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koth_pain
1
#1
0 Frags +

koth_pain, an Egyptian theme koth map

Starts out as an inspiration from a Quake 3 map "House of pain" or q3dm2.
After many big changes and playtests, I feel like the map currently is pretty balanced, but I also want to hear some feedbacks from the competitive players, really appreciate.

The a5 version of the map was also participated in Beater's map making contest
http://www.teamfortress.tv/45156/meet-your-map-competitive-map-making-challenge

Screenshot: https://i.imgur.com/olr4QUa.jpg
Current version: koth_pain_b6
Map thread: https://tf2maps.net/downloads/pain.5747/
Direct download: https://tf2maps.net/downloads/pain.5747/download?version=13619

[b]koth_pain[/b], an Egyptian theme koth map

Starts out as an inspiration from a Quake 3 map "House of pain" or q3dm2.
After many big changes and playtests, I feel like the map currently is pretty balanced, but I also want to hear some feedbacks from the competitive players, really appreciate.

[i]The a5 version of the map was also participated in Beater's map making contest[/i]
http://www.teamfortress.tv/45156/meet-your-map-competitive-map-making-challenge

[b]Screenshot:[/b] https://i.imgur.com/olr4QUa.jpg
[b]Current version:[/b] koth_pain_b6
[b]Map thread:[/b] https://tf2maps.net/downloads/pain.5747/
[b]Direct download:[/b] https://tf2maps.net/downloads/pain.5747/download?version=13619
2
#2
1 Frags +

A13 - the lucky number

Direct download: https://tf2maps.net/downloads/pain.5747/download?version=13354

Change logs:
Bring the broken part of the bridge pack up, and make it look more realistic
Add an alternative path to the sneaky route
Put some props at choke
Move the resupply lockers closer to the doors
Move the columns and stacked bricks to block some Sniper sightlines

Screenshots:
https://i.imgur.com/hOI6388.jpg
https://i.imgur.com/yMDDRws.jpg
https://i.imgur.com/4zfLW2i.jpg
https://i.imgur.com/CKqpvBp.jpg
https://i.imgur.com/IppmrG4.jpg
https://i.imgur.com/xfAO01B.jpg

[b]A13[/b] - the lucky number

[b]Direct download:[/b] https://tf2maps.net/downloads/pain.5747/download?version=13354

[b]Change logs:[/b]
Bring the broken part of the bridge pack up, and make it look more realistic
Add an alternative path to the sneaky route
Put some props at choke
Move the resupply lockers closer to the doors
Move the columns and stacked bricks to block some Sniper sightlines

[b]Screenshots:[/b]
https://i.imgur.com/hOI6388.jpg
https://i.imgur.com/yMDDRws.jpg
https://i.imgur.com/4zfLW2i.jpg
https://i.imgur.com/CKqpvBp.jpg
https://i.imgur.com/IppmrG4.jpg
https://i.imgur.com/xfAO01B.jpg
3
#3
1 Frags +

B1 - hit beta phase

Direct: https://tf2maps.net/downloads/pain.5747/download?version=13396

Changes:
My dumb-ass just realised that the Cap time was twice normal (24 seconds), and it's been like this since A1, no wonder why players have a hard time trying to retake the point
- Reduce cap time to 12s from 24s
- Make the balcony surfaces buildable
- Remove the danger sign in the danger zone, make the danger tape bigger and add bulletblock brushes
- Art-passing the spawnroom

Screenshots:
https://i.imgur.com/h50Uwzk.jpg
https://i.imgur.com/9OwvCuC.jpg
https://i.imgur.com/fbAbqAG.jpg
https://i.imgur.com/ZTg5Z5U.jpg

[b]B1[/b] - hit beta phase

[b]Direct:[/b] https://tf2maps.net/downloads/pain.5747/download?version=13396

[b]Changes:[/b]
My dumb-ass just realised that the Cap time was twice normal (24 seconds), and it's been like this since A1, no wonder why players have a hard time trying to retake the point
- Reduce cap time to 12s from 24s
- Make the balcony surfaces buildable
- Remove the danger sign in the danger zone, make the danger tape bigger and add bulletblock brushes
- Art-passing the spawnroom

[b]Screenshots:[/b]
https://i.imgur.com/h50Uwzk.jpg
https://i.imgur.com/9OwvCuC.jpg
https://i.imgur.com/fbAbqAG.jpg
https://i.imgur.com/ZTg5Z5U.jpg
4
#4
3 Frags +

B2 + B3 - the fps drop update

Direct: https://tf2maps.net/downloads/pain.5747/download?version=13479

Changes:
Art-pass the "Long yard" and the Pyramid
Remove the unnecessary third spawn route
Move the small ammo pack from Long yard to mid, now there're 4 small ammo packs around the point

Screenshots:
https://i.imgur.com/SQTZ41N.jpg
https://i.imgur.com/qULoQIU.jpg

B4 plan:
Open another route on spawn area to prevent spawn camping
Adjust the captime (waiting for the playtest)
Some clipping

[b]B2 + B3[/b] - the fps drop update

[b]Direct:[/b] https://tf2maps.net/downloads/pain.5747/download?version=13479

[b]Changes:[/b]
Art-pass the "Long yard" and the Pyramid
Remove the unnecessary third spawn route
Move the small ammo pack from Long yard to mid, now there're 4 small ammo packs around the point

