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the usual sensitivity problem
posted in Q/A Help
1
#1
-5 Frags +

thanks oov

thanks oov
2
#2
1 Frags +

http://teamfortress.tv/forum/thread/5067-ql-accel-driver

power = exponential sensitivity scaling; accel = linear sens scaling; match sensitivity to w/e you use in-game

http://teamfortress.tv/forum/thread/5067-ql-accel-driver

power = exponential sensitivity scaling; accel = linear sens scaling; match sensitivity to w/e you use in-game
3
#3
7 Frags +

ask dflame

ask dflame
4
#4
-4 Frags +

LOL!!!! I use 12" with a shitty monitor (1024x768 res @ 60hz.) Can't wait till I get my new 120hz Thursday. This is what my current one looks like:

https://sphotos-a.xx.fbcdn.net/hphotos-prn1/541467_10200258382196690_72576697_n.jpg

LOL!!!! I use 12" with a shitty monitor (1024x768 res @ 60hz.) Can't wait till I get my new 120hz Thursday. This is what my current one looks like: [img]https://sphotos-a.xx.fbcdn.net/hphotos-prn1/541467_10200258382196690_72576697_n.jpg[/img]
5
#5
0 Frags +

i actually have a different sens for hitscan vs. projectile classes, like with a lower sniper sens it's easy as hell to get those dumbass quickscopes and stupid flickshots onto scouts but idk there are guys that can still do well with 1.7 in/360

it's just personal preference really, try out different sensitivites for different classes

i actually have a different sens for hitscan vs. projectile classes, like with a lower sniper sens it's easy as hell to get those dumbass quickscopes and stupid flickshots onto scouts but idk there are guys that can still do well with 1.7 in/360

it's just personal preference really, try out different sensitivites for different classes
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