VG247: Steam data leak reveals Team Fortress 2 has largest player count.
https://www.vg247.com/2018/07/09/steam-data-leak-reveals-team-fortress-2-largest-player-count/
https://www.vg247.com/2018/07/09/steam-data-leak-reveals-team-fortress-2-largest-player-count/
There is still a thing to be said about an ACTIVE playerbase, though.
honestly pretty crazy that a f2p game is followed that closely by counterstrike, and not by another f2p.
Dota 2 also isn't included in the list because it has no achievements
I just want to know who the 27 Million people that play unturned are
ymRaisinI just want to know who the 27 Million people that play unturned are
Not play, but have launched the game at least once. There's a ridiculous amount of people who will open a game and then never play it either because their PC can't run it or they're just not interested. Like compare the % of people who get the easiest and most popular achievement for a game with total owners and it ends up coming to like 60% or something most of the time. So 50 million people owning TF2 isn't that big a deal since half of them have probably never played an actual game of it, and the game is also 11 years old and one of the most popular f2p games of all time.
Not play, but have launched the game at least once. There's a ridiculous amount of people who will open a game and then never play it either because their PC can't run it or they're just not interested. Like compare the % of people who get the easiest and most popular achievement for a game with total owners and it ends up coming to like 60% or something most of the time. So 50 million people owning TF2 isn't that big a deal since half of them have probably never played an actual game of it, and the game is also 11 years old and one of the most popular f2p games of all time.
morwannegymRaisinI just want to know who the 27 Million people that play unturned areNot play, but have launched the game at least once. There's a ridiculous amount of people who will open a game and then never play it either because their PC can't run it or they're just not interested. Like compare the % of people who get the easiest and most popular achievement for a game with total owners and it ends up coming to like 60% or something most of the time. So 50 million people owning TF2 isn't that big a deal since half of them have probably never played an actual game of it, and the game is also 11 years old and one of the most popular f2p games of all time.
That's not true, only the players that got at least one achievement are included: "It seems this API allowed users to view the percentage of players who complete Steam achievements by up to 16 decimal points." So that means actually 27 million players played Unturned.
Not play, but have launched the game at least once. There's a ridiculous amount of people who will open a game and then never play it either because their PC can't run it or they're just not interested. Like compare the % of people who get the easiest and most popular achievement for a game with total owners and it ends up coming to like 60% or something most of the time. So 50 million people owning TF2 isn't that big a deal since half of them have probably never played an actual game of it, and the game is also 11 years old and one of the most popular f2p games of all time.[/quote]
That's not true, only the players that got at least one achievement are included: "[i]It seems this API allowed users to view the percentage of players who complete Steam achievements by up to 16 decimal points.[/i]" So that means actually 27 million players played Unturned.
TimTumThat's not true, only the players that got at least one achievement are included: "It seems this API allowed users to view the percentage of players who complete Steam achievements by up to 16 decimal points." So that means actually 27 million players played Unturned.
I think you misunderstood. A common multiple that produced a whole number for all achievements was found in order to determine the total player count.
For example, Half-Life 2's achievements, people who didn't get the crowbar would still be included in the count.
This is because of how percentages work. If 46.7% got the achievement, that means 53.3% did not.
If 8877286 * .467 produces a whole number for the number of players who got the achievement (within a certain threshold), and a whole number is produced for every other achievement percentage with that estimated player count, that means that's the total player count.
Of course, it's not clear what data Valve uses to determine the total player count for the purpose of achievement percentages, but it's around the amount of players who have launched the game once after achievements were added.
I think you misunderstood. A common multiple that produced a whole number for all achievements was found in order to determine the total player count.
For example, [url=https://steamcommunity.com/stats/HL2/achievements]Half-Life 2's achievements[/url], people who didn't get the crowbar would still be included in the count.
This is because of how percentages work. If 46.7% got the achievement, that means 53.3% did not.
If 8877286 * .467 produces a whole number for the number of players who got the achievement (within a certain threshold), and a whole number is produced for every other achievement percentage with that estimated player count, that means that's the total player count.
Of course, it's not clear what data Valve uses to determine the total player count for the purpose of achievement percentages, but it's around the amount of players who have launched the game once after achievements were added.