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how do i stop executing people's configs
posted in Q/A Help
1
#1
0 Frags +

how do i stop the game from executing people's configs when i play a demo? it's really annoying and is currently ruining my fragmovie recording.

any help would be appreciated.

how do i stop the game from executing people's configs when i play a demo? it's really annoying and is currently ruining my fragmovie recording.

any help would be appreciated.
2
#2
whitelist.tf
9 Frags +

Lock all variables after setting them yourself:

alias locked "" // empty alias

r_drawviewmodel 1 // Enable viewmodels
alias r_drawviewmodel locked // Lock changing viewmodels

Repeat for crosshair settings, viewmodel_fov, fov_override, min viewmodels, volume and whatever else you think shouldn't change.

Lock all variables after setting them yourself:

[code]alias locked "" // empty alias

r_drawviewmodel 1 // Enable viewmodels
alias r_drawviewmodel locked // Lock changing viewmodels[/code]
Repeat for crosshair settings, viewmodel_fov, fov_override, min viewmodels, volume and whatever else you think shouldn't change.
3
#3
3 Frags +
WiethoofdLock all variables after setting them yourself:
alias locked "" // empty alias

r_drawviewmodel 1 // Enable viewmodels
alias r_drawviewmodel locked // Lock changing viewmodels
Repeat for crosshair settings, viewmodel_fov, fov_override, min viewmodels, volume and whatever else you think shouldn't change.

I'll try this, thanks!

[quote=Wiethoofd]Lock all variables after setting them yourself:

[code]alias locked "" // empty alias

r_drawviewmodel 1 // Enable viewmodels
alias r_drawviewmodel locked // Lock changing viewmodels[/code]
Repeat for crosshair settings, viewmodel_fov, fov_override, min viewmodels, volume and whatever else you think shouldn't change.[/quote]

I'll try this, thanks!
4
#4
9 Frags +

make files read only

make files read only
5
#5
7 Frags +

in the cfg folder, make the config.cfg file read only; should fix it for all demos

in the cfg folder, make the config.cfg file read only; should fix it for all demos
6
#6
-9 Frags +

holy fuck the game is fucking sick executing configs. wtf

holy fuck the game is fucking sick executing configs. wtf
7
#7
3 Frags +
osvaldoin the cfg folder, make the config.cfg file read only; should fix it for all demos

thank you.

[quote=osvaldo]in the cfg folder, make the config.cfg file read only; should fix it for all demos[/quote]

thank you.
8
#8
26 Frags +

https://i.imgur.com/PVkrvr5.png

[img]https://i.imgur.com/PVkrvr5.png[/img]
9
#9
0 Frags +

sorry to bump this but none of these fixes work. people's binds still turn viewmodels on and off in the demo even if i 'lock' the command.

sorry to bump this but none of these fixes work. people's binds still turn viewmodels on and off in the demo even if i 'lock' the command.
10
#10
2 Frags +

are you also locking viewmodel_fov? the console may show when settings like that are changed so you could check in there to see if you can spot anything when they get toggled

i'd recommend lawena which has a bunch of configs for locking stuff/setting framerate already if it works with your workflow

are you also locking viewmodel_fov? the console may show when settings like that are changed so you could check in there to see if you can spot anything when they get toggled

i'd recommend lawena which has a bunch of configs for locking stuff/setting framerate already if it works with your workflow
11
#11
0 Frags +

Lawena is broken right now; however, someone suggested trying out avirecorder but morsca didn't know how to work with that. morsca couldn't fix this either and ended up just turning viewmodels off and having the 3d player model in the corner show weapons.

Lawena is broken right now; however, someone suggested trying out avirecorder but morsca didn't know how to work with that. morsca couldn't fix this either and ended up just turning viewmodels off and having the 3d player model in the corner show weapons.
12
#12
0 Frags +
gemmare you also locking viewmodel_fov? the console may show when settings like that are changed so you could check in there to see if you can spot anything when they get toggled

i'd recommend lawena which has a bunch of configs for locking stuff/setting framerate already if it works with your workflow

i'm using lawena, doesn't lock it.

[quote=gemm]are you also locking viewmodel_fov? the console may show when settings like that are changed so you could check in there to see if you can spot anything when they get toggled

i'd recommend lawena which has a bunch of configs for locking stuff/setting framerate already if it works with your workflow[/quote]

i'm using lawena, doesn't lock it.
13
#13
1 Frags +

afaik even if you lock viewmodels by doing alias r_drawviewmodel "" and alias viewmodel_fov "" the demo will still turn viewmodels on and off when the person hit their bind in the game, i remember trying to troubleshoot this a while ago and having no luck

afaik even if you lock viewmodels by doing alias r_drawviewmodel "" and alias viewmodel_fov "" the demo will still turn viewmodels on and off when the person hit their bind in the game, i remember trying to troubleshoot this a while ago and having no luck
14
#14
1 Frags +
bearodactylafaik even if you lock viewmodels by doing alias r_drawviewmodel "" and alias viewmodel_fov "" the demo will still turn viewmodels on and off when the person hit their bind in the game, i remember trying to troubleshoot this a while ago and having no luck

That's unbelievably dumb. Thanks for your help, I guess I'll have to use STVs

[quote=bearodactyl]afaik even if you lock viewmodels by doing alias r_drawviewmodel "" and alias viewmodel_fov "" the demo will still turn viewmodels on and off when the person hit their bind in the game, i remember trying to troubleshoot this a while ago and having no luck[/quote]

That's unbelievably dumb. Thanks for your help, I guess I'll have to use STVs
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