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HUD editing: short questions, quick answers
posted in Customization
5071
#5071
0 Frags +
vladhow do i change the font in the killfeed

it's under HudDeathNotice in scripts/hudlayout.res

[quote=vlad]how do i change the font in the killfeed[/quote]
it's under HudDeathNotice in scripts/hudlayout.res
5072
#5072
0 Frags +

https://i.imgur.com/ZpQDRXs.jpg

How would I get rid of that stupid gray bar at the top?

[img]https://i.imgur.com/ZpQDRXs.jpg[/img]

How would I get rid of that stupid gray bar at the top?
5073
#5073
0 Frags +
MagmaDudesolly6MagmaDudesolly6What values do I have to edit to move the time panel and backround in KOTH? It's broken on mine.

1
2

Also, what causes this?

#1 Would be hudobjectivekothtimepanel.res (Edit the values of BlueTimer and RedTimer)
#2 Should be the TimePanelValue under Blue & RedTimer. (If not check hudobjectivetimepanel.res)

For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)

Still doesn't work. Only works offline.
Here

To edit the timer in casual you have to edit the values under "if_match"

What file?

[quote=MagmaDude][quote=solly6][quote=MagmaDude][quote=solly6]What values do I have to edit to move the time panel and backround in KOTH? It's broken on mine.

[url=https://imgur.com/nvWoZPO]1[/url]
[url=https://imgur.com/ntKdS8l]2[/url]

Also, what causes [url=https://imgur.com/2JyGQRz]this[/url]?[/quote]

#1 Would be hudobjectivekothtimepanel.res (Edit the values of BlueTimer and RedTimer)
#2 Should be the TimePanelValue under Blue & RedTimer. (If not check hudobjectivetimepanel.res)

For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)[/quote]

Still doesn't work. Only works offline.
[url=https://imgur.com/22aba6N]Here[/url][/quote]

To edit the timer in casual you have to edit the values under "if_match"[/quote]

What file?
5074
#5074
0 Frags +
solly6MagmaDudesolly6MagmaDudesolly6What values do I have to edit to move the time panel and backround in KOTH? It's broken on mine.

1
2

Also, what causes this?

#1 Would be hudobjectivekothtimepanel.res (Edit the values of BlueTimer and RedTimer)
#2 Should be the TimePanelValue under Blue & RedTimer. (If not check hudobjectivetimepanel.res)

For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)

Still doesn't work. Only works offline.
Here

To edit the timer in casual you have to edit the values under "if_match"

What file?

hudobjectivekothtimepanel or hudobjectivetimepanel, those are the 2 time related files

[quote=solly6][quote=MagmaDude][quote=solly6][quote=MagmaDude][quote=solly6]What values do I have to edit to move the time panel and backround in KOTH? It's broken on mine.

[url=https://imgur.com/nvWoZPO]1[/url]
[url=https://imgur.com/ntKdS8l]2[/url]

Also, what causes [url=https://imgur.com/2JyGQRz]this[/url]?[/quote]

#1 Would be hudobjectivekothtimepanel.res (Edit the values of BlueTimer and RedTimer)
#2 Should be the TimePanelValue under Blue & RedTimer. (If not check hudobjectivetimepanel.res)

For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)[/quote]

Still doesn't work. Only works offline.
[url=https://imgur.com/22aba6N]Here[/url][/quote]

To edit the timer in casual you have to edit the values under "if_match"[/quote]

What file?[/quote]


hudobjectivekothtimepanel or hudobjectivetimepanel, those are the 2 time related files
5075
#5075
0 Frags +
MagmaDudehudobjectivekothtimepanel or hudobjectivetimepanel, those are the 2 time related files

Nothing related in hudobjectivetimepanel.res but there is one on hudobjectivekothtimepanel.res

Blue Timer
Red Timer

[quote=MagmaDude]
hudobjectivekothtimepanel or hudobjectivetimepanel, those are the 2 time related files[/quote]

Nothing related in hudobjectivetimepanel.res but there is one on hudobjectivekothtimepanel.res

[url=https://imgur.com/wkuvvRK]Blue Timer[/url]
[url=https://imgur.com/WGsYr2p]Red Timer[/url]
5076
#5076
0 Frags +
solly6MagmaDudehudobjectivekothtimepanel or hudobjectivetimepanel, those are the 2 time related files
Nothing related in hudobjectivetimepanel.res but there is one on hudobjectivekothtimepanel.res

