i know for a fact some people in here are not
GrapeJuiceIIIthank you for the educational video but i'm 99% sure all of us are just joking
Why would any of us be joking? You think Psychology is a joke?
Why would any of us be joking? You think Psychology is a joke?
Who are you to denounce a Science? I've gone to school for 3 years so far for this and I am appalled by your behaviour. You are exiled from my study.
funhaver1998You are exiled from my study.
good riddance
good riddance
Ok rude boi aside this vid does nothing for the study because its like almost completely about csgo specific shit
funhaver1998Ok rude boi aside this vid does nothing for this game because its like almost completely about csgo specific shit
[img]https://i.imgur.com/GTzgzpi.png[/img]
bo4ri would highly recommend anybody who believes high ping holds any advantages at all (besides mental) to watch the following video
https://www.youtube.com/watch?v=3JaCcsmjYM8
High Ping still holds an advantage due to prediction especially in scenarios where the defender can't fire back at the peeker. If a Medic with 90% uber is standing still, and a 200 ping sniper peeks them by the time they notice the sniper it's to late cause the sniper shot at a standing still medic. Peekers advantage doesn't exist in the super specific scenario where both players are watching the same corner/wall whatever and it's about which shot registers first, but it does exist in the scenario where the peeker is peeking a player who is unable to fire back at them and their only option is to move. Basically people aren't usually moving like spastic idiots when you shoot after peeking with a high ping.
https://www.youtube.com/watch?v=3JaCcsmjYM8[/quote]
High Ping still holds an advantage due to prediction especially in scenarios where the defender can't fire back at the peeker. If a Medic with 90% uber is standing still, and a 200 ping sniper peeks them by the time they notice the sniper it's to late cause the sniper shot at a standing still medic. Peekers advantage doesn't exist in the super specific scenario where both players are watching the same corner/wall whatever and it's about which shot registers first, but it does exist in the scenario where the peeker is peeking a player who is unable to fire back at them and their only option is to move. Basically people aren't usually moving like spastic idiots when you shoot after peeking with a high ping.
mahrezwhy are you writing essays in a thread like this
because I'm borderline autistic
because I'm borderline autistic
Why do you feel the need to undermine Scientific research? This is a place of thought. Let the man share his pearls of wisdom.