[b]Screenshots:[/b]
https://i.imgur.com/SQTZ41N.jpg
https://i.imgur.com/qULoQIU.jpg

[b]B4 plan:[/b]
Open another route on spawn area to prevent spawn camping
Adjust the captime (waiting for the playtest)
Some clipping
5
#5
3 Frags +

Some feedback from lobby

Its hard to see whats going on at mid due to the cap point and all the walls and stuff
Flanks seem too big
Theres too many entrances to mid
Some feedback from lobby
[code]
Its hard to see whats going on at mid due to the cap point and all the walls and stuff
Flanks seem too big
Theres too many entrances to mid
[/code]
6
#6
0 Frags +
sageSome feedback from lobby
Its hard to see whats going on at mid due to the cap point and all the walls and stuff
Flanks seem too big
Theres too many entrances to mid

thank guys, i'll see what i can change

[quote=sage]Some feedback from lobby
[code]
Its hard to see whats going on at mid due to the cap point and all the walls and stuff
Flanks seem too big
Theres too many entrances to mid
[/code][/quote]

thank guys, i'll see what i can change
7
#7
2 Frags +

Don't know if you got my pm or not so here are some things I noticed: https://imgur.com/a/eQ9cT
Perhaps a little trivial, so ill try and get a lobby going for more feedback.

Don't know if you got my pm or not so here are some things I noticed: https://imgur.com/a/eQ9cT
Perhaps a little trivial, so ill try and get a lobby going for more feedback.
8
#8
1 Frags +
cegrDon't know if you got my pm or not so here are some things I noticed: https://imgur.com/a/eQ9cT
Perhaps a little trivial, so ill try and get a lobby going for more feedback.

yeah sorry, i didn't see the notification,
here's some mid layout update, hope it works

B4:
Turn the ramp back into a bridge (it provides too much cover and height advantage)
https://i.imgur.com/pSL6CEw.jpg

B5: tech update
+ Cap time reversed to 24s (from 12s):
After a mid fight, with longer cap time, your teammates can take advantage of the fast respawn time (4s) and then regroup with you on point, while the enemy team still busy respawning (8s)

+ Remove the wall cover on this flank route, and make it chokier. Easier to control, enemy can't free pass through
https://i.imgur.com/Mf9DnGp.jpg
https://i.imgur.com/Uc0bG7P.jpg

+ Nerf the water flanks
+ Raise the coffin's platform height, no coffin shield anymore
+ Fix the pillars and broken roof, and other standable highground
________________________________

B3 version just incase: https://tf2maps.net/downloads/pain.5747/download?version=13479

[quote=cegr]Don't know if you got my pm or not so here are some things I noticed: https://imgur.com/a/eQ9cT
Perhaps a little trivial, so ill try and get a lobby going for more feedback.[/quote]

yeah sorry, i didn't see the notification,
here's some mid layout update, hope it works

[b]B4:[/b]
Turn the ramp back into a bridge (it provides too much cover and height advantage)
https://i.imgur.com/pSL6CEw.jpg

[b]B5: tech update[/b]
[b]+[/b] Cap time reversed to 24s (from 12s):
After a mid fight, with longer cap time, your teammates can take advantage of the fast respawn time (4s) and then regroup with you on point, while the enemy team still busy respawning (8s)

[b]+[/b] Remove the wall cover on this flank route, and make it chokier. Easier to control, enemy can't free pass through
https://i.imgur.com/Mf9DnGp.jpg
https://i.imgur.com/Uc0bG7P.jpg

[b]+[/b] Nerf the water flanks
[b]+[/b] Raise the coffin's platform height, no coffin shield anymore
[b]+[/b] Fix the pillars and broken roof, and other standable highground
________________________________

B3 version just incase: https://tf2maps.net/downloads/pain.5747/download?version=13479
9
#9
1 Frags +

Hello, somehow i forgot to put up the download link last time

B6 - No fun allowed
Direct: https://tf2maps.net/downloads/pain.5747/download?version=13619

+ Bring captime back to 12s
+ Make the choke more open, but add a roof and some pillars, make it more-and-less chokey at the same time
https://i.imgur.com/kWiHkq6.jpg
https://i.imgur.com/FbGuKar.jpg
+ Remove water because it gives Soldier (and other Jumpers) too much advantage
https://i.imgur.com/kl1TQwV.jpg
+ Continue to detailing the middle area
https://i.imgur.com/olr4QUa.jpg
+ Some optimization

Hello, somehow i forgot to put up the download link last time

[b]B6 - No fun allowed[/b]
[b]Direct:[/b] https://tf2maps.net/downloads/pain.5747/download?version=13619

[b]+[/b] Bring captime back to 12s
[b]+[/b] Make the choke more open, but add a roof and some pillars, make it more-and-less chokey at the same time
https://i.imgur.com/kWiHkq6.jpg
https://i.imgur.com/FbGuKar.jpg
[b]+[/b] Remove water because it gives Soldier (and other Jumpers) too much advantage
https://i.imgur.com/kl1TQwV.jpg
[b]+[/b] Continue to detailing the middle area
https://i.imgur.com/olr4QUa.jpg
[b]+[/b] Some optimization
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