Blue Timer
Red Timer

Try hudmatchstatus.res

[quote=solly6][quote=MagmaDude]
hudobjectivekothtimepanel or hudobjectivetimepanel, those are the 2 time related files[/quote]

Nothing related in hudobjectivetimepanel.res but there is one on hudobjectivekothtimepanel.res

[url=https://imgur.com/wkuvvRK]Blue Timer[/url]
[url=https://imgur.com/WGsYr2p]Red Timer[/url][/quote]

Try hudmatchstatus.res
5077
#5077
0 Frags +
Kraythttps://i.imgur.com/ZpQDRXs.jpg

How would I get rid of that stupid gray bar at the top?

Might be under hudmatchstatus.res as well.

[quote=Krayt][img]https://i.imgur.com/ZpQDRXs.jpg[/img]

How would I get rid of that stupid gray bar at the top?[/quote]

Might be under hudmatchstatus.res as well.
5078
#5078
0 Frags +
MagmaDudeTry hudmatchstatus.res

Like this?

https://imgur.com/rUPmKN1
https://imgur.com/X7d6OHr

[quote=MagmaDude]
Try hudmatchstatus.res[/quote]

Like this?

https://imgur.com/rUPmKN1
https://imgur.com/X7d6OHr
5079
#5079
0 Frags +
solly6MagmaDudeTry hudmatchstatus.res
Like this?

https://imgur.com/rUPmKN1
https://imgur.com/X7d6OHr

Yes. Just add whatever values you need weather it be x, y, z, wide, etc.

[quote=solly6][quote=MagmaDude]
Try hudmatchstatus.res[/quote]

Like this?

https://imgur.com/rUPmKN1
https://imgur.com/X7d6OHr[/quote]

Yes. Just add whatever values you need weather it be x, y, z, wide, etc.
5080
#5080
0 Frags +

Trying to update an old hud, but I can't figure out what is causing the missing texture above my health. Any help would be much appreciated.

https://imgur.com/a/RppVj

Trying to update an old hud, but I can't figure out what is causing the missing texture above my health. Any help would be much appreciated.

https://imgur.com/a/RppVj
5081
#5081
0 Frags +
burNnoTiceTrying to update an old hud, but I can't figure out what is causing the missing texture above my health. Any help would be much appreciated.

https://imgur.com/a/RppVj

Seeing as it is above the HP, my guess is its in HudPlayerHealth.res
It is a missing texture so it appears to be trying to load a file, only thing I can think of someone would want to load on the HP would be a custom PlayerStatusHealthImage. So check out the file and see if "PlayerStatusHealthImage" or something with a similar name is trying to load something. I can attempt to help more if I know what HUD it is and try and look through the files. Only other thing I can think of is it is weapon specific, seeing a you were on Demoman do you have the Eyelander equipped?

[quote=burNnoTice]Trying to update an old hud, but I can't figure out what is causing the missing texture above my health. Any help would be much appreciated.

https://imgur.com/a/RppVj[/quote]

Seeing as it is above the HP, my guess is its in HudPlayerHealth.res
It is a missing texture so it appears to be trying to load a file, only thing I can think of someone would want to load on the HP would be a custom PlayerStatusHealthImage. So check out the file and see if "PlayerStatusHealthImage" or something with a similar name is trying to load something. I can attempt to help more if I know what HUD it is and try and look through the files. Only other thing I can think of is it is weapon specific, seeing a you were on Demoman do you have the Eyelander equipped?
5082
#5082
0 Frags +

If I'm using leth vtf crosshair pack how do I change the color of the crosshairs for different classes/weapons without having to use a bind?

If I'm using leth vtf crosshair pack how do I change the color of the crosshairs for different classes/weapons without having to use a bind?
5083
#5083
0 Frags +
WackyfireballIf I'm using leth vtf crosshair pack how do I change the color of the crosshairs for different classes/weapons without having to use a bind?

You don't. You have to use a weapons bind.

