Via HLDS:
Valve- Fixed a client crash related to weapons with effect meters
- Fixed a bug with the main menu sometimes displaying two character images at the same time
- Fixed the recharge rate for the Fishcake
- Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. Machine mode
- Fixed flamethrowers not damaging buildings at close distance
- Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
- Changed The Gunslinger contract objective from "Get a kill with a sentry" to "Get a kill with a mini-sentry"
- Reduced the number of times "Get 5 kills with The Back Scatter in a single life" needs to be scored to 3
- Updated pl_badwater to improve hit detection around some of the staircases
Rumor has it:
- Notes were missing from the 10/27/17 (10/28/17 UTC) update - these have been amended into and can be found at the thread for that update
- GameTracking tonight is mostly a bore, but here it is anyway
- Size is ~25 MB
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- Fixed a client crash related to weapons with effect meters
- Fixed a bug with the main menu sometimes displaying two character images at the same time
- Fixed the recharge rate for the Fishcake
- Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. Machine mode
- Fixed flamethrowers not damaging buildings at close distance
- Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
- Changed The Gunslinger contract objective from "Get a kill with a sentry" to "Get a kill with a mini-sentry"
- Reduced the number of times "Get 5 kills with The Back Scatter in a single life" needs to be scored to 3
- Updated pl_badwater to improve hit detection around some of the staircases[/quote]
Rumor has it:
- [b][u]Notes were missing from the 10/27/17 (10/28/17 UTC) update - [url=http://www.teamfortress.tv/44282/tf2-update-for-10-27-17-10-28-17-utc]these have been amended into and can be found at the thread for that update[/url][/u][/b]
- GameTracking tonight is mostly a bore, [url=https://github.com/SteamDatabase/GameTracking-TF2/commit/379e390af70c2b9d10dedeb5a2524316821b1a7f]but here it is anyway[/url]
- Size is ~25 MB
Gotta appreciate the bug patching spree they have going on.
Gotta appreciate the bug patching spree they have going on.
All_Over_RSis that a map fix i see?
Yes.
[quote=All_Over_RS]is that a map fix i see?[/quote]
Yes.
Valve- Updated pl_badwater to improve hit detection around some of the staircases
GOAT
[quote=Valve]- Updated pl_badwater to improve hit detection around some of the staircases[/quote]
GOAT
wickedplayer494 - Fixed flamethrowers not damaging buildings at close distance
didn't this bug apply to everything, not just buildings?
[quote=wickedplayer494] - Fixed flamethrowers not damaging buildings at close distance[/quote]
didn't this bug apply to everything, not just buildings?
tfw we get more tf2 updates in 2 weeks than we did in the 10 months prior
tfw we get more tf2 updates in 2 weeks than we did in the 10 months prior
DaggerSTICKY DET BUG
being a demo is nothing but pain
[quote=Dagger]STICKY DET BUG[/quote]
being a demo is nothing but pain
glassdidn't this bug apply to everything, not just buildings?
they fixed it for players last update
im guessing the badwater fixes is just fixing splash bugs on some stairs?
[quote=glass]didn't this bug apply to everything, not just buildings?[/quote]
they fixed it for players last update
im guessing the badwater fixes is just fixing splash bugs on some stairs?
bLatfw we get more tf2 updates in 2 weeks than we did in the 10 months prior
last 2 years more like
[quote=bLa]tfw we get more tf2 updates in 2 weeks than we did in the 10 months prior[/quote]
last 2 years more like
gemmglassdidn't this bug apply to everything, not just buildings?
they fixed it for players last update
im guessing the badwater fixes is just fixing splash bugs on some stairs?
okay thanks. next question being why just badwater for the stair splash bug, that's happened to me on basically every map
[quote=gemm][quote=glass]didn't this bug apply to everything, not just buildings?[/quote]
they fixed it for players last update
im guessing the badwater fixes is just fixing splash bugs on some stairs?[/quote]
okay thanks. next question being why just badwater for the stair splash bug, that's happened to me on basically every map
https://comfy.moe/gbnake.png
https://comfy.moe/foqbxj.png
https://comfy.moe/ccnqlu.png
WAit did they fix the mantreads on every class glitch or is that an intended feature?
WAit did they fix the mantreads on every class glitch or is that an intended feature?
