactions in tf2 you're right[/quote]
There's absolutely nothing wrong with TF2's microtransaction model, though. If you're offended by some of the newer hats breaking the artstyle, just use no hats mod or something. I feel like people who hate on microtransactions don't really understand the difference is between some company like Nexon doing it and Valve doing it.
[quote=prsn]jeah i saw that already and figured that i dont want to do that since thats too complicated[/quote]
It's not that complicated once you actually attempt to do it. Even an idiot like me can figure out how to make weapon skins, you just have to try instead of looking at the directions and immediately saying "this is too hard" without even attempting anything.
prsnjeah i saw that already and figured that i dont want to do that since thats too complicated
it's not that hard tbh. It's just making your skin, adding some layers and then saving it as VTF file with a name of a skin you own so you can look at it in-game
It's like 1 or 2 more steps compared to making a VTF crosshair and after figuring that out I can do that within 5 minutes from scratch. Once you get this down you can probably make a simple design from scratch and see it in-game within 15 minutes
You can even skip the VTFedit step by installing a VTF plug-in for photoshop/gimp/paintnet/etc so things can be saved as VTF immediately
it's not that hard tbh. It's just making your skin, adding some layers and then saving it as VTF file with a name of a skin you own so you can look at it in-game
It's like 1 or 2 more steps compared to making a VTF crosshair and after figuring that out I can do that within 5 minutes from scratch. Once you get this down you can probably make a simple design from scratch and see it in-game within 15 minutes
You can even skip the VTFedit step by installing a VTF plug-in for photoshop/gimp/paintnet/etc so things can be saved as VTF immediately
i use affinity and i just created my first "skin" but now the item servers are down lmao...
its not that its too complicated im just too lazy to do those steps D:
in the end its all the presentation because vaalve will change the files anyway right?
its not that its too complicated im just too lazy to do those steps D:
in the end its all the presentation because vaalve will change the files anyway right?
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