[quote=Wackyfireball]If I'm using leth vtf crosshair pack how do I change the color of the crosshairs for different classes/weapons without having to use a bind?[/quote]

You don't. You have to use a weapons bind.
5084
#5084
0 Frags +
bLahttps://i.imgur.com/WHjwD3F.png
What's this panel called? I can't access it via vgui_drawtree, nor can I replicate it on localhost servers.

bump

[quote=bLa][img]https://i.imgur.com/WHjwD3F.png[/img]
What's this panel called? I can't access it via vgui_drawtree, nor can I replicate it on localhost servers.[/quote]
bump
5085
#5085
0 Frags +
bLabLahttps://i.imgur.com/WHjwD3F.png
What's this panel called? I can't access it via vgui_drawtree, nor can I replicate it on localhost servers.
bump

Try hudarenanotification.res

[quote=bLa][quote=bLa][img]https://i.imgur.com/WHjwD3F.png[/img]
What's this panel called? I can't access it via vgui_drawtree, nor can I replicate it on localhost servers.[/quote]
bump[/quote]

Try hudarenanotification.res
5086
#5086
0 Frags +
MagmaDudebLabLahttps://i.imgur.com/WHjwD3F.png
What's this panel called? I can't access it via vgui_drawtree, nor can I replicate it on localhost servers.
bump
Try hudarenanotification.res

No that's not it

[quote=MagmaDude][quote=bLa][quote=bLa][img]https://i.imgur.com/WHjwD3F.png[/img]
What's this panel called? I can't access it via vgui_drawtree, nor can I replicate it on localhost servers.[/quote]
bump[/quote]
Try hudarenanotification.res[/quote]
No that's not it
5087
#5087
0 Frags +
MagmaDudeburNnoTiceTrying to update an old hud, but I can't figure out what is causing the missing texture above my health. Any help would be much appreciated.

https://imgur.com/a/RppVj

Seeing as it is above the HP, my guess is its in HudPlayerHealth.res
It is a missing texture so it appears to be trying to load a file, only thing I can think of someone would want to load on the HP would be a custom PlayerStatusHealthImage. So check out the file and see if "PlayerStatusHealthImage" or something with a similar name is trying to load something. I can attempt to help more if I know what HUD it is and try and look through the files. Only other thing I can think of is it is weapon specific, seeing a you were on Demoman do you have the Eyelander equipped?

You were right, It ended up being some of the mann power playerstatus images that were named wrong. Thanks for the help

[quote=MagmaDude][quote=burNnoTice]Trying to update an old hud, but I can't figure out what is causing the missing texture above my health. Any help would be much appreciated.

https://imgur.com/a/RppVj[/quote]

Seeing as it is above the HP, my guess is its in HudPlayerHealth.res
It is a missing texture so it appears to be trying to load a file, only thing I can think of someone would want to load on the HP would be a custom PlayerStatusHealthImage. So check out the file and see if "PlayerStatusHealthImage" or something with a similar name is trying to load something. I can attempt to help more if I know what HUD it is and try and look through the files. Only other thing I can think of is it is weapon specific, seeing a you were on Demoman do you have the Eyelander equipped?[/quote]

You were right, It ended up being some of the mann power playerstatus images that were named wrong. Thanks for the help
5088
#5088
0 Frags +
burNnoTiceYou were right, It ended up being some of the mann power playerstatus images that were named wrong. Thanks for the help

No problem.

bLaNo that's not it

Sorry man that is all I got.

[quote=burNnoTice]You were right, It ended up being some of the mann power playerstatus images that were named wrong. Thanks for the help[/quote]

No problem.

[quote=bLa]
No that's not it[/quote]

Sorry man that is all I got.
5089
#5089
0 Frags +
MagmaDudesolly6MagmaDudeTry hudmatchstatus.res
Like this?

https://imgur.com/rUPmKN1
https://imgur.com/X7d6OHr

Yes. Just add whatever values you need weather it be x, y, z, wide, etc.

Still doesn't work.

[quote=MagmaDude][quote=solly6][quote=MagmaDude]
Try hudmatchstatus.res[/quote]

Like this?

https://imgur.com/rUPmKN1
https://imgur.com/X7d6OHr[/quote]

Yes. Just add whatever values you need weather it be x, y, z, wide, etc.[/quote]

Still doesn't work.
5090
#5090
0 Frags +
solly6MagmaDudesolly6MagmaDudeTry hudmatchstatus.res
Like this?

https://imgur.com/rUPmKN1
https://imgur.com/X7d6OHr

Yes. Just add whatever values you need weather it be x, y, z, wide, etc.

Still doesn't work.

Only thing I'd recommend now is instead of using someone else's file try recreating it, seeing as nothing appears to be working.

