thanks oov
the usual sensitivity problem
posted in
Q/A Help
http://teamfortress.tv/forum/thread/5067-ql-accel-driver
power = exponential sensitivity scaling; accel = linear sens scaling; match sensitivity to w/e you use in-game
http://teamfortress.tv/forum/thread/5067-ql-accel-driver
power = exponential sensitivity scaling; accel = linear sens scaling; match sensitivity to w/e you use in-game
power = exponential sensitivity scaling; accel = linear sens scaling; match sensitivity to w/e you use in-game
LOL!!!! I use 12" with a shitty monitor (1024x768 res @ 60hz.) Can't wait till I get my new 120hz Thursday. This is what my current one looks like:
https://sphotos-a.xx.fbcdn.net/hphotos-prn1/541467_10200258382196690_72576697_n.jpg
LOL!!!! I use 12" with a shitty monitor (1024x768 res @ 60hz.) Can't wait till I get my new 120hz Thursday. This is what my current one looks like: [img]https://sphotos-a.xx.fbcdn.net/hphotos-prn1/541467_10200258382196690_72576697_n.jpg[/img]
i actually have a different sens for hitscan vs. projectile classes, like with a lower sniper sens it's easy as hell to get those dumbass quickscopes and stupid flickshots onto scouts but idk there are guys that can still do well with 1.7 in/360
it's just personal preference really, try out different sensitivites for different classes
i actually have a different sens for hitscan vs. projectile classes, like with a lower sniper sens it's easy as hell to get those dumbass quickscopes and stupid flickshots onto scouts but idk there are guys that can still do well with 1.7 in/360
it's just personal preference really, try out different sensitivites for different classes
it's just personal preference really, try out different sensitivites for different classes
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