SeltzerWAit did they fix the mantreads on every class glitch or is that an intended feature?
this was fixed last patch
[quote=Seltzer]WAit did they fix the mantreads on every class glitch or is that an intended feature?[/quote]
this was fixed last patch
the dragons fury fix is huge. I was expecting the fix in like a year. props to the tf2 team.
the dragons fury fix is huge. I was expecting the fix in like a year. props to the tf2 team.
Changed The Gunslinger contract objective from "Get a kill with a sentry" to "Get a kill with a mini-sentry"
>uses gunslinger
>gets confused and realize you need to use some kind of wrench instead.
Changed The Gunslinger contract objective from "Get a kill with a sentry" to "Get a kill with a mini-sentry"
>uses gunslinger
>gets confused and realize you need to use some kind of wrench instead.
If they address the flame aim issue with mouse wiggling doing max damage I'd consider pyro fixed. GJ valve.
BTW my hypothesis on them only fixing stair splash on badwater is that they were working on the dragon's fury fix and they came across the bug while testing on badwater. Might be necessary to write valve about the problem being more common than they think
If they address the flame aim issue with mouse wiggling doing max damage I'd consider pyro fixed. GJ valve.
BTW my hypothesis on them only fixing stair splash on badwater is that they were working on the dragon's fury fix and they came across the bug while testing on badwater. Might be necessary to write valve about the problem being more common than they think
GetawhaleSeltzerWAit did they fix the mantreads on every class glitch or is that an intended feature?
this was fixed last patch
I find it genuinely heartwarming that we can just say "oh yeah that was fixed in the major bug fix update a couple days ago" for a ten year old game. I never expected to see a time when tf2 would get near daily updates that aren't just localization of files.
[quote=Getawhale][quote=Seltzer]WAit did they fix the mantreads on every class glitch or is that an intended feature?[/quote]
this was fixed last patch[/quote]
I find it genuinely heartwarming that we can just say "oh yeah that was fixed in the major bug fix update a couple days ago" for a ten year old game. I never expected to see a time when tf2 would get near daily updates that aren't just localization of files.
TailorTFGetawhaleSeltzerWAit did they fix the mantreads on every class glitch or is that an intended feature?
this was fixed last patch
I find it genuinely heartwarming that we can just say "oh yeah that was fixed in the major bug fix update a couple days ago" for a ten year old game. I never expected to see a time when tf2 would get near daily updates that aren't just localization of files.
sticky det delay while switching weapons still isn't fixed though :(
[quote=TailorTF][quote=Getawhale][quote=Seltzer]WAit did they fix the mantreads on every class glitch or is that an intended feature?[/quote]
this was fixed last patch[/quote]
I find it genuinely heartwarming that we can just say "oh yeah that was fixed in the major bug fix update a couple days ago" for a ten year old game. I never expected to see a time when tf2 would get near daily updates that aren't just localization of files.[/quote]
sticky det delay while switching weapons still isn't fixed though :(
Fixing the sticky det bug would literally have more impact on 6s than the entirety of the pyro update.
Fixing the sticky det bug would literally have more impact on 6s than the entirety of the pyro update.
Did they already fix the wonky game audio? I hear hurt players across control points
Did they already fix the wonky game audio? I hear hurt players across control points
fix console or at least fix when you use create server button if you have a bunch of maps it takes a while to open the list
same with opening demos
fix console or at least fix when you use create server button if you have a bunch of maps it takes a while to open the list
same with opening demos
KonceptTailorTFGetawhaleSeltzerWAit did they fix the mantreads on every class glitch or is that an intended feature?
this was fixed last patch
I find it genuinely heartwarming that we can just say "oh yeah that was fixed in the major bug fix update a couple days ago" for a ten year old game. I never expected to see a time when tf2 would get near daily updates that aren't just localization of files.
sticky det delay while switching weapons still isn't fixed though :(
:((
[quote=Koncept][quote=TailorTF][quote=Getawhale][quote=Seltzer]WAit did they fix the mantreads on every class glitch or is that an intended feature?[/quote]
this was fixed last patch[/quote]
I find it genuinely heartwarming that we can just say "oh yeah that was fixed in the major bug fix update a couple days ago" for a ten year old game. I never expected to see a time when tf2 would get near daily updates that aren't just localization of files.[/quote]
sticky det delay while switching weapons still isn't fixed though :([/quote]
:((
started playing demo recently, didnt realise how much of an impact the det delay bug had until i experienced it first hand. probably should be at the top of valves list
started playing demo recently, didnt realise how much of an impact the det delay bug had until i experienced it first hand. probably should be at the top of valves list