[quote=solly6][quote=MagmaDude][quote=solly6][quote=MagmaDude]
Try hudmatchstatus.res[/quote]

Like this?

https://imgur.com/rUPmKN1
https://imgur.com/X7d6OHr[/quote]

Yes. Just add whatever values you need weather it be x, y, z, wide, etc.[/quote]

Still doesn't work.[/quote]

Only thing I'd recommend now is instead of using someone else's file try recreating it, seeing as nothing appears to be working.
5091
#5091
whitelist.tf
0 Frags +

The arena mode stuff can be replicated on a local server, make sure to have sv_pausable 1 and pause the server, even recording a demo should make the element show up so you can find it with vgui_drawtree

The arena mode stuff can be replicated on a local server, make sure to have [i]sv_pausable 1[/i] and pause the server, even recording a demo should make the element show up so you can find it with vgui_drawtree
5092
#5092
0 Frags +
WiethoofdThe arena mode stuff can be replicated on a local server, make sure to have sv_pausable 1 and pause the server, even recording a demo should make the element show up so you can find it with vgui_drawtree

The thing is, it's seemingly impossible to replicate AFAIK. The best way I know of would be, creating the arena server, joining spectate, adding bots, then joining a team mid-round.
However, adding bots to the server immediately throws me into the game, regardless of whether I chose "fight" or "spectate." So therefore the most reliable way to get that panel to show up has proven to be impossible.

I mean, I might try and record and play back a demo to see if it shows up, as a last-ditch effort.

[quote=Wiethoofd]The arena mode stuff can be replicated on a local server, make sure to have [i]sv_pausable 1[/i] and pause the server, even recording a demo should make the element show up so you can find it with vgui_drawtree[/quote]
The thing is, it's seemingly impossible to replicate AFAIK. The best way I know of would be, creating the arena server, joining spectate, adding bots, then joining a team mid-round.
However, adding bots to the server immediately throws me into the game, regardless of whether I chose "fight" or "spectate." So therefore the most reliable way to get that panel to show up has proven to be impossible.

I mean, I might try and record and play back a demo to see if it shows up, as a last-ditch effort.
5093
#5093
0 Frags +

Howdy do you edit the button to change cosmetic styles / edit Unusual effects?
https://imgur.com/a/n9bCe

Howdy do you edit the button to change cosmetic styles / edit Unusual effects?
https://imgur.com/a/n9bCe
5094
#5094
0 Frags +

Hi, does anybody know how to fix this https://imgur.com/a/Rh2LQ

Hi, does anybody know how to fix this https://imgur.com/a/Rh2LQ
5095
#5095
1 Frags +
MagmaDudeHowdy do you edit the button to change cosmetic styles / edit Unusual effects?
https://imgur.com/a/n9bCe

ClassLoadoutPanel.res > "itemoptionpanel_kv" i think

CazaroCHi, does anybody know how to fix this https://imgur.com/a/Rh2LQ

Delete or rename resource/ui/econ/ItemModelPanel.res

[quote=MagmaDude]Howdy do you edit the button to change cosmetic styles / edit Unusual effects?
https://imgur.com/a/n9bCe[/quote]

ClassLoadoutPanel.res > "itemoptionpanel_kv" i think

[quote=CazaroC]Hi, does anybody know how to fix this https://imgur.com/a/Rh2LQ[/quote]

Delete or rename resource/ui/econ/ItemModelPanel.res
5096
#5096
0 Frags +

Thanks hypno <3

Thanks hypno <3
5097
#5097
0 Frags +
HypnotizeMagmaDudeHowdy do you edit the button to change cosmetic styles / edit Unusual effects?
https://imgur.com/a/n9bCe

ClassLoadoutPanel.res > "itemoptionpanel_kv" i think

Thanks my dude.

Anybody know how to add gradients like toonhud?

[quote=Hypnotize][quote=MagmaDude]Howdy do you edit the button to change cosmetic styles / edit Unusual effects?
https://imgur.com/a/n9bCe[/quote]

ClassLoadoutPanel.res > "itemoptionpanel_kv" i think[/quote]

Thanks my dude.


Anybody know how to add gradients like toonhud?
5098
#5098
2 Frags +

https://clips.twitch.tv/BelovedYummyTaroNotLikeThis

how do i get this square crosshair

https://clips.twitch.tv/BelovedYummyTaroNotLikeThis

how do i get this square crosshair
5099
#5099
0 Frags +

I have tried LITERALLY everything including putting "c" and "c-" values and it still doesn't work.
https://imgur.com/9vLqyki

EDIT: Finally got it working

EDIT 2: Any way to edit the appearance of the control point icon and make them sharper??
Like this from the Material HUD

or this from mkHUD

I have tried LITERALLY everything including putting "c" and "c-" values and it still doesn't work.
https://imgur.com/9vLqyki

EDIT: Finally got it working

EDIT 2: Any way to edit the appearance of the control point icon and make them sharper??
[url=http://i.imgur.com/gDhZCJi.jpg]Like this[/url] from the Material HUD

or [url=https://i.imgur.com/Lrdb0dK.png]this[/url] from mkHUD
5100
#5100
1 Frags +
solly6
EDIT 2: Any way to edit the appearance of the control point icon and make them sharper??
Like this from the Material HUD

or this from mkHUD

That is done with custom materials. For mkHUD if you check the "materials/vgui/thumbnails/" you will find "icon_obj_blu.vtf which is the icon you are refering to. You need the .vtf from there and the .vmt from "materials/sprites/obj_icons". If you want them in your hud you need to exact folder path and location. Then in the controlpointicon.res find "CPTimerBG" and add the file location to the "image".

Such as:

"CPTimerBG"
	{
		"ControlName"	"Panel"
		"fieldName"		"CPTimerBG"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"-1"
		"wide"		"60"
		"tall"		"30"
		"visible"		"0"
		"enabled"		"1"
		"image"			"../sprites/obj_icons/icon_obj_timer"	
		"scaleImage"	"1"	
	}

If you want to make your own you need VTFEdit. I don't know how to explain as I've never made it myself but...

It is something like:

  1. Open an art program and make a 128x128 canvas
  2. You need to make a Red, Red Locked, Neutral, Neutral Lock, Blu, & Blue locked
  3. Make the image and make it transparent.
  4. Open VTFEdit and click "Import"
  5. Apply the flags "No Mipmap" & "No Level Of Detail" to make it work on low texture settings
  6. Save the it as a .vtf with icon_obj_timer or name it whatever you want
  7. Goto options "Tools" and "Create VTF"
  8. In the options check "Translucent"
  9. And in texture "base setting" put the path of where the .vtf is located.
  10. Then just like above in the code add the location to the image code. (Put it in the file path of the .vmt or put the .vtf & .vmt in the same folder)
  11. Hope for the best.

Image Example

[quote=solly6]

EDIT 2: Any way to edit the appearance of the control point icon and make them sharper??
[url=http://i.imgur.com/gDhZCJi.jpg]Like this[/url] from the Material HUD

or [url=https://i.imgur.com/Lrdb0dK.png]this[/url] from mkHUD[/quote]

That is done with custom materials. For mkHUD if you check the "materials/vgui/thumbnails/" you will find "icon_obj_blu.vtf which is the icon you are refering to. You need the .vtf from there and the .vmt from "materials/sprites/obj_icons". If you want them in your hud you need to exact folder path and location. Then in the controlpointicon.res find "CPTimerBG" and add the file location to the "image".

Such as:
[code]"CPTimerBG"
{
"ControlName" "Panel"
"fieldName" "CPTimerBG"
"xpos" "0"
"ypos" "0"
"zpos" "-1"
"wide" "60"
"tall" "30"
"visible" "0"
"enabled" "1"
"image" "../sprites/obj_icons/icon_obj_timer"
"scaleImage" "1"
}[/code]

If you want to make your own you need [url=http://nemesis.thewavelength.net/index.php?c=178]VTFEdit[/url]. I don't know how to explain as I've never made it myself but...

It is something like:

[olist]
[*] Open an art program and make a 128x128 canvas
[*] You need to make a Red, Red Locked, Neutral, Neutral Lock, Blu, & Blue locked
[*] Make the image and make it transparent.
[*] Open VTFEdit and click "Import"
[*] Apply the flags "No Mipmap" & "No Level Of Detail" to make it work on low texture settings
[*] Save the it as a .vtf with icon_obj_timer or name it whatever you want
[*] Goto options "Tools" and "Create VTF"
[*] In the options check "Translucent"
[*] And in texture "base setting" put the path of where the .vtf is located.
[*] Then just like above in the code add the location to the image code. (Put it in the file path of the .vmt or put the .vtf & .vmt in the same folder)
[*] Hope for the best.
[/olist]

[url=https://imgur.com/a/NHzhP]Image Example[/url]
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